I am a big fan of Stephen Wolfram, but he is definitely one not shy of tooting his own horn. In many references, he extols Mathematica as a different symbolic programming paradigm. I am not a Mathematica user.
My questions are: what is this symbolic programming? And how does it compare to functional languages (such as Haskell)?
When I hear the phrase "symbolic programming", LISP, Prolog and (yes) Mathematica immediately leap to mind. I would characterize a symbolic programming environment as one in which the expressions used to represent program text also happen to be the primary data structure. As a result, it becomes very easy to build abstractions upon abstractions since data can easily be transformed into code and vice versa.
Mathematica exploits this capability heavily. Even more heavily than LISP and Prolog (IMHO).
As an example of symbolic programming, consider the following sequence of events. I have a CSV file that looks like this:
r,1,2
g,3,4
I read that file in:
Import["somefile.csv"]
--> {{r,1,2},{g,3,4}}
Is the result data or code? It is both. It is the data that results from reading the file, but it also happens to be the expression that will construct that data. As code goes, however, this expression is inert since the result of evaluating it is simply itself.
So now I apply a transformation to the result:
% /. {c_, x_, y_} :> {c, Disk[{x, y}]}
--> {{r,Disk[{1,2}]},{g,Disk[{3,4}]}}
Without dwelling on the details, all that has happened is that Disk[{...}] has been wrapped around the last two numbers from each input line. The result is still data/code, but still inert. Another transformation:
% /. {"r" -> Red, "g" -> Green}
--> {{Red,Disk[{1,2}]},{Green,Disk[{3,4}]}}
Yes, still inert. However, by a remarkable coincidence this last result just happens to be a list of valid directives in Mathematica's built-in domain-specific language for graphics. One last transformation, and things start to happen:
% /. x_ :> Graphics[x]
--> Graphics[{{Red,Disk[{1,2}]},{Green,Disk[{3,4}]}}]
Actually, you would not see that last result. In an epic display of syntactic sugar, Mathematica would show this picture of red and green circles:
But the fun doesn't stop there. Underneath all that syntactic sugar we still have a symbolic expression. I can apply another transformation rule:
% /. Red -> Black
Presto! The red circle became black.
It is this kind of "symbol pushing" that characterizes symbolic programming. A great majority of Mathematica programming is of this nature.
Functional vs. Symbolic
I won't address the differences between symbolic and functional programming in detail, but I will contribute a few remarks.
One could view symbolic programming as an answer to the question: "What would happen if I tried to model everything using only expression transformations?" Functional programming, by contrast, can been seen as an answer to: "What would happen if I tried to model everything using only functions?" Just like symbolic programming, functional programming makes it easy to quickly build up layers of abstractions. The example I gave here could be easily be reproduced in, say, Haskell using a functional reactive animation approach. Functional programming is all about function composition, higher level functions, combinators -- all the nifty things that you can do with functions.
Mathematica is clearly optimized for symbolic programming. It is possible to write code in functional style, but the functional features in Mathematica are really just a thin veneer over transformations (and a leaky abstraction at that, see the footnote below).
Haskell is clearly optimized for functional programming. It is possible to write code in symbolic style, but I would quibble that the syntactic representation of programs and data are quite distinct, making the experience suboptimal.
Concluding Remarks
In conclusion, I advocate that there is a distinction between functional programming (as epitomized by Haskell) and symbolic programming (as epitomized by Mathematica). I think that if one studies both, then one will learn substantially more than studying just one -- the ultimate test of distinctness.
Leaky Functional Abstraction in Mathematica?
Yup, leaky. Try this, for example:
f[x_] := g[Function[a, x]];
g[fn_] := Module[{h}, h[a_] := fn[a]; h[0]];
f[999]
Duly reported to, and acknowledged by, WRI. The response: avoid the use of Function[var, body] (Function[body] is okay).
You can think of Mathematica's symbolic programming as a search-and-replace system where you program by specifying search-and-replace rules.
For instance you could specify the following rule
area := Pi*radius^2;
Next time you use area, it'll be replaced with Pi*radius^2. Now, suppose you define new rule
radius:=5
Now, whenever you use radius, it'll get rewritten into 5. If you evaluate area it'll get rewritten into Pi*radius^2 which triggers rewriting rule for radius and you'll get Pi*5^2 as an intermediate result. This new form will trigger a built-in rewriting rule for ^ operation so the expression will get further rewritten into Pi*25. At this point rewriting stops because there are no applicable rules.
You can emulate functional programming by using your replacement rules as function. For instance, if you want to define a function that adds, you could do
add[a_,b_]:=a+b
Now add[x,y] gets rewritten into x+y. If you want add to only apply for numeric a,b, you could instead do
add[a_?NumericQ, b_?NumericQ] := a + b
Now, add[2,3] gets rewritten into 2+3 using your rule and then into 5 using built-in rule for +, whereas add[test1,test2] remains unchanged.
Here's an example of an interactive replacement rule
a := ChoiceDialog["Pick one", {1, 2, 3, 4}]
a+1
Here, a gets replaced with ChoiceDialog, which then gets replaced with the number the user chose on the dialog that popped up, which makes both quantities numeric and triggers replacement rule for +. Here, ChoiceDialog as a built-in replacement rule along the lines of "replace ChoiceDialog[some stuff] with the value of button the user clicked".
Rules can be defined using conditions which themselves need to go through rule-rewriting in order to produce True or False. For instance suppose you invented a new equation solving method, but you think it only works when the final result of your method is positive. You could do the following rule
solve[x + 5 == b_] := (result = b - 5; result /; result > 0)
Here, solve[x+5==20] gets replaced with 15, but solve[x + 5 == -20] is unchanged because there's no rule that applies. The condition that prevents this rule from applying is /;result>0. Evaluator essentially looks the potential output of rule application to decide whether to go ahead with it.
Mathematica's evaluator greedily rewrites every pattern with one of the rules that apply for that symbol. Sometimes you want to have finer control, and in such case you could define your own rules and apply them manually like this
myrules={area->Pi radius^2,radius->5}
area//.myrules
This will apply rules defined in myrules until result stops changing. This is pretty similar to the default evaluator, but now you could have several sets of rules and apply them selectively. A more advanced example shows how to make a Prolog-like evaluator that searches over sequences of rule applications.
