I am attempting to perform a Netbios lookup on an entire class C subnet using AsyncCalls. Ideally I'd like it to perform 10+ lookups concurrently but it currently only does 1 lookup at a time. What am I doing wrong here?
My form contains 1 button and 1 memo.
unit main;
interface
uses
Windows,
Messages,
SysUtils,
Classes,
Forms,
StdCtrls,
AsyncCalls,
IdGlobal,
IdUDPClient,
Controls;
type
PWMUCommand = ^TWMUCommand;
TWMUCommand = record
host: string;
ip: string;
bOnline: boolean;
end;
type
PNetbiosTask = ^TNetbiosTask;
TNetbiosTask = record
hMainForm: THandle;
sAddress: string;
sHostname: string;
bOnline: boolean;
iTimeout: Integer;
end;
const
WM_THRD_SITE_MSG = WM_USER + 5;
WM_POSTED_MSG = WM_USER + 8;
type
TForm2 = class(TForm)
Button1: TButton;
Memo1: TMemo;
procedure Button1Click(Sender: TObject);
private
procedure ThreadMessage(var Msg: TMessage); message WM_POSTED_MSG;
{ Private declarations }
public
{ Public declarations }
end;
var
Form2 : TForm2;
implementation
{$R *.dfm}
function NetBiosLookup(Data: TNetbiosTask): boolean;
const
NB_REQUEST = #$A2#$48#$00#$00#$00#$01#$00#$00 +
#$00#$00#$00#$00#$20#$43#$4B#$41 +
#$41#$41#$41#$41#$41#$41#$41#$41 +
#$41#$41#$41#$41#$41#$41#$41#$41 +
#$41#$41#$41#$41#$41#$41#$41#$41 +
#$41#$41#$41#$41#$41#$00#$00#$21 +
#$00#$01;
NB_PORT = 137;
NB_BUFSIZE = 8192;
var
Buffer : TIdBytes;
I : Integer;
RepName : string;
UDPClient : TIdUDPClient;
msg_prm : PWMUCommand;
begin
RepName := '';
Result := False;
UDPClient := nil;
UDPClient := TIdUDPClient.Create(nil);
try
try
with UDPClient do
begin
Host := Trim(Data.sAddress);
Port := NB_PORT;
Send(NB_REQUEST);
end;
SetLength(Buffer, NB_BUFSIZE);
if (0 < UDPClient.ReceiveBuffer(Buffer, Data.iTimeout)) then
begin
for I := 1 to 15 do
RepName := RepName + Chr(Buffer[56 + I]);
RepName := Trim(RepName);
Data.sHostname := RepName;
Result := True;
end;
except
Result := False;
end;
finally
if Assigned(UDPClient) then
FreeAndNil(UDPClient);
end;
New(msg_prm);
msg_prm.host := RepName;
msg_prm.ip := Data.sAddress;
msg_prm.bOnline := Length(RepName) > 0;
PostMessage(Data.hMainForm, WM_POSTED_MSG, WM_THRD_SITE_MSG, integer(msg_prm));
end;
procedure TForm2.Button1Click(Sender: TObject);
var
i : integer;
ArrNetbiosTasks : array of TNetbiosTask;
sIp : string;
begin
//
SetMaxAsyncCallThreads(50);
SetLength(ArrNetbiosTasks, 255);
sIp := '192.168.1.';
for i := 1 to 255 do
begin
ArrNetbiosTasks[i - 1].hMainForm := Self.Handle;
ArrNetbiosTasks[i - 1].sAddress := Concat(sIp, IntToStr(i));
ArrNetbiosTasks[i - 1].iTimeout := 5000;
AsyncCallEx(#NetBiosLookup, ArrNetbiosTasks[i - 1]);
Application.ProcessMessages;
end;
end;
procedure TForm2.ThreadMessage(var Msg: TMessage);
var
msg_prm : PWMUCommand;
begin
//
case Msg.WParam of
WM_THRD_SITE_MSG:
begin
msg_prm := PWMUCommand(Msg.LParam);
try
Memo1.Lines.Add(msg_prm.ip + ' = ' + msg_prm.host + ' --- Online? ' + BoolToStr(msg_prm.bOnline));
finally
Dispose(msg_prm);
end;
end;
end;
end;
end.
