MKMapView default, click on the pin view will appear with the title and subtitle of a small black box, but now I want to display the data more on a view. I want to display a customer view when I click on a pin view.
Has anyone done something similar? I have tried the following methods, but they did not work:
using a proxy access to the click event mapView: didSelectAnnotationView, but more than the delegate only supports ios4.x
use tapgesture to capture the event, only support after ios3.2
try to inherit MKMapView, found it impossible to get touch events.
also possible duplicate of MKMapView with custom MKAnnotation
Here is how you can create a custom callout
http://blog.asolutions.com/2010/09/building-custom-map-annotation-callouts-part-1/
Wondering how to solve
"3. try to inherit MKMapView, found it impossible to get touch events." on earlier than iOS4.x devices, here is how
Subclass MKAnnotationView, shown below ( .h and .m files )
.h file
#import <Foundation/Foundation.h>
#import <MapKit/MapKit.h>
#interface ClickableMapAnnotationView : MKAnnotationView {
SEL pinClicked;
id delegate;
}
#property(nonatomic, assign) SEL pinClicked;
#property(nonatomic, assign) id delegate;
#end
.m file
#import "ClickableMapAnnotationView.h"
#implementation ClickableMapAnnotationView
#synthesize pinClicked;
#synthesize delegate;
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
if ( delegate != nil && [delegate respondsToSelector:pinClicked] )
[delegate performSelector:pinClicked withObject:self.annotation];
[super touchesBegan:touches withEvent:event];
}
#end
Then in UIViewController for mapView you need to set the ClickableAnnotation delegate and selector
-(MKAnnotationView *)mapView:(MKMapView )mapViewParam viewForAnnotation:(id )annotation {
static NSString PIN_RECYCLE_ID = #"pin";
if ( annotation == self.mapView.userLocation) // this is my location pin, skip
return nil;
ClickableMapAnnotationView* pin = (ClickableMapAnnotationView*)[self.mapView dequeueReusableAnnotationViewWithIdentifier: PIN_RECYCLE_ID];
if ( pin == nil ) {
pin = [[[ClickableMapAnnotationView alloc] initWithAnnotation:annotation reuseIdentifier: PIN_RECYCLE_ID] autorelease];
// wire, pin clicked functionality
pin.delegate = self;
pin.pinClicked = #selector(annotationViewClicked:);
....
-(void) annotationViewClicked:(id) sender {
// map pin has been clicked
}
Related
I'm creating a web App for iOS and I have a custom keyboard. When I use the default keyboard, it immediately shows the keyboard and the text field is above the keyboard. I would have the same result if I change the keyboard to my custom keyboard. But the problem is for the time that I gives the focus to the text field when my custom keyboard is enabled. It has some delay to load and when it loads, text field stays under the keyboard. Here is my code for custom keybaord:
#import "KeyboardViewController.h"
#import "CustomKeyboardView.h"
#interface KeyboardViewController () <CustomKeyboardViewDelegate>
#property (nonatomic, strong) CustomKeyboardView *customKeyboardView;
#end
#implementation KeyboardViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.customKeyboardView = [[CustomKeyboardView alloc] init];
self.inputView = (UIInputView *) self.customKeyboardView;
self.customKeyboardView.delegate = self;
}
- (void)handleCharacter:(NSString *)character sender:(CustomKeyboardView *)sender
{
[self.textDocumentProxy insertText:character];
}
-(void)handelDelete:(CustomKeyboardView *)sender
{
[self.textDocumentProxy deleteBackward];
}
-(void)handleDismissKeyboard:(CustomKeyboardView *)sender
{
[self dismissKeyboard];
}
-(void)handleChangeKeyboard:(CustomKeyboardView *)sender
{
[self advanceToNextInputMode];
}
- (void)textWillChange:(id<UITextInput>)textInput {
// The app is about to change the document's contents. Perform any preparation here.
}
- (void)textDidChange:(id<UITextInput>)textInput {
// The app has just changed the document's contents, the document context has been updated.
[[NSNotificationCenter defaultCenter] postNotificationName:UITextViewTextDidChangeNotification object:textInput];
}
#end
The implementation of CustomKeyboardView class is similar to this library. Any help would be appreciated.
Try use the background threads, you have a delay because u execute a lot of code before you build your keyboard view first.
I am having issues not being able to close CDVViewController when calling this custom refresh, it stays loaded in the background and loads a new one causing memory leaks/high memory usage. I have tried to use both release and removeFromSuperview for the webView, subview, CDVViewController, ChildViewController but none of them work. I am running a Tab Bar Controller via Storyboard, (another reason why I have to call CDVViewController as a subview) and when I use the web inspector via safari I can see the pages building up on that tab, and when I refresh on another tab (not using CDVViewController/phonegap) it works fine. Any help is much appreciated.
