I need to create a magnifier like feature in my app. Like the "loupe" effect on the iphone !
The problem is that I need to do that inside a popup window and I don't get how to make it work !
The popup window display a grid of colors that I generate and draw one by one using shapeDrawables. What I want is to display that color bigger, zoom on it when the user touch and move his finger around the popup window (color grid). The idea is to create a tracking-zooming effect on the colors so the user can see more clearly under wich color his finger is currently located.
Problems are :
I can't seem to create another popup window on top of this one, Android limitation I think ?
If I modify the current shapeDrawable, resize it, change the boundaries, It needs to re-display the popup window before it takes effect (which is not acceptable of course)
So, anyone knows of a way I could draw over that popup window ?
EDIT :
I've tried solving this issue using a Custom Toast object...But it doesn't quite do the trick. It works, but toast object appears slowly and so the touch motion is not in sync at all with the user movement over the color grid.
I'm not sure if this will help you or not, but you might be able to accomplish this by using a second Activity... this second Activity would use Android's translucent theme if you include the following attribute in your manifest:
<activity android:theme="#android:style/Theme.Translucent">
This second activity will now only contain what you place in your layout. That is... the "real" activity you're running will still be visible behind it (anywhere you don't cover it up with views in the new layout).
You also might prefer Theme.Dialog if you really want to resemble a popup.
Something to keep in mind if you take this approach is you will probably want to override onWindowFocusChanged() in the new activity, and finish() in the event of you losing focus. Additionally, you'll need to figure out how to share your data between the two activities.
Related
I would like to be able to toggle between framed and frameless window in my Electron app, without needing to construct a new window. This is because this option is a different view than what would be initially loaded, therefore it would be nice if there is a way to change the current window to be frameless.
I have found window.setFullscreen() for toggling between full screen mode. I've not been able to find anything similar for frameless window. Is there any such method or workaround that I'm not seeing?
As the docs go, you enable or disable window frame at the time of creation of browser window. After that, there are no methods you can call to enable or disable frame. However, if you really really want that option, there may be a workaround. And a workaround, is well, a workaround.
Create 2 browser windows, one over the other. The first one being transparent window(with frame and click-through) and the second one being your content window(without frame).
Implement your custom solution to keep size and position of both the windows in sync. Use ipc to share data between the windows.
Toggle the visibility of the transparent browser window to show/hide frame.
Some relevant resources:
Creating frameless window : https://electronjs.org/docs/api/frameless-window#create-a-frameless-window
Creating transparent window : https://electronjs.org/docs/api/frameless-window#transparent-window
I am using LWUIT for series 40 for making my J2ME app and I have noticed a strange behavior of the LWUIT-Dialog while using the showPacked() method, the dialog being positioned with BorderLayout.CENTER.
This happens especially in touch phones.
I have attached an image in order to describe my situation.
Initially the dialog appears as shown in the first part of the image.However,it expands in the next few seconds to become like the one shown in the second part of the image.
Future calls to display the dialog using showPacked appears like the third one.I am clueless as to why this is happening.I want my dialog to appear like the one shown in the first half of the image all the time.Where have I gone wrong?
Note : The content of the Dialog is a an animated label.
I have no idea what the guys did there but I'm guessing they reflow the UI too aggressively. Try setting Dialog.setAutoAdjustDialogSize(false) and see if it solves your problem.
You can remove the title and background et al. with the code below, it makes only your animated GIF show with the dimmed dialog background :
setTitle(" ");
setUIID("Null");
setDialogUIID("Null");
getStyle().setBgTransparency(0);
getSelectedStyle().setBgTransparency(0);
getUnselectedStyle().setBgTransparency(0);
getPressedStyle().setBgTransparency(0);
getDialogStyle().setBgTransparency(0);
I have an application that displays a CFrameWnd that is displayed on top of the main window. I need the window to be non-movable and non-resizable when the user selects a certain mode for the window.
My CFrameWnd is created with the styles WS_OVERLAPPEDWINDOW | WS_THICKFRAME | WS_POPUP
I have come across a solution using an overload of CWndOnNcHitTest to rewrite
HTLEFT,HTRIGHT,HTTOP,HTTOPLEFT,HTTOPRIGHT,HTBOTTOM,HTBOTTOMLEFT,HTBOTTOMRIGHT,HTSIZE,HTCAPTIONto HTBORDERto prevent the framework to recognize the areas responsible for sizing / moving.
This method works well for resizing in my case, but moving the window is still possible, although the hittest override works correctly (verified with traces).
Is there anything wrong in my approach, or could there be something interfering with this solution and if so, do you have any tips on where to look?
You should be able to make OnNcHitTest() work, don't return HTCAPTION.
Still, there's more than one way to move/size a window, you also have to worry about the system menu (type Alt+Space). Write a message handler for WM_MOVING and WM_SIZING and override the RECT so the window stays put.
I am writing a MonoTouch iOS app. I have read many postings about ResignFirstResponder and I am using that.
My app is a typical table view app. I have done my own custom table cell view. The UITextField controls that cause the numeric keypad to come up in the first place are all on the custom table cell.
Currently I have it so that if you tap on the background of the cell I call ResignFirstResponder on all the text fields. This seems to work, but is not intuitive. I had a new beta tester get it last night and he tapped on one of the text fields and the keypad came up and he was lost as to how to get rid of it. After I told him to just tap the background, he now is fine, but obviously I want a solution that is obvious and doesn't require me to tell everyone how it works.
I read one post about a way to add a DONE button to the keypad, but it looked like a total hack and even broke when 3.2.1 came out and I don't want to have to worry about my app breaking when a new OS comes out.
Suggestions?
I would keep the background click->ResignFirstResponder that you have already, but add to it.
Curious, what button do you have set in the bottom right of the keyboard? There are options to show a Done, Search, Go, Next etc. buttons that can be setup to ResignFirstResponder. Pick the button that makes sense in your situation.
You can hook into the bottom right button by setting a callback to UITextField.ShouldReturn and calling ResignFirstResponder. You can just return false (that return value is for allowing line breaks in your UITextField).
Found an example here of hooking up ShouldReturn.
I'm having a bit of trouble with custom action buttons in the honeycomb+ action bar. I'm adding a menu item that uses a custom layout (using the android:actionLayout attribute). The reason for the custom layout is that I want a button that has two lines of text that can be updated dynamically.
However, I still want this action button to operate like the other standard buttons. By this I mean that the background fades in when the button is selected, and fades out again if it is unselected, all in the style of the platform (the colour seems to differ between different platforms/devices - I've seen both grey and blue versions)
I've tried using the action button style for the custom layout:
style="#android:style/Widget.ActionButton"
and I've tried setting the background for the custom layout to:
android:background="?android:attr/actionBarItemBackground"
but to no avail, and I'm kind of trying things fairly randomly as I can't find any documentation on how to do this (or if indeed it is even possible).
I know I can approximate this behaviour myself by setting the background, but it would be nice if I could just set the item to behave like a normal action button in terms of how it appears when the user interacts with it.
Anyone have any ideas?
Thanks in advance!
Ah, sorry to answer my own question but I have just stumbled upon a way to do this. I was halfway there - you need your custom layout's style to inherit from ActionButton:
#android:style/Widget.ActionButton
but then you also need to make the layout clickable:
android:clickable="true"
for it to work. Using both of these makes the custom action buttons look just like the regular ones when you press them.
Hopefully that'll help someone trying to do this!