What is the difference between DMA and memory-mapped IO? - linux

What is the difference between DMA and memory-mapped IO? They both look similar to me.

Memory-mapped I/O allows the CPU to control hardware by reading and writing specific memory addresses. Usually, this would be used for low-bandwidth operations such as changing control bits.
DMA allows hardware to directly read and write memory without involving the CPU. Usually, this would be used for high-bandwidth operations such as disk I/O or camera video input.
Here is a paper has a thorough comparison between MMIO and DMA.
Design Guidelines for High Performance RDMA Systems

Since others have already answered the question, I'll just add a little bit of history.
Back in the old days, on x86 (PC) hardware, there was only I/O space and memory space. These were two different address spaces, accessed with different bus protocol and different CPU instructions, but able to talk over the same plug-in card slot.
Most devices used I/O space for both the control interface and the bulk data-transfer interface. The simple way to access data was to execute lots of CPU instructions to transfer data one word at a time from an I/O address to a memory address (sometimes known as "bit-banging.")
In order to move data from devices to host memory autonomously, there was no support in the ISA bus protocol for devices to initiate transfers. A compromise solution was invented: the DMA controller. This was a piece of hardware that sat up by the CPU and initiated transfers to move data from a device's I/O address to memory, or vice versa. Because the I/O address is the same, the DMA controller is doing the exact same operations as a CPU would, but a little more efficiently and allowing some freedom to keep running in the background (though possibly not for long as it can't talk to memory).
Fast-forward to the days of PCI, and the bus protocols got a lot smarter: any device can initiate a transfer. So it's possible for, say, a RAID controller card to move any data it likes to or from the host at any time it likes. This is called "bus master" mode, but for no particular reason people continue to refer to this mode as "DMA" even though the old DMA controller is long gone. Unlike old DMA transfers, there is frequently no corresponding I/O address at all, and the bus master mode is frequently the only interface present on the device, with no CPU "bit-banging" mode at all.

Memory-mapped IO means that the device registers are mapped into the machine's memory space - when those memory regions are read or written by the CPU, it's reading from or writing to the device, rather than real memory. To transfer data from the device to an actual memory buffer, the CPU has to read the data from the memory-mapped device registers and write it to the buffer (and the converse for transferring data to the device).
With a DMA transfer, the device is able to directly transfer data to or from a real memory buffer itself. The CPU tells the device the location of the buffer, and then can perform other work while the device is directly accessing memory.

Direct Memory Access (DMA) is a technique to transfer the data from I/O to memory and from memory to I/O without the intervention of the CPU. For this purpose, a special chip, named DMA controller, is used to control all activities and synchronization of data. As result, compare to other data transfer techniques, DMA is much faster.
On the other hand, Virtual memory acts as a cache between main memory and secondary memory. Data is fetched in advance from the secondary memory (hard disk) into the main memory so that data is already available in the main memory when needed. It allows us to run more applications on the system than we have enough physical memory to support.

Related

How is working the process of direct access to memory in non-SecureOS and SecureOS in trustzone systems

