Create installation package in MonoDevelop [duplicate] - xamarin.ios

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Closed 11 years ago.
Possible Duplicate:
How do you beta test an iphone app?
How can I create an installation package for my iPad application so I can give it to my client so he can install it without my intervention?

There are a couple of ways to install iOS apps
Enterprise distribution
App Store distribution
Ad-Hoc via iTunes
Ad-Hoc via wireless
Excluding jailbroken devices, those are the only ways you can distribute an app.

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Electron and Cordova for Windows build [closed]

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Electron can allow to develop desktop applications (.exe) using JavaScript, HTML and CSS. It is based on Node.js and Chromium
It seem I could also do the same using Cordova but what Cordova couldn't do that Electron can (In term of desktop applications)?
I need to build an App that can do full screen, use AppCache (manifest) and store data using IndexedDB. It need to work well with Barcode Scanner and Serial Port communication (eg: https://github.com/voodootikigod/node-serialport)
Apache Cordova is a platform for building native mobile applications using HTML, CSS and JavaScript.
It seems like the main difference is that Cordova targets mobile platforms and apps first and foremost, while Electron is primarily focused on desktop platforms and apps. Cordova does appear to support Windows, Ubuntu, and OS X desktops to some extent, however they do mention the following in the OS X repository:
Note that the current focus of this cordova platform is to provide kiosk-like applications for OSX, that usually run fullscreen and have little desktop interaction. So there is no direct support for menus, dock integration, finder integration, documents, etc. Think of it as a mobile app running on a very big screen.
It also appears that Cordova's plugin system is not directly compatible with regular NPM packages and native NodeJS addons, so you will probably have to create some sort of plugin wrapper for node-serialport before you could use it in a Cordova app, or perhaps use an existing plugin.
Return on experience: I have built a mobile app with Cordova which is great for Android and iOS. Unfortunately when I wanted to deploy the app on desktop, I discovered a really poor support of these targets (missing basic plugins, limited configuration).
Conclusion: Electron seems to be better for desktop apps.

Run my application without Qt on linux [duplicate]

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How to build Qt5 app with their static libs?
(1 answer)
Closed 9 years ago.
I wrote an application in Qt5 on Linux. How can I run this app on another Linux without using Qt and compile project again. I found this question: Run .EXE without Qt But it is related to Windows. I want to do that on Linux.
It is basically the same, however, for Linux:
Basic instructtion for static link:
http://qt-project.org/doc/qt-5.0/qtdoc/deployment-x11.html
Some note on deploying for Linux and licensing:
http://qt-project.org/doc/qt-5.0/qtdoc/deployment.html
If you need plug-ins:
http://qt-project.org/doc/qt-4.8/deployment-plugins.html

MonoTouch/Xamarin vs Titanium [duplicate]

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Closed 11 years ago.
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Monotouch or Titanium for rapid application development on IPhone?
I have an idea for a mobile app, which I would like to create for both IPhones, Android and Windows Phones, and I was thinking about using either MonoTouch/Xamarin or Titanium to develop it.
I come from a webdeveloper background so if it doesn't matter if it is Javascript/html or C#. Has any of you tried both frameworks, and can give a few pros and cons of both frameworks?
Here is a usefull information on this topic Titanium Appcelerator Vs. MonoTouch

Emulate/Simulate iOS in Linux [closed]

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I'm developing a web app that apparently is having problems in iOS devices. The problem is that I don't own an iOS device and I develop in Linux Ubuntu. I'm looking for a way to emulate/simulate this OS in Linux (especially the browser), but haven't found anything.
So far, what I've found is the iOS SDK's Simulator, but that is meant for the Mac. And also some emulator for Windows. Has anyone done this before?
The only solution I can think of is to install VMWare or any other VT then install OSX on a VM.
It works pretty good for testing.
On linux you can check epiphany-browser, resizes the windows you'll get same bugs as in ios. Both browsers uses Webkit.
Ubuntu/Mint:
sudo apt install epiphany-browser
BrowserStack.com
On this site, you can emulate a lot of iOS's devices online.
Run Ripple emulator(retired as of 2015-12-06) on Chrome
Run iPadian on WineHQ
Run QMole on Linux or Android
Run XCode on PureDarwin
Maybe, this approach is better, https://saucelabs.com/mobile, mobile testing in the cloud with selenium
You might want to try screenfly. It worked great for me.
As far as I know, there is no such a thing as iOS emulator on windows or linux, there are only some gameengines that enable you to compile same code for both iOS and windows or linux and there is a toolchain to compile iOS application using linux. none of them are realy emulator/simulator things. and to use that toolchain you need a jailbreaked iOS device to test binary file created using toolchain. I mean linux itself can't run the binary created itself. and by the way even in mac simulator is just an intermediate program which runs mac-compiled binary, since if you change compiling for iOS from simulator or the other way, all the files are rebuild. and also there are some real differences, like iOS is a case-sensitive operation while simulator is not.
so the best solution is to buy an iOS device yourself.

How to create applications for Windows CE [closed]

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I'm new to the CE environment and I was wanting to create applications for a computer(Intel) running on CE(5 and up). What exactly do I need to to get started and where do I go? I have never used CE before but I do have experience writing code in C, C++, C#, and Java.
Thanks,
If you are interested in writing application using C#, do a little search for Compact Framework (CF). It is the stripped down version available in Windows CE.
Keep in mind that Windows CE is a highly customizable OS and you have no guarantee that it will have the component to support your application (that includes C#) - Windows Mobile (+PocketPC, +SmartPhone2003) is a different story.
When you develop for Windows CE you need to use Visual Studio 2005/8 Professional to have the Smart Device support. When you develop C# applications using VS2008 you target CF3.5 and when you use 2005 you target CF 2.0
Look in wikipedia, link is http://en.wikipedia.org/wiki/Windows_CE look under Development Tools, I recommend Visual Studio 2008 and C#, here is the link to the SDK:
Windows Mobile 6.5 Developer Tool Kit
As of Visual Studio 2010 Windows CE development is not supported any more, here are the details: https://msdn.microsoft.com/en-us/library/sa69he4t%28v=vs.100%29.aspx
To develop application for the Windows CE
Use VS 2005 or VS 2008 which has got support for smart device application development.
Install the Windows Mobile 6 SDK as a prerequisites.(here)
Install the Windows Embedded Handheld 6.5.3 DTK(here)
To Create Your First App. (here)

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