How do I save a Google image chart that I generated with a URL as an SVG file? Right now it's PNG.
You need the dynamic API, not the static API.
http://code.google.com/intl/en/apis/chart/interactive/choosing.html
Related
When importing external SVG images the Inkscape offers three options:
Include SVG image as editable object(s) in the current file
Embed the SVG file in a image tag (not editable in this document)
Link the SVG file in a image tag (not editable in this document)
At first, for convenience I imported an SVG images (Image A) into master SVG image B in the third way (Link the SVG file) so that when editing image A, master image B changes accordingly. However, later in the publishing process, I found that I needed to make sure every part in master image B had to be editable, including those parts within image A.
Had I imported image A in the first way above (include SVG image), this would be possible. I had made some transformations to the linked image A within master image B so I didn't want to do it again. Is there a way to transform a linked image (<image xlink:href="XXX.svg" />) to an included image (<svg>...</svg>) with just a few clicks while preserving all the transformations I did to this image?
Right-click on the image and select 'Embed image'. This is going to embed it as an image, <svg:image ...>, though, not as an svg (I think that would be invalid SVG code, too).
For multiple images, use the extension 'Extensions > Images > Embed Images' without any image selected (or with all of them).
I'm doing a custom game which I'd like to change the background and a character picture according to a file they upload.
The input file is outside phaser. If possible, I'd like to show the picture directly without uploading to the server.
If you use a file loader to get the base64 encoding of the image, you can use this.textures.addBase64 to load the image into the texture manager, after that loads you can create new objects with that image tag, or set existing images to that texture.
Working Example =>
https://stackblitz.com/edit/phaser-use-uploaded-image
I'm currently working with the Autodesk Viewer API to display and add markups to DWG files. I now can add markups and retrieve them.
I saved one markup as a svg file and now, I'm looking for a way to load the SVG file to display the markup on my viewer.
Do you have any idea on how I could do that?
Thanks.
Markups can be loaded using the loadMarkups method. Here's an example: https://developer.api.autodesk.com/viewingservice/v1/viewers/docs/tutorial-feature_markup.html#saving-and-loading-markups.
I want user to let download the charts/graphs as PNG image or JPEG image. Is it possible in NVD3.js to allow user to download in this format?
i don't think nvd3 has the function built in and i have very similar requirement and "example of how to export a png directly from an svg" solved my problem (internally it adopted svg-crowbar code). basically, you need to draw the svg to a canvas then export the image to png, and "explicitly set css style" for all svg element is the caveat to make the exported image like original.
Using bonsaijs, is there a way to export the stage (or entire svg) to a png file ?
I saw an option for importing a svg, but couldn't find an easy way to export it. Any leads on this would be appreciated ?
No, there isn't any API provided to export SVG to PNG.
Nevertheless you could either create your own exporter that draws the whole SVG context to a Canvas context and exports that as PNG or instead of storing a static image and losing all movie informations and interactivity you could possibly store the whole Bonsai-Script for that specific user.