Yes, you read right - my UITextField has multiple lines for some reason and it is driving me crazy.
I have an app where users can edit content directly in a UITableViewCell. When they tap the cell, the text in the cell's label is put into a UITextField that is then added to the UITableViewCell. Once the UITextField hits a certain amount of characters (not sure exactly what the magic number is), it splits onto multiple lines and looks terrible - the first row is clear, but the second row is clipped by the bottom border of the UITextField.
I do not want to use a UITextView as I prefer the single line in my situation. Has anybody seen this behavior before? Is there a way to prevent it?
Oh, I am using iOS 4.1 as my base SDK.
Found it - the clipsToBounds property of the UITextField needs to be set to YES. If using Interface Builder, the "Clip Subviews" box needs to be checked.
Related
I'm generating Views inside FlexBox layout by pressing the Start button. As you can see every item on even line has random size. It works almost as it supposed to be but there is a problem, I need to get rid of vertical gaps between two vertically adjacent views. I've tried all properties of Flex Box Layout but didn't find one that can help to solve my problem. I will be happy if you help me to solve this problem.
I've solved this problem. If you have the same task you should use Relative Layout and its' flags inside your android code. It'll give you all control under the positions of Views. If it will be necessary I can expand this answer to provide more detail.
I use IGListKit in my project. Everything was fine until the task of adding a UITextView to one of the cells arrived. When editing, the UITextView should increase in height depending on the number of rows. I know how to do this with a UITableView, but what about IGListKit. I read a lot of material and did not find anything else. Is this really a dead end? Sorry for my english .
I am developing xmpp-client app. One of the features is sending smiles and user should have ability to edit its like usuall text. Emoticons editing in Viber App is best example of what i want to implement.
I already tried three ways to solve problem:
I create emoticon like usual UIImageView and place it as a subview on UITextView using current caret rect. I use 5 whitespaces as a text placeholder in text view. There are two problems: with placing emoticons on new line when inserting text in the middle(printing whitespace not make caret move to new line); when user placing caret using magnify glass, he can move caret through emoticon(through 5 whitespaces), as delegate method not called during this process.
I have tried EGOTextView. There are problems with caret position and resizing when new line should be added. And there are some rendering artifacts when using it one line size.
I also have tried using UIWebView. But there were great problems with resizing based on text size and other artifacts with speed of response when becoming first responder.
May be some one could give me advice of really working solution?
Any suggestion please?
Thanks!
I'm putting the final touches on an application that Ive been working on for quite a while and while I understand how to restyle existing components by using inheritance Im coming up blank in my search on how to accomplish this last thing.
I want to apply a custom color/image behind the text or icon representing the current activity I am in. This would be similar to how the tabs have the highlight underneath them while selected. I am already using the tabs and have figured out how to change the image resource that is the little underline in the tab bar. Now I just need to accomplish the same look for the action items.
Ive overlooked the actionbarsherlock library for the past day and a half but I dont see anywhere that I could do what I want to accomplish. I have to imagine that such a thing can be done but like I said before so far Im coming up short. Any help would be much appreciated.
I figured out a simple way to do what I asked earlier. I just created a square shape in xml, put text over it, assigned it the gradient and color I wanted and assigned it to that action item I wanted highlighted in the activity i was in.
I am writing a MonoTouch iOS app. I have read many postings about ResignFirstResponder and I am using that.
My app is a typical table view app. I have done my own custom table cell view. The UITextField controls that cause the numeric keypad to come up in the first place are all on the custom table cell.
Currently I have it so that if you tap on the background of the cell I call ResignFirstResponder on all the text fields. This seems to work, but is not intuitive. I had a new beta tester get it last night and he tapped on one of the text fields and the keypad came up and he was lost as to how to get rid of it. After I told him to just tap the background, he now is fine, but obviously I want a solution that is obvious and doesn't require me to tell everyone how it works.
I read one post about a way to add a DONE button to the keypad, but it looked like a total hack and even broke when 3.2.1 came out and I don't want to have to worry about my app breaking when a new OS comes out.
Suggestions?
I would keep the background click->ResignFirstResponder that you have already, but add to it.
Curious, what button do you have set in the bottom right of the keyboard? There are options to show a Done, Search, Go, Next etc. buttons that can be setup to ResignFirstResponder. Pick the button that makes sense in your situation.
You can hook into the bottom right button by setting a callback to UITextField.ShouldReturn and calling ResignFirstResponder. You can just return false (that return value is for allowing line breaks in your UITextField).
Found an example here of hooking up ShouldReturn.