So here is my .h
#import <UIKit/UIKit.h>
#import <ifaddrs.h>
#import <arpa/inet.h>
#import <Cordova/CDVViewController.h>
#interface ThirdViewController : CDVViewController <UIWebViewDelegate>
{
IBOutlet CDVViewController *webView;
IBOutlet UIActivityIndicatorView *activityind;
}
- (IBAction)Refresh:(id)sender;
#end
And my .m
#interface ThirdViewController ()
#end
#implementation ThirdViewController
- (void)viewDidLoad
{
webView = [CDVViewController new];
webView.startPage = #"MYWEBSITE";
[self addChildViewController:webView];
[self.webView addSubview:webView.view];
webView.view.frame = CGRectMake(0, 0, 0, 0);
[activityind startAnimating];
[self.webView addSubview: activityind];
[self CustomActivity];
}
-(void) CustomActivity
{
if ([webView.reference isEqualToString:#"TRUE"]){ //webView.reference is something I added into phonegap CDVViewController so that I am able to see when it is being loaded/used to load the custom activity/activity ind to work.
[activityind removeFromSuperview];
}else{
[NSTimer scheduledTimerWithTimeInterval:.5 target:self selector:#selector(CustomActivity) userInfo:nil repeats:NO];
}
}
- (IBAction)Refresh:(id)sender {
webView = [CDVViewController new];
webView.startPage = #"MYWEBSITE";
[self addChildViewController:webView];
[self.webView addSubview:webView.view];
webView.view.frame = CGRectMake (0,0,self.view.frame.size.width,(self.view.frame.size.height -44));
[activityind startAnimating];
[self.webView addSubview: activityind];
[self CustomActivity];
}
- (void)webViewDidStartLoad:(UIWebView *)webView {}
- (void)webViewDidFinishLoad:(UIWebView *)subview {}
- (void)loading {}
- (void)didReceiveMemoryWarning{[super didReceiveMemoryWarning];}
#end
Found the solution, I had to implement [webView.webView reload];
- (IBAction)Refresh:(id)sender {
[webView.webView reload];
}
I've spent many hours trying to figure how to do this:
Having a placemark/annotation in the centerCoordinate of your mapView, when you scroll the map, the placemark should always stays in the center.
I've seen another app doing this too!
Found my question in How to add annotation on center of map view in iPhone?
There's the answer :
If you want to use an actual annotation instead of just a regular view positioned above the center of the map view, you can:
use an annotation class with a settable coordinate property (pre-defined MKPointAnnotation class eg). This avoids having to remove and add the annotation when the center changes.
create the annotation in viewDidLoad
keep a reference to it in a property, say centerAnnotation
update its coordinate (and title, etc) in the map view's regionDidChangeAnimated delegate method (make sure map view's delegate property is set)
Example:
#interface SomeViewController : UIViewController <MKMapViewDelegate> {
MKPointAnnotation *centerAnnotation;
}
#property (nonatomic, retain) MKPointAnnotation *centerAnnotation;
#end
#implementation SomeViewController
#synthesize centerAnnotation;
- (void)viewDidLoad {
[super viewDidLoad];
MKPointAnnotation *pa = [[MKPointAnnotation alloc] init];
pa.coordinate = mapView.centerCoordinate;
pa.title = #"Map Center";
pa.subtitle = [NSString stringWithFormat:#"%f, %f", pa.coordinate.latitude, pa.coordinate.longitude];
[mapView addAnnotation:pa];
self.centerAnnotation = pa;
[pa release];
}
- (void)mapView:(MKMapView *)mapView regionDidChangeAnimated:(BOOL)animated {
centerAnnotation.coordinate = mapView.centerCoordinate;
centerAnnotation.subtitle = [NSString stringWithFormat:#"%f, %f", centerAnnotation.coordinate.latitude, centerAnnotation.coordinate.longitude];
}
- (void)dealloc {
[centerAnnotation release];
[super dealloc];
}
#end
Now this will move the annotation but not smoothly. If you need the annotation to move more smoothly, you can add a UIPanGestureRecognizer and UIPinchGestureRecognizer to the map view and also update the annotation in the gesture handler:
// (Also add UIGestureRecognizerDelegate to the interface.)
// In viewDidLoad:
UIPanGestureRecognizer *panGesture = [[UIPanGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
panGesture.delegate = self;
[mapView addGestureRecognizer:panGesture];
[panGesture release];
UIPinchGestureRecognizer *pinchGesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:#selector(handleGesture:)];
pinchGesture.delegate = self;
[mapView addGestureRecognizer:pinchGesture];
[pinchGesture release];
- (void)handleGesture:(UIGestureRecognizer *)gestureRecognizer
{
centerAnnotation.coordinate = mapView.centerCoordinate;
centerAnnotation.subtitle = [NSString stringWithFormat:#"%f, %f", centerAnnotation.coordinate.latitude, centerAnnotation.coordinate.longitude];
}
- (BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer {
//let the map view's and our gesture recognizers work at the same time...
return YES;
}
I have tried hiding a segmented controller just like a button or label can be hidden in XCode. It's intended to be hidden/shown when touching a parent segmented controller above. This Code would work with Buttons or Labels:
mySegmContr.hidden = YES;
But it just won't work for segmented controllers. Can you help me out?
