How to log every ICMP reply message - linux

There is this question i ran into, how can we find the ip address of the ICMP reply message in GNU/Linux?

Look into libpcap - it's a very efficient library for network sniffing, which lets you capture exactly the type of packets you specify (possibly filtered even further by source/destination address etc.). You can then parse the packet and extract the source and destination IP addresses. The linked page has documentation and several tutorials.
Note that you need to be doing the capture on a computer across which the traffic passes (source, destination, or anything in between) as in modern Ethernet networks (connected with switches), you normally don't see all network traffic. See this Q&A from Wireshark (which is essentially a GUI to libpcap) for possible workarounds.

You can try IPTables logging.

This is a simple loop (C Linux) to intercept all ICMP REQUEST/REPLY:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
int main(int argc, char **argv)
{
int sock;
int optval;
int ret;
int addrlen;
struct sockaddr_in sIn;
char *buffer;
char *sAddr;
char *dAddr;
int proto;
int type;
buffer = malloc(sizeof(char) * 32);
sAddr = malloc(sizeof(char) * 16);
dAddr = malloc(sizeof(char) * 16);
if ((sock = socket(AF_INET, SOCK_RAW, IPPROTO_ICMP)) != -1) {
setsockopt(sock, IPPROTO_IP, IP_HDRINCL, &optval, sizeof(int));
sIn.sin_family = AF_INET;
sIn.sin_addr.s_addr = INADDR_ANY;
addrlen = sizeof(sIn);
memset(buffer, 0, 32);
while ((ret = recvfrom(sock, buffer, 31, 0, (struct sockaddr *)&sIn, &addrlen)) != -1) {
if (ret > 20) {
proto = (unsigned char)buffer[9];
type = (unsigned char)buffer[20];
if (proto == 1 && (type == 8 || type == 0)) {
memset(sAddr, 0, 16);
memset(dAddr, 0, 16);
sprintf(sAddr, "%d.%d.%d.%d",
(unsigned char)buffer[12],
(unsigned char)buffer[13],
(unsigned char)buffer[14],
(unsigned char)buffer[15]);
sprintf(dAddr, "%d.%d.%d.%d",
(unsigned char)buffer[16],
(unsigned char)buffer[17],
(unsigned char)buffer[18],
(unsigned char)buffer[19]);
if (type == 8)
fprintf(stdout, "-> ICMP REQUEST FROM %s TO %s\n", sAddr, dAddr);
else
fprintf(stdout, "<- ICMP REPLY FROM %s TO %s\n", sAddr, dAddr);
}
}
memset(buffer, 0, 32);
}
close(sock);
}
free(buffer);
free(sAddr);
free(dAddr);
return 0;
}
Enjoy ;)

You can certainly open a socket with
socket(AF_INET, SOCK_RAW, IPPROTO_ICMP)
And log the source address of packets arriving. You will need to know the structure of an ICMP datagram for this to work. See man 7 raw

Related

How to create an ICMP source quench message packet using RAW socket in C?