Tricky stuff. I did some debugging (well, quite some debugging) and found out that the code blocks in AsyncCallsEx in line 1296:
Result := TAsyncCallArgRecord.Create(Proc, #Arg).ExecuteAsync;
Further digging showed that it blocks in interface copy in System.pas (_IntfCopy) at
CALL DWORD PTR [EAX] + VMTOFFSET IInterface._Release
Looking at the pascal version of the same code it seems that this line release the reference count stored previously in the destination parameter. Destination, however, is a Result which is not used in the caller (your code).
Now comes the tricky part.
AsyncCallEx returns an interface which (in you case) the caller throws away. So in theory the compiled code (in pseudo form) should look like this
loop
tmp := AsyncCallEx(...)
tmp._Release
until
However the compiler optimizes this to
loop
tmp := AsyncCallEx(...)
until
tmp._Release
Why? Because it knows that assigning the interface will release the reference count of the interface stored in the tmp variable automatically (the call to _Release in _IntfCopy). So there's no need to explicitely call _Release.
Releasing the IAsyncCall however causes the code to wait on thread completion. So basically you wait for the previous thread to complete each time you call AsyncCallEx ...
I don't know how to nicely solve this using AsyncCalls. I tried this approach but somehow it is not working completely as expected (program blocks after pinging about 50 addresses).
type
TNetbiosTask = record
//... as before ...
thread: IAsyncCall;
end;
for i := 1 to 255 do
begin
ArrNetbiosTasks[i - 1].hMainForm := Self.Handle;
ArrNetbiosTasks[i - 1].sAddress := Concat(sIp, IntToStr(i));
ArrNetbiosTasks[i - 1].iTimeout := 5000;
ArrNetbiosTasks[i - 1].thread := AsyncCallEx(#NetBiosLookup, ArrNetbiosTasks[i - 1]);
Application.ProcessMessages;
end;
for i := 1 to 255 do // wait on all threads
ArrNetbiosTasks[i - 1].thread := nil;
If you call AsyncCallEx() or any other of the AsyncCalls functions you are returned a IAsyncCall interface pointer. If its reference counter reaches 0 the underlying object is destroyed, which will wait for the worker thread code to complete. You are calling AsyncCallEx() in a loop, so each time the returned interface pointer will be assigned to the same (hidden) variable, decrementing the reference counter and thus synchronously freeing the previous asynchronous call object.
To work around this simply add a private array of IAsyncCall to the form class, like so:
private
fASyncCalls: array[byte] of IAsyncCall;
and assign the returned interface pointers to the array elements:
fASyncCalls[i] := AsyncCallEx(#NetBiosLookup, ArrNetbiosTasks[i - 1]);
This will keep the interfaces alive and enable parallel execution.
Note that this is just the general idea, you should add code to reset the corresponding array element when a call returns, and wait for all calls to complete before you free the form.
