How to hide the circle in radiobutton? - java-me

I want to create a ChoiceGroup of type EXCLUSIVE. The elements of this group are Images , and I want only the Image displayed. So how to hide the circle of the radiobutton ?

I haven't actually tried to do so, but i could give a good guess that this isn't possible
because there is no paint() or other method that you cant override to do so, and the class
it self doesn't provide for this behavior.

Related

Resizable MKOverlay using MKOverlayRenderer

I want to have a custom MKOverlay that's a circle anchored to the user location annotation that the user can resize by pinching. I was able to successfully achieve this using MKOverlayPathRenderer and a custom MKOverlay object by overriding the createPath method and making an arc. The resizing and moving of the overlay was handled by using KVO on the radius and coordinate properties of my overlay. However the resizing was incredibly choppy and the boundingMapRect wasn't correctly calculated.
I've also tried using an image and instead of subclassing MKOverlayPathRenderer just MKOverlayRenderer, overriding - (void)drawMapRect:(MKMapRect)mapRect zoomScale:(MKZoomScale)zoomScale inContext:(CGContextRef)context but when I resize my CPU percentage jumps to 160% usage (not great yeah?) and the boundingRect is again being drawn incorrectly.
I really think the way to do it is with MKOverlayPathRenderer and maybe having an atomic counter of some kind so that a redraw only gets called say every 5 or 10 times the pinch gesture is triggered.
Does anyone have any suggestions? I've also considered but haven't tried making a UIView and adding it as a subview to the map view and putting the pinch gesture on that but that seems hacky and dirty.
When you computed new boundingMapRect on the Overlay, you must invoke invalidatePath on your Renderer. After that, system will invoke createPath for you when appropriate.

I don't want to change color of JButton when pressed

Color newColor = new Color(197,222,90);
JButton newButton;
newButton = new JButton(icon);
newButton.setBacgroundColor(newColor);
When it is pressed it changes color. How can I keep it from changing color? I have multiple buttons, so if there is solution in one or two rows please help me, and keep in mind that I'm beginner, writing some huge classes won't help me, because I have multiple buttons with different names to be affected with this.
EDIT: Solution in one line is:
UIManager.put("Button.select", newColor);
But it changes all button colors but I need another to have different a color.
EDIT2: After some research I figured out there isn't an easy solution (but it should be). How I see it I have 2 solutions, 1. is to break buttons to separate classes and set UIManager for them, and second is to make custom buttons. It is just too much work for button.
I've found nothing that can change that particular behavior on a normal JButton. The problem being, that whatever you write in your actionlistener for the button, will occur AFTER you've let go of the mousebutton, and not "while clicking".
There are workarounds, however.
My preferred choice is, to remove all graphics from the button, and then add your own images to the button's regular and pressed states. You could take a screenshot of your GUI, cut out the button, and set that image to be both states.
JButton myButton = new JButton();
// Sets button x, y, width, height. Make the size match the image.
myButton.setBounds(5, 30, 100, 30);
// Remove border-graphics.
myButton.setBorder(null);
// Remove default graphics from the button
myButton.setContentAreaFilled(false);
// Remove the focus-indicating dotted square when focused (optional)
myButton.setFocusPainted(false);
// Here, myImage is a simple BufferedImage object.
// You can set one like this, provided you have an "images" package,
// next to your main class (ex: com.somecompany.someprogram.images),
// that contains an image:
BufferedImage myImage = ImageIO.read(getClass().getResource("images/myImage.png"));
// Then we simply apply our image to both states for the button, and we're done.
myButton.setIcon(new ImageIcon(myImage));
myButton.setPressedIcon(new ImageIcon(myImage));
Obviously there are many ways to retain and load an image, but since that's not the issue here, I'll leave additional methods out of it.
There's no need to go through it all countless times, though. It should be pretty easy to write your own custom implementation of the JButton class, in which a custom constructor takes a single parameter, being the BufferedImage, and then the constructor sets it up accordingly (changes the icons). Then all you have to do when you create a new JButton, is to use your own class, and pass it an image:
JButton btn = new MyCustomJButton(myImage);
You could also easily get along with very few images. All you need is a HashMap which holds all the images, with a String as a key. Imagine you need 4 OK-buttons. You make a single image of a button with the text "OK" written on it. Then you put that image into the HashMap, like so:
myMap.put("OK", myImage);
Then you could do this when creating a button, over and over again if you'd like more:
JButton btn = new MyCustomJButton(myMap.get("OK"));
Alternatively:
Another way of achieving this, which is pretty elaborate, but probably considered "the right way", is to use ButtonUI, as presented in this answer to another post.
If the OP is referring to the temporary change of background colour on a button with an icon at the moment the mouse is pressed, the following statement does the trick:
button.setContentAreaFilled(false);
"If you wish to have a transparent button, such as an icon only button, for example, then you should set this to false."
This took me a long time to figure out. It seems to be a little known technique, perhaps since its name gives little clue as to its effect.
With only first lane we can still see that it is clicked. You need to combine those two:
button1.setContentAreaFilled(false);
button1.setEnabled(false);
and if you don't wanna in grey color you put another button under him.
panelname.add(button1,+5,+5); \\(first not clicable, not visible button, notice +5)
panelname.add(button2,-5,-5); \(-5,-5 means it is 5 points under panel)