I want to send an ICMP Source Quench packet(type-4, code-0) using SOCK_RAW in C. According to this link, they said
This packet contains no extra header except the data portion, which contains the internet header plus 64 bits of the original data datagram. This is used to match the source quench message to the correct process, which is currently sending data through the gateway or to the destination host.
This is an implementation of icmp echo message.
#include <unistd.h>
#include <stdio.h>
#include <string.h>
#include <sys/socket.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include "myheader.h"
unsigned short in_cksum (unsigned short *buf, int length);
void send_raw_ip_packet(struct ipheader* ip)
{
struct sockaddr_in dest_info;
int enable = 1;
// Step 1: Create a raw network socket.
int sock = socket(AF_INET, SOCK_RAW, IPPROTO_RAW);
// Step 2: Set socket option.
setsockopt(sock, IPPROTO_IP, IP_HDRINCL,
&enable, sizeof(enable));
// Step 3: Provide needed information about destination.
dest_info.sin_family = AF_INET;
dest_info.sin_addr = ip->iph_destip;
// Step 4: Send the packet out.
sendto(sock, ip, ntohs(ip->iph_len), 0,
(struct sockaddr *)&dest_info, sizeof(dest_info));
close(sock);
}
/******************************************************************
Spoof an ICMP echo request using an arbitrary source IP Address
*******************************************************************/
int main() {
char buffer[1500];
memset(buffer, 0, 1500);
/*********************************************************
Step 1: Fill in the ICMP header.
********************************************************/
struct icmpheader *icmp = (struct icmpheader *)
(buffer + sizeof(struct ipheader));
icmp->icmp_type = 8; //ICMP Type: 8 is request, 0 is reply.
// Calculate the checksum for integrity
icmp->icmp_chksum = 0;
icmp->icmp_chksum = in_cksum((unsigned short *)icmp,
sizeof(struct icmpheader));
/*********************************************************
Step 2: Fill in the IP header.
********************************************************/
struct ipheader *ip = (struct ipheader *) buffer;
ip->iph_ver = 4;
ip->iph_ihl = 5;
ip->iph_ttl = 20;
ip->iph_sourceip.s_addr = inet_addr("1.2.3.4");
ip->iph_destip.s_addr = inet_addr("10.0.2.69");
ip->iph_protocol = IPPROTO_ICMP;
ip->iph_len = htons(sizeof(struct ipheader) +
sizeof(struct icmpheader));
/*********************************************************
Step 3: Finally, send the spoofed packet
********************************************************/
send_raw_ip_packet (ip);
return 0;
}
How to add the data portion in ICMP packet to create source quench message?