Related
I need to create a number of iTasks that will populate the same array in different positions. Since the code to be performed for each Task is the same, I decided to create an array of iTasks and created 4 tasks. I got a problem when passing parameters to the major procedure inside the iTask. when I use variables as parameters , only the values of the last Task created are being considered. When I pass the parameters as values (hard-coded) it respect all values for each task. Please see my code :
uses
Winapi.Windows, Winapi.Messages, System.SysUtils, System.Variants,
System.Classes, Vcl.Graphics,
Vcl.Controls, Vcl.Forms, Vcl.Dialogs,
UNTThreads, Vcl.StdCtrls,
System.Threading ;
type
Vet = array of integer;
type
TFMThreadArray = class(TForm)
EDTArraySize: TEdit;
EDTNumberofThreads: TEdit;
Memo1: TMemo;
LBArraySize: TLabel;
LBThreads: TLabel;
BTUsingForLoop: TButton;
EDTThread: TEdit;
BTHardCoded: TButton;
procedure BTUsingForLoopClick(Sender: TObject);
procedure BTHardCodedClick(Sender: TObject);
private
{ Private declarations }
procedure ProcA ( Const pin, pfin, Psize, Ptask : integer;
Var Parray : vet);
public
{ Public declarations }
end;
var
FMThreadArray: TFMThreadArray;
implementation
{$R *.dfm}
// Procedure to be called by each iTask
procedure TFMThreadArray.ProcA ( Const pin, pfin, Psize, Ptask : integer;
Var Parray : vet);
var
vind : integer;
begin
for vind := pin to pfin do
begin
Parray[vind] := vind * 10;
end;
end;
==> This below method, BTHardCodedClick, produces the expected result. It populates the array accordingly. BUT it is hard coded in creating 4 iTasks and in passing parameters in ProcA. I don't want to implement this way !
procedure TFMThreadArray.BTHardCodedClick(Sender: TObject);
var
varray : vet;
ind, indtask : Integer;
Ptasks : array of iTask;
begin
memo1.Clear;
SetLength(PTasks,Strtoint(EDTNumberofThreads.text));
SetLength(varray,StrToint(EDTarraysize.text));
// fill array with a initial value -2
for ind := Low(varray) to High(varray) do
varray[ind] :=-2;
// when call ProcA passing values parameters it works propperly
PTasks[0] := TTask.Create( procedure
begin
ProcA(0,3,16,0,varray) ;
end
) ;
PTasks[1] := TTask.Create( procedure
begin
ProcA(4,7,16,1,varray) ;
end
) ;
PTasks[2] := TTask.Create( procedure
begin
ProcA(8,11,16,2,varray) ;
end
) ;
PTasks[3] := TTask.Create( procedure
begin
ProcA(12,15,16,3,varray) ;
end
) ;
for Indtask := Low(Ptasks) to High(Ptasks) do
Ptasks[Indtask].Start;
TTask.WaitForAll(Ptasks);
memo1.Clear;
memo1.Lines.Add(' ============== Creating TASKs with hard-coded parameters ===============');
memo1.lines.add(' Array size : ' + EDTArraySize.text +
' number of Tasks : ' + EDTNumberofThreads.text);
memo1.Lines.Add(' =========================================================');
for ind := Low(varray) to High(varray) do
memo1.Lines.Add(' Array position : ' + Format('%.3d',[ind]) +
' content : ' + varray[ind].ToString );
end;
===> The following method is the one I want to implement BUT it is not working !, because it is not populating the array. It seems that only the last iTask " PTasks[indtask]" is being performed.
procedure TFMThreadArray.BTUsingForLoopClick(Sender: TObject);
var
varray : vet;
Ptasks : array of iTask;
vind, indtask, vslice : Integer;
vfirst, vlast, vthreads, vsize : Integer;
begin
vthreads := Strtoint(EDTNumberofThreads.text);
vsize := StrToint(EDTArraysize.text);
SetLength(PTasks,vthreads);
SetLength(varray,vsize);
for vind := Low(varray) to High(varray) do
varray[vind]:=-33;
vslice := Length(varray) div vthreads;
for indtask := Low(PTasks) to High(PTasks) do
begin
vfirst := indtask * vslice;
vlast := (indtask + 1) * vslice - 1;
if (Length(varray) mod vthreads <> 0) and (indtask = High(Ptasks)) then
vlast := HIgh(varray);
PTasks[indtask] := TTask.Create( procedure
begin
procA(vfirst,vlast,vsize,indtask,varray) ;
end
) ;
end;
// Starting all Tasks
for Indtask := Low(Ptasks) to High(Ptasks) do
Ptasks[Indtask].Start;
// Waits until all Tasks been concluded
TTask.WaitForAll(Ptasks);
memo1.Clear;
memo1.Lines.Add(' ============= Using For Loop to create the TASKs =====================');
memo1.lines.add(' Array size : ' + EDTArraySize.text +
' number of Tasks : ' + EDTNumberofThreads.text);
memo1.Lines.Add(' =========================================================');
for vind := Low(varray) to High(varray) do
memo1.Lines.Add(' Array position : ' + Format('%.3d',[vind]) +
' content : ' + varray[vind].ToString );
end;
end.
