New Design Patterns - uml

is there any new design patterns available other than the patterns covered by GoF book and Head First Design Patterns? Have any one of you used your own design patterns in your projects? Please let me know. if possible give some UML Diagrams. Thanks in advance.

Have you come across the concept of Anti-Patterns yet? I came across these in the book "AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis" - which I feel is a great read (note: this is a personal recommendation). This book reviews commonly identified mistakes in software projects and then attempts to provide a resolution, quite often using a GoF pattern. Interestingly many of the anti-patterns seem to originate in a design pattern being incorrectly applied.

Some of the very best books in my never-ending quest to learn patterns:
Gang of Four
Patterns of Enterprise Application Architecture
Pattern-Oriented Software Architecture I
Pattern-Oriented Software Architecture II
Pattern Languages of Program Design 1-5
AntiPatterns: Refactoring Software, Architectures, and Projects in Crisis
The Pattern Almanac

The "sequel" to the GoF book is Pattern Hatching by John Vlissides. It does not publish really new patterns, but variations of some included in the original GoF book. Its great value is rather in that it shows the thought and design process involved in applying the patterns.
Although this is not an answer to your question in the strict sense, there are also lots of other kinds of patterns relevant to our field:
Analysis
Architectural
Reengineering

I'm quite sure there were Design Patterns before GoF was written that ended up not covered in GoF. And there have been many created since.
It was from the start just a catalog of some of the most common patterns, and was never exhaustive, nor did it claim to be.

Related

Domain specific languages, application generators and software reuse

James Neighbors mentioned DSLs as an approach for software reuse but without explaining why.He just say that DSLs can be a better approach than a library of reusable components. I could not understand the relationship and what benefits can we come up with using DSLs in software reuse ?
Also in When and How to develop DSLs paper by Mernik , he mentioned that DSLs can serve as an input language to application generators, and application generators is one approach of reusing software discussed by Krueger.
Could anybody tell me the relationships or just how would a DSL be an effective approach towards software reuse ? Thanks a lot for your help
James made it very clear why DSLs are a good approach for software reuse (he and I were at UC Irvine together):
They capture the concepts of interest in the problem domain
They use a notation familiar to community that works in that domain
They define the rules of composition of specification/solution components to produce an answer, so that a DSL fragment can be checked for sanity as it is provided
His Draco system implemented all these concepts, accepting DSL descriptions, followed by a DSL instance, which Draco then compiled to low level code by applying implementation knowledge fragments ("refinement rules") to map from a high-level DSL into lower level DSLs/optimizing in the lower level DSL, and then repeating until you finally reach a DSL at low-enough level abstraction to give to a conventional compiler (e.g, to LISP or C or Ada or COBOL or ...).
This is his refine-and-optimize paradigm, that allows a set of DSLs to refine through layers of hierarchy to low level code. Thus, you get composability of layered domains and you can work at a very high level of abstraction.
So you capture problem specification and implementation knowledge, and apply it to get code. Reuse of abstractions, of specifications, of implementation, wow, ... not just reuse of "code" which is where lots of folks still seem stuck, as they were in the early 80s. Code is really hard to reuse.
This is really a very nice paradigm compared to "subroutines-as-components" (the fancy term for this currently is "inner DSL", which misses the domain notation, specification checking, implementation, and compositionality elements).
I think you really ought to read his PhD thesis (accessible here along with a lot of his other papers) carefully. It is a lot more approachable than might expect. It isn't full of arcane math; it is full of concepts and demonstrations of how to engineer his kinds of DSLs.

UML Modeling - Does it become voodoo science in practice at some point?

