Split a GWT-Platform application on more than one project - gwt-platform

I'm currently developing a GWTP application that is growing, so I want to develop it so that I can decide to split it in two or more parts in the future.
Consider that I'm working on a project P that can be conceptually divided into two projects P1 and P2 on which people from two different teams are working. P1 and P2 would then share come common stuff, for example extensions of standard presenter classes, common presenters and views, configs, and so on. I would like to create an application that is the sum of P1, P2 and a common project Px that would be a dependency of the other two projects and a GWTP project as well.
I don't know if is possible to do this, but I think that the main problem would be that I would need three Ginjectors, a common one, and two extensions, one for each project.
Is there an example that copes a situation like this? Or should I try a different approach?

If I understood your comment right, I would suggest, you do not need a wrapper, rather a library which provides the functionality via GWT modules (please see here). Each of this module can use GWTP and DI but without a Ginjector. You rather provide gin modules where you configurate your module dependencies. In your application where your ginjector is created, you just install the gin modules of your library.
!!!Don't forget: When using GWTP, you also have DI on the server side, which functions exact the same way.
Example for the client side. Consider we have two let's say components which are compound of some pages etc. P1 and P2. Then create two GWT modules with module configs like P1.gwt.xml and P2.gwt.xml. Each of these modules have a GinModule e.g.
public class P1GinModule extends AbstractGinModule {
#Override
protected void configure() {
// bind your presenters, views, etc..
}
}
In your application A1 you create your gin configuration where you install the modules you want, in this case P1GinModule and P2GinModule
public class A1GinModule extends AbstractGinModule {
#Override
protected void configure() {
install(new P1GinModule());
install(new P2GinModule());
}
}
Your ginjector should then look like this:
#GinModules(A1GinModule.class)
public interface AppInjector extends Ginjector {
// what ever you need ...
}
Note: in you appliations config, let's say A1.gwt.xml, don't forget to inherit the two GWT modules.
With this approach you have all the dependency injection working for different modules that are rolled out in libraries and provided via GWT Modules.
Hope that helped.

Related

What is the best way to organize the code of a nodejs-express project, using TypeScript?

While trying to organize the code of my first NodeJS-express project, I ran into some doubts about the use of namespaces, modules and classes. When to choose one? When another?
For example, my project is structured (simplifying) in.
routers -> controllers -> services -> repositories.
The possibilities I thought of to manage these "entities" are the following:
Classes
Classes with static methods
Singletons
Simple module export
Namespaces
Classes
I thought of avoiding them right away, since the above-mentioned entities do not need to memorize any state. Furthermore, they would complicate the code due to the need to be instantiated.
Classes with static methods
They are correct? Or rather a simple namespace or simple export of the modules?
Class + Singletons
A way of organizing the code in a "nicer" way than the simple class, but which does not convince me, since reading on the net that the singleton in TypeScript is replaceable with the namespace.
Simple module export
The way I thought to implement immediately, for example in this way (file user.repository.ts):
const add = async (user: User): Promise<void> => {
if(await canBeAdded(user)) {
//save user;
} else {
// throw error
}
}
export const UserRepository = {
add
}
It's corrects? Or am I not properly using what TypeScript offers? Being the first time I use this language, I would like to be sure I chose the right path.
Namespaces
Are they a better choice to develop the code published above? Are you advised against?
Thank you in advance for the answers! Any advice is welcome!
P.S. I know that, once the TypeScript is compiled, in Javascript the classes are practically syntactic sugar. What I'm interested in knowing are the best practices for writing good code in TypeScript.

Jhipster override entity (keep existant + add behaviour)