I can't understand why a call to procA(vfirst,vlast,vsize,indtask,varray) inside the iTask is not considering the values of parameters vfirst, vlast.
Thanks in advance for your help !
The effect you are observing is due to anonymous method variable capture mechanism. It does not capture variable values at specific point during code execution, but location of the variables.
Since all tasks run after the loop where you create them, you will see only the last value stored.
To solve your problem you have to add additional function ensuring that you don't capture common variables in your task.
function CreateTask(vfirst, vlast, vsize, indtask: integer; var varray: Vet): ITask;
var
va: Vet;
begin
// var parameter cannot be captured so we have to store it into
// local variable - dynamic arrays act like pointers and any changes
// to local variable will actually change the original too
va := varray;
Result := TTask.Create(
procedure
begin
ProcA(vfirst, vlast, vsize, indtask, va);
end);
end;
And then you call it like
Ptasks[indtask] := CreateTask(vfirst, vlast, vsize, indtask, varray);
Of course, you can also remove your ProcA procedure and incorporate its logic directly inside CreateTask function if that suits your needs.
I have a Delphi DLL, which needs to be called from my main UI application or worker threads.
I do not want to call LoadLibrary/FreeLibrary each time I call the DLL. But, I also don't want to load it in my application initialization section. because I might not use the DLL at all during the lifetime of the application.
So what I need is the first caller (thread or main UI) to initialize and load the DLL.
the DLL will be unloaded in the finalization section. I realize I need some synchronization. so I have used a critical section BUT I can't seem to make it work.
Only one thread should attempt and load the DLL. if it fails other threads should not attempt to load the DLL again and again.
The synchronization is not working as expected!
Can someone suggest why?
MCVE:
program Project1;
{$APPTYPE CONSOLE}
uses
Windows,
SysUtils,
Classes;
const
MyDLL = 'MyDLL.dll';
type
TDLLProcessProc = function(A: Integer): Integer; stdcall;
var
DLLProc: TDLLProcessProc = nil;
DLLModule: HMODULE = 0;
DLLInitialized: Boolean = False;
DLLInitialized_OK: Boolean = False;
CS: TRTLCriticalSection;
procedure InitDLLByFirstCall;
begin
if DLLModule = 0 then
begin
if DLLInitialized then Exit;
EnterCriticalSection(CS);
try
if DLLInitialized then Exit;
DLLInitialized := True;
DLLModule := LoadLibrary(MyDLL);
if DLLModule = 0 then RaiseLastWin32Error;
DLLProc := GetProcAddress(DLLModule, 'Process');
if #DLLProc = nil then RaiseLastWin32Error;
DLLInitialized_OK := True;
finally
LeaveCriticalSection(CS);
end;
end;
end;
function DLLProcess(A: Integer): Integer;
begin
InitDLLByFirstCall;
if not DLLInitialized_OK then
raise Exception.Create('DLL was not initialized OK');
Result := DLLProc(A);
end;
type
TDLLThread = class(TThread)
private
FNum: Integer;
public
constructor Create(CreateSuspended: Boolean; ANum: Integer);
procedure Execute; override;
end;
constructor TDLLThread.Create(CreateSuspended: Boolean; ANum: Integer);
begin
FreeOnTerminate := True;
FNum := ANum;
inherited Create(CreateSuspended);
end;
procedure TDLLThread.Execute;
var
RetValue: Integer;
begin
try
RetValue := DLLProcess(FNum);
Sleep(0);
Writeln('TDLLThread Result=> ' + IntToStr(RetValue));
except
on E: Exception do
begin
Writeln('TDLLThread Error: ' + E.Message);
end;
end;
end;
var
I: Integer;
begin
InitializeCriticalSection(CS);
try
// First 10 thread always fail!
for I := 1 to 10 do
TDLLThread.Create(False, I);
Readln;
for I := 1 to 10 do
TDLLThread.Create(False, I);
Readln;
finally
DeleteCriticalSection(CS);
end;
end.
