how to send files to mobile phone using Bluetooth? - bluetooth

how to send files to mobile phone from pc using Bluetooth. What are the libraries i need to do it.

You need JSR-82 implementation library, find a free one here www.javabluetooth.org
There aren’t many JSR-82 implementations available for the desktop environment. Most of them are commercial but I was able to find the open source version from www.javabluetooth.org.
http://www.substanceofcode.com/2008/06/20/sending-files-to-mobile-phone-using-bluetooth-and-obex/

Bluecove http://bluecove.org/ would be annother alternative. I use the "latest" Snapshot and it works well.

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How to use(or convert) this NATIVE BLE DFU library for Xamarin?

I'm making app with using Xamarin.forms (PCL project).
I'm making app like FITBIT and its wearable device.
I'm using nrf51822 MCU from Nordic.
Someone has done lots of work for syncing with ble device for Xamarin.Forms and fortunately it's working great.
Now, I need to use DFU OTA library to support firmware-update for users.
Nordic provided great examples and source code.
dfu lib for iOS : https://github.com/NordicSemiconductor/IOS-DFU-Library
full project(iOS) : https://github.com/NordicSemiconductor/IOS-nRF-Toolbox
dfu lib for Android : https://github.com/NordicSemiconductor/Android-DFU-Library
And How can I convert this library for using it on Xamarin?
What documents or technique should I look?
Any tips will help me. (It might be lots of pain?)
Thanks.
Nordic says they didn't even start to look Xamarin, So there are only three guys(including me) are looking for these binding project.
discusion here : https://forums.xamarin.com/discussion/comment/214516
you can read this documentation Xamarin.Android supports the use of native libraries via the standard PInvoke mechanism. You can also bundle additional native libraries which are not part of the OS into your .apk.
Android.
https://developer.xamarin.com/guides/android/advanced_topics/using_native_libraries/
the same for
iOS.
https://developer.xamarin.com/guides/ios/advanced_topics/native_interop/
Regards. I hope this help you.

WebRTC support on BlackBerry 10

Are there WebRTC libraries ported to BlackBerry? If not, is it possible to port Android NDK code to BB10 project?
Thanks in advance!
WebRTC is completely free for both paid and unpaid apps.
Currently, BlackBerry is interested in delivering support for WebRTC and are researching/investigating on the technology. However, no dates or release schedules have been announced at the moment.
Depending on the APIs being used in the Android app. it may or may not be possible to port Android NDK code to BlackBerry10.
Though the Android Runtime would not support WebRTC projects, BlackBerry10 OS is built on QNX, which is a fully compliant POSIX system.
The QNX compiler, QCC, has a GCC-compliant mode to easily port over existing code.

Is there a cross platform desktop framework that would utilize native libraries such at .NET and Cocoa?

I am starting a project that is heavily graphics related (think, paint app with layers).
Anyway, I have a long history in C#, Java, JavaScript and Ruby. This application will be open source.
But what I'm looking for is a "build once, use everywhere" framework. Most of the platforms I've looked into either seem to be far too outdated, too complicated, or just not a right fit.
I've looked into Swing, WindowBuilder, wxRuby, etc. So many choices and none seem modern enough, have good documentation, etc.
I was a C# desktop developer for years so if I were targeting Windows only, I would go that route easily. But I want my app to run on Macs too. But, I would like the Mac version to look like it was designed for a Mac and the Windows version designed for Windows, etc. I'm looking at the Mono Project currently. But the idea of my Mac users installing Mono doesn't appeal to me.
Anything Ruby based would be cool but not required.
Anyway, what are some recommendations? I use NetBeans, Eclipse and Visual Studio. So I'm not concerned with learning new IDE's if I had to. I even thought about doing it all in JavaScript and using the canvas but since I need to work with large, local binary files, I didn't know if that would be a good option.
Thanks for any suggestions.
Real Studio can create cross-platform desktop apps for OS X, Windows and Linux. It can also create Cocoa apps and you can use it to interface with Cocoa directly when needed.
However, Real Studio creates Win32 apps, not .NET apps so you cannot directly interface with .NET libraries.

Save Call on Java Mobile / Phone to mp3 or any Audio format / file

I want to Save Call on Java Mobile / Phone to mp3 or any Audio format / file .
How should I go ahead with.
I am quite well versed with Core Java.
I found apps supporting above mentioned functionality in symbian Phones only but NOT in Java phones whose MIDP version is 2.1 and above.
Thanks for your Idea ( obviously practical one's ! )
or
sharing some links relevant to this
or some sort of pseudo-code in java for this.
I want solution for Java Phones with MIDP 2.1 & above.Please don't recommend symbian or other such things.
If you are willing to record incoming call using j2me , than unfortunately it is not possible.
with Java ME API's in the currently available Nokia phones its not possible, But you can try with Symbian C++.
j2me security will not allow to do this
you can do it with symbian.
I think nobody developed a call recorder in Java platform. All that you can do to record is to call divert to a land line which is connected to computer which can record calls.
Something for your reference (these can't provide you with Java phone call recording but can guide you , why it can't be with Java & S60 would be better(&only) option. )
Java Voice Recorder ported from E398
Need to develop a call recorder
and if change your mind from Java to Symbain then here's a code which you can have a look at.
Try Symbian!

How to create application for Mobile?

I have to create a mobile installable/client application...and I dnt know nothing abt this..
what SDK,language should I use?? if this will in .net will be fine(optional)... any Ideas
Will really appreciate this...
Thanks!!!
First you will need to decide what mobile platform or platforms you want to support. Often your choice of language and toolset will be completely dictated by that. For example, if you want to write software for the iPhone, you will need to use Objective C (and use a Mac) while Android-based phones and BlackBerry devices require Java. Windows Mobile and Symbian devices natively support C/C++ and their own proprietary APIs but you can use frameworks like Qt to make things easier (and portable between the two). Windows Mobile in particular also supports lots of other platforms that run on top of the base OS, such as slightly limited version .Net or Java (but bring-your-own-JVM).
The one common denominator between them all is web applications. If you want a single codebase that will work everywhere and that doesn't use a completely proprietary toolset, you can build a web app.
Programming languages: Objective-C, Java, C# .NET CF etc. It depends on what devices you application should be running.
You can use Visual studio to target Mobiles have Windows Mobile OS or Windows CE or Pocket PC, for other OSs you have to see the SDK that the Manufacture company provide.
I you got no clue to start with, I suggest you start with Java ME. Java Mobile Application is, in my opinion, the safest way to go for starters as they have the widest acceptance among mobile device platforms.
Good luck.

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