I have created a 3D model on Maya and i would like to export it to Papervision3D in order to use it in Adobe Flash Professional CS5. I couldn't find anything that can help me on that can you please help me how to export it.
Also i found some code how to exports 3D collada from other softwares to papervision3D but i didn't really understand how it works.
Thank You
To my knowledge, you need a plugin for maya called Collada. You load that plugin, export the model in a *.dae format, then add a path to it inside Flash/PV3D.
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I'm using the Modelica.Mechanics.MultiBody.Visualizers.FixedShape to render custom 3D models. I tried using .dxf and .stl in ASCII format but none works.
For .dxf I get no error but the model doesn't show up.
For .stl I get an error saying there is no plugin for that file type.
Please see the highlighted portions in the above image. OpenModelica supports adding an external shape using the format shapeType=modelica://<Modelica-name>/<relative-path-file-name>. Preferably create a Resources folder in the same level under the library folder and add dxf files in them. The following animation shows the same. Hope this helps!
I have read the .stp files using OpenCascade library, but I am not able to visualize it. How to use OpenCascade library to visualize (render) the .stp file.
Open CASCADE is shipped with a Qt sample named "IESample". It demonstrates how to import and export STEP and IGES files and how to visualize them. The method Translate::displayShSequence(...) in Translate.cxx adds shapes to an interactive context and updates the viewer.
F3D is using OpenCascade to visualize .stp files, you can take a look at:
https://github.com/f3d-app/f3d/
ArcGIS Pro does not allow saving / exporting of a model constructed with Model Builder as a Python script. The only way I can circumvent this limitation is to click on each individual geoprocessing history item, but, as you can imagine, it is not very efficient to do so. This makes me want to run back to QGIS... Any suggestions? They will be highly appreciated.
I want to learn how to use Modelio and Overture together to learn to model programs with UML and VDM. The whole procedure about creating a UML model, exporting it to XMI (uml extension), and importing to Overture is done successfully.
However, when I try to export it back to Modelio, it brings "Failed: file content is not recognized as a valid model". Overture's tutorial tells it's possible to import/export back and forth; however, it seems the feature is broken as of now.
I may be doing something wrong. Maybe I have to set Overture in a certain way for Modelio to understand its exported XMI file. All of my online searches for a solution have been unsuccessful. How may I successfully export/import from Overture to Modelio?
I'm using Modelio 3.4.1 and Overture 2.3.0.
Thank you.
I would like to write a command line program using Java that take in KML/Shapfile and output GeoJSON file.
What I usually did is go over ogre2ogre and manually convert my file.
Once I got the GeoJson I modified the content of it a little bit before output final GeoJSON.
I would like to skip the manual part and find some API that do the conversion for me.
Anyone could help please.
Thanks
OSMBonusPack provides a KML+GeoJSON toolkit, with both a KML parser/writer and a GeoJSON parser/writer, all in Java.
So this allows to read KML content, and write it as GeoJSON.
You can test this conversion using the demo app OSMNavigator.
It is targeting Android, so for your need you would have to pick the relevant classes, and remove code sections you don't need (icon loading, overlay building, Parcelable implementation, for instance).