NSAttributedString: wrapping + truncation - ios4

I have a view that draws multicolored text inside UITableViewCell. To draw multicolored text I'm using NSAttributedString However, I would like to make it so that if the text is too long to fit into the view, the last visible line is truncated to display an ellipsis at its end.
Obviously this is very easy to do when drawing only a single line, as you can just set
kCTLineBreakByTruncatingTail for the line break mode of the paragraph style. The problem is that I want my text to wrap to fill the rectangle, and then only have the last line truncated with an ellipsis - setting the line break mode confines the whole text to one line.
Does anybody have any ideas of how I would go about this?
Many thanks in advance for any suggestions,
JC.

Create your CTFrame from your CTFrameSetter with the rectangle of your UITableViewCell. Then, you can get all the CTLines of your CTFrame and determine when they will cut off. To swap out the ellipsis, you could keep that drawn with a separate CTFrame and draw it over the overflowing text on the last line.

You can find working code here: https://stackoverflow.com/a/14612598/473067
It's a similar approach to what Heath suggested. But then all wrapped up in a shiny package.

Well, to activate text truncating in UILabel, you should re-set lineBreakMode parameter to NSLineBreakByTruncatingTail after setting attributedText.
textLabel.attributedText = attributedText;
textLabel.lineBreakMode = NSLineBreakByTruncatingTail;

Related

Add double lines in the middle of another svg line

so I have a drawing program and I need to implement a "broken line", it is an SVG line with two another lines in the middle of this line, these two line needs to cross perpendicularly to the principal line, maybe this picture can help me to explain the problem:
This line can be drawn in any angle that the user choose
I don't really understand svg's so I'm having a lot of trouble implementing this.
Thank you
So I discovered one way to implement that using polylines and calculating the middle of the source and target coordinates, so when it changes I change the middle point too. After that, I created a marker-mid with the double lines.

Drawing ruled lines in UITextView

In a UITextView I want to draw ruled lines along with the text. For that, I subclass UITextView and overwrite drawRect. Seing a few post on the subject (including on this site), that seems the right way to start.
Here is the loop where I draw the lines:
for (int x=1;x<numberOfLines;x++) {
yPos=self.font.lineHeight*x+baselineOffset;
CGContextMoveToPoint(context,self.bounds.origin.x,yPos);
CGContextAddLineToPoint(context,self.bounds.size.width,yPos);
}
baselineOffset in this code is constant, meaning I step by self.font.lineHeight
but seeing the picture below (with the slow shifting between the lines and the text) I am obviously not using the right value for incrementing
the y coordinate (here called yPos). What should I use?
Has anyone got an idea of what could be the problem?
Thank you for any tip.
Use font.leading instead of font.lineHeight.

How can I draw to an XY position in Emacs?

I wanted to allow the Emacs cursor to move around freely outside of actual text (similar to virtualedit=all in Vim).
"Oh," I thought, "I'll just keep track of a virtual cursor and draw it to the screen myself."
But it turns out the actual native C drawing routines (such as draw_glyphs) seem to refer back to the buffer contents to decide what to draw (I could be wrong though).
My next idea was to make a giant overlay of all spaces so I'd have complete freedom where to put stuff. But an overlay only goes over ranges of actual text, so again, this does not seem to give me what I'm looking for.
Is this a reasonable goal without hacking the C code?
I believe the writeable area of a window is intrinsically limited to the buffer with which it is associated, i.e. you have to draw in an area where buffer content exists.
(One example of this limitation is the impossibility of drawing a vertical guide line in the 80th column to help the user identify long lines; currently the best possible implementation of such a feature is to highlight the "overflow" of each too-long line.)
You can do the same as what artist-mode does without adding spaces to the buffer:
when trying to place the cursor after the end of the line, just use an overlay with an after-string property which adds the spaces in the display without modifying the buffer.
Have a look at "artist-mode" (M-xartist-modeRET) - it allows you to draw in Emacs.
From the function documentation: "Artist lets you draw lines, squares, rectangles and poly-lines, ellipses and circles with your mouse and/or keyboard."
You can look at popup.el from the auto-complete package, which can pop up tooltips and menus and such at any position, including positions outside the contents of the buffer. Maybe that will show you how you can do it.

LaTeX \includegraphics and textline

Ok, I am beat. I tried a few things but I am unable to make this happen. I need some help now.
I want to be able to have some text and picture side by side (only one line, thus no need for wrapping or other fun. The picture is small enough to fit in a text line):
This is a text <temp.jpg placed center to the textline>
Problem is, when I use
This is a text \includegraphics{temp.jpg}
the pictures baseline is alligned with the text baseline. I want the picture (vertical) center to be aligned with the text baseline. How can I make this possible?
This is a text $\vcenter{\hbox{\includegraphics{temp.jpg}}}$
It sounds like you want \raisebox (see the raisebox section of the LaTeX wikibook), with a negative argument. Use dimensions ex (the notional height of an 'x' in the current font) or \baselineskip (the size between text baselines) as your units.
If you want to do more complicated things, such as move the graphics box down by half its height, you can, but it gets fiddly. If the graphic size isn't unpredictable, you're probably better off tuning this by hand anyway.
In my opinion, most simple answer \raisebox{-0.5\totalheight}{<your graphic here>}
This is a text \raisebox{-0.5\totalheight}{\includegraphics{temp.jpg}}
Explanation:
\raisebox moves vertically the whole text/picture given as second argument. The first argument is the vertical shift as a length. This command provides the length \totalheight which is, self-explanatory, the height of the whole text/picture that you want to raise. The factor -0.5 lowers exactly at the half of the length(as the question demands). For aesthetic adjustments just modify the factor's value.
By the way, with this method there is no need to get into math mode as in #AlexeiMalistov answer, and no need of double command \vcenter + \hbox

Win32 DrawText line height

I'm calling the Win32 DrawText function to output some text into a device context. The text is long and wraps nicely onto a second line. The problem is I need to decrease the space between lines a bit (I guess decrease the line height?). Any ideas on how to do this?
I would just call DrawText twice (one for each line) but then I have to do my own word wrap.
Is there any other way?
Thanks
It's been quite a while since I dealt with this on Win32, but I believe the font itself defines the "expected" spacing by defining empty space below the character. Drawtext uses this full "height to position the next line when wrapping. If you want to do something which is not in alignment with this sizing, I believe you will have to do your own wrapping calculations and multiple DrawText() calls.
One possibility is to put the text into a disabled Rich Edit Control. I think that gives you a lot of control over formatting.
If you do write your own word wrap, you probably want to use GetTextExtentExPoint() for measuring how much will fit in each line.

Resources