DLL:
library MyDLL;
uses
Windows;
{$R *.res}
function Process(A: Integer): Integer; stdcall;
begin
Result := A;
end;
exports
Process;
begin
IsMultiThread := True;
end.
You need to modify your code in a way that the condition variable that is checked at the start of InitDLLByFirstCall is set only after all initialization has been completed. The DLL handle is therefore a bad choice.
Second you need to use the same condition variable outside and inside of the critical section - if you use DLLInitialized for that, then there is not really a use for either DLLInitialized_OK nor DLLModule.
And to make things easier to reason about you should try to get away with the minimum number of variables. Something like the following should work:
var
DLLProc: TDLLProcessProc = nil;
DLLInitialized: Boolean = False;
CS: TRTLCriticalSection;
procedure InitDLLByFirstCall;
var
DLLModule: HMODULE;
begin
if DLLInitialized then
Exit;
EnterCriticalSection(CS);
try
if not DLLInitialized then
try
DLLModule := LoadLibrary(MyDLL);
Win32Check(DLLModule <> 0);
DLLProc := GetProcAddress(DLLModule, 'Process');
Win32Check(Assigned(DLLProc));
finally
DLLInitialized := True;
end;
finally
LeaveCriticalSection(CS);
end;
end;
function DLLProcess(A: Integer): Integer;
begin
InitDLLByFirstCall;
if #DLLProc = nil then
raise Exception.Create('DLL was not initialized OK');
Result := DLLProc(A);
end;
If you don't want to check for the function address inside of DLLProcess then you could also use an integer or enumeration for the DLLInitialized variable, with different values for not initialized, failed and success.
You've got your double checked locking implemented incorrectly. You assign to DLLModule before assigning to DLLProc. So DLLModule can be non-zero whilst DLLProc is still null.
The variable that you test outside the lock must be modified after all the initialization is complete.
The pattern is like this:
if not Initialised then begin
Lock.Enter;
if not Initialised then begin
// Do initialisation
Initialised := True; // after initialisation complete
end;
Lock.Leave;
end;
Remember that double checked locking, as implemented here, only works because of the strong x86 memory model. If you ever move this code onto hardware with a weak memory model, it won't work as implemented. You'd need to implement barriers. Possible to do, but not entirely trivial.
Double checked locking is pointless here though. Remove it and protect everything with a single critical section. You are spinning up a thread, a very expensive task. The potential contention on a critical section is negligible.
I want to read blobfield (with blobstream) from client side (over network) but application freezes while fetching data. How can I read blobfield without freezing and showing percentage with a progressbar. (I'm using Delphi and Firebird)
i'm using uniquery component. i've found this code from: http://forums.devart.com/viewtopic.php?t=14629
but it doesn't work properly:
const
BlockSize= $F000;
var
Blob: TBlob;
Buffer: array of byte;
p: pointer;
pos, count: integer;
UniQuery1.SQL.Text:= 'select * from TABLE1 where FIELD_ID = 1';
UniQuery1.Open;
blob:= uniquery1.GetBlob('DATA');
SetLength(buffer, blob.Size);
ProgressBar1.Position:= 0;
Application.ProcessMessages;
repeat
count:= Blob.Read(pos, blocksize, p);
ProgressBar1.Position:= Round(pos/Blob.Size * 100);
pos:= pos + count;
p:= pointer(integer(p) + count);
Application.ProcessMessages;
until count < blocksize;
PS: i've set uniquery's options:
cacheblobs:= false;
streamedblobls:= true;
deferredblobread:= true;
in the first step of repeat-until loop, Blob.Read method reads all of stream, so it doesnt work properly.