One drawback of current Mathematica version comes up when you need to use Mathematica's default evaluator (to make use of Integrate, Solve, etc) and want to change default sequence of evaluation. That is possible but complicated, and I like to think that some future implementation of symbolic programming will have a more elegant way of controlling evaluation sequence
As others here already mentioned, Mathematica does a lot of term rewriting. Maybe Haskell isn't the best comparison though, but Pure is a nice functional term-rewriting language (that should feel familiar to people with a Haskell background). Maybe reading their Wiki page on term rewriting will clear up a few things for you:
http://code.google.com/p/pure-lang/wiki/Rewriting
Mathematica is using term rewriting heavily. The language provides special syntax for various forms of rewriting, special support for rules and strategies. The paradigm is not that "new" and of course it's not unique, but they're definitely on a bleeding edge of this "symbolic programming" thing, alongside with the other strong players such as Axiom.
As for comparison to Haskell, well, you could do rewriting there, with a bit of help from scrap your boilerplate library, but it's not nearly as easy as in a dynamically typed Mathematica.
Symbolic shouldn't be contrasted with functional, it should be contrasted with numerical programming. Consider as an example MatLab vs Mathematica. Suppose I want the characteristic polynomial of a matrix. If I wanted to do that in Mathematica, I could do get an identity matrix (I) and the matrix (A) itself into Mathematica, then do this:
Det[A-lambda*I]
And I would get the characteristic polynomial (never mind that there's probably a characteristic polynomial function), on the other hand, if I was in MatLab I couldn't do it with base MatLab because base MatLab (never mind that there's probably a characteristic polynomial function) is only good at calculating finite-precision numbers, not things where there are random lambdas (our symbol) in there. What you'd have to do is buy the add-on Symbolab, and then define lambda as its own line of code and then write this out (wherein it would convert your A matrix to a matrix of rational numbers rather than finite precision decimals), and while the performance difference would probably be unnoticeable for a small case like this, it would probably do it much slower than Mathematica in terms of relative speed.
So that's the difference, symbolic languages are interested in doing calculations with perfect accuracy (often using rational numbers as opposed to numerical) and numerical programming languages on the other hand are very good at the vast majority of calculations you would need to do and they tend to be faster at the numerical operations they're meant for (MatLab is nearly unmatched in this regard for higher level languages - excluding C++, etc) and a piss poor at symbolic operations.
Related
I'm writing a small tool for generating php checks from javascript code, and I would like to know if anyone knows of a standard way of transforming functional code into imperative code?
I found this paper: Defunctionalization at Work it explains defunctionalization pretty well.
Lambdalifting and defunctionalization somewhat answered the question, but what about datastructures, we are still parsing lists as if they are all linkedlists. Would there be a way of transforming the linkedlists of functional languages into other high-level datastructures like c++ vectors or java arraylists?
Here are a few additions to the list of #Artyom:
you can convert tail recursion into loops and assignments
linear types can be used to introduce assignments, e.g. y = f x can be replaced with x := f x if x is linear and has the same type as y
at least two kinds of defunctionalization are possible: Reynolds-type defunctionalization when you replace a high-order application with a switch full of first-order applications, and inlining (however, recursive functions is not always possible to inline)
Perhaps you are interested in removing some language elements (such as higher-order functions), right?
For eliminating HOFs from a program, there are techniques such as defunctionalization. For removing closures, you can use lambda-lifting (aka closure conversion). Is this something you are interested in?
I think you need to provide a concrete example of code you have, and the target code you intend to produce, so that others may propose solutions.
Added:
Would there be a way of transforming the linkedlists of functional languages into other high-level datastructures like c++ vectors or java arraylists?
Yes. Linked lists are represented with pointers in C++ (a structure "node" with two fields: one for the "payload", another for the "next" pointer; empty list is then represented as a NULL pointer, but sometimes people prefer to use special "sentinel values"). Note that, if the code in the source language does not rely on the representation of singly linked lists (in the source language implementation), you can also implement the "cons"/"nil" operations using a vector in the target language (not sure if this suits your needs, though). The idea here is to give an alternative implementations for the familiar operations.
No, there is not.
The reason is that there is no such concrete and well defined thing like functional code or imperative code.
Such transformations exist only for concrete instances of your abstraction: for example, there are transformations from Haskell code to LLVM bytecode, F# code to CLI bytecode or Frege code to Java code.
(I doubt if there is one from Javascript to PHP.)
Depends on what you need. The usual answer is "there is no such tool", because the result will not be usable. However look at this from this standpoint:
The set of Assembler instructions in a computer defines an imperative machine. Hence the compiler needs to do such a translation. However I assume you do not want to have assembler code but something more readable.
Usually these kinds of heavy program transformations are done manually, if one is interested in the result, or automatically if the result will never be looked at by a human.
I'm trying to do some research for a new project, and I need to create objects dynamically from random data.
For this to work, I need a language / compiler that doesn't have problems with weird uncompilable code lying around.
Basically, I need the random code to compile (or be interpreted) as much as possible - Meaning that the uncompilable parts will be ignored, and only the compilable parts will create the objects (which could be ran).
Object Oriented-ness is not a must, but is a very strong advantage.
I thought of ASM, but it's very messy, and I'd probably need a more readable code
Thanks!
It sounds like you're doing something very much like genetic programming; even if you aren't, GP has to solve some of the same problems—using randomness to generate valid programs. The approach to this that is typically used is to work with a syntax tree: rather than storing x + y * 3 - 2, you store something like the following:
Then, instead of randomly changing the syntax, one can randomly change nodes in the tree instead. And if x should randomly change to, say, +, you can statically know that this means you need to insert two children (or not, depending on how you define +).
A good choice for a language to work with for this would be any Lisp dialect. In a Lisp, the above program would be written (- (+ x (* y 3)) 2), which is just a linearization of the syntax tree using parentheses to show depth. And in fact, Lisps expose this feature: you can just as easily work with the object '(- (+ x (* y 3)) 2) (note the leading quote). This is a three-element list, whose first element is -, second element is another list, and third element is 2. And, though you might or might not want it for your particular application, there's an eval function, such that (eval '(- (+ x (* y 3)) 2)) will take in the given list, treat it as a Lisp syntax tree/program, and evaluate it. This is what makes Lisps so attractive for doing this sort of work; Lisp syntax is basically a reification of the syntax-tree, and if you operate at the syntax-tree level, you can work on code as though it was a value. Lisp won't help you read /dev/random as a program directly, but with a little interpretation layered on top, you should be able to get what you want.