Unix Domain Sockets: accept() not setting sun_path

I am doing some testing with Unix domain sockets and I can communicate over them without an issue, however, when I call accept() on the server side of my test program, the returned struct sockaddr_un doesn't contain a sun_path.
I am pretty sure that Inet sockets have their address and port properly filled out after an accept() call, so am I doing something wrong in my test program or am I expecting the wrong outcome?
I am running CentOS 6.2 and gcc 4.4.6.
Sample Code:
server.c
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define NAME "socket"
int main(int argc, char **argv)
{
int sock, msgsock, rval;
struct sockaddr_un server, client;
char buf[1024];
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0) {
perror("opening stream socket");
exit(1);
}
server.sun_family = AF_UNIX;
strcpy(server.sun_path, NAME);
if (bind(sock, (struct sockaddr *) &server, sizeof(struct sockaddr_un))) {
perror("binding stream socket");
exit(1);
}
printf("Socket has name %s\n", server.sun_path);
listen(sock, 5);
for (;;) {
socklen_t len = sizeof(client);
msgsock = accept(sock, (struct sockaddr *)&client, &len);
if (msgsock == -1)
perror("accept");
else do {
printf("strlen(sun_path) = %zu\n", strlen(client.sun_path));
bzero(buf, sizeof(buf));
if ((rval = read(msgsock, buf, 1024)) < 0)
perror("reading stream message");
else if (rval == 0)
printf("Ending connection\n");
else
printf("-->%s\n", buf);
} while (rval > 0);
close(msgsock);
}
close(sock);
unlink(NAME);
return 0;
}
client.c
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define DATA "Half a league, half a league . . ."
int main(int argc, char **argv)
{
int sock;
struct sockaddr_un server;
if (argc < 2) {
printf("usage:%s <pathname>", argv[0]);
exit(1);
}
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0) {
perror("opening stream socket");
exit(1);
}
server.sun_family = AF_UNIX;
strcpy(server.sun_path, argv[1]);
if (connect(sock, (struct sockaddr *) &server,
sizeof(struct sockaddr_un)) < 0) {
close(sock);
perror("connecting stream socket");
exit(1);
}
if (write(sock, DATA, sizeof(DATA)) < 0)
perror("writing on stream socket");
close(sock);
return 0;
}
Just to reiterate the question:
Why isn't sun_path filled out after the accept() call on the server?
I am really not sure if this is an answer at all. Probably it's more like musings about some research, though maybe still worth while reading.
The value filled by accept(2) seems to be quite protocol agnostic at least in Linux 3.16.0, NetBSD 6.1.4 and Darwin 13.1.0 kernels. In practice this means that the second parameter to accept(2), struct sockaddr * gets filled only up to what is shared between all protocols. So what you have in your hands after a successful acccept(2) is far from being a complete struct sockaddr_un.
Probably nobody thought it would be of much importance at the time first implementations of accept(2) were done and now we're stuck with this. Fortunately there is a way around that, in case one has lost the pathname used for socket with call to bind(2), and would now like to find it again.
With struct sockaddr_storage and getsockname(2) the member sun_path is accessible. So, to make sure you are getting all juicy details, call getsockname(2) after a successful call to accept(2) (this would be put after line number 40 in your server.c):
struct sockaddr_storage ss;
socklen_t sslen = sizeof(struct sockaddr_storage);
if (getsockname(msgsock, (struct sockaddr *)&ss, &sslen) == 0) {
struct sockaddr_un *un = (struct sockaddr_un *)&ss;
printf("socket name is: %s\n", un->sun_path);
}
Or just use this:
#include <sys/types.h>
#include <sys/socket.h>
#include <sys/un.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#define NAME "socket"
int main(int argc, char **argv)
{
int sock, msgsock, rval;
struct sockaddr_un server, client;
char buf[1024];
sock = socket(AF_UNIX, SOCK_STREAM, 0);
if (sock < 0) {
perror("opening stream socket");
exit(1);
}
server.sun_family = AF_UNIX;
strcpy(server.sun_path, NAME);
if (bind(sock, (struct sockaddr *) &server, sizeof(struct sockaddr_un))) {
perror("binding stream socket");
exit(1);
}
printf("Socket has name %s\n", server.sun_path);
listen(sock, 5);
for (;;) {
socklen_t len = sizeof(client);
msgsock = accept(sock, (struct sockaddr *)&client, &len);
if (msgsock == -1)
perror("accept");
else do {
printf("strlen(sun_path) = %zu\n", strlen(client.sun_path));
struct sockaddr_storage ss;
socklen_t sslen = sizeof(struct sockaddr_storage);
if (getsockname(msgsock, (struct sockaddr *)&ss, &sslen) == 0) {
struct sockaddr_un *un = (struct sockaddr_un *)&ss;
printf("socket name is: %s\n", un->sun_path);
}
bzero(buf, sizeof(buf));
if ((rval = read(msgsock, buf, 1024)) < 0)
perror("reading stream message");
else if (rval == 0)
printf("Ending connection\n");
else
printf("-->%s\n", buf);
} while (rval > 0);
close(msgsock);
}
close(sock);
unlink(NAME);
return 0;
}
This has been tested, ie. it compiles and produces expected results, to work on a GNU/Linux system running kernel 3.16.0, a NetBSD system running 6.1.4 kernel, and a system equipped with OS/X Mavericks, running 13.1.0 kernel. In all of these behaviour of accept(2) is consistent: sun_path is nowhere to be found in the structure filled. The behaviour of getsockname(2) is consistent between different operating environments too, making all protocol specific details available.
You haven't bound your client socket to an address.
You don't need to bind your client socket to an address for connect() to work; but, if you expect to access your client address in your server, then you do have to bind().
Make sense?
Just setup a call to bind() before you connect in your client. Make sure you the path you use for you client is valid and check for errors as normal.