Im not sure if I understand the full flow of CPU direct access to memory in ARM processors,
I interested to know which part of memory access the cache (L1 and L2) ,DMA and MMU(or secure MMU) are participate.
I'm not sure if I understand the process sending data from non-secureOS to SecureOS start from allocating shared buffer via DMA and writing data to to share buffer (between secureOS and non-secureOS) and sending.
Additional questions:
Why DMA needed to communicate between secure or non secure ? Why not possible to use via kernel buffer (kmalloc(), kzalloc(), get_page() and etc.)?
Generally, there is possible to CPU access to memory without DMA ? Does DMA must to participate ?
There is possible no-coherency between CPU(cache L1 or L2) to DMA ?
For example:
non-secureOS write own data to DMA buffer and send to secureOS.
secureOS receive the buffer, non-secureOS change the buffer again without flushing (I think the changes keep in the cache) and finally secureOS read stale fake data from the cache
Everything with TrustZone is accomplished with the 'NS' bit that augments the BUS.
For a TrustZone CPU, L1/L2/TLB (via MMU) need to be aware of the 'NS' bit. Caches and TLB are augmented with a 'NS' bit and are not accessible from the normal world if the 'NS' is clear.
I'm not sure if I understand the process sending data from non-secureOS to SecureOS start from allocating shared buffer via DMA and writing data to to share buffer (between secureOS and non-secureOS) and sending.
The secure/non-secure OS have several means to communicate. A DMA buffer is one way, but it is probably complex and would not be a normal mode. The most basic mechanism is the SMC instruction. This is trapped by monitor mode and accomplishes the same thing as a 'syscall'.
Interpret ARM SMC calls
ARM SMC Calling Convention
SMC on StackOverflow
Another way is to map RAM as world shareable. Typically, this is done with a TZASC, but other Trustzone memory controllers may exist on a system. This is probably best 'bootstrapped' via the smc mechanics.
The use of a DMA controller could extend the world shareable memory buffer to off load CPU work load. However, I think this case is a little pathological and would never be done. Even faster than copying the memory via DMA is just to update the TZASC to make a buffer shareable. There is no copying.
Normal world reads 'secure memory' -> faults.
Normal world reads 'world shared memory' -> access as per normal.
The secure OS can flip the TZASC permissions during run time, if the device is not boot locked.
Why DMA needed to communicate between secure or non secure ? Why not possible to use via kernel buffer (kmalloc(), kzalloc(), get_page() and etc.)?
It is as detailed above. It requires world shareable memory.
Generally, there is possible to CPU access to memory without DMA ? Does DMA must to participate?
No DMA does not need to be involved at all. In fact, I wonder what made you think this is the case?
There is possible no-coherency between CPU(cache L1 or L2) to DMA ? For example: non-secureOS write own data to DMA buffer and send to secureOS. secureOS receive the buffer, non-secureOS change the buffer again without flushing (I think the changes keep in the cache) and finally secureOS read stale fake data from the cache
DMA and caches always have coherency issues. TrustZone doesn't add anything new. If you are using DMA, you need to have the MMU set that as device memory and it will not be cached.
Also, the DMA devices themselves are considered BUS masters. They can be TrustZone aware or some front-end logic if placed on them. In the first case, the controller with flip the 'NS' bit based on documented use patterns. For example a crypto device may present banked registers to normal/secure worlds. Depending on who accessed the device, the DMA will be performed with NS set or clear. For the 2nd case, another device/gasket sets up fixed access for the DMA. It is always either normal or secure access. This is often boot locked.
The DMA (and all hardware beside the CPU) are outside the scope of the CPU. The SOC designer and OEM have to configure the system to match the security requirements of the application. So different devices should map to normal/secure (or dynamic if required). The safest case is to fix these mappings and lock them at boot time. Otherwise, your attack surface grows in attacks against TrustZone.

Memory-mapped IO vs DMA?