I should also mention, though I don't know anything about it (not that I know much about ordinary genetic programming) the existence of linear genetic programming. This is sort of like the assembly model that you mentioned—a linear stream of very, very simple instructions. The advantage here would seem to be that if you are working with /dev/random or something like it, the amount of interpretation needed is very small; the disadvantage would be, as you mentioned, the low-level nature of the code.
I'm not sure if this is what you're looking for, but any programming language can be made to function this way. For any programming language P, define the language Palways as follows:
If p is a valid program in P, then p is a valid program in Palways whose meaning is the same as its meaning in P.
If p is not a valid program in P, then p is a valid program in Palways whose meaning is the same as a program that immediately terminates.
For example, I could make the language C++always so that this program:
#include <iostream>
using namespace std;
int main() {
cout << "Hello, world!" << endl;
}
would compile as "Hello, world!", while this program:
Hahaha! This isn't legal C++ code!
Would be a legal program that just does absolutely nothing.
To solve your original problem, just take any OOP language like Java, Smalltalk, etc. and construct the appropriate Javaalways, Smalltalkalways, etc. language from it. Again, I'm not sure if this is at all what you're looking for, but it could be done very easily.
Alternatively, consider finding a grammar for any OOP language and then using that grammar to produce random syntactically valid programs. You could then filter those programs down by using the Palways programming language for that language to eliminate syntactically but not semantically valid programs.
Divide the ASCII byte values into 9 classes (division modulo 9 would help). Then assign then to Brainfuck codewords (see http://en.wikipedia.org/wiki/Brainfuck). Then interpret as Brainfuck.
There you go, any sequence of ASCII characters is a program. Not that it's going to do anything sensible... This approach has a much better chance, compared to templatetypedef's answer, to get a nontrivial program from a random byte sequence.
Text Editors
You could try feeding random character strings to an editor like Emacs or VI. Many (most?) characters will perform an editing action but some will do nothing (other than beep, perhaps). You would have to ensure that the random code mutator never generates the character sequence that exits the editor. However, this experience would be much like programming a Turing machine -- the code is not too readable.
Mathematica
In Mathematica, undefined symbols and other expressions evaluate to themselves, without error. So, that language might be a viable choice if you can arrange for the random code mutator to always generate well-formed expressions. This would be readily achievable since the basic Mathematica syntax is trivial, making it easy to operate on syntactic units rather than at the character level. It would be even easier if the mutator were written in Mathematica itself since expression-munging is Mathematica's forte. You could define a mini-language of valid operations within a Mathematica package that does not import the system-defined symbols. This would allow you to generate well-formed expressions to your heart's content without fear of generating a dangerous expression, like DeleteFile[FileNames["*.*", "/", Infinity]].
I believe Common Lisp should suit your needs. I always have some code in my SLIME/Emacs session that wouldn't compile. You can always tweak things, redefine functions in run-time. It is actually very good for prototyping.
A few years ago it took me quite a while to learn. But nowadays we have quicklisp and everything is so much easier.
Here I describe my development environment:
Install lisp on my linux machine
PS: I want to give an example, where Common Lisp was useful for me:
Up to maybe 2004 I used to write small programs in C (the keep it simple Unix way).
The last 3 years I had to get lots of different hardware running. Motorized stages, scientific cameras, IO cards.
The cameras turned out to be quite annoying. Usually you have to cool them down to -50 degree celsius or so and (in some SDKs) they don't like it when you close them. But this
is exactly how my C development cycle worked: write (30s), compile (1s), run (0.1s), repeat.
Eventually I decided to just use Common Lisp. Often it is straight forward to define the foreign function interfaces to talk to the SDKs and I can do this without ever leaving the running Lisp image. I start the editor in the morning define the open-device function, to talk to the device and after 3 hours I have enough of the functions implemented to set gain, temperature, region of interest and obtain the video.
Then I can often put the SDK manual away and just use the camera.
I used the same interactive programming approach when I have to parse some webpage or some weird XML.
I'm confronted with the task of implementing algorithms (mostly business logic style) expressed as flowcharts. I'm aware that flowcharts are not the best algorithm representation due to its spaghetti-code property (would this be a use-case for CPS?), but I'm stuck with the specification expressed as flowcharts.
Although I could transform the flowcharts into more appropriate equivalent representations before implementing them, that could make it harder to "recognize" the orginal flow-chart in the resulting implementation, so I was hoping there is some way to directly represent flowchart-algorithms as (maybe monadic) EDSLs in Haskell, so that the semblance to the original flowchart-specification would be (more) obvious.
One possible representation of flowcharts is by using a group of mutually tail-recursive functions, by translating "go to step X" into "evaluate function X with state S". For improved readability, you can combine into a single function both the action (an external function that changes the state) and the chain of if/else or pattern matching that helps determine what step to take next.
This is assuming, of course, that your flowcharts are to be hardcoded (as opposed to loaded at runtime from an external source).
Sounds like Arrows would fit exactly what you describe. Either do a visualization of arrows (should be quite simple) or generate/transform arrow code from flow-graphs if you must.
Assuming there's "global" state within the flowchart, then that makes sense to package up into a state monad. At least then, unlike how you're doing it now, each call doesn't need any parameters, so can be read as a) modify state, b) conditional on current state, jump.
Can a language have Lisp's powerful macros without the parentheses?
Sure, the question is whether the macro is convenient to use and how powerful they are.
Let's first look how Lisp is slightly different.
Lisp syntax is based on data, not text
Lisp has a two-stage syntax.
A) first there is the data syntax for s-expressions
examples:
(mary called tim to tell him the price of the book)
(sin ( x ) + cos ( x ))
s-expressions are atoms, lists of atoms or lists.
B) second there is the Lisp language syntax on top of s-expressions.
Not every s-expression is a valid Lisp program.
(3 + 4)
is not a valid Lisp program, because Lisp uses prefix notation.