ICMP sockets (linux)

Is it possible to use ICMP sockets under the IP protocol? Maybe something like:
socket(PF_INET, <type>, IPPROTO_ICMP)?
What should I put in the <type> field? I saw some examples using SOCK_RAW, but won't that prevent the OS from doing his job handling the IP protocol?
And another thing. How can the OS know to which process he should send the ICMP datagrams, since there are no ports involved with the protocol?
Linux have a special ICMP socket type you can use with:
socket(PF_INET, SOCK_DGRAM, IPPROTO_ICMP);
This allows you to only send ICMP echo requests The kernel will handle it specially (match request/responses, fill in the checksum).
This only works if a special sysctl is set. By default not even root can use this kind of socket. You specify the user groups that can access it. To allow root (group 0) to use ICMP sockets, do:
sysctl -w net.ipv4.ping_group_range="0 0"
Here is an example program to demonstrate the very basic usage of sending an ICMP echo request:
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <netinet/ip_icmp.h>
#include <arpa/inet.h>
#include <sys/select.h>
//note, to allow root to use icmp sockets, run:
//sysctl -w net.ipv4.ping_group_range="0 0"
void ping_it(struct in_addr *dst)
{
struct icmphdr icmp_hdr;
struct sockaddr_in addr;
int sequence = 0;
int sock = socket(AF_INET,SOCK_DGRAM,IPPROTO_ICMP);
if (sock < 0) {
perror("socket");
return ;
}
memset(&addr, 0, sizeof addr);
addr.sin_family = AF_INET;
addr.sin_addr = *dst;
memset(&icmp_hdr, 0, sizeof icmp_hdr);
icmp_hdr.type = ICMP_ECHO;
icmp_hdr.un.echo.id = 1234;//arbitrary id
for (;;) {
unsigned char data[2048];
int rc;
struct timeval timeout = {3, 0}; //wait max 3 seconds for a reply
fd_set read_set;
socklen_t slen;
struct icmphdr rcv_hdr;
icmp_hdr.un.echo.sequence = sequence++;
memcpy(data, &icmp_hdr, sizeof icmp_hdr);
memcpy(data + sizeof icmp_hdr, "hello", 5); //icmp payload
rc = sendto(sock, data, sizeof icmp_hdr + 5,
0, (struct sockaddr*)&addr, sizeof addr);
if (rc <= 0) {
perror("Sendto");
break;
}
puts("Sent ICMP\n");
memset(&read_set, 0, sizeof read_set);
FD_SET(sock, &read_set);
//wait for a reply with a timeout
rc = select(sock + 1, &read_set, NULL, NULL, &timeout);
if (rc == 0) {
puts("Got no reply\n");
continue;
} else if (rc < 0) {
perror("Select");
break;
}
//we don't care about the sender address in this example..
slen = 0;
rc = recvfrom(sock, data, sizeof data, 0, NULL, &slen);
if (rc <= 0) {
perror("recvfrom");
break;
} else if (rc < sizeof rcv_hdr) {
printf("Error, got short ICMP packet, %d bytes\n", rc);
break;
}
memcpy(&rcv_hdr, data, sizeof rcv_hdr);
if (rcv_hdr.type == ICMP_ECHOREPLY) {
printf("ICMP Reply, id=0x%x, sequence = 0x%x\n",
icmp_hdr.un.echo.id, icmp_hdr.un.echo.sequence);
} else {
printf("Got ICMP packet with type 0x%x ?!?\n", rcv_hdr.type);
}
}
}
int main(int argc, char *argv[])
{
if (argc != 2) {
printf("usage: %s destination_ip\n", argv[0]);
return 1;
}
struct in_addr dst;
if (inet_aton(argv[1], &dst) == 0) {
perror("inet_aton");
printf("%s isn't a valid IP address\n", argv[1]);
return 1;
}
ping_it(&dst);
return 0;
}
Note that the kernel will reject and fail the sendto() call if the data sent does not have room for a proper ICMP header, and the ICMP type must be 8 (ICMP_ECHO) and the ICMP code must be 0.
Yes it is possible, since the ping command does ICMP.
To find out the syscalls involved, you can strace that command (under root).
You could also glance into that command's source code, e.g. Debian's ping
And there is the liboping library to help you...

Is raw socket on loopback interface possible?

