any suggestion for iphone simulator in linux or window? that have browsing ability to localhost or local network?
You can install Mac OS X in VirtualBox and then get an Apple developer account and XCode. Then you can use the iPhone / iPad simulator included. There are lots of tutorials for installing Mac OS X in VirtualBox, but it still takes about 3-4 hours before you have everything setup.
You can also use Safari on a PC. They use the same rendering engine (webkit) and act pretty much the same (minus touch related issues).
You can try this
http://testiphone.com/
not a good one but the browser does it all.No need of simulators;-)
Related
I've Installed the newest version of Android studio, including the newest version of HAXM, ndk, sdk and whatever other related dependencies it installs. Intel Virtualization bios setting thingy I can't remember the name of is enabled and I have no trouble in virtual box and such.
I created an empty activity and tried testing it on the phone, works perfectly. Then I tried it on the emulator and there is a problem when it is hardware accelerated. It just opens a white window. The android studio displays 0 errors and thinks it ran the app properly. The graphics card I have is a gtx 1060 6gb. When it is software accelerated it works but is so slow I would rather use a chisel on a rock to draw the application usage.
So if someone knows a fix it would be nice.
Thanks
Well I have discovered that in order to solve the issue you have to go to the sidebar menu click More>Settings>OpenGL ES Renderer and(in my case) set it to Angle(D3D11) or Angle(D3D9) or Swiftshader. After that you simply restart the emulator and the issue should be gone.
For me Desktop native OpenGL and Autodetect based on host(which probably sets it to the first thing) don't work and leave you with a white screen.
In case someone finds this useful, you can set software acceleration as below and this solved the issue for me on Mac OS. (OP also mentions it works with software acceleration)
Tools > AVD Manager
Select virtual device
Click on Edit (pencil icon for me)
Click "Show Advanced Settings"
Look for Emulated Performance - Graphics
Select "Software" option
Current version of the emulator (27.1.3) doesn't work for me. The emulator just shows a white screen. Even playing with the gpu in the .ini configuration didn't work.
Once I downgraded to 26.1.4 (https://dl.google.com/android/repository/emulator-darwin-4266726.zip) the emulator started working again.
It seems that the Android Emulator is somehow conflicting with the NVidia Web driver on Mac OS. I had the latest NVidia Web driver (378.05.05.25f04) installed and I was having this same problem - the white screen whenever I used Desktop Native rendering (or left it at the automatic default which selects that as well).
I tried the Swift Shader as well, it works but the performance is abysmal!
On a hunch, I switched back to the OS X Default Graphic Driver from the Nvidia Pref Pane in Apple menu settings, and the Desktop Native driver is now working great after the computer restart!
The same problem can happen to the lightning fast Microsoft Android Emulators utilizing Hyper-V that work on both Intel and AMD CPU based PCs. The solution is in the same line as the accepted answer. For those who use Microsoft Android Emulators and land here by searching "android emulator white screen", here is the screenshot showing how to solve the problem by changing the default hw.gpu.mode from the default "auto" to "mesa":
So sorry
Check your onCreate method in your MainActivity.java, it should have setContextView(R.layout.activity_main)
I've tried everything. Coherence Mode is greyed out in Parallels 12 for Windows 10.
I do not have an antivirus. (http://kb.parallels.com/en/121427)
There are no other display adapters besides the Parallels Display Adapter (WDDM) that are installed.
Parallels tools are installed properly. I've tried re-installing parallels tools in every manner outlined here: http://kb.parallels.com/112609
My setup:
- I'm using a Mini DisplayPort to Dual-Link DVI Adapter to hook up to a 30" monitor.
- Unplugging it doesn't allow Coherence Mode either.
Thanks for any help!
