All over StackOverflow and the net I see folks to distinguish mutexes and spinlocks as like mutex is a mutual exclusion lock providing acquire() and release() functions and if the lock is taken, then acquire() will allow a process to be preempted.
Nevertheless, A. Silberschatz in his Operating System Concepts says in the section 6.5:
... The simplest of these tools is the mutex lock. (In fact, the term mutex is short for mutual exclusion.) We use the mutex lock to protect critical sections and thus prevent race conditions. That is, a process must acquire the lock before entering a critical section; it releases the lock when it exits the critical section. The acquire() function acquires the lock, and the release() function releases the lock.
and then he describes a spinlock, though adding a bit later
The type of mutex lock we have been describing is also called a spinlock because the process “spins” while waiting for the lock to become available.
so as spinlock is just a type of mutex lock as opposed to sleepable locks allowing a process to be preempted. That is, spinlocks and sleepable locks are all mutexes: locks by means of acquire() and release() functions.
I see totally logical to define mutex locks in the way Silberschatz did (though a bit implicitly).
What approach would you agree with?
The type of mutex lock we have been describing is also called a spinlock because the process “spins” while waiting for the lock to become available.
Maybe you're misreading the book (that is, "The type of mutex lock we have been describing" might not refer to the exact passage you think it does), or the book is outdated. Modern terminology is quite clear in what a mutex is, but spinlocks get a bit muddy.
A mutex is a concurrency primitive that allows one agent at a time access to its resource, while the others have to wait in the meantime until it the exclusive access is released. How they wait is not specified and irrelevant, their process might go to sleep, get written to disk, spin in a loop, or perhaps you are using cooperative concurrency (also known as "asynchronous programming") and passing control to the event loop as your 'waiting operation'.
A spinlock does not have a clear definition. It might be used to refer to:
A synonym for mutex (this is in my opinion wrong, but it happens).
A specific mutex implementation that always waits in a busy loop.
Any sort of busy-waiting loop waiting for a resource. A semaphore, for example, might also get implemented using a 'spinlock'.
I would consider any use of the word to refer to a (part of a) specific implementation of a concurrency primitive that waits in a busy loop to be correct, if a more general term is not appropriate. That is, use mutex (or whatever primitive you desire) unless you specifically want to talk about a busy-waiting concurrency primitive.
The words that one author uses in one book or manual will not always have the same exact meaning in every book and every manual. The meanings of the words evolve over time, and it can happen fast when the words are names for new ideas.
Not every book was written at the same time. Not every author is the same age or had the same teachers. It's just something you'll have to get used to.
"Mutex" was a name for a new idea not so very long ago.
In one book, it might mean nothing more than a thing that keeps two or more threads from entering the same critical section at the same time. In another book, it might refer to a specific type of object in a certain operating system or library that is used for that same purpose.
A spinlock is a lock/mutex whose implementation relies mainly on a spinning loop.
More advanced locks/mutexes may have spinning parts in their implementation, however those often last for no more than a few microseconds or so.
When I read the documentations of Mutex and RwLock, the difference I see is the following:
Mutex can have only one reader or writer at a time,
RwLock can have one writer or multiple readers at a time.
When you put it that way, RwLock seems always better (less limited) than Mutex, why would I use it, then?
Sometimes it is better to use a Mutex over an RwLock in Rust:
RwLock<T> needs more bounds for T to be thread-safe:
Mutex requires T: Send to be Sync,
RwLock requires T to be Send and Sync to be itself Sync.
In other words, Mutex is the only wrapper that can make a T syncable. I found a good and intuitive explanation in reddit:
Because of those bounds, RwLock requires its contents to be Sync, i.e. it's safe for two threads to have a &ptr to that type at the same time. Mutex only requires the data to be Send, because conceptually you can think of it like when you lock the Mutex it sends the data to your thread, and when you unlock it the data gets sent to another thread.
Use Mutex when your T is only Send and not Sync.
