I want Flood Fill without stack and without recursion - graphics

I wanted to know how to apply flood fill on array , my array is two dimensional , which contains times new roman font type letter boundry.
The boundry line contains 1's and inside and outside all 0's.
I want to fill all 1's instead 0 in only inside.
But i need a logic which do not required more memory.
So avoid recursion and stack or queue

I don't normally do homework for other people, but I liked the challenge:
int c = -1;
while (c < 0)
{
/* Store breadcrumb trail, look to carry on */
a[x][y] = c--;
if (!hunt(0))
{
/* Nowhere to go, so back-track by looking for breadcrumb */
a[x][y] = 1;
c += 2;
hunt(c);
}
}
bool_t hunt(int v)
{
if (a[x-1][y] == v) { x--; return TRUE; }
if (a[x+1][y] == v) { x++; return TRUE; }
if (a[x][y-1] == v) { y--; return TRUE; }
if (a[x][y+1] == v) { y++; return TRUE; }
return FALSE;
}
Note that this doesn't check for hitting the edges of the array. Also, it assumes your array elements are e.g. ints, and that you're only using the values 0 and 1 in your image.

Your task doesn't make much sense. If you have a typeface, you don't want to fill it with a flood fill, but rather render it directly as filled polygon instead. Determining which parts are in and out of the typeface, especially for a serif font, if not going to give good results reliably.
The typical schematic algorithm for a filled polygon goes like this (no stack or recursion required), and it can be applied to a bitmap as well under certain conditions (I'll come to that):
For each line (or column, whatever suits your data structure better), toggle the fill at each intersection of the virtual line you're following and all polygon lines (boundaries).
Assume this (could be the middle line of an O character):
00010010001001000
^ ^ ^ ^
| | | stop
| | start
| stop
start
Result:
00011110001111000
This works for bitmaps as well, but only if you actually always have two boundaries for start and stop.

function LowMemFloodFill(pixel)
FillPixel(pixel)
Do
didFill = false
For each pixel
If current pixel has been filled
For each adjacent pixel
If adjacent has not been filled
FillPixel(adjacent)
didFill = true
End
End
End
End
While didFill
End
The catch is that you must be able to tell that a pixel has been filled (fill it with an unused color). Also, this would be extremely slow.

You basically can't. You have to store this information somewhere, because you have to know where else to start filling after you're done with your current section. Recursion lets you do it implicitly. Keeping your own stack lets you do it explicitly, with possibly some saving. Oli Charlesworth does a cute thing by keeping an array of the same size as the picture, but that uses even more memory than recursion or keeping a stack of positions.

Related

What does the int value returned from compareTo function in Kotlin really mean?

In the documentation of compareTo function, I read:
Returns zero if this object is equal to the specified other object, a
negative number if it's less than other, or a positive number if it's
greater than other.
What does this less than or greater than mean in the context of strings? Is -for example- Hello World less than a single character a?
val epicString = "Hello World"
println(epicString.compareTo("a")) //-25
Why -25 and not -10 or -1 (for example)?
Other examples:
val epicString = "Hello World"
println(epicString.compareTo("HelloWorld")) //-55
Is Hello World less than HelloWorld? Why?
Why it returns -55 and not -1, -2, -3, etc?
val epicString = "Hello World"
println(epicString.compareTo("Hello World")) //55
Is Hello World greater than Hello World? Why?
Why it returns 55 and not 1, 2, 3, etc?
I believe you're asking about the implementation of compareTo method for java.lang.String. Here is a source code for java 11:
public int compareTo(String anotherString) {
byte v1[] = value;
byte v2[] = anotherString.value;
if (coder() == anotherString.coder()) {
return isLatin1() ? StringLatin1.compareTo(v1, v2)
: StringUTF16.compareTo(v1, v2);
}
return isLatin1() ? StringLatin1.compareToUTF16(v1, v2)
: StringUTF16.compareToLatin1(v1, v2);
}
So we have a delegation to either StringLatin1 or StringUTF16 here, so we should look further:
Fortunately StringLatin1 and StringUTF16 have similar implementation when it comes to compare functionality:
Here is an implementation for StringLatin1 for example:
public static int compareTo(byte[] value, byte[] other) {
int len1 = value.length;
int len2 = other.length;
return compareTo(value, other, len1, len2);
}
public static int compareTo(byte[] value, byte[] other, int len1, int len2) {
int lim = Math.min(len1, len2);
for (int k = 0; k < lim; k++) {
if (value[k] != other[k]) {
return getChar(value, k) - getChar(other, k);
}
}
return len1 - len2;
}
As you see, it iterated over the characters of the shorter string and in case the charaters in the same index of two strings are different it returns the difference between them. If during the iterations it doesn't find any different (one string is prefix of another) it resorts to the comparison between the length of two strings.
In your case, there is a difference in the first iteration already...
So its the same as `"H".compareTo("a") --> -25".
The code of "H" is 72
The code of "a" is 97
So, 72 - 97 = -25
Short answer: The exact value doesn't have any meaning; only its sign does.
As the specification for compareTo() says, it returns a -ve number if the receiver is smaller than the other object, a +ve number if the receiver is larger, or 0 if the two are considered equal (for the purposes of this ordering).
The specification doesn't distinguish between different -ve numbers, nor between different +ve numbers — and so neither should you.  Some classes always return -1, 0, and 1, while others return different numbers, but that's just an implementation detail — and implementations vary.
Let's look at a very simple hypothetical example:
class Length(val metres: Int) : Comparable<Length> {
override fun compareTo(other: Length)
= metres - other.metres
}
This class has a single numerical property, so we can use that property to compare them.  One common way to do the comparison is simply to subtract the two lengths: that gives a number which is positive if the receiver is larger, negative if it's smaller, and zero of they're the same length — which is just what we need.
In this case, the value of compareTo() would happen to be the signed difference between the two lengths.
However, that method has a subtle bug: the subtraction could overflow, and give the wrong results if the difference is bigger than Int.MAX_VALUE.  (Obviously, to hit that you'd need to be working with astronomical distances, both positive and negative — but that's not implausible.  Rocket scientists write programs too!)
To fix it, you might change it to something like:
class Length(val metres: Int) : Comparable<Length> {
override fun compareTo(other: Length) = when {
metres > other.metres -> 1
metres < other.metres -> -1
else -> 0
}
}
That fixes the bug; it works for all possible lengths.
But notice that the actual return value has changed in most cases: now it only ever returns -1, 0, or 1, and no longer gives an indication of the actual difference in lengths.
If this was your class, then it would be safe to make this change because it still matches the specification.  Anyone who just looked at the sign of the result would see no change (apart from the bug fix).  Anyone using the exact value would find that their programs were now broken — but that's their own fault, because they shouldn't have been relying on that, because it was undocumented behaviour.
Exactly the same applies to the String class and its implementation.  While it might be interesting to poke around inside it and look at how it's written, the code you write should never rely on that sort of detail.  (It could change in a future version.  Or someone could apply your code to another object which didn't behave the same way.  Or you might want to expand your project to be cross-platform, and discover the hard way that the JavaScript implementation didn't behave exactly the same as the Java one.)
In the long run, life is much simpler if you don't assume anything more than the specification promises!

