Forgive what is potentially an obscure question.
In the webtable displayed below the following code will click on the highlighted radio button and fire the JS associated with its "click" event.
Set myEle = ch.FindElementById("__M5_1_1_image")
myEle.Click
For reasons I will not bore you with, I am trying to write a function which will check if you can click on this (or another candidate webelement in the table) WITHOUT actually clicking on it as I do not want to fire the associated "click" event at this stage of the code. However, I do want to know that the webelement I have specified will not throw an error or produce no event when I do click it later.
I have tried .ClickAndHold and .ReleaseMouse as tests to see if the same potential errors are returned as with the use of .click, but this does not work. For example I can get a "Element not interactable error" with .click but no error with the other 2.
Going back to the webpage I notice that this (and all the other tables I want to apply this function to) change the mouse cursor from an arrow to a "pointing hand" graphic when you hover the mouse over the correct element (e.g. radio button image in this example). Hence, one method would be to look for the presence of the "mouseover" event in the list of event listeners for the specific webelement - as highlighted right lower pane of the image. Unfortunately I don't have any idea how to check the "event listeners" associated with a defined webelement using selenium and VBA. For example if I fire the mouseover event for a webelement would it return an error if no such event existed or would there merely be no action? I assume it is the later, so can anyone tell me if it is possible to query whether a specific event is associated on the webpage for a defined webelement?
In the simple Dialog below:
// choice of layout has no impact:
Container cont=new Container(new TextModeLayout(3, 1));
//Container cont=new Container(new BoxLayout(BoxLayout.Y_AXIS));
TextComponent firstName=new TextComponent().label("First Name").text(person.firstname);
TextComponent lastName=new TextComponent().label("Last Name").text(person.lastname);
TextComponent cost=new TextComponent().label("Cost per Session").text(person.getCostString());
cost.getField().setConstraint(TextArea.DECIMAL);
// NOTE HERE
// doesn't work: // works:
cont.add(firstName); // cont.add(firstName.getField());
cont.add(lastName); // cont.add(lastName.getField());
cont.add(cost); // cont.add(cost.getField());
Dialog.show("Edit Client", cont, new Command(CANCEL), new Command(OK));
Nothing appears in the Dialog unless I add the TextField instead of the TextComponent to my container at the NOTE HERE comment. This means I lose the nice appearance of the labelled input fields (yes I know I could label them myself, but they wouldn't look as good on different devices). My choice of layout manager at the top does not affect this issue (I've tried several). I can't find evidence online to conclude there's an incompatibility here, adding TextComponents and other InputComponents works fine on a Form, just not in a Dialog.
I'm having the same problem in another Dialog that uses PickerComponents. The PickerComponent doesn't appear unless I add the Picker itself, and then the Picker spawned from a Dialog looks all wrong. I'm hoping the simpler code question above will answer this quandary as well.
It's worth noting I've made no theme changes and this problem is noted in both the Android and Apple skins as well as on an actual Android phone. Thanks in advance for any help!
You shouldn't do input in a Dialog as it creates a very problematic user experience. If you would like things to look like they are in a dialog you can use styles and layouts to make a Form feel like a Dialog but you shouldn't use a Dialog.
The reason this fails is a bit complicated but here are the high level problems with using a dialog:
Dialogs don't grow implicitly - This is a huge problem for text input as the component needs space to resize with input and even more so for the animated TextComponent which needs to shift things around. The size of a Dialog is determined when it's shown and that's a big problem
This becomes a bigger problem on Android where the screen resizes during input and distorts the dialog completely. It's one of those things you'll only see on the device because it's really hard to simulate the virtual keyboard.
Scrollability is hard in a Dialog and text components need a scrollable parent so you can scroll between the various edit components
Picker component uses a form of Dialog to show input and this can collide with your dialog
Dialogs are hard to get right for suspend/resume behavior. Suspend/resume happens when the app is minimized or sent to the background. E.g. say you have an incoming call while typing in the dialog. When you go back to the app we want to show the last form. If we show the dialog it will block and we won't know which parent form to show anyway. So when an app is suspended dialogs are just disposed in the default code generated in the main class. It makes more sense.
i am making a java desktop application using javafx. For gui building i am using scene builder 2.0.
Everything is just perfect as expected just 1 thing. I want to customize the buttons. i want to assign a custom graphic to a button.
When i use [button.setgraphic(node)] , this statement set the new graphic to the button but default graphic of button also remains present as well.
I just want to remove the default graphic and then want to assign the new (custom) garaphic to a control like buttons and radio buttons in javafx. 1 thing again i must tell that i am using scene builder for building gui.
How can i achieve this ?
thanks in advance....
Below is the screen-shot of current occuring situation, .....
