How to integrate PayPal in JSF application - jsf

I have to integrate Paypal with JSF/Seam. Is there any good tutorial out there.

You need to consult their developer documentation. I've never done it for Java, but a good couple of years back I did it for PHP. I still recall very good that they have had excellent code examples in their developer documentation which I could just copypaste and just alter slightly in order to get it to work. They had examples for Java/JSP as well (which in turn should easily be portable to JSF). Access to developer documentation only requires a Paypal customer account (which I don't have right now). Contact if necessary your customer for login details. Then you'll be able to access their developer documentation as well.

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How to access Google Classroom without API?

I'd like to automatize some processes that are not yet available through API(Google Classroom), like posting comments on announcements, seeing private comments on my work and so on. I have trouble accessing my account. I'd like the app to be able to run on a server. I'm currently working with node.js, but if there is an easier approach I'll gladly accept it (free if it's possible). Can you give me an example of how it's done because currently, I am struggling to find every button that needs to be clicked on?
Unfortunately, there are no methods right now to accomplish that. You can leave a feature request on Google Issue Tracker describing what methods you would like to use. Google engineers will study your case and, if applicable, they will develop the requested methods.
You could use something like Selenium with your language of choice (Javascript in this case) to automate the browser clicks.
This is however, not the best of ideas... To make Selenium log into your account you will need to hardcode your password somewhere.
Google services use Oauth for authentication, take a look at the Classroom API Getting-started for instructions on how to work with Google Classroom API.

Can we develop Google Contextual Gadget?

I am trying to develop a contextual gadget, but not getting any documentation for it. Google provides a document which is very old and not updated from long time. Process explained in that documentation to develop a gadget is deprecated.
Please if anyone have solution, help me.
You may want to check full documentation in Gmail Contextual Gadgets which was last updated June 29, 2016.
To develop a Gmail Contextual Gadgets, you may want to first check the given implementation parts also discussed in the documentation. Then, you may go through these summary of steps:
Use JQuery, or write JavaScript that conforms to ECMAScript 5 Strict Mode.
Note: You need to be using the correct development frameworks to provide an extra layer of protection between your gadget's potential vulnerabilities and your end users. To find out why, see Using the right frameworks for security.
Choose one or more pre-canned extractors. This determines which type of content will trigger your gadget.
Write a manifest for the gadget.
Write the gadget spec. This determines what the gadget will do when it is triggered.
Publish the gadget spec to a location which is accessible on the public Internet. An intranet will not work. Your hard drive will not work. (Why? Google's servers need to download the gadget. If they can't reach it, then Gmail can't display it.)
Install the gadget.
Test the gadget by sending yourself some email. The gadget should appear in Gmail whenever you read an email that contains the right sort of content. For more tips on testing gadgets, see Publishing Your Gadget in the gadgets API site.
It will really help if you go through the documentation as there are best practices, limitations and important details that you should note.
This related SO post might also help.

Instagram API Permissions Rejected for iOS App to Pull Public Content Data

My iOS app needs to use Instagram API to load some images, user feedback based on geo location. I requested public_content permissions from Instagram team but got rejected with explanations below even though I filled out as much info as possible. Note I have my app in development only and website looks very minimal but some designs and lots of description was submitted for review.
How to resolve this issue of getting these basic permissions? I googled and I notice this is a common problem.
General issues: Invalid Use Case: The use case descrbied in your submission notes, screencast and website is not a valid use case that
we allow on our Platform. Please see our Permissions Review and valid
use cases description (https://www.instagram.com/developer/review/)
for more information.
public_content: This permission (public_content) does not support the use case you described in your submission notes, screencast and
website. Please review Login Permissions
(http://instagram.com/developer/authorization/) for a comprehensive
list of permissions and valid use cases.
Perhaps this helps. I have tried two times but our app was declined. I will write the submission text one more time. I also want to go more into detail as the new FAQ says that Instagram expects a very detailed submision.
Cheers, Christian
FAQ
My submission was rejected but it was a valid use case. What should I do?
A common reason for rejecting a submission is that we do not have enough information to make an assessment of your app. This can happen if your submission was too short, if it missed important information, if you did not provide a good screencast, your website is not working, etc. Before you submit for review again, make sure to provide a long and clear explanation of what your app does and how you use every permission. Make sure also to provide a video screencast and to follow all our Platform Policies.
What should I write in the submission?
The submission should be long enough for us to understand exactly what your app does and why you need the permissions you are asking for. If your submission is too short or does not explain all parts of your integration, then we may not be able to understand and approve your app. For example, your submission should explain what does your app or company do, which of the approved use cases your integration falls into, who will be using your app, how do your user authenticate with your app, how you use the API to power your integration, how does your product use the data acquired from Instagram, etc.
What should I show in the video screencast?
The video screencast is a very important part of a submission and cannot be omitted. Please make sure that the video clearly shows how your application works, including any Instagram login experience and the usage of every permission you are requesting. Since your app may still be in sandbox mode, you can use data from sandbox users to showcase the integration.
My company is working with multiple clients, should I submit one app per project?
No, we do not approve apps that are created for one-off projects (e.g. a hashtag campaign, an event, a website). You should use a single client_id across all your integrations.
Can I revoke a submission if I made a mistake?
You can't cancel a submission that is in progress. You will need to wait until the submission has been reviewed before you can start a new one.