Minimax AI in python

I'm trying to create a minimax type AI which would go through 4 layers of moves and try to pick out the best possible move based on a certain heuristic. The thing is in my state machine if I ever reach a node which is an illegal move then I return the value None instead of a normal point value that my heuristic function would give. When dealing with this in my minimax function I'm kind of unsure how to go about it in the best way. So far it kind of looks like this and was wondering if this makes sense.
def ai_min_max(board, ai_mancala, player_mancala, ai_choices, player_choices, target_depth, cur_depth, maxTurn, position):
#base case where we call our heuristic function to tell us what the value of this state is
if cur_depth == target_depth :
#return the heuristic value for this state
return first_heuristic(board, ai_mancala, player_mancala, ai_choices, player_choices, position)
#if we are currently on a level where we are maximizing our function
if maxTurn :
#set the value to negative infinity
max_eval = float("-inf")
#go through the 10 possible choices you can make
for x in range(len(ai_choices)) :
new_position = position + [x]
my_eval = ai_min_max(board, ai_mancala, player_mancala, ai_choices, player_choices, target_depth, cur_depth +1, False, new_position)
#update the current max only if we have a valid movement, if not then do not update
if my_eval is not None:
max_eval = max(max_eval, my_eval)
if max_eval == float("-inf") :
return float("inf")
return max_eval
#if it is the minimizing player's turn
else :
min_eval = float("inf")
for x in range(len(player_choices)) :
new_position = position + [x]
my_eval = ai_min_max(board, ai_mancala, player_mancala, ai_choices, player_choices, target_depth, cur_depth +1, True, new_position)
if my_eval is not None:
min_eval = min(min_eval, my_eval)
#if there were no valid moves
if min_eval == float("inf") :
return float("-inf")
return min_eval
Typically in a minimax implementation you never actually make a recursive call on illegal moves - these are never generated in the first place. But, in some instances it can be easier (or less expensive) to actually apply the move to find out whether it is legal or not. For instance, if you have to apply a complex computation to find out if a move is legal, then you don't want to do it twice (once when you generate potential moves and once when you search on them). So, I will assume this is the case here.
Given this, does it make sense to return a special value as in your code above.
No, there is a better approach. At a min node you can return -inf to the parent when the move is illegal, and at a max node you can return inf to the parent. In this way, the illegal moves have the worse possible value, and will be handled naturally by the rest of the search without any other special cases. This makes the main minimax/alpha-beta loop much simpler.
The only complication to this is if a max player at the root has all moves losing it might return the illegal move. You can handle this case outside the main search - where testing a single move is very cheap compared to the full search - and just return any legal move if the move returned was illegal.

Does Lua optimize concatenating with an empty string?

I have two strings. One of them is often (but not always) empty. The other is huge:
a = ""
b = "... huge string ..."
I need to concatenate the two strings. So I do the following:
return a .. b
But, if a is empty, this would, temporarily, unnecessarily create a copy of the huge string.
So I thought to write it as follows:
return (a == "" and b) or (a .. b)
This would solve the problem. But, I was wondering: does Lua optimize a concatenation that involves an empty string? That is, if we write a .. b, does Lua check to see if either of the strings is empty and return the other one immediately? If so, I could simply write a ..b instead of the more elaborate code.
Yes, it does.
In the Lua 5.2 source code luaV_concat:
if (!(ttisstring(top-2) || ttisnumber(top-2)) || !tostring(L, top-1)) {
if (!call_binTM(L, top-2, top-1, top-2, TM_CONCAT))
luaG_concaterror(L, top-2, top-1);
}
else if (tsvalue(top-1)->len == 0) /* second operand is empty? */
(void)tostring(L, top - 2); /* result is first operand */
else if (ttisstring(top-2) && tsvalue(top-2)->len == 0) {
setobjs2s(L, top - 2, top - 1); /* result is second op. */
}
else {
/* at least two non-empty string values; get as many as possible */
The two else if parts are exactly doing the job of optimizing string concatenation when one of the operand is an empty string.