Here i have made a button using javafx scene builder , and then in the controller of the fxml file (.java file) i am trying to set the image (shown in orange box in snapshot) to that button by using setGraphics property of button ..... i just need that button to be of following shape ...
You'd better customize your button via CSS. Here goes tutorial. What you are trying to do is to modify button picture (which is empty by default). I guess this wasn't your exact purpose.
button.setGraphic(null)
// worked for me.
Color newColor = new Color(197,222,90);
JButton newButton;
newButton = new JButton(icon);
newButton.setBacgroundColor(newColor);
When it is pressed it changes color. How can I keep it from changing color? I have multiple buttons, so if there is solution in one or two rows please help me, and keep in mind that I'm beginner, writing some huge classes won't help me, because I have multiple buttons with different names to be affected with this.
EDIT: Solution in one line is:
UIManager.put("Button.select", newColor);
But it changes all button colors but I need another to have different a color.
EDIT2: After some research I figured out there isn't an easy solution (but it should be). How I see it I have 2 solutions, 1. is to break buttons to separate classes and set UIManager for them, and second is to make custom buttons. It is just too much work for button.
I've found nothing that can change that particular behavior on a normal JButton. The problem being, that whatever you write in your actionlistener for the button, will occur AFTER you've let go of the mousebutton, and not "while clicking".
There are workarounds, however.
My preferred choice is, to remove all graphics from the button, and then add your own images to the button's regular and pressed states. You could take a screenshot of your GUI, cut out the button, and set that image to be both states.
JButton myButton = new JButton();
// Sets button x, y, width, height. Make the size match the image.
myButton.setBounds(5, 30, 100, 30);
// Remove border-graphics.
myButton.setBorder(null);
// Remove default graphics from the button
myButton.setContentAreaFilled(false);
// Remove the focus-indicating dotted square when focused (optional)
myButton.setFocusPainted(false);
// Here, myImage is a simple BufferedImage object.
// You can set one like this, provided you have an "images" package,
// next to your main class (ex: com.somecompany.someprogram.images),
// that contains an image:
BufferedImage myImage = ImageIO.read(getClass().getResource("images/myImage.png"));
// Then we simply apply our image to both states for the button, and we're done.
myButton.setIcon(new ImageIcon(myImage));
myButton.setPressedIcon(new ImageIcon(myImage));
Obviously there are many ways to retain and load an image, but since that's not the issue here, I'll leave additional methods out of it.
There's no need to go through it all countless times, though. It should be pretty easy to write your own custom implementation of the JButton class, in which a custom constructor takes a single parameter, being the BufferedImage, and then the constructor sets it up accordingly (changes the icons). Then all you have to do when you create a new JButton, is to use your own class, and pass it an image:
JButton btn = new MyCustomJButton(myImage);
You could also easily get along with very few images. All you need is a HashMap which holds all the images, with a String as a key. Imagine you need 4 OK-buttons. You make a single image of a button with the text "OK" written on it. Then you put that image into the HashMap, like so:
myMap.put("OK", myImage);
Then you could do this when creating a button, over and over again if you'd like more:
JButton btn = new MyCustomJButton(myMap.get("OK"));
Alternatively:
Another way of achieving this, which is pretty elaborate, but probably considered "the right way", is to use ButtonUI, as presented in this answer to another post.
If the OP is referring to the temporary change of background colour on a button with an icon at the moment the mouse is pressed, the following statement does the trick:
button.setContentAreaFilled(false);
"If you wish to have a transparent button, such as an icon only button, for example, then you should set this to false."
This took me a long time to figure out. It seems to be a little known technique, perhaps since its name gives little clue as to its effect.
With only first lane we can still see that it is clicked. You need to combine those two:
button1.setContentAreaFilled(false);
button1.setEnabled(false);
and if you don't wanna in grey color you put another button under him.
panelname.add(button1,+5,+5); \\(first not clicable, not visible button, notice +5)
panelname.add(button2,-5,-5); \(-5,-5 means it is 5 points under panel)
I am using JDeveloper 11.1.2.3.0,
I have a createInsert button that has ShowPopUp Behavior operation included. In the popUp I have inserted a form whose attributes will be clean from the createInsert operation. When I click the button the popUp shows up all right but showing an error about the mandatory fields of the form. The fields of the form of course are empty because I just opened it. So I think that the popUp is autoSubmiting the form at the starting point.
Does anyone have an idea how to stop it from doing this?
I have changed the createInsert button PartialSubmit property to false but nothing changed.
Ok found the solution. The popUp was not submitting anything actually but during the CreateInsert operation the iterator opens a new row in every related component within that page (form, table etc). So when my popUp opened up with the new form fields, a new row was being created in the back-stage in my read-only table. I changed the iterator in a new one from another Application Module for each case and everything is fine now.