You should use a thread, here is an example with Delphi TThread:
type
TMyForm = class(TForm)
private
FPosition: Integer;
procedure ProgressUpdate;
procedure Execute;
end;
procedure TMyForm.ProgressUpdate;
begin
ProgressBar1.Position := FPosition;
end;
procedure TMyForm.Execute;
begin
FPosition:= 0;
ProgressUpdate;
Thread := TThread.CreateAnonymousThread(procedure
begin
repeat
// Do some long running stuff (in chunks, so we can update the position)
FPosition := CalculatePosition;
// Important: Synchronize will run ProgressUpdate in the main thread!
TThread.Synchronize(nil, ProgressUpdate);
until SomeCondition;
end
);
Thread.Start;
end;
So after applying this pattern to your code we get:
type
TMyForm = class(TForm)
private
FPosition: Integer;
procedure ProgressUpdate;
procedure Execute;
end;
procedure TMyForm.ProgressUpdate;
begin
ProgressBar1.Position := FPosition;
end;
procedure TMyForm.Execute;
var
Blob: TBlob;
Thread: TThread;
begin
UniQuery1.SQL.Text := 'SELECT * FROM TABLE1 WHERE FIELD_ID = 1';
UniQuery1.Open;
Blob := UniQuery1.GetBlob('DATA');
FPosition:= 0;
ProgressUpdate;
Thread := TThread.CreateAnonymousThread(
procedure
const
BlockSize = $F000;
var
Buffer: array of Byte;
P: Pointer;
Pos, Count: Integer;
begin
SetLength(Buffer, Blob.Size);
repeat
Count := Blob.Read(Pos, BlockSize, P);
FPosition := Round(Pos / Blob.Size * 100);
Pos := Pos + Count;
P := Pointer(Integer(P) + Count);
// Important: Synchronize will run ProgressUpdate in the main thread!
TThread.Synchronize(nil, ProgressUpdate);
until Count < BlockSize;
end
);
Thread.Start;
end;
I removed the Application.ProcessMessage and moved all processing to the thread.
The Thread is setting the FPosition private attribute and uses TThread.Synchronize to set the ProgressBar position to FPosition in the main thread.
If your block size is not big enough this might still block the UI (due to excessive synchronization), so choose an appropriate block size or add some update delay.
You have to make sure that the connection of the UniQuery1 object is not used in the main thread while the anonymous thread is running or move the connection and query to the thread as well.
Also this can have reentrance problems, but it should give you a basic idea of how to use a thread for background processing.
PS: It might also be a good idea to run the query in the thread, especially if it can take some time.
I have a Win32 Thread (no TThread) that runs alle the time and iterates over a static array. The mainthread can modify fields of the array. What is the best way to make this thread-safe without components like TThreadList (for a no-vcl application), only with Windows Critical Sections (TRTLCriticalSection)?
Code:
type
T = record
Idx: Integer;
Str: string;
Num: Real;
Enabled: Boolean;
end;
var
A: Array[0..9] of T;
Cnt: Integer;
CS: TRTLCriticalSection;
procedure thread;
var
I: Integer;
begin
while True do
begin
for I := Low(A) to High(A) do
begin
if A[I].Enabled then
begin
//modify some fields from A[I]
Inc(A[I].Idx);
if A[I].Idx >= 10 then
begin
A[I].Enabled := False;
InterlockedDecrement(Cnt);
end;
end;
end;
if Cnt = 0 then Sleep(1);
end;
end;
procedure Add(...); //called only from mainthread
function GetFreeField: Integer;
begin
for Result := Low(A) to High(A) do
if not A[Result].Enabled then Exit;
Result := -1;
end;
var
I: Integer;
begin
I := GetFreeField;
if I = -1 then Exit;
//set fields A[I]
A[I].Enabled := True;
InterlockedIncrement(Cnt);
end;
At the beginning the array is initialized with enabled = false and cnt = 0.