Ukkonen's suffix tree algorithm in plain English

I feel a bit thick at this point. I've spent days trying to fully wrap my head around suffix tree construction, but because I don't have a mathematical background, many of the explanations elude me as they start to make excessive use of mathematical symbology. The closest to a good explanation that I've found is Fast String Searching With Suffix Trees, but he glosses over various points and some aspects of the algorithm remain unclear.
A step-by-step explanation of this algorithm here on Stack Overflow would be invaluable for many others besides me, I'm sure.
For reference, here's Ukkonen's paper on the algorithm: http://www.cs.helsinki.fi/u/ukkonen/SuffixT1withFigs.pdf
My basic understanding, so far:
I need to iterate through each prefix P of a given string T
I need to iterate through each suffix S in prefix P and add that to tree
To add suffix S to the tree, I need to iterate through each character in S, with the iterations consisting of either walking down an existing branch that starts with the same set of characters C in S and potentially splitting an edge into descendent nodes when I reach a differing character in the suffix, OR if there was no matching edge to walk down. When no matching edge is found to walk down for C, a new leaf edge is created for C.
The basic algorithm appears to be O(n2), as is pointed out in most explanations, as we need to step through all of the prefixes, then we need to step through each of the suffixes for each prefix. Ukkonen's algorithm is apparently unique because of the suffix pointer technique he uses, though I think that is what I'm having trouble understanding.
I'm also having trouble understanding:
exactly when and how the "active point" is assigned, used and changed
what is going on with the canonization aspect of the algorithm
Why the implementations I've seen need to "fix" bounding variables that they are using
Here is the completed C# source code. It not only works correctly, but supports automatic canonization and renders a nicer looking text graph of the output. Source code and sample output is at:
https://gist.github.com/2373868
Update 2017-11-04
After many years I've found a new use for suffix trees, and have implemented the algorithm in JavaScript. Gist is below. It should be bug-free. Dump it into a js file, npm install chalk from the same location, and then run with node.js to see some colourful output. There's a stripped down version in the same Gist, without any of the debugging code.
https://gist.github.com/axefrog/c347bf0f5e0723cbd09b1aaed6ec6fc6
The following is an attempt to describe the Ukkonen algorithm by first showing what it does when the string is simple (i.e. does not contain any repeated characters), and then extending it to the full algorithm.
First, a few preliminary statements.
What we are building, is basically like a search trie. So there
is a root node, edges going out of it leading to new nodes, and
further edges going out of those, and so forth
But: Unlike in a search trie, the edge labels are not single
characters. Instead, each edge is labeled using a pair of integers
[from,to]. These are pointers into the text. In this sense, each
edge carries a string label of arbitrary length, but takes only O(1)
space (two pointers).
Basic principle
I would like to first demonstrate how to create the suffix tree of a
particularly simple string, a string with no repeated characters:
abc
The algorithm works in steps, from left to right. There is one step for every character of the string. Each step might involve more than one individual operation, but we will see (see the final observations at the end) that the total number of operations is O(n).
So, we start from the left, and first insert only the single character
a by creating an edge from the root node (on the left) to a leaf,
and labeling it as [0,#], which means the edge represents the
substring starting at position 0 and ending at the current end. I
use the symbol # to mean the current end, which is at position 1
(right after a).
So we have an initial tree, which looks like this:
And what it means is this:
Now we progress to position 2 (right after b). Our goal at each step
is to insert all suffixes up to the current position. We do this
by
expanding the existing a-edge to ab
inserting one new edge for b
In our representation this looks like
And what it means is:
We observe two things:
The edge representation for ab is the same as it used to be
in the initial tree: [0,#]. Its meaning has automatically changed
because we updated the current position # from 1 to 2.
Each edge consumes O(1) space, because it consists of only two
pointers into the text, regardless of how many characters it
represents.
Next we increment the position again and update the tree by appending
a c to every existing edge and inserting one new edge for the new
suffix c.
In our representation this looks like
And what it means is:
We observe:
The tree is the correct suffix tree up to the current position
after each step
There are as many steps as there are characters in the text
The amount of work in each step is O(1), because all existing edges
are updated automatically by incrementing #, and inserting the
one new edge for the final character can be done in O(1)
time. Hence for a string of length n, only O(n) time is required.
First extension: Simple repetitions
Of course this works so nicely only because our string does not
contain any repetitions. We now look at a more realistic string:
abcabxabcd
It starts with abc as in the previous example, then ab is repeated
and followed by x, and then abc is repeated followed by d.
Steps 1 through 3: After the first 3 steps we have the tree from the previous example:
Step 4: We move # to position 4. This implicitly updates all existing
edges to this:
and we need to insert the final suffix of the current step, a, at
the root.
Before we do this, we introduce two more variables (in addition to
#), which of course have been there all the time but we haven't used
them so far:
The active point, which is a triple
(active_node,active_edge,active_length)
The remainder, which is an integer indicating how many new suffixes
we need to insert
The exact meaning of these two will become clear soon, but for now
let's just say:
In the simple abc example, the active point was always
(root,'\0x',0), i.e. active_node was the root node, active_edge was specified as the null character '\0x', and active_length was zero. The effect of this was that the one new edge that
we inserted in every step was inserted at the root node as a
freshly created edge. We will see soon why a triple is necessary to
represent this information.
The remainder was always set to 1 at the beginning of each
step. The meaning of this was that the number of suffixes we had to
actively insert at the end of each step was 1 (always just the
final character).
Now this is going to change. When we insert the current final
character a at the root, we notice that there is already an outgoing
edge starting with a, specifically: abca. Here is what we do in
such a case:
We do not insert a fresh edge [4,#] at the root node. Instead we
simply notice that the suffix a is already in our
tree. It ends in the middle of a longer edge, but we are not
bothered by that. We just leave things the way they are.
We set the active point to (root,'a',1). That means the active
point is now somewhere in the middle of outgoing edge of the root node that starts with a, specifically, after position 1 on that edge. We
notice that the edge is specified simply by its first
character a. That suffices because there can be only one edge
starting with any particular character (confirm that this is true after reading through the entire description).
We also increment remainder, so at the beginning of the next step
it will be 2.
Observation: When the final suffix we need to insert is found to
exist in the tree already, the tree itself is not changed at all (we only update the active point and remainder). The tree
is then not an accurate representation of the suffix tree up to the
current position any more, but it contains all suffixes (because the final
suffix a is contained implicitly). Hence, apart from updating the
variables (which are all of fixed length, so this is O(1)), there was
no work done in this step.
Step 5: We update the current position # to 5. This
automatically updates the tree to this:
And because remainder is 2, we need to insert two final
suffixes of the current position: ab and b. This is basically because:
The a suffix from the previous step has never been properly
inserted. So it has remained, and since we have progressed one
step, it has now grown from a to ab.
And we need to insert the new final edge b.
In practice this means that we go to the active point (which points to
behind the a on what is now the abcab edge), and insert the
current final character b. But: Again, it turns out that b is
also already present on that same edge.
So, again, we do not change the tree. We simply:
Update the active point to (root,'a',2) (same node and edge
as before, but now we point to behind the b)
Increment the remainder to 3 because we still have not properly
inserted the final edge from the previous step, and we don't insert
the current final edge either.
To be clear: We had to insert ab and b in the current step, but
because ab was already found, we updated the active point and did
not even attempt to insert b. Why? Because if ab is in the tree,
every suffix of it (including b) must be in the tree,
too. Perhaps only implicitly, but it must be there, because of the
way we have built the tree so far.
We proceed to step 6 by incrementing #. The tree is
automatically updated to:
Because remainder is 3, we have to insert abx, bx and
x. The active point tells us where ab ends, so we only need to
jump there and insert the x. Indeed, x is not there yet, so we
split the abcabx edge and insert an internal node:
The edge representations are still pointers into the text, so
splitting and inserting an internal node can be done in O(1) time.
So we have dealt with abx and decrement remainder to 2. Now we
need to insert the next remaining suffix, bx. But before we do that
we need to update the active point. The rule for this, after splitting
and inserting an edge, will be called Rule 1 below, and it applies whenever the
active_node is root (we will learn rule 3 for other cases further
below). Here is rule 1:
After an insertion from root,
active_node remains root
active_edge is set to the first character of the new suffix we
need to insert, i.e. b
active_length is reduced by 1
Hence, the new active-point triple (root,'b',1) indicates that the
next insert has to be made at the bcabx edge, behind 1 character,
i.e. behind b. We can identify the insertion point in O(1) time and
check whether x is already present or not. If it was present, we
would end the current step and leave everything the way it is. But x
is not present, so we insert it by splitting the edge:
Again, this took O(1) time and we update remainder to 1 and the
active point to (root,'x',0) as rule 1 states.
But there is one more thing we need to do. We'll call this Rule 2:
If we split an edge and insert a new node, and if that is not the
first node created during the current step, we connect the previously
inserted node and the new node through a special pointer, a suffix
link. We will later see why that is useful. Here is what we get, the
suffix link is represented as a dotted edge:
We still need to insert the final suffix of the current step,
x. Since the active_length component of the active node has fallen
to 0, the final insert is made at the root directly. Since there is no
outgoing edge at the root node starting with x, we insert a new
edge:
As we can see, in the current step all remaining inserts were made.
We proceed to step 7 by setting #=7, which automatically appends the next character,
a, to all leaf edges, as always. Then we attempt to insert the new final