Preventing writer starvation
RwLock does not have a specified implementation because it uses the implementation of the system. Some read-write locks can be subject to writer starvation while Mutex cannot have this kind of issue.
Mutex should be used when you have possibly too many readers to let the writers have the lock.
Mutex is a simple method of locking to control access to shared resources.
At the same time, only one thread can master a mutex, and threads with locked status can access shared resources.
If another thread wants to lock a resource that has been mutexed, the thread hangs until the locked thread releases the mutex.
Read write locks are more complex than mutex locks.
Threads using mutex lack read concurrency.
When there are more read operations and fewer write operations, read-write locks can be used to improve thread read concurrency.
Let me summarize for myself:
The implementation of read-write lock is more complex than that of
mutual exclusion lock, and the performance is poor.
The read-write lock supports simultaneous reading by multiple threads. The mutex lock does not support simultaneous reading by multiple threads, so the read-write lock has high concurrency.
In a discussion elsewhere someone has proposed that there may be platforms on which a mutex could be unlocked from a thread other than that which locked it.
I'm unconvinced, but my experience is limited to platforms where this is never allowed; are there any platforms that allow it?
If there are, how would one possibly utilise such a facility? If you can no longer assume that a mutex remains locked between the LOCK and UNLOCK steps that seems to me to defeat the point. Are there scenarios where it must be done and can be done safely with care?
Strictly speaking, no there isn't a shared mutex between threads like this. As that would defeat the purpose of a mutex. If it's something you really want, then you can use a Semaphore(1). Semaphores allow non-acquiring threads to release the acquired count.
I read that mutex and binary semaphore are different in only one aspect, in the case of mutex the locking thread has to unlock, but in semaphore the locking and unlocking thread can be different?
Which one is more efficient?
Assuming you know the basic differences between a sempahore and mutex :
For fast, simple synchronization, use a critical section.
To synchronize threads across process boundaries, use mutexes.
To synchronize access to limited resources, use a semaphore.
Apart from the fact that mutexes have an owner, the two objects may be optimized for different usage. Mutexes are designed to be held only for a short time; violating this can cause poor performance and unfair scheduling. For example, a running thread may be permitted to acquire a mutex, even though another thread is already blocked on it, creating a deadlock. Semaphores may provide more fairness, or fairness can be forced using several condition variables.
POSIX allows mutexes to be recursive. That means the same thread can lock the same mutex twice and won't deadlock. Of course it also needs to unlock it twice, otherwise no other thread can obtain the mutex. Not all systems supporting pthreads also support recursive mutexes, but if they want to be POSIX conform, they have to.
Other APIs (more high level APIs) also usually offer mutexes, often called Locks. Some systems/languages (e.g. Cocoa Objective-C) offer both, recursive and non recursive mutexes. Some languages also only offer one or the other one. E.g. in Java mutexes are always recursive (the same thread may twice "synchronize" on the same object). Depending on what other thread functionality they offer, not having recursive mutexes might be no problem, as they can easily be written yourself (I already implemented recursive mutexes myself on the basis of more simple mutex/condition operations).
What I don't really understand: What are non-recursive mutexes good for? Why would I want to have a thread deadlock if it locks the same mutex twice? Even high level languages that could avoid that (e.g. testing if this will deadlock and throwing an exception if it does) usually don't do that. They will let the thread deadlock instead.
Is this only for cases, where I accidentally lock it twice and only unlock it once and in case of a recursive mutex, it would be harder to find the problem, so instead I have it deadlock immediately to see where the incorrect lock appears? But couldn't I do the same with having a lock counter returned when unlocking and in a situation, where I'm sure I released the last lock and the counter is not zero, I can throw an exception or log the problem? Or is there any other, more useful use-case of non recursive mutexes that I fail to see? Or is it maybe just performance, as a non-recursive mutex can be slightly faster than a recursive one? However, I tested this and the difference is really not that big.