Is the following modification sufficient?
procedure thread;
var
I: Integer;
begin
while True do
begin
for I := Low(A) to High(A) do
begin
EnterCriticalSection(CS);
if A[I].Enabled then
begin
LeaveCriticalSection(CS);
//modify some fields from A[I]
Inc(A[I].Idx);
if A[I].Idx >= 10 then
begin
EnterCriticalSection(CS);
A[I].Enabled := False;
LeaveCriticalSection(CS);
InterlockedDecrement(Cnt);
end;
end
else
LeaveCriticalSection(CS);
end;
if Cnt = 0 then Sleep(1);
end;
end;
procedure Add(...); //called only from mainthread
var
I: Integer;
begin
I := GetFreeField;
if I = -1 then Exit;
//set fields A[I]
EnterCriticalSection(CS);
A[I].Enabled := True;
LeaveCriticalSection(CS);
InterlockedIncrement(Cnt);
end;
It looks to me as though your design is that:
The main thread only ever switches the Enabled flag from False to True.
The worker thread only ever switches the flag in the opposite direction.
No code other than what we see here accesses the array.
If that is true, the original code without the critical section is already thread safe. At least it is on hardware that uses a strong memory model. For example the Intel x86 or x64 architectures. The Enabled boolean acts as a synchronisation barrier between the threads.
However, your entire design looks flawed to me. The while True loop and the Sleep causes me some alarm. That thread is going run repeatedly for no good reason. Surely you should only be executing the code in the thread when the main thread has made modifications to the array. I'd prefer the use of a signal (for example a Windows event) to wake up the thread.
I have a unit something like this
type
TMyClass = Class(TObject)
private
AnInteger : Integer;
MyThreadHandle : DWORD;
procedure MyPrivateProcedure;
public
procedure MyPublicProcedure;
end;
procedure TMyClass.MyPrivateProcedure;
procedure MyThread; stdcall;
begin
if AnInteger <> 0 then MyPublicProcedure;
end;
var
DummyID: DWORD;
begin
MyThreadHandle := CreateThread(NIL,0,#MyThread,NIL,0, DummyID);
end;
procedure TMyClass.MyPublicProcedure;
begin
AnInteger := 0;
end;
My goal is to have a Thread (no TTthread please.) that can "access" the vars/functions/procedures just like it's part of the class. This Example fails because it doesn't have access to the vars nor to the procedure. This is just an example, I am aware that the Integer can't change just like that. To me it's just important to have a thread that is part of the class. I also tried to pass the integer as a pointer (which worked) to the thread but I still can't access a procedure/function of the class. any ideas?
You can use TThread and keep filesize small. I think you are going into a difficult path: reinvent the wheel is time consuming, I can tell you that! :)
Here is some working code to initialize the thread:
function ThreadProc(Thread: TThread): Integer;
var FreeThread: Boolean;
begin
if not Thread.FTerminated then
try
result := 0; // default ExitCode
try
Thread.Execute;
except
on Exception do
result := -1;
end;
finally
FreeThread := Thread.FFreeOnTerminate;
Thread.FFinished := True;
if Assigned(Thread.OnTerminate) then
Thread.OnTerminate(Thread);
if FreeThread then
Thread.Free;
EndThread(result);
end;
end;
constructor TThread.Create(CreateSuspended: Boolean);
begin
IsMultiThread := true; // for FastMM4 locking, e.g.
inherited Create;
FSuspended := CreateSuspended;
FCreateSuspended := CreateSuspended;
FHandle := BeginThread(nil, 0, #ThreadProc, Pointer(Self), CREATE_SUSPENDED, FThreadID);
if FHandle = 0 then
raise Exception.Create(SysErrorMessage(GetLastError));
SetThreadPriority(FHandle, THREAD_PRIORITY_NORMAL);
end;
That is, you pass the object as pointer() to the thread creation API, which will be passed as the unique parameter of the ThreadProc.