character to the active point (the root), and find that it is there
already. So we end the current step without inserting anything and
update the active point to (root,'a',1).
In step 8, #=8, we append b, and as seen before, this only
means we update the active point to (root,'a',2) and increment remainder without doing
anything else, because b is already present. However, we notice (in O(1) time) that the active point
is now at the end of an edge. We reflect this by re-setting it to
(node1,'\0x',0). Here, I use node1 to refer to the
internal node the ab edge ends at.
Then, in step #=9, we need to insert 'c' and this will help us to
understand the final trick:
Second extension: Using suffix links
As always, the # update appends c automatically to the leaf edges
and we go to the active point to see if we can insert 'c'. It turns
out 'c' exists already at that edge, so we set the active point to
(node1,'c',1), increment remainder and do nothing else.
Now in step #=10, remainder is 4, and so we first need to insert
abcd (which remains from 3 steps ago) by inserting d at the active
point.
Attempting to insert d at the active point causes an edge split in
O(1) time:
The active_node, from which the split was initiated, is marked in
red above. Here is the final rule, Rule 3:
After splitting an edge from an active_node that is not the root
node, we follow the suffix link going out of that node, if there is
any, and reset the active_node to the node it points to. If there is
no suffix link, we set the active_node to the root. active_edge
and active_length remain unchanged.
So the active point is now (node2,'c',1), and node2 is marked in
red below:
Since the insertion of abcd is complete, we decrement remainder to
3 and consider the next remaining suffix of the current step,
bcd. Rule 3 has set the active point to just the right node and edge
so inserting bcd can be done by simply inserting its final character
d at the active point.
Doing this causes another edge split, and because of rule 2, we
must create a suffix link from the previously inserted node to the new
one:
We observe: Suffix links enable us to reset the active point so we
can make the next remaining insert at O(1) effort. Look at the
graph above to confirm that indeed node at label ab is linked to
the node at b (its suffix), and the node at abc is linked to
bc.
The current step is not finished yet. remainder is now 2, and we
need to follow rule 3 to reset the active point again. Since the
current active_node (red above) has no suffix link, we reset to
root. The active point is now (root,'c',1).
Hence the next insert occurs at the one outgoing edge of the root node
whose label starts with c: cabxabcd, behind the first character,
i.e. behind c. This causes another split:
And since this involves the creation of a new internal node,we follow
rule 2 and set a new suffix link from the previously created internal
node:
(I am using Graphviz Dot for these little
graphs. The new suffix link caused dot to re-arrange the existing
edges, so check carefully to confirm that the only thing that was
inserted above is a new suffix link.)
With this, remainder can be set to 1 and since the active_node is
root, we use rule 1 to update the active point to (root,'d',0). This
means the final insert of the current step is to insert a single d
at root:
That was the final step and we are done. There are number of final
observations, though:
In each step we move # forward by 1 position. This automatically
updates all leaf nodes in O(1) time.
But it does not deal with a) any suffixes remaining from previous
steps, and b) with the one final character of the current step.
remainder tells us how many additional inserts we need to
make. These inserts correspond one-to-one to the final suffixes of
the string that ends at the current position #. We consider one
after the other and make the insert. Important: Each insert is
done in O(1) time since the active point tells us exactly where to
go, and we need to add only one single character at the active
point. Why? Because the other characters are contained implicitly
(otherwise the active point would not be where it is).
After each such insert, we decrement remainder and follow the
suffix link if there is any. If not we go to root (rule 3). If we
are at root already, we modify the active point using rule 1. In
any case, it takes only O(1) time.
If, during one of these inserts, we find that the character we want
to insert is already there, we don't do anything and end the
current step, even if remainder>0. The reason is that any
inserts that remain will be suffixes of the one we just tried to
make. Hence they are all implicit in the current tree. The fact
that remainder>0 makes sure we deal with the remaining suffixes
later.
What if at the end of the algorithm remainder>0? This will be the
case whenever the end of the text is a substring that occurred
somewhere before. In that case we must append one extra character
at the end of the string that has not occurred before. In the
literature, usually the dollar sign $ is used as a symbol for
that. Why does that matter? --> If later we use the completed suffix tree to search for suffixes, we must accept matches only if they end at a leaf. Otherwise we would get a lot of spurious matches, because there are many strings implicitly contained in the tree that are not actual suffixes of the main string. Forcing remainder to be 0 at the end is essentially a way to ensure that all suffixes end at a leaf node. However, if we want to use the tree to search for general substrings, not only suffixes of the main string, this final step is indeed not required, as suggested by the OP's comment below.
So what is the complexity of the entire algorithm? If the text is n
characters in length, there are obviously n steps (or n+1 if we add
the dollar sign). In each step we either do nothing (other than
updating the variables), or we make remainder inserts, each taking O(1)
time. Since remainder indicates how many times we have done nothing
in previous steps, and is decremented for every insert that we make
now, the total number of times we do something is exactly n (or
n+1). Hence, the total complexity is O(n).
However, there is one small thing that I did not properly explain:
It can happen that we follow a suffix link, update the active
point, and then find that its active_length component does not
work well with the new active_node. For example, consider a situation
like this:
(The dashed lines indicate the rest of the tree. The dotted line is a
suffix link.)
Now let the active point be (red,'d',3), so it points to the place
behind the f on the defg edge. Now assume we made the necessary
updates and now follow the suffix link to update the active point
according to rule 3. The new active point is (green,'d',3). However,
the d-edge going out of the green node is de, so it has only 2
characters. In order to find the correct active point, we obviously
need to follow that edge to the blue node and reset to (blue,'f',1).
In a particularly bad case, the active_length could be as large as
remainder, which can be as large as n. And it might very well happen
that to find the correct active point, we need not only jump over one
internal node, but perhaps many, up to n in the worst case. Does that
mean the algorithm has a hidden O(n2) complexity, because
in each step remainder is generally O(n), and the post-adjustments
to the active node after following a suffix link could be O(n), too?
No. The reason is that if indeed we have to adjust the active point
(e.g. from green to blue as above), that brings us to a new node that
has its own suffix link, and active_length will be reduced. As
we follow down the chain of suffix links we make the remaining inserts, active_length can only
decrease, and the number of active-point adjustments we can make on
the way can't be larger than active_length at any given time. Since
active_length can never be larger than remainder, and remainder
is O(n) not only in every single step, but the total sum of increments
ever made to remainder over the course of the entire process is
O(n) too, the number of active point adjustments is also bounded by
O(n).
I tried to implement the Suffix Tree with the approach given in jogojapan's answer, but it didn't work for some cases due to wording used for the rules. Moreover, I've mentioned that nobody managed to implement an absolutely correct suffix tree using this approach. Below I will write an "overview" of jogojapan's answer with some modifications to the rules. I will also describe the case when we forget to create important suffix links.
Additional variables used
active point - a triple (active_node; active_edge; active_length), showing from where we must start inserting a new suffix.
remainder - shows the number of suffixes we must add explicitly. For instance, if our word is 'abcaabca', and remainder = 3, it means we must process 3 last suffixes: bca, ca and a.
Let's use a concept of an internal node - all the nodes, except the root and the leafs are internal nodes.
Observation 1
When the final suffix we need to insert is found to exist in the tree already, the tree itself is not changed at all (we only update the active point and remainder).
Observation 2
If at some point active_length is greater or equal to the length of current edge (edge_length), we move our active point down until edge_length is strictly greater than active_length.
Now, let's redefine the rules:
Rule 1
If after an insertion from the active node = root, the active length is greater than 0, then:
active node is not changed
active length is decremented
active edge is shifted right (to the first character of the next suffix we must insert)
Rule 2
If we create a new internal node OR make an inserter from an internal node, and this is not the first SUCH internal node at current step, then we link the previous SUCH node with THIS one through a suffix link.
This definition of the Rule 2 is different from jogojapan', as here we take into account not only the newly created internal nodes, but also the internal nodes, from which we make an insertion.
Rule 3
After an insert from the active node which is not the root node, we must follow the suffix link and set the active node to the node it points to. If there is no a suffix link, set the active node to the root node. Either way, active edge and active length stay unchanged.
In this definition of Rule 3 we also consider the inserts of leaf nodes (not only split-nodes).
And finally, Observation 3:
When the symbol we want to add to the tree is already on the edge, we, according to Observation 1, update only active point and remainder, leaving the tree unchanged. BUT if there is an internal node marked as needing suffix link, we must connect that node with our current active node through a suffix link.
Let's look at the example of a suffix tree for cdddcdc if we add a suffix link in such case and if we don't:
If we DON'T connect the nodes through a suffix link:
before adding the last letter c:
after adding the last letter c:
If we DO connect the nodes through a suffix link:
before adding the last letter c:
after adding the last letter c:
Seems like there is no significant difference: in the second case there are two more suffix links. But these suffix links are correct, and one of them - from the blue node to the red one - is very important for our approach with active point. The problem is that if we don't put a suffix link here, later, when we add some new letters to the tree, we might omit adding some nodes to the tree due to the Rule 3, because, according to it, if there's no a suffix link, then we must put the active_node to the root.