The difference between a recursive and non-recursive mutex has to do with ownership. In the case of a recursive mutex, the kernel has to keep track of the thread who actually obtained the mutex the first time around so that it can detect the difference between recursion vs. a different thread that should block instead. As another answer pointed out, there is a question of the additional overhead of this both in terms of memory to store this context and also the cycles required for maintaining it.
However, there are other considerations at play here too.
Because the recursive mutex has a sense of ownership, the thread that grabs the mutex must be the same thread that releases the mutex. In the case of non-recursive mutexes, there is no sense of ownership and any thread can usually release the mutex no matter which thread originally took the mutex. In many cases, this type of "mutex" is really more of a semaphore action, where you are not necessarily using the mutex as an exclusion device but use it as synchronization or signaling device between two or more threads.
Another property that comes with a sense of ownership in a mutex is the ability to support priority inheritance. Because the kernel can track the thread owning the mutex and also the identity of all the blocker(s), in a priority threaded system it becomes possible to escalate the priority of the thread that currently owns the mutex to the priority of the highest priority thread that is currently blocking on the mutex. This inheritance prevents the problem of priority inversion that can occur in such cases. (Note that not all systems support priority inheritance on such mutexes, but it is another feature that becomes possible via the notion of ownership).
If you refer to classic VxWorks RTOS kernel, they define three mechanisms:
mutex - supports recursion, and optionally priority inheritance. This mechanism is commonly used to protect critical sections of data in a coherent manner.
binary semaphore - no recursion, no inheritance, simple exclusion, taker and giver does not have to be same thread, broadcast release available. This mechanism can be used to protect critical sections, but is also particularly useful for coherent signalling or synchronization between threads.
counting semaphore - no recursion or inheritance, acts as a coherent resource counter from any desired initial count, threads only block where net count against the resource is zero.
Again, this varies somewhat by platform - especially what they call these things, but this should be representative of the concepts and various mechanisms at play.
The answer is not efficiency. Non-reentrant mutexes lead to better code.
Example: A::foo() acquires the lock. It then calls B::bar(). This worked fine when you wrote it. But sometime later someone changes B::bar() to call A::baz(), which also acquires the lock.
Well, if you don't have recursive mutexes, this deadlocks. If you do have them, it runs, but it may break. A::foo() may have left the object in an inconsistent state before calling bar(), on the assumption that baz() couldn't get run because it also acquires the mutex. But it probably shouldn't run! The person who wrote A::foo() assumed that nobody could call A::baz() at the same time - that's the entire reason that both of those methods acquired the lock.
The right mental model for using mutexes: The mutex protects an invariant. When the mutex is held, the invariant may change, but before releasing the mutex, the invariant is re-established. Reentrant locks are dangerous because the second time you acquire the lock you can't be sure the invariant is true any more.
If you are happy with reentrant locks, it is only because you have not had to debug a problem like this before. Java has non-reentrant locks these days in java.util.concurrent.locks, by the way.
As written by Dave Butenhof himself:
"The biggest of all the big problems with recursive mutexes is that
they encourage you to completely lose track of your locking scheme and
scope. This is deadly. Evil. It's the "thread eater". You hold locks for
the absolutely shortest possible time. Period. Always. If you're calling
something with a lock held simply because you don't know it's held, or
because you don't know whether the callee needs the mutex, then you're
holding it too long. You're aiming a shotgun at your application and
pulling the trigger. You presumably started using threads to get
concurrency; but you've just PREVENTED concurrency."
The right mental model for using
mutexes: The mutex protects an
invariant.
Why are you sure that this is really right mental model for using mutexes?
I think right model is protecting data but not invariants.
The problem of protecting invariants presents even in single-threaded applications and has nothing common with multi-threading and mutexes.
Furthermore, if you need to protect invariants, you still may use binary semaphore wich is never recursive.
One main reason that recursive mutexes are useful is in case of accessing the methods multiple times by the same thread. For example, say if mutex lock is protecting a bank A/c to withdraw, then if there is a fee also associated with that withdrawal, then the same mutex has to be used.
The only good use case for recursion mutex is when an object contains multiple methods. When any of the methods modify the content of the object, and therefore must lock the object before the state is consistent again.