Based on what I have learned from the comments and answers (thanks everyone!), I edited the question to be more targeted:
DMA:
Before first DMA, CPU has to setup things like RAM address range reserved to be used by the device for DMA. Once the setup work is done, can the device initiate the transfer at will, basically owning that part of RAM, or it still has to get some sort of permission from CPU again before every sinlge DMA transfer?
MMIO:
CPU accessing the device memory via mmio is more expensive compared to CPU accessing RAM, but I can see on my desktop, pci devices reserve hundreds of mega bytes for mmio, what is an example that this can be used efficiently (As opposed to copy the data back to RAM using DMA and then access them)?
Look at it from the device's perspective. The device can:
directly access memory itself (using DMA itself)
wait for the CPU to transfer data to it (by providing memory mapped IO for CPU to use)
So the question is, if the CPU can access the PCIe memory by memory-maps, why does it have to do DMAs?
The CPU doesn't use DMA at all. The entire point of DMA is to allow the CPU to do other things (or nothing) while the device does the DMA. The end result is a significant performance increase for the system as a whole - e.g. CPU/s doing lots of other work, while lots of devices (hard drive controller, video card, audio card, network card, ...) are also using DMA to transfer data around.
CPU can access this memory as if it is DRAM, by memory mapped IO.
You're misusing terminology.
Instead of "DRAM" you should be using the term "main memory", aka system memory or RAM.
On modern computers main/system memory is implemented by some type of SDRAM (synchronous dynamic RAM).
Conflating the functional term (e.g. main memory) with the hardware implementation (e.g. DDR3 SDRAM) seems harmless, but can lead to the false syllogism that "RAM is volatile" or other misunderstandings.
Memory mapping can put the memory/memories of a PCIe device in the same address space as main memory.
CPU can transfer a chunk of data from this PCIe device's memory into real physical memory, via DMA. And then CPU can access the physical memory freely.
"Real physical memory" is redundant. What other types of "physical memory" are there?
There's no "fake physical memory".
You seem to be referring to the use of a buffer in main memory as "DMA".
That is misguided.
DMA is not required in order to employ or copy data to a buffer in main memory.
So the question is, if the CPU can access the PCIe memory by memory-maps, why does it have to do DMAs?
You seem to be misusing terminology.
You might want to study this article on PCIe.
Is it because PCIe bus is slow for random access?
Accessing data from a PCIe device is very slow compared to main/system memory.
This has nothing to do with "random access".
Information (e.g. data retrieval) over the PCIe bus is accomplished with (high-speed) packets (even when the PCIe memory is mapped into processor address space).
And if so, DMA is basically a single dump to speedup frequent random access, and memory-mapped IO is for occasional access?
You're misusing terminology.
If the software is written inefficiently or only needs to use the data just once, then it might access the PCIe memory.
But if the software is going to access the data more than once or deems a "local" copy to be more efficient, then the software could allocate a buffer in main/system memory and copy the data from PCIe memory to main/system memory using either PIO (programmed I/O by the CPU) or DMA (direct memory access by a PCIe bus master or system DMA controller).
The use of buffers is widespread in computers.
A large part of "computing time" is spent on buffering and copying and moving data around.
I/O is almost always performed between a device and a buffer in main memory, even if direct device-to-device transfer is possible.
Do not mislabel the use of a buffer as "DMA".
For some info on DMA, see Why driver need to map DMA buffers when dma-engine is in device?
and
dma vs interrupt-driven i/o .
DMA is usually done by the CPU programming registers on the device mapped to MMIO regions. It wouldn't make sense to map an entire hard drive into physical address space and would quickly use up the available physcial address space on the chipset which is often limited to as low as 39 bit on modern chipsets, so instead only the host controller (xHCI, AHCI etc.) registers are mapped into the MMIO space. It would also mean that the CPU would be using mov commands to copy the data to the hard drive for the entire transfer, which occupies CPU bandwidth. Instead DMA is asynchronous and the CPU issues a command to the device, and the device, PCIe bus, DRAM controller, gets on with it, while the CPU is free.
With a IGPU without dedicated VRAM, you have VRAM in DRAM (GFX stolen memory), which is reserved for the IGPU and is of course accessible by the IGPU and CPU. You also have a GTT page table in DRAM that the IGPU uses to translate internal virtual addresses to physical pages that it then accesses via DMA over the ring bus. The CPU renders there and programs the IGPU to perform DMA to read it in to the IGPU.
On a discrete GPU with VRAM, the CPU writes to DRAM and then inserts then address of the allocation into the GTT table in VRAM via the VRAM aperture, and then programs the GPU to copy from the equivalent GART aperture address that corresponds mathematically to that GTT entry – the aperture is a contiguous GPU device local address space separate to VRAM. The GPU then reads from the aperture space which results in it indexing into the GTT and acquires the real system address of the data and then initiates a DMA transfer from the real system memory address to an arbitrary address in the 256MiB VRAM aperture. There is also the option of using PCIe BARs or resizable BARs to expose a VRAM aperture to which the CPU can directly write to without the need of a copy. Another advantage of this is a cpu core could interleave several transfers, or several cores could work on different transfers, but with DMA, the GPU can likely only perform one DMA transfer at a time sequentially/synchronously with no concurrency or parallelism.

Memory mapped IO - how does IO device know value has changed?