When we were adding the last letter to the tree, the red node had already existed before we made an insert from the blue node (the edge labled 'c'). As there was an insert from the blue node, we mark it as needing a suffix link. Then, relying on the active point approach, the active node was set to the red node. But we don't make an insert from the red node, as the letter 'c' is already on the edge. Does it mean that the blue node must be left without a suffix link? No, we must connect the blue node with the red one through a suffix link. Why is it correct? Because the active point approach guarantees that we get to a right place, i.e., to the next place where we must process an insert of a shorter suffix.
Finally, here are my implementations of the Suffix Tree:
Java
C++
Hope that this "overview" combined with jogojapan's detailed answer will help somebody to implement his own Suffix Tree.
Apologies if my answer seems redundant, but I implemented Ukkonen's algorithm recently, and found myself struggling with it for days; I had to read through multiple papers on the subject to understand the why and how of some core aspects of the algorithm.
I found the 'rules' approach of previous answers unhelpful for understanding the underlying reasons, so I've written everything below focusing solely on the pragmatics. If you've struggled with following other explanations, just like I did, perhaps my supplemental explanation will make it 'click' for you.
I published my C# implementation here: https://github.com/baratgabor/SuffixTree
Please note that I'm not an expert on this subject, so the following sections may contain inaccuracies (or worse). If you encounter any, feel free to edit.
Prerequisites
The starting point of the following explanation assumes you're familiar with the content and use of suffix trees, and the characteristics of Ukkonen's algorithm, e.g. how you're extending the suffix tree character by character, from start to end. Basically, I assume you've read some of the other explanations already.
(However, I did have to add some basic narrative for the flow, so the beginning might indeed feel redundant.)
The most interesting part is the explanation on the difference between using suffix links and rescanning from the root. This is what gave me a lot of bugs and headaches in my implementation.
Open-ended leaf nodes and their limitations
I'm sure you already know that the most fundamental 'trick' is to realize we can just leave the end of the suffixes 'open', i.e. referencing the current length of the string instead of setting the end to a static value. This way when we add additional characters, those characters will be implicitly added to all suffix labels, without having to visit and update all of them.
But this open ending of suffixes – for obvious reasons – works only for nodes that represent the end of the string, i.e. the leaf nodes in the tree structure. The branching operations we execute on the tree (the addition of new branch nodes and leaf nodes) won't propagate automatically everywhere they need to.
It's probably elementary, and wouldn't require mention, that repeated substrings don't appear explicitly in the tree, since the tree already contains these by virtue of them being repetitions; however, when the repetitive substring ends by encountering a non-repeating character, we need to create a branching at that point to represent the divergence from that point onwards.
For example in case of the string 'ABCXABCY' (see below), a branching to X and Y needs to be added to three different suffixes, ABC, BC and C; otherwise it wouldn't be a valid suffix tree, and we couldn't find all substrings of the string by matching characters from the root downwards.
Once again, to emphasize – any operation we execute on a suffix in the tree needs to be reflected by its consecutive suffixes as well (e.g. ABC > BC > C), otherwise they simply cease to be valid suffixes.
But even if we accept that we have to do these manual updates, how do we know how many suffixes need to be updated? Since, when we add the repeated character A (and the rest of the repeated characters in succession), we have no idea yet when/where do we need to split the suffix into two branches. The need to split is ascertained only when we encounter the first non-repeating character, in this case Y (instead of the X that already exists in the tree).
What we can do is to match the longest repeated string we can, and count how many of its suffixes we need to update later. This is what 'remainder' stands for.
The concept of 'remainder' and 'rescanning'
The variable remainder tells us how many repeated characters we added implicitly, without branching; i.e. how many suffixes we need to visit to repeat the branching operation once we found the first character that we cannot match. This essentially equals to how many characters 'deep' we are in the tree from its root.
So, staying with the previous example of the string ABCXABCY, we match the repeated ABC part 'implicitly', incrementing remainder each time, which results in remainder of 3. Then we encounter the non-repeating character 'Y'. Here we split the previously added ABCX into ABC->X and ABC->Y. Then we decrement remainder from 3 to 2, because we already took care of the ABC branching. Now we repeat the operation by matching the last 2 characters – BC – from the root to reach the point where we need to split, and we split BCX too into BC->X and BC->Y. Again, we decrement remainder to 1, and repeat the operation; until the remainder is 0. Lastly, we need to add the current character (Y) itself to the root as well.
This operation, following the consecutive suffixes from the root simply to reach the point where we need to do an operation is what's called 'rescanning' in Ukkonen's algorithm, and typically this is the most expensive part of the algorithm. Imagine a longer string where you need to 'rescan' long substrings, across many dozens of nodes (we'll discuss this later), potentially thousands of times.
As a solution, we introduce what we call 'suffix links'.
The concept of 'suffix links'
Suffix links basically point to the positions we'd normally have to 'rescan' to, so instead of the expensive rescan operation we can simply jump to the linked position, do our work, jump to the next linked position, and repeat – until there are no more positions to update.
Of course one big question is how to add these links. The existing answer is that we can add the links when we insert new branch nodes, utilizing the fact that, in each extension of the tree, the branch nodes are naturally created one after another in the exact order we'd need to link them together. Though, we have to link from the last created branch node (the longest suffix) to the previously created one, so we need to cache the last we create, link that to the next one we create, and cache the newly created one.
One consequence is that we actually often don't have suffix links to follow, because the given branch node was just created. In these cases we have to still fall back to the aforementioned 'rescanning' from root. This is why, after an insertion, you're instructed to either use the suffix link, or jump to root.
(Or alternatively, if you're storing parent pointers in the nodes, you can try to follow the parents, check if they have a link, and use that. I found that this is very rarely mentioned, but the suffix link usage is not set in stones. There are multiple possible approaches, and if you understand the underlying mechanism you can implement one that fits your needs the best.)
The concept of 'active point'
So far we discussed multiple efficient tools for building the tree, and vaguely referred to traversing over multiple edges and nodes, but haven't yet explored the corresponding consequences and complexities.
The previously explained concept of 'remainder' is useful for keeping track where we are in the tree, but we have to realize it doesn't store enough information.
Firstly, we always reside on a specific edge of a node, so we need to store the edge information. We shall call this 'active edge'.
Secondly, even after adding the edge information, we still have no way to identify a position that is farther down in the tree, and not directly connected to the root node. So we need to store the node as well. Let's call this 'active node'.
Lastly, we can notice that the 'remainder' is inadequate to identify a position on an edge that is not directly connected to root, because 'remainder' is the length of the entire route; and we probably don't want to bother with remembering and subtracting the length of the previous edges. So we need a representation that is essentially the remainder on the current edge. This is what we call 'active length'.
This leads to what we call 'active point' – a package of three variables that contain all the information we need to maintain about our position in the tree:
Active Point = (Active Node, Active Edge, Active Length)
You can observe on the following image how the matched route of ABCABD consists of 2 characters on the edge AB (from root), plus 4 characters on the edge CABDABCABD (from node 4) – resulting in a 'remainder' of 6 characters. So, our current position can be identified as Active Node 4, Active Edge C, Active Length 4.
Another important role of the 'active point' is that it provides an abstraction layer for our algorithm, meaning that parts of our algorithm can do their work on the 'active point', irrespective of whether that active point is in the root or anywhere else. This makes it easy to implement the use of suffix links in our algorithm in a clean and straight-forward way.
Differences of rescanning vs using suffix links
Now, the tricky part, something that – in my experience – can cause plenty of bugs and headaches, and is poorly explained in most sources, is the difference in processing the suffix link cases vs the rescan cases.
Consider the following example of the string 'AAAABAAAABAAC':
You can observe above how the 'remainder' of 7 corresponds to the total sum of characters from root, while 'active length' of 4 corresponds to the sum of matched characters from the active edge of the active node.
Now, after executing a branching operation at the active point, our active node might or might not contain a suffix link.
If a suffix link is present: We only need to process the 'active length' portion. The 'remainder' is irrelevant, because the node where we jump to via the suffix link already encodes the correct 'remainder' implicitly, simply by virtue of being in the tree where it is.
If a suffix link is NOT present: We need to 'rescan' from zero/root, which means processing the whole suffix from the beginning. To this end we have to use the whole 'remainder' as the basis of rescanning.
Example comparison of processing with and without a suffix link
Consider what happens at the next step of the example above. Let's compare how to achieve the same result – i.e. moving to the next suffix to process – with and without a suffix link.
Using 'suffix link'
Notice that if we use a suffix link, we are automatically 'at the right place'. Which is often not strictly true due to the fact that the 'active length' can be 'incompatible' with the new position.
In the case above, since the 'active length' is 4, we're working with the suffix 'ABAA', starting at the linked Node 4. But after finding the edge that corresponds to the first character of the suffix ('A'), we notice that our 'active length' overflows this edge by 3 characters. So we jump over the full edge, to the next node, and decrement 'active length' by the characters we consumed with the jump.
Then, after we found the next edge 'B', corresponding to the decremented suffix 'BAA', we finally note that the edge length is larger than the remaining 'active length' of 3, which means we found the right place.
Please note that it seems this operation is usually not referred to as 'rescanning', even though to me it seems it's the direct equivalent of rescanning, just with a shortened length and a non-root starting point.
Using 'rescan'
Notice that if we use a traditional 'rescan' operation (here pretending we didn't have a suffix link), we start at the top of the tree, at root, and we have to work our way down again to the right place, following along the entire length of the current suffix.
