Changing orientation in a UITabBar of a hidden UIViewController - ios4

I have an application made by a UITabBar with three tabs. One of these is a UIViewController in which I implemented the willRotateToInterfaceOrientation to change the orientation and position of my views.
Everything works except when that view is not the currently shown. In that case willRotateToInterfaceOrientation is not invoked and my views are not set. Which is the best place where to set the new positions and sizes of those views when that tab is not the shown one? How would you implement this?
Thanks!

Just in case anyone else need this, I solved simply by setting the frames in the viewWillAppear method of the UIViewController, in case the orientation has changed.

Related

Custom Controls in Xamarin iOS with MVVMCross and no XIB

I am following a code only approach for my Xamarin iOS app and can see how you can easily create control such as UILabel and UITextField in ViewDidLoad of a Controller. That is also where I can apply MVVMCross Fluent Binding.
I have seen Stuart's n19 where he creates a custom Circle View and one that creates a Custom Label.
The custom circle overrides the Draw method and draws a circle (Owner Draw)
The custom labels changes the Forecolor of the existing Label (Subclassed)
I don't feel that either of those works for me. I want to create a UIView that is made up of other controls, a composite control. Imagine a control that looked something like this. That would be an ImageView, and 4 labels with one of them clickable.
At what point in the life of the UIView would I create something like that. Is there an equivalent of ViewDidLoad?
As Stuart said in his comment, N=32 - ViewModels and MvxView on the iPad - N+1 days of MvvmCross
is the MVVMCross tutorial you want.
For those that are happy with the idea of ViewModels being more than just a ViewModel per screen and understand Binding the bit around Custom Views starts at minute 20

JavaFX – exclude/include parent and all its children from layout dynamically

Background/Context:
I have a HBox as a parent and many child Nodes (Buttons, TextFields, Labels…). The HBox is a child of other container (BorderPane/VBox/Grid)
My questions:
How do I dynamically remove/exclude the parent (HBox) and all its children from layout?
I am looking for some three-state property on Node (like in Microsoft WPF):
Visible – visible and participate in layout
Collapsed – is not visible and do not participate in layout (applies to its children as well)
Hidden – is not visible but participate in layout
http://msdn.microsoft.com/en-us/library/ms590101.aspx
What options does JavaFX offer?
My solutions so far:
hBox.setManaged(false);
this work only for HBox, its children are still present
root.getChildren().remove(hBoxTop);
root.getChildren().add(hBoxTop);
Well, this looks like it could work.., but for example in case of root being BorderPane, once I remove/add and remove the HBox, the space after it remains unused. I already tried requestLayout() but id does not force thr rrot to fill it. Am I missing something? Is it correct approach to this problem?
Edited:
Well, I got this working.
Dynamically removing and adding for this specific case can be achieved by:
Remove:
root.setTop(null);
Add:
root.setTop(hBoxTop);
When I did not call setTop(null) on removal, BorderPane still reserved space for HBox (even after removal from its children).
IMHO: it is not very good model as it is parent-container specific. For example if I change, BorderPane to VBox a I had to change these methods as well. For VBox, remove/add on children collection works but I need to remember index so that HBox appears at same place after calling add.
Using root.setTop(null) is not a good idea because as you say it's specific to BorderPane.
I think the best solution is to use:
root.getChildren().remove(yourPane);
And use layout methods to place your other childrens as you want.
But maybe you should not use a BorderPane in the first place with the behaviors you want in your application.
Notice you can also do root.getChildren().clear() to remove all component and add it again to your layout but differently.

how to set lwuit textarea scrolling false

I want to add large string content to a container dynamically.
There are 60 different contents(strings) to be displayed in this container.
To add the string to container, I am adding a TextArea(empty border with 100% transparency).
The problem is that TextArea offers scroll and I do not want it to scroll. Instead I want to grow(increase height) according to content. I am unable to achieve this.
Can you help me out with this?
Or can I use any other component for the purpose?
I am using LWUIT with J2ME.
You can derive text area and return false for isScrollableY() although it should generally work seamlessly even if you don't do that (since your parent layout is scrollable). Is it possible you changed the text area and don't revalidate the parent form on the EDT?
There are problems with text area layout when it is modified by a separate thread (race condition with the layout code).
First put the TextArea.setSingleLineTextArea(false) , and grow by content true.

Ipad How to switch a View to a SplitViewController

This is what I want to do but not sure if it could be done.
my first view contains 3 buttons.
When this view is displayed, I need to present a ModalPopup for the login.
When the authenfication is done, the user can tap on one of the 3 buttons.
When the button is taped, I need to switch this view to a TabBarController and active the correct TabBarItem regarding the button.
Most of the TabBarItems can contain a SplitViewController.
I read several posts and tutorial about the SplitViewController but most of them show how to run a splitViewController from the appDelegate controller.
Then my first question would be.. is it possible :-)
The second one, would be, how?
Thanks...
Mortoc is correct about UISplitViewController needing to be the root controller.
You can use MGSplitViewController as a drop-in replacement for UISplitViewController - and it doesn't have this limitation.
It sounds as if your hierarchy might be something like
UINavigationController (root)
UIViewController (3 buttons)
UITabBarController
MGSplitViewController (1)
MGSplitViewController (n)
Sorry, you'll have to roll your own SplitViewController equivalent. Apple only supports UISplitViewController as the root view item: it has to be the first view loaded in your application and it's size is fixed.
http://developer.apple.com/library/ios/#featuredarticles/ViewControllerPGforiPhoneOS/iPadControllers/iPadControllers.html

Monotouch: arrange the UINavigationController back button in a different position

How can I arrange (programatically) the back button of a UINavigationController in a different position?
For example, suppose that the back button (visible in the upper bar of a UINavigationController) has these coordinates: 67 for x and 10 for y. I would arrange the back button for these coordinates: 89 for x and 10 for y.
Do I have to override these measures in a specific method (for example viewDidLoad() method)?
Thank you. Regards.
I guess this cannot be done in a simple way as you can manipulate the navigation bar only via few properties. So there are basically two methods:
1) traverse the UI tree and search for the actual button control created by iOS for you in the navigation toolbar and change its Frame property. You can always get to the inner controls by the Subviews property, so call navigationController.Subviews and iterate through that until you find the control you would like to move, btw it could be deep in the hierarchy, depends. And with iOS update this can change, so this is a bit of a hack, but usually such technique works well.
2) do the custom way. Hide the actual navigation bar, and do the navigation yourself via custom buttons, add a UIButton to your interface, in the action for that call popViewController on the navigationController. If you're inside a view controller, you can use this.navigationController.PopViewControllerAnimated (...);
If you need nice buttons, use this PSD, works well for me http://www.teehanlax.com/blog/2010/06/14/iphone-gui-psd-v4/
Hope this helps. If so, please vote.

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