We are trying to communicate with the server listening on Linux loopback interface via raw socket and it seems like the server does not get a single packet from us. The packets we send are visible in Wireshark.
Is raw socket on loopback possible at all? (Please, don't ask why we need it: it's too complicated to explain here)
EDIT: this is how we open it
_I_RawSocket = socket( PF_PACKET, SOCK_RAW, htons(ETH_P_ALL)))
memset( &ifr, 0, sizeof( ifr ) );
strcpy( ifr.ifr_ifrn.ifrn_name, _InterfaceName);
ioctl( _I_RawSocket, SIOCGIFINDEX, &ifr )
memset( &sll, 0, sizeof( sll ) );
sll.sll_family = AF_PACKET;
sll.sll_ifindex = ifr.ifr_ifindex;
sll.sll_protocol = htons( ETH_P_ALL );
bind( _I_RawSocket, (struct sockaddr *) &sll, sizeof( sll ))
The server is lighttpd and it's reachable via normal socket on localhost.
netstat --raw prints empty table but I'm absolutely sure we have two functional raw sockets on normal eth devices.
Raw sockets behave particularly fizzy with bind() and connect(), but I can't confirm that your issue lies with them. I suggest you follow a more straightforward approach:
Sender
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#define DEST "127.0.0.1"
int main(int argc, char **argv)
{
int s;
struct sockaddr_in dst_addr;
char packet[50];
struct iphdr *ip = (struct iphdr *)packet;
if((s = socket(AF_INET, SOCK_RAW, IPPROTO_RAW)) < 0) {
perror("error:");
exit(EXIT_FAILURE);
}
dst_addr.sin_family = AF_INET;
dst_addr.sin_port = 0; /* not needed in SOCK_RAW */
inet_pton(AF_INET, DEST, (struct in_addr *)&dst_addr.sin_addr.s_addr);
memset(dst_addr.sin_zero, 0, sizeof(dst_addr.sin_zero));
memset(packet, 'A', sizeof(packet)); /* payload will be all As */
ip->ihl = 5;
ip->version = 4;
ip->tos = 0;
ip->tot_len = htons(40);
ip->frag_off = 0; /* NF */
ip->ttl = 64;
ip->protocol = IPPROTO_RAW; /* this has to be IPPROTO_RAW */
ip->check = 0;
ip->saddr = dst_addr.sin_addr.s_addr;
ip->daddr = dst_addr.sin_addr.s_addr;
while(42) {
sleep(5);
if (sendto(s, packet, sizeof(packet), 0,
(struct sockaddr *)&dst_addr, (socklen_t)sizeof(dst_addr)) < 0)
perror("uh oh:");
}
return(0);
}
Receiver
#include <sys/socket.h>
#include <sys/types.h>
#include <netinet/ip.h>
#include <arpa/inet.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
int main(int argc, char **argv)
{
int s;
struct sockaddr_in src_addr;
char packet[50];
if ((s = socket(AF_INET, SOCK_RAW, IPPROTO_RAW)) < 0) {
perror("error:");
exit(EXIT_FAILURE);
}
memset(packet, 0, sizeof(packet));
socklen_t *len = (socklen_t *)sizeof(src_addr);
int fromlen = sizeof(src_addr);
while(42) {
if (recvfrom(s, &packet, sizeof(packet), 0,
(struct sockaddr *)&src_addr, &fromlen) < 0)
perror("uh oh:");
int i = sizeof(struct iphdr); /* print the payload */
for(; i < sizeof(packet); i++) {
printf("%c", packet[i]);
}
printf("\n");
}
return(0);
}
I hope these behave exactly like you want them to. Read man 7 raw for the gory details of why this works and more importantly man 7 packet if you want to extend it. Also, take note that IPPROTO_RAW implies the IP_HDRINCL socket option, which is why we're constructing the ip header ourselves - although the IP checksum and total length are computed and filled in by the kernel, still.
edit: In addition, if you wanted a raw socket with which to send valid data to an application like lighttpd, you'd have to match the protocol argument to socket() as well as provide valid values for the IP header fields. A proper ethernet header is not mandatory - the only important field will be filled for you by the kernel stack.
Please make sure bind to if_index
if (ioctl(sock, SIOCGIFINDEX, &stEthReq ) < 0 )
{
printf( "failed to get IF index!" );
return -1;
}
memset(&client_addr, 0, sizeof(client_addr));
client_addr.sll_family = AF_PACKET;
client_addr.sll_ifindex = stEthReq.ifr_ifru.ifru_ivalue;
client_addr.sll_protocol = VOS_HTONS(usEthType);
ret = bind(sock,(struct sockaddr *)(&client_addr), sizeof(client_addr));