The length of this suffix is the 'remainder' we discussed before. We have to consume the entirety of this remainder, until it reaches zero. This might (and often does) include jumping through multiple nodes, at each jump decreasing the remainder by the length of the edge we jumped through. Then finally, we reach an edge that is longer than our remaining 'remainder'; here we set the active edge to the given edge, set 'active length' to remaining 'remainder', and we're done.
Note, however, that the actual 'remainder' variable needs to be preserved, and only decremented after each node insertion. So what I described above assumed using a separate variable initialized to 'remainder'.
Notes on suffix links & rescans
1) Notice that both methods lead to the same result. Suffix link jumping is, however, significantly faster in most cases; that's the whole rationale behind suffix links.
2) The actual algorithmic implementations don't need to differ. As I mentioned above, even in the case of using the suffix link, the 'active length' is often not compatible with the linked position, since that branch of the tree might contain additional branching. So essentially you just have to use 'active length' instead of 'remainder', and execute the same rescanning logic until you find an edge that is shorter than your remaining suffix length.
3) One important remark pertaining to performance is that there is no need to check each and every character during rescanning. Due to the way a valid suffix tree is built, we can safely assume that the characters match. So you're mostly counting the lengths, and the only need for character equivalence checking arises when we jump to a new edge, since edges are identified by their first character (which is always unique in the context of a given node). This means that 'rescanning' logic is different than full string matching logic (i.e. searching for a substring in the tree).
4) The original suffix linking described here is just one of the possible approaches. For example NJ Larsson et al. names this approach as Node-Oriented Top-Down, and compares it to Node-Oriented Bottom-Up and two Edge-Oriented varieties. The different approaches have different typical and worst case performances, requirements, limitations, etc., but it generally seems that Edge-Oriented approaches are an overall improvement to the original.
#jogojapan you brought awesome explanation and visualisation. But as #makagonov mentioned it's missing some rules regarding setting suffix links. It's visible in nice way when going step by step on http://brenden.github.io/ukkonen-animation/ through word 'aabaaabb'. When you go from step 10 to step 11, there is no suffix link from node 5 to node 2 but active point suddenly moves there.
#makagonov since I live in Java world I also tried to follow your implementation to grasp ST building workflow but it was hard to me because of:
combining edges with nodes
using index pointers instead of references
breaks statements;
continue statements;
So I ended up with such implementation in Java which I hope reflects all steps in clearer way and will reduce learning time for other Java people:
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
public class ST {
public class Node {
private final int id;
private final Map<Character, Edge> edges;
private Node slink;
public Node(final int id) {
this.id = id;
this.edges = new HashMap<>();
}
public void setSlink(final Node slink) {
this.slink = slink;
}
public Map<Character, Edge> getEdges() {
return this.edges;
}
public Node getSlink() {
return this.slink;
}
public String toString(final String word) {
return new StringBuilder()
.append("{")
.append("\"id\"")
.append(":")
.append(this.id)
.append(",")
.append("\"slink\"")
.append(":")
.append(this.slink != null ? this.slink.id : null)
.append(",")
.append("\"edges\"")
.append(":")
.append(edgesToString(word))
.append("}")
.toString();
}
private StringBuilder edgesToString(final String word) {
final StringBuilder edgesStringBuilder = new StringBuilder();
edgesStringBuilder.append("{");
for(final Map.Entry<Character, Edge> entry : this.edges.entrySet()) {
edgesStringBuilder.append("\"")
.append(entry.getKey())
.append("\"")
.append(":")
.append(entry.getValue().toString(word))
.append(",");
}
if(!this.edges.isEmpty()) {
edgesStringBuilder.deleteCharAt(edgesStringBuilder.length() - 1);
}
edgesStringBuilder.append("}");
return edgesStringBuilder;
}
public boolean contains(final String word, final String suffix) {
return !suffix.isEmpty()
&& this.edges.containsKey(suffix.charAt(0))
&& this.edges.get(suffix.charAt(0)).contains(word, suffix);
}
}
public class Edge {
private final int from;
private final int to;
private final Node next;
public Edge(final int from, final int to, final Node next) {
this.from = from;
this.to = to;
this.next = next;
}
public int getFrom() {
return this.from;
}
public int getTo() {
return this.to;
}
public Node getNext() {
return this.next;
}
public int getLength() {
return this.to - this.from;
}
public String toString(final String word) {
return new StringBuilder()
.append("{")
.append("\"content\"")
.append(":")
.append("\"")
.append(word.substring(this.from, this.to))
.append("\"")
.append(",")
.append("\"next\"")
.append(":")
.append(this.next != null ? this.next.toString(word) : null)
.append("}")
.toString();
}
public boolean contains(final String word, final String suffix) {
if(this.next == null) {
return word.substring(this.from, this.to).equals(suffix);
}
return suffix.startsWith(word.substring(this.from,
this.to)) && this.next.contains(word, suffix.substring(this.to - this.from));
}
}
public class ActivePoint {
private final Node activeNode;
private final Character activeEdgeFirstCharacter;
private final int activeLength;
public ActivePoint(final Node activeNode,
final Character activeEdgeFirstCharacter,
final int activeLength) {
this.activeNode = activeNode;
this.activeEdgeFirstCharacter = activeEdgeFirstCharacter;
this.activeLength = activeLength;
}
private Edge getActiveEdge() {
return this.activeNode.getEdges().get(this.activeEdgeFirstCharacter);
}
public boolean pointsToActiveNode() {
return this.activeLength == 0;
}
public boolean activeNodeIs(final Node node) {
return this.activeNode == node;
}
public boolean activeNodeHasEdgeStartingWith(final char character) {
return this.activeNode.getEdges().containsKey(character);
}
public boolean activeNodeHasSlink() {
return this.activeNode.getSlink() != null;
}
public boolean pointsToOnActiveEdge(final String word, final char character) {
return word.charAt(this.getActiveEdge().getFrom() + this.activeLength) == character;
}
public boolean pointsToTheEndOfActiveEdge() {
return this.getActiveEdge().getLength() == this.activeLength;
}
public boolean pointsAfterTheEndOfActiveEdge() {
return this.getActiveEdge().getLength() < this.activeLength;
}
public ActivePoint moveToEdgeStartingWithAndByOne(final char character) {
return new ActivePoint(this.activeNode, character, 1);
}
public ActivePoint moveToNextNodeOfActiveEdge() {
return new ActivePoint(this.getActiveEdge().getNext(), null, 0);
}
public ActivePoint moveToSlink() {
return new ActivePoint(this.activeNode.getSlink(),
this.activeEdgeFirstCharacter,
this.activeLength);
}
public ActivePoint moveTo(final Node node) {
return new ActivePoint(node, this.activeEdgeFirstCharacter, this.activeLength);
}
public ActivePoint moveByOneCharacter() {
return new ActivePoint(this.activeNode,
this.activeEdgeFirstCharacter,
this.activeLength + 1);
}
public ActivePoint moveToEdgeStartingWithAndByActiveLengthMinusOne(final Node node,
final char character) {
return new ActivePoint(node, character, this.activeLength - 1);
}
public ActivePoint moveToNextNodeOfActiveEdge(final String word, final int index) {
return new ActivePoint(this.getActiveEdge().getNext(),
word.charAt(index - this.activeLength + this.getActiveEdge().getLength()),
this.activeLength - this.getActiveEdge().getLength());
}
public void addEdgeToActiveNode(final char character, final Edge edge) {
this.activeNode.getEdges().put(character, edge);
}
public void splitActiveEdge(final String word,
final Node nodeToAdd,
final int index,
final char character) {
final Edge activeEdgeToSplit = this.getActiveEdge();
final Edge splittedEdge = new Edge(activeEdgeToSplit.getFrom(),
activeEdgeToSplit.getFrom() + this.activeLength,
nodeToAdd);
nodeToAdd.getEdges().put(word.charAt(activeEdgeToSplit.getFrom() + this.activeLength),
new Edge(activeEdgeToSplit.getFrom() + this.activeLength,
activeEdgeToSplit.getTo(),
activeEdgeToSplit.getNext()));
nodeToAdd.getEdges().put(character, new Edge(index, word.length(), null));
this.activeNode.getEdges().put(this.activeEdgeFirstCharacter, splittedEdge);
}
public Node setSlinkTo(final Node previouslyAddedNodeOrAddedEdgeNode,
final Node node) {
if(previouslyAddedNodeOrAddedEdgeNode != null) {
previouslyAddedNodeOrAddedEdgeNode.setSlink(node);
}
return node;
}
public Node setSlinkToActiveNode(final Node previouslyAddedNodeOrAddedEdgeNode) {
return setSlinkTo(previouslyAddedNodeOrAddedEdgeNode, this.activeNode);
}
}
private static int idGenerator;
private final String word;
private final Node root;
private ActivePoint activePoint;
private int remainder;
public ST(final String word) {
this.word = word;
this.root = new Node(idGenerator++);
this.activePoint = new ActivePoint(this.root, null, 0);
this.remainder = 0;
build();
}
private void build() {
for(int i = 0; i < this.word.length(); i++) {
add(i, this.word.charAt(i));
}
}
private void add(final int index, final char character) {
this.remainder++;
boolean characterFoundInTheTree = false;
Node previouslyAddedNodeOrAddedEdgeNode = null;
while(!characterFoundInTheTree && this.remainder > 0) {
if(this.activePoint.pointsToActiveNode()) {
if(this.activePoint.activeNodeHasEdgeStartingWith(character)) {
activeNodeHasEdgeStartingWithCharacter(character, previouslyAddedNodeOrAddedEdgeNode);
characterFoundInTheTree = true;
}
else {
if(this.activePoint.activeNodeIs(this.root)) {
rootNodeHasNotEdgeStartingWithCharacter(index, character);
}
else {
previouslyAddedNodeOrAddedEdgeNode = internalNodeHasNotEdgeStartingWithCharacter(index,
character, previouslyAddedNodeOrAddedEdgeNode);
}
}
}
else {
if(this.activePoint.pointsToOnActiveEdge(this.word, character)) {
activeEdgeHasCharacter();
characterFoundInTheTree = true;
}
else {
if(this.activePoint.activeNodeIs(this.root)) {
previouslyAddedNodeOrAddedEdgeNode = edgeFromRootNodeHasNotCharacter(index,
character,
previouslyAddedNodeOrAddedEdgeNode);
}
else {
previouslyAddedNodeOrAddedEdgeNode = edgeFromInternalNodeHasNotCharacter(index,
character,
previouslyAddedNodeOrAddedEdgeNode);
}
}
}
}
}
private void activeNodeHasEdgeStartingWithCharacter(final char character,
final Node previouslyAddedNodeOrAddedEdgeNode) {
this.activePoint.setSlinkToActiveNode(previouslyAddedNodeOrAddedEdgeNode);
this.activePoint = this.activePoint.moveToEdgeStartingWithAndByOne(character);
if(this.activePoint.pointsToTheEndOfActiveEdge()) {
this.activePoint = this.activePoint.moveToNextNodeOfActiveEdge();
}
}
private void rootNodeHasNotEdgeStartingWithCharacter(final int index, final char character) {
this.activePoint.addEdgeToActiveNode(character, new Edge(index, this.word.length(), null));
this.activePoint = this.activePoint.moveTo(this.root);
this.remainder--;
assert this.remainder == 0;
}
private Node internalNodeHasNotEdgeStartingWithCharacter(final int index,
final char character,
Node previouslyAddedNodeOrAddedEdgeNode) {
this.activePoint.addEdgeToActiveNode(character, new Edge(index, this.word.length(), null));
previouslyAddedNodeOrAddedEdgeNode = this.activePoint.setSlinkToActiveNode(previouslyAddedNodeOrAddedEdgeNode);
if(this.activePoint.activeNodeHasSlink()) {
this.activePoint = this.activePoint.moveToSlink();
}
else {
this.activePoint = this.activePoint.moveTo(this.root);
}
this.remainder--;
return previouslyAddedNodeOrAddedEdgeNode;
}
private void activeEdgeHasCharacter() {
this.activePoint = this.activePoint.moveByOneCharacter();
if(this.activePoint.pointsToTheEndOfActiveEdge()) {
