OpenCL, TBB, OpenMP - multithreading

I have implemented few normal looping applications in OpenMP, TBB and OpenCL. In all these applications, OpeCL gives far better performance than others too when I am only running it on CPU with no specific optimizations done in kernels. OpenMP and TBB gives good performance too but far less than OpenCL, what could be reason for it because these both are CPU specialized frameworks and should gives at least a performance equal to OpenMP/TBB.
My second concern is that when it comes to OpenMP and TBB, OpenMP is always better in performance than TBB in my implementations in which I havent tuned it for a very good optimizations as I am not so expert. Is there a reason that OpenMP is normally better in performance than TBB? Because I think they both or even OpenCL too uses same kind of thread pooling at low level.... Any expert opinions? Thanks

One advantage that OpenCL has over TBB and OpenMP is that it can take better advantage of SIMD parallelism in your hardware. Some OpenCL implementations will run your code such that each work item runs in a SIMD vector lane of the machine, as well as running on separate cores. Depending on the algorithm, this could provide lots of performance benefits.
C compilers can also take some advantage of SIMD parallelism as well, using auto-vectorization, but the memory aliasing rules in C make it hard for this to work in some cases. Since OpenCL requires programmers to call out the work items and fence memory accesses explicitly, an OpenCL compiler can be more aggressive.
In the end, it depends on your code. One could find an algorithm for which any of OpenCL, OpenMP, or TBB are best.

OpenCL runtime for CPU and MIC provided by Intel uses TBB under the hood. It's far from just 'thread pooling at low level' since it takes advantage of sophisticated scheduling and partitioning algorithms provided by TBB for better load balance and so better utilization of CPUs.
As for TBB vs. OpenMP. Usually, it comes down to incorrect measurements. For example, TBB has no implicit barrier like in OpenMP, so a warm-up loop is not enough. You have to make sure all the threads are created and this overhead is not included into your measurements. Another example: sometimes, compilers are not able to vectorize the same code with TBB which is vectorized with OpenMP.

OpenCL kernels are compiled for the given hardware. The potential for vendor/hardware specific optimisations is huge.

Related

What is difference between soft core on NIOS and hard core?

I am learning FPGA recently. I have tried to use sdram, somebody recommends me use it through nios ii. But I see some articles using ip core on nios ii(c/c++) it may slow than you write through verilog? Why? Because Hardware(fast, parallel) and Software?
What is a soft-CPU? FPGAs are composed of, among other things, reconfigurable logic blocks (LUTs), Memory, and multipliers/DSPs. A soft CPU is a CPU made up of the FPGAs configurable logic. Nios II is Altera/Intel's flavour of a soft CPU. This differs from a hardened CPU like the ARM cores included in many Altera/Intel and Xilinx SoC FPGAs. In these cases, the ARM cores in made of fixed transistors instead of FPGA fabric, and cannot be reconfigured for other purposes.
Why have hardened CPUs? They're typically faster than soft CPUs, take up less space, and don't consume any of the valuable FPGA routing. Since many designs use some sort of CPU, hardening one (like is done with many popular I/O interfaces) it produces an overall net gain. (If you don't need a CPU, you can simple buy a non-SoC FPGA.
As for using a CPU vs pure logic/hardware, there are also tradeoffs. Writing software is typically easier than Verilog, and your CPU will be set up to manage things like response times and other memory quirks. However, you'll be restricted by the CPU speed (Nios is typically 100-200MHz, depending on your FPGA), and the extra latency of needing to interface with a CPU, and the CPU instruction execution speed.
In a similar vein to why FPGAs are gaining popularity, pure-hardware circuit have specialization that can allow them to operate faster than a more multipurposed CPU (either soft or hardened). The tradeoff you get for that speed boost is the extra work involved in writing timing-accurate Verilog.

Regarding relationship between cores and ranks of a MPI program

As far as I know, in a multiprocessor environment any thread/process can be allocated to any core/processor so, what is meant by following line:
the number of MPI ranks used on an Intel Xeon Phi coprocessor should be substantially fewer than the number of cores in no small part because of limited memory on the coprocessor.
I mean, what are the issues if #cores <= #MPI Ranks ?
That quote is correct only when it is applied to a memory size constrained problem; in general it would be an incorrect statement. In general you should use more tasks than you have physical cores on the Xeon Phi in order to hide memory latency1.
To answer your question "What are the issues if the number of cores is fewer than the number of MPI ranks?": you run the risk of having too much context switching. On many problems it is advantageous to use more tasks than you have cores to hide memory latency2.
1. I don't even feel like I need to cite a reference for this because how loudly it is advertised; however, they do mention it in an article on the OpenCL design document: http://software.intel.com/en-us/articles/opencl-design-and-programming-guide-for-the-intel-xeon-phi-coprocessor
2. This advice applies to the Xeon Phi specifically, not necessarily other pieces of hardware.
Well if you make number of MPI tasks higher than number of cores it makes no sense, because you start to enforce 2 tasks on one processing unit, and therefore exhaustion of computing resources.
When it comes to preferred substantially lower number of tasks over cores on Xeon Phi. Maybe they prefer threads over processes. The architecture of Xeon Phi is quite peculiar and overhead introduced by maintaining an MPI task can seriously cripple computing performance. I will not hide that I do not know technical reason behind it. But maybe someone will fill it in.
If I recall correctly communication bus in there is a ring (or two rings), so maybe all to all communication and barriers are polluting bus and turns out to be ineffective.
Using threads or the native execution mode they provide has less overhead.
Also I think you should look at it more like a multicore CPU, not a multi-CPU machine. For greater performance you don't want to run 4 MPI tasks on a 4-core CPU either, you want to run one 4-threaded MPI task.