-Jeff
The following works for me:
1. Click Parallel Desktop (the || sign)--> View --> Unclick Full Screen Mode
2. The Virtual Machine should now reside in a smaller window.
3. Click Parallels Desktop again and the "Enter Coherence Mode" option should work now.
Hope it helps!
ps1. Have tried exactly the same sequence as you did but it turned out that all installations are actually ok and it's just about getting familiar with how Parallels Desktop works.
ps2. Once entering coherence mode, you'll also be able to open Windows APPs directly under Mac as if they were Mac APPs. Before that if you open these Windows APP they will first switch to full screen Win 10 and then open the Windows APP within Win 10.
I have Chrome for Mac on my mini-mac running OS 1 10.6.8 and starting to learn how to write Chrome extensions.
Followed the sample tutorial for the browser-action pop-up.
Does NOT pop-up on my mini-mac, but the same code works just fine on my Macbook Pro running OS X 10.9.2
The only obvious difference is that my mini-mac cannot be upgraded to Mavericks, etc. nor to Java 7.x, however, there are other published extensions that I am able to load that work just fine on both Macs and both OS X.
I have not found any answers surfing -- any help is appreciated.
Chrome extensions do not depend on OS X Mavericks, and they do not require Java 7, and as you have mentioned, others are working well on your Mac Mini. (They run on my Mac Mini too.)
You can check to see if you have developer mode enabled by going to chrome://extensions and making sure the "Developer Mode" checkbox near the top of the page is enabled.
Another potential problem is if you are running a very old version of chrome, say older than about 6 months.
See if other tutorial apps work. It might be good to start with this one:
https://developer.chrome.com/apps/first_app
I'm trying something very different. We have legacy Windows Mobile programs that we need to run on Windows 8.1 tablets with capacitive screens. To do this we've installed the stand alone Windows Mobile 6.1 Emulator which runs without a problem. Doing this, we can load and run our old Windows Mobile programs on the 8.1 Tablet and they run well but we are having problems with the touch or mouse click. The emulator is meant to be used with a mouse button to select and click not a touch screen. When we run our old programs we have to double-tap in order to select anything. This is not a problem until we try to enter text from the emulator keyboard. We have to tap each key twice in order to enter a character. This becomes very tiresome and makes the legacy program useless. Our legacy Win Mobile program was designed to allow our field people to collect large amounts of text and numeric data. Having to tap each key twice will not work.
We've examined the limited mouse and touch option in Windows 8.1 and nothing seems to help. So here are my questions:
Is there third party software that may improve on Windows 8.1 mouse customization? Synaptic maybe?
Is there a command line switch for the emulator we could add that would fix this problem?
Does anyone know of a method to fix this?
Thanks
I have asked this question to MS support.
http://www.microsoft.com/en-us/download/details.aspx?id=17284
System Requirements:
Supported Operating System
Windows Server 2003 Service Pack 2, Windows Vista, Windows XP Service Pack 3
Windows Mobile 6.5 Developer Tool Kit is not supported by Windows 8.x
My Double click test video
http://youtu.be/0QIilCg1kxg
I think the problem is in Windows 8 touchscreen API driver, I have tested this emulator with Win7 tablet, no problems with double click.
I've searched every place I could think of, but nobody seems to have had this issue or didn't bother asking about it.
I just installed Ubuntu 11.10 freshly with the gnome fallback shell. Everything works perfectly fine, except for one thing.
My WINE applications start on the wrong screen, this isn't really a big issue, but when I drag the window to my main screen, the mouse doesn't work on the application anymore. The app doesn't freeze, and is fully responsive to keyboard input, I just can't click on anything anymore.
My specs (relevant):
- NVidia Geforce 540M
- 1 laptop screen 1366x768
- 1 Samsung Syncmaster SA550 27" - 1920x1080
Thanks in advance!
Did you create the application on a resolution smaller then the current on your pc?
If so, do the following (I have a laptop with 1366x768 on the internal monitor and 1920x1080 on the external monitor):
Open winecfg
Check the Virtual Desktop checkbox and set the size to the largest resolution you are going to use
Start the app and check if it's working properly now (You can check that with the battlenet launcher :))
Start winecfg again and uncheck the Virtual Desktop box