(+ 3 4)
is a valid Lisp program. The first element is a function - here the function +.
S-expressions are data
The interesting part is now that s-expressions can be read and then Lisp uses the normal data structures (numbers, symbols, lists, strings) to represent them.
Most other programming languages don't have a primitive representation for internalized source - other than strings.
Note that s-expressions here are not representing an AST (Abstract Syntax Tree). It's more like a hierarchical token tree coming out of a lexer phase. A lexer identifies the lexical elements.
The internalized source code now makes it easy to calculate with code, because the usual functions to manipulate lists can be applied.
Simple code manipulation with list functions
Let's look at the invalid Lisp code:
(3 + 4)
The program
(defun convert (code)
(list (second code) (first code) (third code)))
(convert '(3 + 4)) -> (+ 3 4)
has converted an infix expression into the valid Lisp prefix expression. We can evaluate it then.
(eval (convert '(3 + 4))) -> 7
EVAL evaluates the converted source code. eval takes as input an s-expression, here a list (+ 3 4).
How to calculate with code?
Programming languages now have at least three choices to make source calculations possible:
base the source code transformations on string transformations
use a similar primitive data structure like Lisp. A more complex variant of this is a syntax based on XML. One could then transform XML expressions. There are other possible external formats combined with internalized data.
use a real syntax description format and represent the source code internalized as a syntax tree using data structures that represent syntactic categories. -> use an AST.
For all these approaches you will find programming languages. Lisp is more or less in camp 2. The consequence: it is theoretically not really satisfying and makes it impossible to statically parse source code (if the code transformations are based on arbitrary Lisp functions). The Lisp community struggles with this for decades (see for example the myriad of approaches that the Scheme community has tried). Fortunately it is relatively easy to use, compared to some of the alternatives and quite powerful. Variant 1 is less elegant. Variant 3 leads to a lot complexity in simple AND complex transformations. It usually also means that the expression was already parsed with respect to a specific language grammar.
Another problem is HOW to transform the code. One approach would be based on transformation rules (like in some Scheme macro variants). Another approach would be a special transformation language (like a template language which can do arbitrary computations). The Lisp approach is to use Lisp itself. That makes it possible to write arbitrary transformations using the full Lisp language. In Lisp there is not a separate parsing stage, but at any time expressions can be read, transformed and evaluated - because these functions are available to the user.
Lisp is kind of a local maximum of simplicity for code transformations.
Other frontend syntax
Also note that the function read reads s-expressions to internal data. In Lisp one could either use a different reader for a different external syntax or reuse the Lisp built-in reader and reprogram it using the read macro mechanism - this mechanism makes it possible to extend or change the s-expression syntax. There are examples for both approaches to provide a different external syntax in Lisp.
For example there are Lisp variants which have a more conventional syntax, where code gets parsed into s-expressions.
Why is the s-expression-based syntax popular among Lisp programmers?
The current Lisp syntax is popular among Lisp programmers for two reasons:
1) the data is code is data idea makes it easy to write all kinds of code transformations based on the internalized data. There is also a relatively direct way from reading code, over manipulating code to printing code. The usual development tools can be used.
2) the text editor can be programmed in a straight forward way to manipulate s-expressions. That makes basic code and data transformations in the editor relatively easy.
Originally Lisp was thought to have a different, more conventional syntax. There were several attempts later to switch to other syntax variants - but for some reasons it either failed or spawned different languages.
Absolutely. It's just a couple orders of magnitude more complex, if you have to deal with a complex grammar. As Peter Norvig noted:
Python does have access to the
abstract syntax tree of programs, but
this is not for the faint of heart. On
the plus side, the modules are easy to
understand, and with five minutes and
five lines of code I was able to get
this:
>>> parse("2 + 2")
['eval_input', ['testlist', ['test', ['and_test', ['not_test', ['comparison',
['expr', ['xor_expr', ['and_expr', ['shift_expr', ['arith_expr', ['term',
['factor', ['power', ['atom', [2, '2']]]]], [14, '+'], ['term', ['factor',
['power', ['atom', [2, '2']]]]]]]]]]]]]]], [4, ''], [0, '']]
This was rather a disapointment to me. The Lisp parse of the equivalent expression is (+ 2 2). It seems that only a real expert would want to manipulate Python parse trees, whereas Lisp parse trees are simple for anyone to use. It is still possible to create something similar to macros in Python by concatenating strings, but it is not integrated with the rest of the language, and so in practice is not done.
Since I'm not a super-genius (or even a Peter Norvig), I'll stick with (+ 2 2).
Here's a shorter version of Rainer's answer:
In order to have lisp-style macros, you need a way of representing source-code in data structures. In most languages, the only "source code data structure" is a string, which doesn't have nearly enough structure to allow you to do real macros on. Some languages offer a real data structure, but it's too complex, like Python, so that writing real macros is stupidly complicated and not really worth it.
Lisp's lists and parentheses hit the sweet spot in the middle. Just enough structure to make it easy to handle, but not too much so you drown in complexity. As a bonus, when you nest lists you get a tree, which happens to be precisely the structure that programming languages naturally adopt (nearly all programming languages are first parsed into an "abstract syntax tree", or AST, before being actually interpreted/compiled).
Basically, programming Lisp is writing an AST directly, rather than writing some other language that then gets turned into an AST by the computer. You could possibly forgo the parens, but you'd just need some other way to group things into a list/tree. You probably wouldn't gain much from doing so.
Parentheses are irrelevant to macros. It's just Lisp's way of doing things.
For example, Prolog has a very powerful macros mechanism called "term expansion". Basically, whenever Prolog reads a term T, if tries a special rule term_expansion(T, R). If it is successful, the content of R is interpreted instead of T.
Not to mention the Dylan language, which has a pretty powerful syntactic macro system, which features (among other things) referential transparency, while being an infix (Algol-style) language.
Yes. Parentheses in Lisp are used in the classic way, as a grouping mechanism. Indentation is an alternative way to express groups. E.g. the following structures are equivalent:
A ((B C) D)
and
A
B
C
D
Have a look at Sweet-expressions. Wheeler makes a very good case that the reason things like infix notation have not worked before is that typical notation also tries to add precedence, which then adds complexity, which causes difficulties in writing macros.