I like the jhipster entity generator.
I often get to change my model and regen all entities.
I wish to keep the generated stuff and override for my needs.
On angular side, it is quite easy to create a new service extending the default entity service to do my stuff.
On java side, it is more complicated.
For example, I override src/main/java/xxx/web/rest/xxxResource.java with src/main/java/xxx/web/rest/xxxOverrideResource.java
I have to comment #RestController in xxxResource.java. I tried to give it a different bundle name from the overrided class but it is not sufficient : #RestController("xxxResource")
In xxxOverrideResource.java, I have to change all #xxxMapping() to different paths
In xxxOverrideResource.java, I have to change all method names
This allow me to keep the CRUD UI and API, and overload it using another MappingPath.
Some code to make it more visual. Here is the generated xxxResource.java
/**
* REST controller for managing WorldCommand.
*/
// Commented to prevent bean dupplicated error.
// #RestController
#RequestMapping("/api")
public class WorldCommandResource {
private final WorldCommandService worldCommandService;
public WorldCommandResource(WorldCommandService worldCommandService) {
this.worldCommandService = worldCommandService;
}
#PutMapping("/world-commands")
#Timed
public ResponseEntity<WorldCommand> updateWorldCommand(#Valid #RequestBody WorldCommand worldCommand)
throws URISyntaxException {
log.debug("REST request to update WorldCommand : {}", worldCommand);
...
}
Here is my overloaded version : xxxOverrideResource.java
/**
* REST controller for managing WorldCommand.
*/
#RestController("WorldCommandOverrideResource")
#RequestMapping("/api")
public class WorldCommandOverrideResource extends WorldCommandResource {
private final WorldCommandOverrideService worldCommandService;
public WorldCommandOverrideResource(WorldCommandOverrideService worldCommandService) {
super(worldCommandService);
log.warn("USING WorldCommandOResource");
this.worldCommandService = worldCommandService;
}
#PutMapping("/world-commands-override")
#Timed
public ResponseEntity<WorldCommand> updateWorldCommandOverride(#Valid #RequestBody WorldCommand worldCommand)
throws URISyntaxException {
throw new RuntimeException("WorldCommand updating not allowed");
}
With the xxxResource overrided, it is easy to override the xxxService and xxxRepository by constructor injection.
I feel like I am over thinking it. As it is not an external component but code from a generator, maybe the aim is to use the tool to write less code and then do the changes you need.
Also, I fear this overriding architecture will prevent me from creating abstract controller if needed.
Do you think keeping the original generated code is a good pratice or I should just make my changes in the generated class and be carefull when regenerating an entity ?
Do you know a better way to override a Spring controller ?
Your approach looks like the side-by-side approach described here: https://www.youtube.com/watch?v=9WVpwIUEty0
I often found that the generated REST API is only useful for managing data in a backoffice and I usually write a complete separate API with different endpoints, authorizations and DTOs that is consumed by mobile or end-users. So I don't see much value in overriding REST controllers, after all they are supposed to be quite thin with as little business logic as possible.
You must also consider how long you want to keep this compatibility with generated code. As your app grows in complexity you might want to refactor your code and organize it around feature packages rather than by technical packages (repository, rest controllers, services, ...). For many reasons, sooner or later the way the generated code is setup will get in your way, so I would not put too much effort into this compatibility goal that has no real business value especially when you know that the yearly released major version may break it because of changes in the generator itself or more likely because of changes in underlying frameworks.

Structuring Cucumber JVM step definitions in different java files

I am working on an automation project based on Appium-cucumber-Java, which will be growing over time.
Currently, I have Step definitions Given,When, Then in one file for iOS & another file for Android.
Both of these, files extend from a common basetest class.
I initialize required Page Objects using new keyword in both of these files.
Now, I would like to modularise it little bit & create a CommonStepDefs file. But I am starting to get nullpointer exception.
Can you please suggest with any method similar to this or sample example to build this
Thanks in advance.
public class AndroidTestsStepDefs_usingFactory extends BaseTestClass {
AndroidChooseCountryPage androidChooseCountryPage;
AndroidCountrySelectionPage androidCountrySelectionPage;
OrderPrints orderPrints;
AndroidHomePage androidHomePage;
TourPage tourPage;
public AndroidTestsStepDefs_usingFactory() throws IOException, AWTException {
}
#Given("^the app has been installed$")
public void the_app_has_been_installed() throws Throwable {
initializeDriver("android");
super.setCoreAppType("Android");
}
You are interested in sharing state between your step definitions files.
The idiomatic to share state in Java is to create a common object that is shared between all steps using dependency injection.
If your project uses a dependency injection framework, use the same for sharing state between the step definition classes. Cucumber-JVM supports many different dependency injection frameworks. Yours is probably supported.
If you don't use a dependency injection, I suggest using PicoContainer.
I have written two blog post on the topic. Sharing state using
PicoContainer:
http://www.thinkcode.se/blog/2017/04/01/sharing-state-between-steps-in-cucumberjvm-using-picocontainer
Spring:
http://www.thinkcode.se/blog/2017/06/24/sharing-state-between-steps-in-cucumberjvm-using-spring

SearchDomainFactory.Instance is obsolete: 'Inject me!' ( Can't find out how to create instance)