Rotating MKMapKit

I am attempting to rotate an MKMapView using MapKit.
I can display a map and rotate it, however not very efficiently. I create an MKMapView larger than the view and rotate it using CGAffineTransformMakeRotation, so the the grey areas behind the view are not visible. Although I have clip subviews checked in Interface Builder, I still have the feeling this is not the correct implementation.
This method does allow me to rotate any annotations displayed as MKPinAnnotationView conforms to the CGAffineTransformMakeRotation function, but I come into problems when trying to add an overlay to the map.
I can place an overlay on using the boundingMapRect property in the class declaration but the image remains unrotated on the display. Is there a way to achieve this? Or alternatively should I be rotating the MKMapView and annotations in a different method?
Thanks in advance for any advice or information.
Are you rotating the map so that it is facing the same way the user is? (i.e. not just North = Up). If so you don't need to do any transformation stuff at all, just set the MKUserTrackingMode to MKUserTrackingModeFollowWithHeading

how to set lwuit textarea scrolling false

I want to add large string content to a container dynamically.
There are 60 different contents(strings) to be displayed in this container.
To add the string to container, I am adding a TextArea(empty border with 100% transparency).
The problem is that TextArea offers scroll and I do not want it to scroll. Instead I want to grow(increase height) according to content. I am unable to achieve this.
Can you help me out with this?
Or can I use any other component for the purpose?
I am using LWUIT with J2ME.
You can derive text area and return false for isScrollableY() although it should generally work seamlessly even if you don't do that (since your parent layout is scrollable). Is it possible you changed the text area and don't revalidate the parent form on the EDT?
There are problems with text area layout when it is modified by a separate thread (race condition with the layout code).
First put the TextArea.setSingleLineTextArea(false) , and grow by content true.

How place the components the front of another one?

I want to place the components A and B over component with List. I need that would text of list will be to visible. I can not find which layout can do it.
How this behavior is in lwuit? What solutions exist?
The question is somewhat unclear, jmunoz answer is correct if you want component's A and B to reside at the bottom of the screen and the list to scroll above. However from the drawing it seems you want an "always on top" effect which you can achieve either via a glass pane (for non-interactive components) or via the LayeredLayout class.
This is actually quite simple using the following:
myForm.setLayout(new LayeredLayout());
myForm.setScrollable(false);
// will occupy the entire area of the form but should be scrollable
myForm.addComponent(componentUnderneath);
Container south = new Container(new BorderLayout());
myForm.addComponent(south);
south.addComponent(BorderLayout.SOUTH, whateverYouWantToPlaceOnTopInTheSouth);
You must do the following:
The Form must not do scroll. Use Form.setScrollable(false). Set the layout of the ´Form´ to BORDER_LAYOUT, myForm.setLayout(new BorderLayout()) . Ok in BorderLayoutyou can put the components in the Form as you want.
Put the Listcomponent in the center of the BorderLayout with myForm.addComponent(BorderLayout.CENTER, List) and the other two elements in the south of the layout using
Container southContainer = new Container();
southContainer.addComponent(A);
southContainer.addComponent(B);
myForm.addComponent(BorderLayout.SOUTH, southContainer)
With this you can get a scrollable Listand two elements always visible.

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