For this reason, he proposes infix syntax like {1 + 2 + 3} and {1 + {2 * 3}} (note the spaces between symbols), that are translated to (+ 1 2) and (+ 1 (* 2 3)) respectively. He adds that if someone writes {1 + 2 * 3}, it should become (nfx 1 + 2 * 3), which could be captured, if you really want to provide precedence, but would, as a default, be an error.
He also suggests that indentation should be significant, proposes that functions could be called as fn(A B C) as well as (fn A B C), would like data[A] to translate to (bracketaccess data A), and that the entire system should be compatible with s-expressions.
Overall, it's an interesting set of proposals I'd like to experiment with extensively. (But don't tell anyone at comp.lang.lisp: they'll burn you at the stake for your curiosity :-).
Code rewriting in Tcl in a manner recognizably similar to Lisp macros is a common technique. For example, this is (trivial) code that makes it easier to write procedures that always import a certain set of global variables:
proc gproc {name arguments body} {
set realbody "global foo bar boo;$body"
uplevel 1 [list proc $name $arguments $realbody]
}
With that, all procedures declared with gproc xyz rather than proc xyz will have access to the foo, bar and boo globals. The whole key is that uplevel takes a command and evaluates it in the caller's context, and list is (among other things) an ideal constructor for substitution-safe code fragments.
Erlang's parse transforms are similar in power to Lisp macros, though they are much trickier to write and use (they are applied to the entire source file, rather than being invoked on demand).
Lisp itself had a brief dalliance with non-parenthesised syntax in the form of M-expressions. It didn't take with the community, though variants of the idea found their way into modern Lisps, so you get Lisp's powerful macros without the parentheses ... in Lisp!
Yes, you can definitely have Lisp macros without all the parentheses.
Take a look at "sweet-expressions", which provides a set of additional abbreviations for traditional s-expressions. They add indentation, a way to do infix, and traditional function calls like f(x), but in a way that is backwards-compatible (you can freely mix well-formatted s-expressions and sweet-expressions), generic, and homoiconic.
Sweet-expressions were developed on http://readable.sourceforge.net and there is a sample implementation.
For Scheme there is a SRFI for sweet-expressions, SRFI-110: http://srfi.schemers.org/srfi-110/
No, it's not necessary. Anything that gives you some sort of access to a parse tree would be enough to allow you to manipulate the macro body in hte same way as is done in Common Lisp. However, as the manipulation of the AST in lisp is identical to the manipulation of lists (something that is bordering on easy in the lisp family), it's possibly not nearly as natural without having the "parse tree" and "written form" be essentially the same.
I think this was not mentioned.
C++ templates are Turing-complete and perform processing at compile-time.
There is the well-known expression templates mechanism that allow transformations,
not from arbitrary code, but at least, from the subset of c++ operators.
So imagine you have 3 vectors of 1000 elements and you must perform:
(A + B + C)[0]
You can capture this tree in a expression template and arbitrarily manipulate it
at compile-time.
With this tree, at compile time, you can transform the expression.
For example, if that expression means A[0] + B[0] + C[0] for your domain, you could
avoid the normal c++ processing which would be:
Add A and B, adding 1000 elements.
Create a temporary for the result, and add with the 1000 elements of C.
Index the result to get the first element.
And replace with another transformed expression template tree that does:
Capture A[0]
Capture B[0]
Capture C[0]
Add all 3 results together in the result to return with += avoiding temporaries.
It is not better than lisp, I think, but it is still very powerful.
Yes, it is certainly possible. Especially if it is still a Lisp under the bonnet:
http://www.meta-alternative.net/pfront.pdf
http://www.meta-alternative.net/pfdoc.pdf
Boo has a nice "quoted" macro syntax that uses [| |] as delimiters, and has certain substitutions which are actually verified syntactically by the compiler pipeline using $variables. While simple and relatively painless to use, it's much more complicated to implement on the compiler side than s-expressions. Boo's solution may have a few limitations that haven't affected my own code. There's also an alternate syntax that reads more like ordinary OO code, but that falls into the "not for the faint of heart" category like dealing with Ruby or Python parse trees.
Javascript's template strings offer yet another approach to this sort of thing. For instance, Mark S. Miller's quasiParserGenerator implements a grammar syntax for parsers.
Go ahead and enter the Elixir programming language.
Elixir is a functional programming language that feels like Lisp with respect to macros, but it is on Ruby's clothes, and runs on top of the Erlang VM.
For those who do not like the parenthesis, but wish their language has powerful macros, Elixir is a great choice.
You can write macros in R (it have more like Algol Syntax) that have notion of delayed expression like in LISP macros. You can call substitute() or quote() to not evaluate the delayed expression but get actual expression and traverse its source code like in LISP. Even structure of the expression source code is like in LISP. Operators are first item in list. e.g.: input$foo which is getting property foo from list input as expression is written as ['$', 'input', 'foo'] just like in LISP.
You can check the ebook Metaprogramming in R that also show how to create Macros in R (not something you would normally do but it's possible). It's based on Article from 2001 Programmer’s Niche: Macros in R that explain how to write LIPS macros in R.
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I keep hearing this term tossed around in several different contexts. What is it?
Declarative programming is when you write your code in such a way that it describes what you want to do, and not how you want to do it. It is left up to the compiler to figure out the how.
Examples of declarative programming languages are SQL and Prolog.
The other answers already do a fantastic job explaining what declarative programming is, so I'm just going to provide some examples of why that might be useful.
Context Independence
Declarative Programs are context-independent. Because they only declare what the ultimate goal is, but not the intermediary steps to reach that goal, the same program can be used in different contexts. This is hard to do with imperative programs, because they often depend on the context (e.g. hidden state).