I'm in the process of trying to migrate a R# extension project from R# 6 to R# 8. (I've taken over a project that someone wrote, and I'm new to writing extensions.)
In the existing v6 project there is a class that derives from RenameWorkflow, and the constructor used to look like this;
public class RenameStepWorkflow : RenameWorkflow
{
public RenameStepWorkflow(ISolution Solution, string ActionId)
: base(Solution, ActionId)
{
}
This used to work in R# SDK v 6, but now in V8, RenameWorkflow no longer has a constructor that takes Solution and actionId. The new constructor signature now looks like this;
public RenameWorkflow(
IShellLocks locks,
SearchDomainFactory searchDomainFactory,
RenameRefactoringService renameRefactoringService,
ISolution solution,
string actionId);
now heres my problem that I need help with (I think)
I've copied the constructor, and now the constructor of this class has to satisfy these new dependancies. Through some digging I've managed to find a way to satisfy all the dependencies, except for 'SearchDomainFactory'. The closest I can come to instantiating via the updated constructor is as follows;
new RenameStepWorkflow(Solution.Locks, JetBrains.ReSharper.Psi.Search.SearchDomainFactory.Instance, RenameRefactoringService.Instance, this.Solution, null)
All looks good, except that JetBrains.ReSharper.Psi.Search.SearchDomainFactory.Instance is marked as Obsolete, and gives me a compile error that I cannot work around, even using #pragma does not allow me to compile the code. The exact error message I get when I compile is Error 16 'JetBrains.ReSharper.Psi.Search.SearchDomainFactory.Instance' is obsolete: 'Inject me!'
Obvious next question..ok, how? How do I 'inject you'? I cannot find any documentation over this new breaking change, in fact, I cannot find any documentation (or sample projects) that even mentions DrivenRefactoringWorkflow or RenameWorkflow, (the classes that now require the new SearchDomainFactory), or any information on SearchDomainFactory.Instance suddenly now obsolete and how to satisfy the need to 'inject' it.
Any help would be most appreciated! Thank you,
regards
Alan
ReSharper has its own IoC container, which is responsible for creating instances of classes, and "injecting" dependencies as constructor parameters. Classes marked with attributes such as [ShellComponent] or [SolutionComponent] are handled by the container, created when the application starts or a solution is loaded, respectively.
Dependencies should be injected as constructor parameters, rather than using methods like GetComponent<TDependency> or static Instance properties, as this allows the container to control dependency lifetime, and ensure you're depending on appropriate components, and not creating leaks - a shell component cannot depend on a solution component for instance, it won't exist when the shell component is being created.
ReSharper introduced the IoC container a few releases ago, and a large proportion of the codebase has been updated to use it correctly, but there are a few hold-outs, where things are still done in a less than ideal manner - static Instance properties and calls to GetComponent. This is what you've encountered. You should be able to get an instance of SearchDomainFactory by putting it as a constructor parameter in your component.
You can find out more about the Component Model (the IoC container and related functionality) in the devguide: https://www.jetbrains.com/resharper/devguide/Platform/ComponentModel.html

Autoloading a class in Symfony 2.1

I'm porting a Symfony 1.2 project to Symfony 2.x. I'm currently running the latest 2.1.0-dev release.
From my old project I have a class called Tools which has some simple functions for things like munging arrays into strings and generating slugs from strings. I'd like to use this class in my new project but I'm unclear how to use this class outside of a bundle.
I've looked at various answers here which recommend changing app/autoload.php but my autoload.php looks different to the ones in the answers, maybe something has changed here between 2.0 and 2.1.
I'd like to keep my class in my src or app directories as they're under source control. My vendors directory isn't as I'm using composer to take care of that.
Any advice would be appreciated here.
Another way is to use the /app/config/autoload.php:
<?php
use Doctrine\Common\Annotations\AnnotationRegistry;
$loader = require __DIR__.'/../vendor/autoload.php';
$loader->add( 'YOURNAMESPACE', __DIR__.'/../vendor/YOURVENDOR/src' );
// intl
if (!function_exists('intl_get_error_code')) {
require_once _DIR__.'/../vendor/symfony/symfony/src/Symfony/Component/Locale/Resources/stubs/functions.php';
$loader->add('', __DIR__.'/../vendor/symfony/symfony/src/Symfony/Component/Locale/Resources/stubs');
}
AnnotationRegistry::registerLoader(array($loader, 'loadClass'));
return $loader;
Just replace YOURNAMESPACE and YOURVENDOR with your values. Works quite well for me, so far.
You're correct, I stumbled upon the changes in autoload from 2.0 to 2.1. The above code works fine with the latest version, to which I upgraded my project ;-)
For a simple case like this the quickest solution is creating a folder (for example Common) directly under src and put your class in it.
src
-- Common
-- Tools.php
Tools.php contains your class with proper namespace, for example
<?php
namespace Common;
class Tools
{
public static function slugify($string)
{
// ...
}
}
Before calling your function do not forget the use statement
use Common\Tools;
// ...
Tools::slugify('my test string');
If you put your code under src following the proper folder structure and namespace as above, it will work without touching app/autoload.php.

Resources