How to UDP Broadcast with C in Linux?

How to UDP Broadcast with C in Linux?
In many IP stack, such as Linux, this code does not work. Your socket must have broadcast permissions. Try this:
bcast_sock = socket(AF_INET, SOCK_DGRAM, 0);
int broadcastEnable=1;
int ret=setsockopt(bcast_sock, SOL_SOCKET, SO_BROADCAST, &broadcastEnable, sizeof(broadcastEnable));
/* Add other code, sockaddr, sendto() etc. */
Unwind has it right, except you should use 'sendto'
Here is an example, that assumes you already have a socket. It was taken from clamav
static void
broadcast(const char *mess)
{
#define BROADCAST_PORT 30000u
struct sockaddr_in s;
int broadcastSock = socket(AF_INET, SOCK_DGRAM, 0);
if(broadcastSock < 0)
return;
memset(&s, '\0', sizeof(struct sockaddr_in));
s.sin_family = AF_INET;
s.sin_port = htons(BROADCAST_PORT)
s.sin_addr.s_addr = INADDR_BROADCAST; /* This is not correct : htonl(INADDR_BROADCAST); */
cli_dbgmsg("broadcast %s to %d\n", mess, broadcastSock);
if(sendto(broadcastSock, mess, strlen(mess), 0, (struct sockaddr *)&s, sizeof(struct sockaddr_in)) < 0)
perror("sendto");
}
Typically using the Berkeley sockets API, to sendto() one or more datagrams to a known broadcast-class IP address.
I wrote udp multicast server recently for testing. To subscribe to multicast you would subscribe your client to Multicast group 225.0.0.37 port 12346 and port 12345 (2 feeds - one feeds sends "Hello, World!" the other one "Bye, Office!").
I've been using it for testing my client, both client and server run on the same box so there might be bits that may not work but give it a try first.
#include <stdlib.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <time.h>
#include <string.h>
#include <stdio.h>
#include <unistd.h>
#define BYE_OFFICE 12346
#define HELLO_PORT 12345
#define HELLO_GROUP "225.0.0.37"
int main(int argc, char *argv[])
{
struct sockaddr_in addr;
struct sockaddr_in addr2;
int fd;
int fd2;
char *message = "Hello, World!";
char *message2 = "Bye, Office!";
if ((fd = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
perror("socket");
exit(1);
}
if ((fd2 = socket(AF_INET, SOCK_DGRAM, 0)) < 0)
{
perror("socket");
exit(1);
}
/* set up destination address */
memset(&addr,0,sizeof(addr));
addr.sin_family = AF_INET;
addr.sin_addr.s_addr = inet_addr(HELLO_GROUP);
addr.sin_port=htons(HELLO_PORT);
memset(&addr2,0,sizeof(addr2));
addr2.sin_family = AF_INET;
addr2.sin_addr.s_addr = inet_addr(HELLO_GROUP);
addr2.sin_port=htons(BYE_OFFICE);
while (1)
{
if (sendto(fd, message, strlen(message), 0,(struct sockaddr *) &addr, sizeof(addr)) < 0)
{
perror("sendto");
exit(1);
}
sleep(3);
if (sendto(fd2, message2, strlen(message2), 0,(struct sockaddr *) &addr2, sizeof(addr2)) < 0)
{
perror("sendto2");
exit(1);
}
sleep(3);
}
}

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