Take yacc as an example. It's a parser generator aka. compiler compiler, an external declarative DSL for describing the grammar of a language, so that a parser for that language can automatically be generated from the description. Because of its context independence, you can do many different things with such a grammar:
Generate a C parser for that grammar (the original use case for yacc)
Generate a C++ parser for that grammar
Generate a Java parser for that grammar (using Jay)
Generate a C# parser for that grammar (using GPPG)
Generate a Ruby parser for that grammar (using Racc)
Generate a tree visualization for that grammar (using GraphViz)
simply do some pretty-printing, fancy-formatting and syntax highlighting of the yacc source file itself and include it in your Reference Manual as a syntactic specification of your language
And many more …
Optimization
Because you don't prescribe the computer which steps to take and in what order, it can rearrange your program much more freely, maybe even execute some tasks in parallel. A good example is a query planner and query optimizer for a SQL database. Most SQL databases allow you to display the query that they are actually executing vs. the query that you asked them to execute. Often, those queries look nothing like each other. The query planner takes things into account that you wouldn't even have dreamed of: rotational latency of the disk platter, for example or the fact that some completely different application for a completely different user just executed a similar query and the table that you are joining with and that you worked so hard to avoid loading is already in memory anyway.
There is an interesting trade-off here: the machine has to work harder to figure out how to do something than it would in an imperative language, but when it does figure it out, it has much more freedom and much more information for the optimization stage.
Loosely:
Declarative programming tends towards:-
Sets of declarations, or declarative statements, each of which has meaning (often in the problem domain) and may be understood independently and in isolation.
Imperative programming tends towards:-
Sequences of commands, each of which perform some action; but which may or may not have meaning in the problem domain.
As a result, an imperative style helps the reader to understand the mechanics of what the system is actually doing, but may give little insight into the problem that it is intended to solve. On the other hand, a declarative style helps the reader to understand the problem domain and the approach that the system takes towards the solution of the problem, but is less informative on the matter of mechanics.
Real programs (even ones written in languages that favor the ends of the spectrum, such as ProLog or C) tend to have both styles present to various degrees at various points, to satisfy the varying complexities and communication needs of the piece. One style is not superior to the other; they just serve different purposes, and, as with many things in life, moderation is key.
Here's an example.
In CSS (used to style HTML pages), if you want an image element to be 100 pixels high and 100 pixels wide, you simply "declare" that that's what you want as follows:
#myImageId {
height: 100px;
width: 100px;
}
You can consider CSS a declarative "style sheet" language.
The browser engine that reads and interprets this CSS is free to make the image appear this tall and this wide however it wants. Different browser engines (e.g., the engine for IE, the engine for Chrome) will implement this task differently.
Their unique implementations are, of course, NOT written in a declarative language but in a procedural one like Assembly, C, C++, Java, JavaScript, or Python. That code is a bunch of steps to be carried out step by step (and might include function calls). It might do things like interpolate pixel values, and render on the screen.
I am sorry, but I must disagree with many of the other answers. I would like to stop this muddled misunderstanding of the definition of declarative programming.
Definition
Referential transparency (RT) of the sub-expressions is the only required attribute of a declarative programming expression, because it is the only attribute which is not shared with imperative programming.
Other cited attributes of declarative programming, derive from this RT. Please click the hyperlink above for the detailed explanation.
Spreadsheet example
Two answers mentioned spreadsheet programming. In the cases where the spreadsheet programming (a.k.a. formulas) does not access mutable global state, then it is declarative programming. This is because the mutable cell values are the monolithic input and output of the main() (the entire program). The new values are not written to the cells after each formula is executed, thus they are not mutable for the life of the declarative program (execution of all the formulas in the spreadsheet). Thus relative to each other, the formulas view these mutable cells as immutable. An RT function is allowed to access immutable global state (and also mutable local state).
Thus the ability to mutate the values in the cells when the program terminates (as an output from main()), does not make them mutable stored values in the context of the rules. The key distinction is the cell values are not updated after each spreadsheet formula is performed, thus the order of performing the formulas does not matter. The cell values are updated after all the declarative formulas have been performed.
Declarative programming is the picture, where imperative programming is instructions for painting that picture.
You're writing in a declarative style if you're "Telling it what it is", rather than describing the steps the computer should take to get to where you want it.
When you use XML to mark-up data, you're using declarative programming because you're saying "This is a person, that is a birthday, and over there is a street address".
Some examples of where declarative and imperative programming get combined for greater effect:
Windows Presentation Foundation uses declarative XML syntax to describe what a user interface looks like, and what the relationships (bindings) are between controls and underlying data structures.
Structured configuration files use declarative syntax (as simple as "key=value" pairs) to identify what a string or value of data means.
HTML marks up text with tags that describe what role each piece of text has in relation to the whole document.
Declarative Programming is programming with declarations, i.e. declarative sentences. Declarative sentences have a number of properties that distinguish them from imperative sentences. In particular, declarations are:
commutative (can be reordered)
associative (can be regrouped)
idempotent (can repeat without change in meaning)
monotonic (declarations don't subtract information)
A relevant point is that these are all structural properties and are orthogonal to subject matter. Declarative is not about "What vs. How". We can declare (represent and constrain) a "how" just as easily as we declare a "what". Declarative is about structure, not content. Declarative programming has a significant impact on how we abstract and refactor our code, and how we modularize it into subprograms, but not so much on the domain model.
Often, we can convert from imperative to declarative by adding context. E.g. from "Turn left. (... wait for it ...) Turn Right." to "Bob will turn left at intersection of Foo and Bar at 11:01. Bob will turn right at the intersection of Bar and Baz at 11:06." Note that in the latter case the sentences are idempotent and commutative, whereas in the former case rearranging or repeating the sentences would severely change the meaning of the program.
Regarding monotonic, declarations can add constraints which subtract possibilities. But constraints still add information (more precisely, constraints are information). If we need time-varying declarations, it is typical to model this with explicit temporal semantics - e.g. from "the ball is flat" to "the ball is flat at time T". If we have two contradictory declarations, we have an inconsistent declarative system, though this might be resolved by introducing soft constraints (priorities, probabilities, etc.) or leveraging a paraconsistent logic.
Describing to a computer what you want, not how to do something.
imagine an excel page. With columns populated with formulas to calculate you tax return.
All the logic is done declared in the cells, the order of the calculation is by determine by formula itself rather than procedurally.
That is sort of what declarative programming is all about. You declare the problem space and the solution rather than the flow of the program.
Prolog is the only declarative language I've use. It requires a different kind of thinking but it's good to learn if just to expose you to something other than the typical procedural programming language.
I have refined my understanding of declarative programming, since Dec 2011 when I provided an answer to this question. Here follows my current understanding.