The ThreadProc should NOT be part of any method, but global to the unit.
Here is another piece of code directly calling the APIs to handle multi-thread compression, with no overhead, and synchronization:
type
TThreadParams = record
bIn, bOut: pAESBlock;
BlockCount: integer;
Encrypt: boolean;
ID: DWORD;
AES: TAES;
end;
{ we use direct Windows threads, since we don't need any exception handling
nor memory usage inside the Thread handler
-> avoid classes.TThread and system.BeginThread() use
-> application is still "officialy" mono-threaded (i.e. IsMultiThread=false),
for faster System.pas and FastMM4 (no locking)
-> code is even shorter then original one using TThread }
function ThreadWrapper(var P: TThreadParams): Integer; stdcall;
begin
with P do
AES.DoBlocks(bIn,bOut,bIn,bOut,BlockCount,Encrypt);
ExitThread(0);
result := 0; // make the compiler happy, but won't never be called
end;
procedure TAES.DoBlocksThread(var bIn, bOut: PAESBlock; Count: integer; doEncrypt: boolean);
var Thread: array[0..3] of TThreadParams; // faster than dynamic array
Handle: array[0..3] of THandle; // high(Thread) is not compiled by XE2
nThread, i, nOne: integer;
pIn, pOut: PAESBlock;
begin
if Count=0 then exit;
if {$ifdef USEPADLOCK} padlock_available or {$endif}
(SystemInfo.dwNumberOfProcessors<=1) or // (DebugHook<>0) or
(Count<((512*1024) div AESBlockSize)) then begin // not needed below 512 KB
DoBlocks(bIn,bOut,bIn,bOut,Count,doEncrypt);
exit;
end;
nThread := SystemInfo.dwNumberOfProcessors;
if nThread>length(Thread) then // a quad-core is enough ;)
nThread := length(Thread);
nOne := Count div nThread;
pIn := bIn;
pOut := bOut;
for i := 0 to nThread-1 do
with Thread[i] do begin // create threads parameters
bIn := pIn;
bOut := pOut;
BlockCount := nOne;
Encrypt := doEncrypt;
AES := self; // local copy of the AES context for every thread
Handle[i] := CreateThread(nil,0,#ThreadWrapper,#Thread[i],0,ID);
inc(pIn,nOne);
inc(pOut,nOne);
dec(Count,nOne);
end;
if Count>0 then
DoBlocks(pIn,pOut,pIn,pOut,Count,doEncrypt); // remaining blocks
inc(Count,nOne*nThread);
assert(integer(pIn)-integer(bIn)=Count*AESBlockSize);
assert(integer(pOut)-integer(bOut)=Count*AESBlockSize);
bIn := pIn;
bOut := pOut;
WaitForMultipleObjects(nThread,#Handle[0],True,INFINITE);
for i := 0 to nThread-1 do
CloseHandle(Handle[i]);
end;
A thread has its own stack pointer, so you can't access local variables or parameters (like the hidden Self parameter) in you MyThread local procedure (which BTW is declared wrong). Furthermore you can't use local procedures for threads if they access variables (including Self) from the outer function. And if you want to use the 64bit compiler in the future, you can't use local procedures for any callback.
In your case you just have to fix the declaration of your procedure and move it into the unit scope (make it a "stand alone" procedure. This allows you to use the thread-callback parameter for "Self".
function MyThread(MyObj: TMyClass): DWORD; stdcall;
begin
if MyObj.AnInteger <> 0 then
MyObj.MyPublicProcedure;
Result := 0;
end;
procedure TMyClass.MyPrivateProcedure;
var
DummyID: DWORD;
begin
MyThreadHandle := CreateThread(nil, 0, #MyThread, Self, 0, DummyID);
end;