Very simple user validation

I'm making an app and I plan to have some cloud happening with it, but I do not want to create a user data base and have the users need to remember their username and password.
Since it will be distributed through the chrome app store it's basically guaranteed that the user will have a google account. All I want to do is:
Get the user's email through the google account stuff. If I get it through there, well then their email is all the authentication I need to get that user's data.
If I end up putting the application on something other than chrome browser, I'll just have the user use their email to request a validation link, and then I'll send them a validation code for that account, they put the validation code into the application, it takes that as a verified user, so that's secure and easy as well.
EDIT: I'm looking into this. So far I have:
OAuth 2
Google API
But I have a problem that I don't know what to set as my javascript origins in the Google API and there isn't too much info on this abroad. If anyone can tell me what javascript origins I need to set for a chrome extension to access google api it would be a great help.
PS: Thanks for down vote, this is why I love resorting to stack exchange.
Hmmm, I think the only reason this was voted down is the fact that this question may be been asked somewhere on the site already (but I'll help you and give give a 1up).
So what you are wanting to use the Google OpenID. You will have to register your application with Google so they can provide OAuth2 tokens for you application. I have not done this with Google but with other services and it is pretty easy, just search around.
In terms of obtaining OAuth2 for your application in the chrome extension - this can be a pain since the extension is sandboxed and Google's example uses OAuth not OAuth2.
Here is solution I host on GitHub for this - I also use this in my extension GitHub Repositories:
https://github.com/jjNford/oauth2-chrome-extension
Hope this helps in some way. Don't get discourages with StackOverflow, it is a great resource with many great contributors.
Good luck!
I had to up vote you too as I'm tracking down a related issue so here is what I've found that may help.
According to these directions - http://code.google.com/p/google-api-javascript-client/wiki/Authentication - "In the "Authorized JavaScript Origins" box, enter the protocol and domain for your site." This should be the protocol (http:// or https://) followed by any optional subdomain followed by your domain name and no trailing slash. Nothing after the domain name.
This prevents certain kind of security attacks, see: http://en.wikipedia.org/wiki/Same_origin_policy.
There are some related questions here that I found that may help:
Problems with Google Picker API and selecting Google Drive items and google apis console 'Javascript origins'.
Now with all of that said, I am still trying to track down what values to put in there for one of my sites hosted as a Google Site, as none of the obvious values are working for me. So there may be some subtlety there that I have missed in this explanation.

Getting started with Gmail Plugin development

I would like to get into Plugin development using the Gmail API and as such I would like to ask those who already have experience in it a few questions.
What language / languages should I be familiar with? I'm not familiar with Python, PHP, or JavaScript. Will I need to pick up on these?
What level of control do I have on what my plugin can do? Can I for example change the interface or add shortcuts or RSS feeds as a sidebar?
I know a lot of the examples mentioned already exist but I would like to try my own hand at it.
Peter posted a solid list of the official Gmail APIs.
On the other hand, most of the major plugins that you may have heard about are browser plugins that just modify the page source directly, even though there's no official API for it. There used to be a GreaseMonkey API that was a good starting point, but that wasn't supported and no longer works. Best place to start is with a copy of Chrome, creating a content-injection plugin that works on the Gmail page.
Happy to provide some further details if you can clarify what you're going for since I went through this myself a few months back.

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