The long version of my understanding (research) is detailed at this link, which you should read to gain a deep understanding of the summary I will provide below.
Imperative programming is where mutable state is stored and read, thus the ordering and/or duplication of program instructions can alter the behavior (semantics) of the program (and even cause a bug, i.e. unintended behavior).
In the most naive and extreme sense (which I asserted in my prior answer), declarative programming (DP) is avoiding all stored mutable state, thus the ordering and/or duplication of program instructions can NOT alter the behavior (semantics) of the program.
However, such an extreme definition would not be very useful in the real world, since nearly every program involves stored mutable state. The spreadsheet example conforms to this extreme definition of DP, because the entire program code is run to completion with one static copy of the input state, before the new states are stored. Then if any state is changed, this is repeated. But most real world programs can't be limited to such a monolithic model of state changes.
A more useful definition of DP is that the ordering and/or duplication of programming instructions do not alter any opaque semantics. In other words, there are not hidden random changes in semantics occurring-- any changes in program instruction order and/or duplication cause only intended and transparent changes to the program's behavior.
The next step would be to talk about which programming models or paradigms aid in DP, but that is not the question here.
It's a method of programming based around describing what something should do or be instead of describing how it should work.
In other words, you don't write algorithms made of expressions, you just layout how you want things to be. Two good examples are HTML and WPF.
This Wikipedia article is a good overview: http://en.wikipedia.org/wiki/Declarative_programming
Since I wrote my prior answer, I have formulated a new definition of the declarative property which is quoted below. I have also defined imperative programming as the dual property.
This definition is superior to the one I provided in my prior answer, because it is succinct and it is more general. But it may be more difficult to grok, because the implication of the incompleteness theorems applicable to programming and life in general are difficult for humans to wrap their mind around.
The quoted explanation of the definition discusses the role pure functional programming plays in declarative programming.
Declarative vs. Imperative
The declarative property is weird, obtuse, and difficult to capture in a technically precise definition that remains general and not ambiguous, because it is a naive notion that we can declare the meaning (a.k.a semantics) of the program without incurring unintended side effects. There is an inherent tension between expression of meaning and avoidance of unintended effects, and this tension actually derives from the incompleteness theorems of programming and our universe.
It is oversimplification, technically imprecise, and often ambiguous to define declarative as “what to do” and imperative as “how to do”. An ambiguous case is the “what” is the “how” in a program that outputs a program— a compiler.
Evidently the unbounded recursion that makes a language Turing complete, is also analogously in the semantics— not only in the syntactical structure of evaluation (a.k.a. operational semantics). This is logically an example analogous to Gödel's theorem— “any complete system of axioms is also inconsistent”. Ponder the contradictory weirdness of that quote! It is also an example that demonstrates how the expression of semantics does not have a provable bound, thus we can't prove2 that a program (and analogously its semantics) halt a.k.a. the Halting theorem.
The incompleteness theorems derive from the fundamental nature of our universe, which as stated in the Second Law of Thermodynamics is “the entropy (a.k.a. the # of independent possibilities) is trending to maximum forever”. The coding and design of a program is never finished— it's alive!— because it attempts to address a real world need, and the semantics of the real world are always changing and trending to more possibilities. Humans never stop discovering new things (including errors in programs ;-).
To precisely and technically capture this aforementioned desired notion within this weird universe that has no edge (ponder that! there is no “outside” of our universe), requires a terse but deceptively-not-simple definition which will sound incorrect until it is explained deeply.
Definition:
The declarative property is where there can exist only one possible set of statements that can express each specific modular semantic.
The imperative property3 is the dual, where semantics are inconsistent under composition and/or can be expressed with variations of sets of statements.
This definition of declarative is distinctively local in semantic scope, meaning that it requires that a modular semantic maintain its consistent meaning regardless where and how it's instantiated and employed in global scope. Thus each declarative modular semantic should be intrinsically orthogonal to all possible others— and not an impossible (due to incompleteness theorems) global algorithm or model for witnessing consistency, which is also the point of “More Is Not Always Better” by Robert Harper, Professor of Computer Science at Carnegie Mellon University, one of the designers of Standard ML.
Examples of these modular declarative semantics include category theory functors e.g. the Applicative, nominal typing, namespaces, named fields, and w.r.t. to operational level of semantics then pure functional programming.
Thus well designed declarative languages can more clearly express meaning, albeit with some loss of generality in what can be expressed, yet a gain in what can be expressed with intrinsic consistency.
An example of the aforementioned definition is the set of formulas in the cells of a spreadsheet program— which are not expected to give the same meaning when moved to different column and row cells, i.e. cell identifiers changed. The cell identifiers are part of and not superfluous to the intended meaning. So each spreadsheet result is unique w.r.t. to the cell identifiers in a set of formulas. The consistent modular semantic in this case is use of cell identifiers as the input and output of pure functions for cells formulas (see below).
Hyper Text Markup Language a.k.a. HTML— the language for static web pages— is an example of a highly (but not perfectly3) declarative language that (at least before HTML 5) had no capability to express dynamic behavior. HTML is perhaps the easiest language to learn. For dynamic behavior, an imperative scripting language such as JavaScript was usually combined with HTML. HTML without JavaScript fits the declarative definition because each nominal type (i.e. the tags) maintains its consistent meaning under composition within the rules of the syntax.
A competing definition for declarative is the commutative and idempotent properties of the semantic statements, i.e. that statements can be reordered and duplicated without changing the meaning. For example, statements assigning values to named fields can be reordered and duplicated without changed the meaning of the program, if those names are modular w.r.t. to any implied order. Names sometimes imply an order, e.g. cell identifiers include their column and row position— moving a total on spreadsheet changes its meaning. Otherwise, these properties implicitly require global consistency of semantics. It is generally impossible to design the semantics of statements so they remain consistent if randomly ordered or duplicated, because order and duplication are intrinsic to semantics. For example, the statements “Foo exists” (or construction) and “Foo does not exist” (and destruction). If one considers random inconsistency endemical of the intended semantics, then one accepts this definition as general enough for the declarative property. In essence this definition is vacuous as a generalized definition because it attempts to make consistency orthogonal to semantics, i.e. to defy the fact that the universe of semantics is dynamically unbounded and can't be captured in a global coherence paradigm.