How does an IO device know that a value in memory pertaining to it has changed in memory mapped IO?
For example, let's say memory address 0 has been dedicated to hold the background color for a VGA device. How does the VGA device know when we change the value in memory[0]? Is the VGA device constantly polling the memory location? Or does the CPU somehow notify the device when it changes the value (and if so how?)?
An example architecture is MIPS. Given that the MIPS instruction set does not have in or out instructions, I don't understand how it could possibly communicate (on change) with the VGA device in the example. Another example is the ARM architecture.
In memory-mapped I/O, performing a memory read/write to the device's memory region will cause the CPU to perform a transaction with the device to fetch/store that value -- either directly through the CPU's memory bus, or through a secondary bus (such as AHB/APB on ARM systems). This memory transaction directly notifies the device that a value is being changed; no separate notification is necessary.
You're assuming that memory-mapped I/O is mapped by normal RAM. This is not the case. Indeed, these devices may behave in ways which are entirely unlike real memory! For instance, a typical UART or SPI device implementation may have a single data register which can be written to to transmit data, or read from to retrieve received data. Similarly, it's not uncommon for interrupt registers to have "clear on read" or "write 1 to clear" semantics.
For what it's worth: in practice, many framebuffer graphics implementations do actually behave as normal memory. What's different is that the memory is stored in a dual-ported RAM (or a time-multiplexed bus), and the video RAMDAC continuously reads through that memory to transmit its contents to an attached display.
A region of the physical address space that is designated as memory-mapped I/O (MMIO) is not mapped to main memory (system memory); it's mapped to I/O registers which are physically part of the I/O device.
To determine how to handle a memory access (read or write), the processor checks first the type of the region to which the target memory address belongs. In any MIPS processor, there are at least two types: Uncached and Cached. MMIO regions are always Uncached. An Uncached memory access request is directly sent to the main memory controller without examining or affecting any of the caches. However, an I/O Uncached memory access request is sent to an I/O controller, and eventually the request will reach the destination I/O device.
Now exactly how the CPU and the I/O device communicate with each other is completely specified by the I/O device itself. So an I/O device would have a specification that discusses how many I/O registers there are and how each of them should be used. An I/O register could be used to hold status flags, control flags, data to be read or written by the CPU, or some combination thereof. Note that since the I/O registers are physically part of the I/O device, then the I/O device can be designed so that it can detect when any of its registers are being read from or written to and take an action accordingly if required.
An I/O device can send an interrupt to the CPU to inform it that some data is available or maybe it wants attention for whatever reason. The CPU can also frequently poll the I/O device by checking some status flag(s) and then take some action accordingly.

In non-DMA scenario, does a storage device/disk content go to CPU registers first and then to main memory during a disk read?

I am learning computer organization but struggling with the following concept. In non-DMA scenarios, do all disk reads follow the following sequence to get into main memory:
Disk storage surface -> Disk registers -> CPU registers -> Main memory
Similarly for writes, is the sequence:
Main memory -> CPU registers -> Disk registers -> Disk storage surface
(I know that in a DMA scenario, the CPU only initiates the transfer after which the content of the disks are transferred directly to main memory).
If yes, before DMA came, was the above sequence a serious bottleneck as overall CPU registers' capacity is much less compared to main memory and storage disk? Or it is so fast that a human user won't notice in non-DMA modes?
PS: Please bear with my rudimentary terminology, but I hope I conveyed what I want to ask.
Yes, what you describe is what happened in the bad old days with programmed-I/O instead of DMA.
For example, IDE disk-controller hardware used to be less well standardized, so the Linux drivers defaulted to programmed I/O (i.e. a copy loop using x86 IN instructions, since ATA predated memory-mapped I/O registers being common). For decent performance, you had to manually enable DMA in your boot scripts.
But before doing that, check by manually enabling DMA it didn't lead to lockups, or far worse cause data corruption.
re: memory-mapped file: nothing to do with how the data gets from disk into the pagecache (or vice versa). mmap() just means your process's address space includes a shared mapping of the same pages that the OS is using to cache the file's contents.

How does device mmap work in contrast to I/O address ports?

I was wondering if Linux sees a difference between mmap to a peripheral devices memory in comparision to reading/writing to the device via I/O Ports. From what I've learned in my Assembly class, we pretty much looked at I/O port addressing in the same light as memory addressing. So I suppose I was wondering if I were to rw to the I/O my port my device is connected to, is that the same thing mmaping to that devices memory?
Thanks
I/O ports are not memory. Some hardware (e.g. graphical cards) are interfaced thru the memory bus, not only thru the I/O port bus.
For hardware having a memory interface (that is, viewed as a range of memory to the CPU), you might use mmap.
The X11 server Xorg is very often mmap-ing the graphical cards.
I think the OP is confusing three things:
mmap() is a way for application programs to perform some operations on page registers and/or the MMU.
Memory mapped I/O is a hardware architecture concept: instead of having separate buses and operations for I/O, some area of the address space is dedicated to I/O operations. (the 68K processor family uses memory mapped I/O, and IBM's AIX too, IIRC).
DMA means that not only the CPU(s), but also the I/O devices can read and write to and from (parts of) physical memory.
The vm_area_struct contains vm_flags field. In case of the special mapping it contains VM_PFNMAP or VM_IO flags. See struct vm_area_struct, VM_PFNMAP and VM_IO definitions at LXR.

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