If the methods use other methods (ie: addNewArray() calls addNewPoint(), and finalizes with recheckBounds()), but any of those functions by themselves need to lock the mutex, then recursive mutex is a win-win.
For any other case (solving just bad coding, using it even in different objects) is clearly wrong!
What are non-recursive mutexes good for?
They are absolutely good when you have to make sure the mutex is unlocked before doing something. This is because pthread_mutex_unlock can guarantee that the mutex is unlocked only if it is non-recursive.
pthread_mutex_t g_mutex;
void foo()
{
pthread_mutex_lock(&g_mutex);
// Do something.
pthread_mutex_unlock(&g_mutex);
bar();
}
If g_mutex is non-recursive, the code above is guaranteed to call bar() with the mutex unlocked.
Thus eliminating the possibility of a deadlock in case bar() happens to be an unknown external function which may well do something that may result in another thread trying to acquire the same mutex. Such scenarios are not uncommon in applications built on thread pools, and in distributed applications, where an interprocess call may spawn a new thread without the client programmer even realising that. In all such scenarios it's best to invoke the said external functions only after the lock is released.
If g_mutex was recursive, there would be simply no way to make sure it is unlocked before making a call.
IMHO, most arguments against recursive locks (which are what I use 99.9% of the time over like 20 years of concurrent programming) mix the question if they are good or bad with other software design issues, which are quite unrelated. To name one, the "callback" problem, which is elaborated on exhaustively and without any multithreading related point of view, for example in the book Component software - beyond Object oriented programming.
As soon as you have some inversion of control (e.g. events fired), you face re-entrance problems. Independent of whether there are mutexes and threading involved or not.
class EvilFoo {
std::vector<std::string> data;
std::vector<std::function<void(EvilFoo&)> > changedEventHandlers;
public:
size_t registerChangedHandler( std::function<void(EvilFoo&)> handler) { // ...
}
void unregisterChangedHandler(size_t handlerId) { // ...
}
void fireChangedEvent() {
// bad bad, even evil idea!
for( auto& handler : changedEventHandlers ) {
handler(*this);
}
}
void AddItem(const std::string& item) {
data.push_back(item);
fireChangedEvent();
}
};
Now, with code like the above you get all error cases, which would usually be named in the context of recursive locks - only without any of them. An event handler can unregister itself once it has been called, which would lead to a bug in a naively written fireChangedEvent(). Or it could call other member functions of EvilFoo which cause all sorts of problems. The root cause is re-entrance.
Worst of all, this could not even be very obvious as it could be over a whole chain of events firing events and eventually we are back at our EvilFoo (non- local).
So, re-entrance is the root problem, not the recursive lock.
Now, if you felt more on the safe side using a non-recursive lock, how would such a bug manifest itself? In a deadlock whenever unexpected re-entrance occurs.
And with a recursive lock? The same way, it would manifest itself in code without any locks.
So the evil part of EvilFoo are the events and how they are implemented, not so much a recursive lock. fireChangedEvent() would need to first create a copy of changedEventHandlers and use that for iteration, for starters.
Another aspect often coming into the discussion is the definition of what a lock is supposed to do in the first place:
Protect a piece of code from re-entrance
Protect a resource from being used concurrently (by multiple threads).
The way I do my concurrent programming, I have a mental model of the latter (protect a resource). This is the main reason why I am good with recursive locks. If some (member) function needs locking of a resource, it locks. If it calls another (member) function while doing what it does and that function also needs locking - it locks. And I don't need an "alternate approach", because the ref-counting of the recursive lock is quite the same as if each function wrote something like:
void EvilFoo::bar() {
auto_lock lock(this); // this->lock_holder = this->lock_if_not_already_locked_by_same_thread())
// do what we gotta do
// ~auto_lock() { if (lock_holder) unlock() }
}
And once events or similar constructs (visitors?!) come into play, I do not hope to get all the ensuing design problems solved by some non-recursive lock.