Requiring the commutative and idempotent properties for the (structural evaluation order of the) lower-level operational semantics converts operational semantics to a declarative localized modular semantic, e.g. pure functional programming (including recursion instead of imperative loops). Then the operational order of the implementation details do not impact (i.e. spread globally into) the consistency of the higher-level semantics. For example, the order of evaluation of (and theoretically also the duplication of) the spreadsheet formulas doesn't matter because the outputs are not copied to the inputs until after all outputs have been computed, i.e. analogous to pure functions.
C, Java, C++, C#, PHP, and JavaScript aren't particularly declarative.
Copute's syntax and Python's syntax are more declaratively coupled to
intended results, i.e. consistent syntactical semantics that eliminate the extraneous so one can readily
comprehend code after they've forgotten it. Copute and Haskell enforce
determinism of the operational semantics and encourage “don't repeat
yourself” (DRY), because they only allow the pure functional paradigm.
2 Even where we can prove the semantics of a program, e.g. with the language Coq, this is limited to the semantics that are expressed in the typing, and typing can never capture all of the semantics of a program— not even for languages that are not Turing complete, e.g. with HTML+CSS it is possible to express inconsistent combinations which thus have undefined semantics.
3 Many explanations incorrectly claim that only imperative programming has syntactically ordered statements. I clarified this confusion between imperative and functional programming. For example, the order of HTML statements does not reduce the consistency of their meaning.
Edit: I posted the following comment to Robert Harper's blog:
in functional programming ... the range of variation of a variable is a type
Depending on how one distinguishes functional from imperative
programming, your ‘assignable’ in an imperative program also may have
a type placing a bound on its variability.
The only non-muddled definition I currently appreciate for functional
programming is a) functions as first-class objects and types, b)
preference for recursion over loops, and/or c) pure functions— i.e.
those functions which do not impact the desired semantics of the
program when memoized (thus perfectly pure functional
programming doesn't exist in a general purpose denotational semantics
due to impacts of operational semantics, e.g. memory
allocation).
The idempotent property of a pure function means the function call on
its variables can be substituted by its value, which is not generally
the case for the arguments of an imperative procedure. Pure functions
seem to be declarative w.r.t. to the uncomposed state transitions
between the input and result types.
But the composition of pure functions does not maintain any such
consistency, because it is possible to model a side-effect (global
state) imperative process in a pure functional programming language,
e.g. Haskell's IOMonad and moreover it is entirely impossible to
prevent doing such in any Turing complete pure functional programming
language.
As I wrote in 2012 which seems to the similar consensus of
comments in your recent blog, that declarative programming is an
attempt to capture the notion that the intended semantics are never
opaque. Examples of opaque semantics are dependence on order,
dependence on erasure of higher-level semantics at the operational
semantics layer (e.g. casts are not conversions and reified generics
limit higher-level semantics), and dependence on variable values
which can not be checked (proved correct) by the programming language.
Thus I have concluded that only non-Turing complete languages can be
declarative.
Thus one unambiguous and distinct attribute of a declarative language
could be that its output can be proven to obey some enumerable set of
generative rules. For example, for any specific HTML program (ignoring
differences in the ways interpreters diverge) that is not scripted
(i.e. is not Turing complete) then its output variability can be
enumerable. Or more succinctly an HTML program is a pure function of
its variability. Ditto a spreadsheet program is a pure function of its
input variables.
So it seems to me that declarative languages are the antithesis of
unbounded recursion, i.e. per Gödel's second incompleteness
theorem self-referential theorems can't be proven.
Lesie Lamport wrote a fairytale about how Euclid might have
worked around Gödel's incompleteness theorems applied to math proofs
in the programming language context by to congruence between types and
logic (Curry-Howard correspondence, etc).
Declarative programming is "the act of programming in languages that conform to the mental model of the developer rather than the operational model of the machine".
The difference between declarative and imperative programming is well
illustrated by the problem of parsing structured data.
An imperative program would use mutually recursive functions to consume input
and generate data. A declarative program would express a grammar that defines
the structure of the data so that it can then be parsed.
The difference between these two approaches is that the declarative program
creates a new language that is more closely mapped to the mental model of the
problem than is its host language.
It may sound odd, but I'd add Excel (or any spreadsheet really) to the list of declarative systems. A good example of this is given here.
I'd explain it as DP is a way to express
A goal expression, the conditions for - what we are searching for. Is there one, maybe or many?
Some known facts
Rules that extend the know facts
...and where there is a deduct engine usually working with a unification algorithm to find the goals.
As far as I can tell, it started being used to describe programming systems like Prolog, because prolog is (supposedly) about declaring things in an abstract way.
It increasingly means very little, as it has the definition given by the users above. It should be clear that there is a gulf between the declarative programming of Haskell, as against the declarative programming of HTML.
A couple other examples of declarative programming:
ASP.Net markup for databinding. It just says "fill this grid with this source", for example, and leaves it to the system for how that happens.
Linq expressions
Declarative programming is nice because it can help simplify your mental model* of code, and because it might eventually be more scalable.
For example, let's say you have a function that does something to each element in an array or list. Traditional code would look like this:
foreach (object item in MyList)
{
DoSomething(item);
}
No big deal there. But what if you use the more-declarative syntax and instead define DoSomething() as an Action? Then you can say it this way:
MyList.ForEach(DoSometing);
This is, of course, more concise. But I'm sure you have more concerns than just saving two lines of code here and there. Performance, for example. The old way, processing had to be done in sequence. What if the .ForEach() method had a way for you to signal that it could handle the processing in parallel, automatically? Now all of a sudden you've made your code multi-threaded in a very safe way and only changed one line of code. And, in fact, there's a an extension for .Net that lets you do just that.
If you follow that link, it takes you to a blog post by a friend of mine. The whole post is a little long, but you can scroll down to the heading titled "The Problem" _and pick it up there no problem.*
It depends on how you submit the answer to the text. Overall you can look at the programme at a certain view but it depends what angle you look at the problem. I will get you started with the programme:
Dim Bus, Car, Time, Height As Integr
Again it depends on what the problem is an overall. You might have to shorten it due to the programme. Hope this helps and need the feedback if it does not.
Thank You.