this.activePoint = this.activePoint.moveToNextNodeOfActiveEdge();
}
}
private Node edgeFromRootNodeHasNotCharacter(final int index,
final char character,
Node previouslyAddedNodeOrAddedEdgeNode) {
final Node newNode = new Node(idGenerator++);
this.activePoint.splitActiveEdge(this.word, newNode, index, character);
previouslyAddedNodeOrAddedEdgeNode = this.activePoint.setSlinkTo(previouslyAddedNodeOrAddedEdgeNode, newNode);
this.activePoint = this.activePoint.moveToEdgeStartingWithAndByActiveLengthMinusOne(this.root,
this.word.charAt(index - this.remainder + 2));
this.activePoint = walkDown(index);
this.remainder--;
return previouslyAddedNodeOrAddedEdgeNode;
}
private Node edgeFromInternalNodeHasNotCharacter(final int index,
final char character,
Node previouslyAddedNodeOrAddedEdgeNode) {
final Node newNode = new Node(idGenerator++);
this.activePoint.splitActiveEdge(this.word, newNode, index, character);
previouslyAddedNodeOrAddedEdgeNode = this.activePoint.setSlinkTo(previouslyAddedNodeOrAddedEdgeNode, newNode);
if(this.activePoint.activeNodeHasSlink()) {
this.activePoint = this.activePoint.moveToSlink();
}
else {
this.activePoint = this.activePoint.moveTo(this.root);
}
this.activePoint = walkDown(index);
this.remainder--;
return previouslyAddedNodeOrAddedEdgeNode;
}
private ActivePoint walkDown(final int index) {
while(!this.activePoint.pointsToActiveNode()
&& (this.activePoint.pointsToTheEndOfActiveEdge() || this.activePoint.pointsAfterTheEndOfActiveEdge())) {
if(this.activePoint.pointsAfterTheEndOfActiveEdge()) {
this.activePoint = this.activePoint.moveToNextNodeOfActiveEdge(this.word, index);
}
else {
this.activePoint = this.activePoint.moveToNextNodeOfActiveEdge();
}
}
return this.activePoint;
}
public String toString(final String word) {
return this.root.toString(word);
}
public boolean contains(final String suffix) {
return this.root.contains(this.word, suffix);
}
public static void main(final String[] args) {
final String[] words = {
"abcabcabc$",
"abc$",
"abcabxabcd$",
"abcabxabda$",
"abcabxad$",
"aabaaabb$",
"aababcabcd$",
"ababcabcd$",
"abccba$",
"mississipi$",
"abacabadabacabae$",
"abcabcd$",
"00132220$"
};
Arrays.stream(words).forEach(word -> {
System.out.println("Building suffix tree for word: " + word);
final ST suffixTree = new ST(word);
System.out.println("Suffix tree: " + suffixTree.toString(word));
for(int i = 0; i < word.length() - 1; i++) {
assert suffixTree.contains(word.substring(i)) : word.substring(i);
}
});
}
}
Thanks for the well explained tutorial by #jogojapan, I implemented the algorithm in Python.
A couple of minor problems mentioned by #jogojapan turns out to be more sophisticated than I have expected, and need to be treated very carefully. It cost me several days to get my implementation robust enough (I suppose). Problems and solutions are listed below:
End with Remainder > 0 It turns out this situation can also happen during the unfolding step, not just the end of the entire algorithm. When that happens, we can leave the remainder, actnode, actedge, and actlength unchanged, end the current unfolding step, and start another step by either keep folding or unfolding depending on if the next char in the original string is on the current path or not.
Leap Over Nodes: When we follow a suffix link, update the active point, and then find that its active_length component does not work well with the new active_node. We have to move forward to the right place to split, or insert a leaf. This process might be not that straightforward because during the moving the actlength and actedge keep changing all the way, when you have to move back to the root node, the actedge and actlength could be wrong because of those moves. We need additional variable(s) to keep that information.
The other two problems have somehow been pointed out by #managonov
Split Could Degenerate When trying to split an edge, sometime you'll find the split operation is right on a node. That case we only need add a new leaf to that node, take it as a standard edge split operation, which means the suffix links if there's any, should be maintained correspondingly.
Hidden Suffix Links There is another special case which is incurred by problem 1 and problem 2. Sometimes we need to hop over several nodes to the right point for split, we might surpass the right point if we move by comparing the remainder string and the path labels. That case the suffix link will be neglected unintentionally, if there should be any. This could be avoided by remembering the right point when moving forward. The suffix link should be maintained if the split node already exists, or even the problem 1 happens during a unfolding step.
Finally, my implementation in Python is as follows:
Python
Tips: It includes a naive tree printing function in the code above, which is very important while debugging. It saved me a lot of
time and is convenient for locating special cases.
My intuition is as follows:
After k iterations of the main loop you have constructed a suffix tree which contains all suffixes of the complete string that start in the first k characters.
At the start, this means the suffix tree contains a single root node that represents the entire string (this is the only suffix that starts at 0).
After len(string) iterations you have a suffix tree that contains all suffixes.
During the loop the key is the active point. My guess is that this represents the deepest point in the suffix tree that corresponds to a proper suffix of the first k characters of the string. (I think proper means that the suffix cannot be the entire string.)
For example, suppose you have seen characters 'abcabc'. The active point would represent the point in the tree corresponding to the suffix 'abc'.
The active point is represented by (origin,first,last).
This means that you are currently at the point in the tree that you get to by starting at node origin and then feeding in the characters in string[first:last]
When you add a new character you look to see whether the active point is still in the existing tree. If it is then you are done.
Otherwise you need to add a new node to the suffix tree at the active point, fallback to the next shortest match, and check again.
Note 1:
The suffix pointers give a link to the next shortest match for each node.
Note 2:
When you add a new node and fallback you add a new suffix pointer for the new node.
The destination for this suffix pointer will be the node at the shortened active point.
This node will either already exist, or be created on the next iteration of this fallback loop.
Note 3: The canonization part simply saves time in checking the active point.
For example, suppose you always used origin=0, and just changed first and last.
To check the active point you would have to follow the suffix tree each time along all the intermediate nodes.
It makes sense to cache the result of following this path by recording just the distance from the last node.
Can you give a code example of what you mean by "fix" bounding variables?
Health warning: I also found this algorithm particularly hard to understand so please realise that this intuition is likely to be incorrect in all important details...
Hi i have tried to implement the above explained implementation in ruby , please check it out.
it seems to work fine.
the only difference in the implementation is that , i have tried to use the edge object instead of just using symbols.
its also present at https://gist.github.com/suchitpuri/9304856
require 'pry'
class Edge
attr_accessor :data , :edges , :suffix_link
def initialize data
#data = data
#edges = []
#suffix_link = nil
end
def find_edge element
self.edges.each do |edge|
return edge if edge.data.start_with? element
end
return nil
end
end
class SuffixTrees
attr_accessor :root , :active_point , :remainder , :pending_prefixes , :last_split_edge , :remainder
def initialize
#root = Edge.new nil
#active_point = { active_node: #root , active_edge: nil , active_length: 0}
#remainder = 0
#pending_prefixes = []
#last_split_edge = nil
#remainder = 1
end
def build string
string.split("").each_with_index do |element , index|
add_to_edges #root , element
update_pending_prefix element
add_pending_elements_to_tree element
active_length = #active_point[:active_length]
# if(#active_point[:active_edge] && #active_point[:active_edge].data && #active_point[:active_edge].data[0..active_length-1] == #active_point[:active_edge].data[active_length..#active_point[:active_edge].data.length-1])
# #active_point[:active_edge].data = #active_point[:active_edge].data[0..active_length-1]
# #active_point[:active_edge].edges << Edge.new(#active_point[:active_edge].data)
# end
if(#active_point[:active_edge] && #active_point[:active_edge].data && #active_point[:active_edge].data.length == #active_point[:active_length] )
#active_point[:active_node] = #active_point[:active_edge]
#active_point[:active_edge] = #active_point[:active_node].find_edge(element[0])
#active_point[:active_length] = 0
end
end
end
def add_pending_elements_to_tree element
to_be_deleted = []
update_active_length = false
# binding.pry
if( #active_point[:active_node].find_edge(element[0]) != nil)
#active_point[:active_length] = #active_point[:active_length] + 1
#active_point[:active_edge] = #active_point[:active_node].find_edge(element[0]) if #active_point[:active_edge] == nil
#remainder = #remainder + 1
return
end
#pending_prefixes.each_with_index do |pending_prefix , index|
# binding.pry
if #active_point[:active_edge] == nil and #active_point[:active_node].find_edge(element[0]) == nil
#active_point[:active_node].edges << Edge.new(element)
else
#active_point[:active_edge] = node.find_edge(element[0]) if #active_point[:active_edge] == nil
data = #active_point[:active_edge].data
data = data.split("")
location = #active_point[:active_length]
# binding.pry
if(data[0..location].join == pending_prefix or #active_point[:active_node].find_edge(element) != nil )
else #tree split
split_edge data , index , element
end
end
end
end
def update_pending_prefix element
if #active_point[:active_edge] == nil
#pending_prefixes = [element]
return
end
#pending_prefixes = []
length = #active_point[:active_edge].data.length
data = #active_point[:active_edge].data
#remainder.times do |ctr|
#pending_prefixes << data[-(ctr+1)..data.length-1]
end
#pending_prefixes.reverse!
end
def split_edge data , index , element
location = #active_point[:active_length]
old_edges = []
internal_node = (#active_point[:active_edge].edges != nil)
if (internal_node)
old_edges = #active_point[:active_edge].edges
#active_point[:active_edge].edges = []
end
#active_point[:active_edge].data = data[0..location-1].join
#active_point[:active_edge].edges << Edge.new(data[location..data.size].join)
if internal_node
#active_point[:active_edge].edges << Edge.new(element)
else
#active_point[:active_edge].edges << Edge.new(data.last)
end
if internal_node
#active_point[:active_edge].edges[0].edges = old_edges
end
#setup the suffix link
if #last_split_edge != nil and #last_split_edge.data.end_with?#active_point[:active_edge].data
#last_split_edge.suffix_link = #active_point[:active_edge]
end
#last_split_edge = #active_point[:active_edge]
update_active_point index
end
def update_active_point index
if(#active_point[:active_node] == #root)
#active_point[:active_length] = #active_point[:active_length] - 1
#remainder = #remainder - 1
#active_point[:active_edge] = #active_point[:active_node].find_edge(#pending_prefixes.first[index+1])
else
if #active_point[:active_node].suffix_link != nil
#active_point[:active_node] = #active_point[:active_node].suffix_link
else
#active_point[:active_node] = #root
end
#active_point[:active_edge] = #active_point[:active_node].find_edge(#active_point[:active_edge].data[0])
#remainder = #remainder - 1
end
end
def add_to_edges root , element
return if root == nil
root.data = root.data + element if(root.data and root.edges.size == 0)
root.edges.each do |edge|
add_to_edges edge , element
end
end
end
suffix_tree = SuffixTrees.new
suffix_tree.build("abcabxabcd")
binding.pry