Using Xeon Phi with only threads

Is it possible to use Xeon Phi by just launching many threads,
or there are special type of programming required to use Xeon Phi?
Intel have some fairly good math libraries, IPP / MKL. Reading between the lines of what Xeon Phi seems to be I imagine that Intel have a version of those libraries that would exploit the very wide SIMD unit that appears to have become part of the architecture.
Intel's compiler will also put in multiple threads to execute for loops in parallel instead of in sequence. That would be one way of exploiting the large number of cores that Phi seems to have.
So it could be that with the right compiler and libraries programming for Phi could be fairly normal, until you start needing routines that the libraries haven't got.
You can read these document for more information on how to tap the many available threads on Xeon Phi:
http://software.intel.com/en-us/articles/programming-and-compiling-for-intel-many-integrated-core-architecture
http://software.intel.com/en-us/articles/choosing-the-right-threading-framework
and more on http://software.intel.com/en-us/mic-developer
To summarize, either manage threads manually (via TBB / pthreads / etc.), or use one of the supported parallel programming models:
OpenMP
MPI
Cilk Plus
OpenCL
OpenACC
Or use libraries that can automatically offload to the device, such as MKL or ArrayFire.

Direct Cpu Threads or OpenCL

I have search the various questions (and web) but did not find any satisfactory answer.
I am curious about whether to use threads to directly load the cores of the CPU or use an OpenCL implementation. Is OpenCl just there to make multi processors/cores just more portable, meaning porting the code to either GPU or CPU or is OpenCL faster and more efficient? I am aware that GPU's have more processing units but that is not the question. Is it indirect multi threading in code or using OpneCL?
Sorry I have another question...
If the IGP shares PCI lines with the Descrete Graphics Card and its drivers can not be loaded under Windows 7, I have to assume that it will not be available, even if you want to use the processing cores of the integrated GPU only. Is this correct or is there a way to access the IGP without drivers.
EDIT: As #Yann Vernier point out in the comment section, I haven't be strict enough with the terms I used. So in this post I use the term thread as a synonym of workitem. I'm not refering to the CPU threads.
I can’t really compare OCL with any other technologies that will allow using the different cores of a CPU as I only used OCL so far.
However I might bring some input about OCL especially that I don’t really agree with ScottD.
First of all, even though an OCL kernel developed to run on a GPU will run as well on a CPU it doesn’t mean that it’ll be efficient. The reason is simply that OCL doesn’t work the same way on CPU and GPU. To have a good understanding of how it differs, see the chap 6 of “heterogeneous computing with opencl”. To summary, while the GPU will launch a bunch of threads within a given workgroup at the same time, the CPU will execute on a core one thread after another within the same workgroup. See as well the point 3.4 of the standard about the two different types of programming models supported by OCL. This can explain why an OCL kernel could be less efficient on a CPU than a “classic” code: because it was design for a GPU. Whether a developer will target the CPU or the GPU is not a problem of “serious work” but is simply dependent of the type of programming model that suits best your need. Also, the fact that OCL support CPU as well is nice since it can degrade gracefully on computer not equipped with a proper GPU (though it must be hard to find such computer).
Regarding the AMD platform I’ve noticed some problem with the CPU as well on a laptop with an ATI. I observed low performance on some of my code and crashes as well. But the reason was due to the fact that the processor was an Intel. The AMD platform will declare to have a CPU device available even if it is an Intel CPU. However it won’t be able to use it as efficiently as it should. When I run the exact same code targeting the CPU but after installing (and using) the Intel platform all the issues were gone. That’s another possible reason for poor performance.
Regarding the iGPU, it does not share PCIe lines, it is on the CPU die (at least of Intel) and yes you need the driver to use it. I assume that you tried to install the driver and got a message like” your computer does not meet the minimum requirement…” or something similar. I guess it depends on the computer, but in my case, I have a desktop equipped with a NVIDIA and an i7 CPU (it has an HD4000 GPU). In order to use the iGPU I had first to enable it in the BIOS, which allowed me to install the driver. Of Course only one of the two GPU is used by the display at a time (depending on the BIOS setting), but I can access both with OCL.
In recent experiments using the Intel opencl tools we experienced that the opencl performance was very similar to CUDA and intrincics based AVX code on gcc and icc -- way better than earlier experiments (some years ago) where we saw opencl perform worse.

Windows CE (RTOS) class-libraries for latency of interrupts and threads and USB?

I am getting started in working with Windows CE to utilize RTOS to reduce latency concerns with interrupts and threads and USB. What class-libraries(visual c++) can you point me to that would be good to have learned well to speed up the learning curve?
Thanks
That's a really, really broad question. The most important piece of advice I'll give you is that if you're after determinism and speed (your reference to an RTOS leads me to think you consider these important) then you need to be aware that any memory allocation or deallocation in a piece of code makes it non-deterministic.
C++ classes often have allocations and deallocations buried in them, so whatever you choose (and whatever you write), use them wisely. Sometimes they'll allow you to provide custom allocators (e.g. Boost) which you can use to just pull memory from an already allocated heap you create somewhere.
Keep the real-time parts of the code as small and simple as possible.

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