I figured out that you can use a simple UIView in which you put the things you want to hide. The UIView can then be hidden with
myView.hidden = YES;
still I found no way to hide a segmented control directly.
If you create a property for the segment controller you can do more stuff with it like changing it's location, resizing it and want you want hiding it.
In your .h file do this
UISegmentedControl *mySegment;
#property (nonatomic, retain) UISegmentedControl *mySegment;
-(void) createMySegment;
In your .m file do this
#synthesize mySegment;
- (void) createMySegment {
if ([self mySegment] == nil) {
NSArray *buttons = [NSArray arrayWithObjects:#"One", #"Two", #"Three", nil];
UISegmentedControl *segName = [[UISegmentedControl alloc] buttons];
[self setMySegment:segName];
[segName release];
segName.frame = CGRectMake(110, 62, 120, 25);
segName.segmentedControlStyle = UISegmentedControlStyleBar;
segName.momentary = NO;
segName.selectedSegmentIndex = 0;
[segName addTarget:self
action:#selector(pickMethod:)
forControlEvents:UIControlEventValueChanged];
[self.view addSubview:segName];
}
}
NOTE: With "setMySegment" above make sure you use a capital first letter which is M in "mySegment".
Then when you want to hide it use this. Don't for get to dealloc mySegment.
[[self mySegment] setHidden:YES];
I have an application with UITabBarController, where the first tab contains a ViewController of an HomePage. What I have to do, is to switch between the tabs (this is pretty simple: [[self tabBarController] setSelectedIndex:index]), AND to navigate through outlets of the selectedTab from the "HomePage".
Just to explain myself: TabElement1--->TabElementX---->UISegmentedController:segmentY
The problem is that the UISegmentedController is nil because it is not initialized yet (at least the first time I do the operation). How should I fix this problem? The tab elements are loaded with nibs.
EDIT-- Here's some code:
#implementation HomeViewController // Tab Indexed 0
// ...
- (void)playVideoPreview {
NSArray *array;
array = [[self tabBarController] viewControllers];
// This is a test where I programmatically select the tab AND the switch.
[[[array objectAtIndex:2] switches] setSelectedSegmentIndex:1];
[[self tabBarController] setViewControllers:array];
}
#end
#implementation TGWebViewController // Tab Indexed 2
// ...
#synthesize switches; // In .h file: #property (nonatomic, retain) IBOutlet UISegmentedControl switches; Properly linked within the XIB.
- (IBAction)switchHasChangedValue {
// Foo operations.
}
Now the first time I fire playVideoPreview I manage to get Into the Tab Indexed 2, TGWebViewController, but switches doesn't exists yet, so I find myself with the segmentedControl named "switches" with the first segment selected. If I get back to HomeViewController, then I fire again playVideoPreview, I get the correct behaviour.
I've fixed the problem using the delegates and a boolean. Now, when the loading of the ViewController at index 2 of TabBar is finished, it sends a message to its delegate which tells what segment has to be selected.
EDIT Here's the code (hope it helps):
// Method in the first View that asks to tab the tab bar to launch the other
// view controller
- (void)playVideoPreview {
NSArray *array;
array = [[self tabBarController] viewControllers];
if ( ![[array objectAtIndex:2] catSwitch] ) {
[[array objectAtIndex:2] setDelegate:self];
[[array objectAtIndex:2] setHasBeenLaunchedByDelegate:YES];
} else {
[self selectTab];
}
[[self tabBarController] setViewControllers:array];
[[self tabBarController] setSelectedIndex:2];
}
// Now the operations performed by the second View Controller
- (void)somewhereInYourCode {
if ( hasBeenLaunchedByDelegate ) {
[[self delegate] selectTab];
}
}
// In the First View Controller this is the delegate method,
// launched from the Second View Controller
- (void)selectTab {
NSArray *array;
array = [[self tabBarController] viewControllers];
[[[array objectAtIndex:2] catSwitch] setSelectedSegmentIndex:[[bannerPreview pageControl] currentPage]];
}
// Some declaration
#protocol SecondViewControllerDelegate;
class SecondViewController : ViewController {
id<TGWebViewControllerDelegate> delegate;
}
#end
#protocol SecondViewControllerDelegate
- (void)selectTab;
#end
// Meanwhile in the first view
class FirstViewController : ViewController <SecondViewControllerDelegate> {
// ...
}