Why does Processing think I'm passing an int into the color() function at the end of this code?

Preface: I'm working with Processing and I've never used Java.
I have this Processing function, designed to find and return the most common color among the pixels of the current image that I'm working on. the last line complains that "The method color(int) in the type PApplet is not applicable for the arguments (String)." What's up?
color getModeColor() {
HashMap colors = new HashMap();
loadPixels();
for (int i=0; i < pixels.length; i++) {
if (colors.containsKey(hex(pixels[i]))) {
colors.put(hex(pixels[i]), (Integer)colors.get(hex(pixels[i])) + 1);
} else {
colors.put(hex(pixels[i]),1);
}
}
String highColor;
int highColorCount = 0;
Iterator i = colors.entrySet().iterator();
while (i.hasNext()) {
Map.Entry me = (Map.Entry)i.next();
if ((Integer)me.getValue() > highColorCount) {
highColorCount = (Integer)me.getValue();
highColor = (String)me.getKey();
}
}
return color((highColor);
}
The Processing docs that I'm looking at are pretty sparse on the HashMap so I'm not really sure what's going on inside it, but I've been augmenting what's available there with Java docs they point to. But I'm not really grokking what's happening with the types. It looks like the key in the HashMap needs to be a string and the value needs to be an integer, but they come out as objects that I have to cast before using. So I'm not sure whether that's causing this glitch.
Or maybe there's just a problem with color() but the docs say that it'll take a hex value which is what I was trying to use as the key in the HashMap (where I'd rather just use the color itself).
Now that I've talked through this, I'm thinking that the color() function sees the hex value as an int but the hex() function converts a color to a string. And I don't seem to be able to convert that string to an int. I guess I could parse the substrings and reconstruct the color, but there must be some more elegant way to do this that I'm missing. Should I just create a key-value-pair class that'll hold a color and a count and use an arraylist of those?
Thanks in advance for any help or suggestions you can provide!
I'll dig deeper into this, but an initial thought is to employ Java generics so that the compiler will complain about type issues (and you won't get runtime errors):
HashMap<String,Integer> colors = new HashMap<String,Integer>();
So the compiler will know that keys are Strings and elements are Integers. Thus, no casting will be necessary.
I didn't figure it out, but I did work around it. I'm just making my own string from the color components like:
colors.put(red(pixels[i]) + "," + green(pixels[i]) + "," + blue(pixels[i]),1)
and then letting the function drop a color out like this:
String[] colorConstituents = split(highColor, ",");
return color(int(colorConstituents[0]), int(colorConstituents[1]), int(colorConstituents[2]));
This doesn't really seem like the best way to handle it -- if I'm messing with this long-term I guess I'll change it to use an arraylist of objects that hold the color and count, but this works for now.

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