I am looking for insight on modeling. I had a intro course on Design Patterns and basic class diagrams, sequence diagrams, and use cases.
The class diagrams I have found invaluable as a tool of organization in my programming. The use cases are moderately useful so far.
This semester I am in a class going into UML in much more depth i.e. Domain Analysis, Requirements Analysis, Software Design vs. Software Engineering etc.
There is a certain feeling that this is starting to be more voodoo-sciencey or non-concrete when we start trying to be precise with the ambiguities in scenarios, and changing requirements. Is UML past basic class diagrams and use-case diagrams practically useful in productivity in most applications?
It started out voodoo. Diagramming software designs has always been that way. It is a way of showing in pictures what you want to say about the design in a human language. If it was precise enough to generate code from, we'd go ahead and do that and dispense with the coding step altogether.
The only thing UML brings new to the older ways is that it is a standard. Even then, there are so many different kinds of "standard" diagrams that I have to snicker a little when calling it a standard.
However, the activity of design itself is extremely important for all but the most trivial of tasks. The question is whether you are going to spend some time up-front designing your system, or if you are going to do it on-the-fly, after having written a great deal of wrong or unnesscary code. If you want things done quickly and/or well, you do some design up front.
This doesn't just apply to writing software BTW. It is an inherent part of any complex creative activity. My father-in-law, a retired English teacher who writes his children longish postcards when he goes on vacation, actually writes outlines for his postcard messages. Most master painters and sculptors make test drawings first.
No.
All sorts and forms of documentation, are only useful as a means of communication. Documentation for documentations sake is a complete waste of time.
Writing UML is useful and productive only when it comes with a document that explains (in words) what is it you want, why, and how. only then UML can help to illustrate what you are trying to say in the document.
Software teams that produce endless amounts of UML just for the sake of drawing squares, are just wasting time.
You started out with modeling, which is a great thing to do, especially in computer science - you model all the time. Keep in mind UML is a standard for a modeling notation for software systems, nothing more (e.g. it is not an analysis or design methodology) and nothing less (e.g. it is not a way for developers to look productive by drawing nonsense).
You are on the right track, always keep in mind what is actually useful and gives you some value. This is not exactly relevant to your question, but sue cases are not use case diagrams, there are much more, have written form and might help you with much of what you described would be in your next course.
As to your concern, modeling is about abstracting from unimportant details, so some ambiguities might occour. The point is they should be unimportant for the purpose of modeling. For example it does not really matter if you include all the properties of your classes if you want to show the structure of design, e.g. use of some pattern. You can also use public properties without concerning yourself if they are private fields with getters and setters (Java), properties (C#) or generated object methods using metaprogramming (Ruby). The same holds for scenarios captured using use cases - of course you cannot (and should not try to) capture alternative branches using UML, but you can describe the conditions in use case descriptions just enough to avoid ambiguity without having to develop the system first and finding it is wrong afterwards.
As to the voodoo stuff - the problem is that UML is large and so many developers don't know how to use it right and often create more mess than value. Don't be confused by general disrespect for UML, the problem is in tool vendors, commitees and lazy developers... Behind many concepts in UML are well known formal models backed by academic science work, e.g. the state diagrams come from Harel statecharts (http://linkinghub.elsevier.com/retrieve/pii/0167642387900359). So my opinion it is not as much voodoo in principle, it is just oversold with tools not supporting the standard and also the standard tries to be and combine everything (it is an unified language...), however this slowly improves.
My advice for you would be try to learn what is important - those formalisms, analysis and design methods, try them practically and decide for yourself what is useful. If for no other reason, learn UML because it is the language for analysis and design, although large, it is still better than its ~50 predecessors combined:).
From my experience: Not really.
I never came across a really useful sequence diagram. Sequence diagrams stop being useful when the documented process becomes too complex, as you have a hard time following all the lines. But to understand a trivial process, I don't need a sequence diagram. When used as a design tool you will waste a ridiculous amount of time adjusting the diagrams, cussing MS Visio or whatever you use.
The notation however can be useful for a small snapshot when discussing something on a whiteboard. But this is valid for any notation style; UML is just well established, increasing the chances you are understood correctly.
Class diagrams are useful, both in design and in a posteriori documentation. But IMHO you shouldn't be too pedantic about them.
Not in MHO. It's completely superfluous as far as I am concerned.

UML -- Is it still a popular method for markup/pre development /visualization of software?

In my object oriented programming class, we learned some of the main concepts of UML and I was just wondering if UML is common in real world situations or are there more popular methods.
There are certainly organizations that rely on UML, including a few that may expect you to answer OO design questions with UML in an interview. Plus, documentation tools like Doxygen generate UML-like diagrams to describe a class hierarchy.
Beyond that though, most groups I've worked with in academia or industry don't really use it. If you want an explanation of why, read "Death by UML Fever".
Generally agree with #chrisaycock. Would add a couple of things:
You should distinguish using UML for specification versus documentation. At the peak of its hype curve, UML was touted as the former. So development processes mandated modelling in UML before moving into code. That use has diminished greatly (although there are still pockets using executable uml, notably in real-time/embedded environments).
As a documentation tool, UML is still popular. UML class diagrams, for example, can convey the structure of a module in a way that is much more revealing and intuitive than linear code can ever be. Similarly sequence- or activity diagrams are very useful for understanding flow of control for an action that transcends a number of classes.
In the documentation context UML diagrams are increasingly being generated automatically rather than being manually created, e.g. from doxygen (as #chrisaycock mentions).
However it's also still useful for sketching out designs ahead of development e.g. on a whiteboard.
hth.
I once attended a Q&A session on UML and MDA in embedded systems where the panel included authors Bruce Powell Douglass and Steven Mellor. Having previously studied and worked on RT-SSADM projects and the Ward-Mellor methodology, I challenged Stephen Mellor on why a new way of software design comes along every 10 years before practitioners have hardly gotten to grips or truly understood the last one. He responded rather too honestly perhaps with "this way I sell more books"!
To some extent therefore I suggest that the hype surrounding any particular notation or methodology is driven primarily by CASE tool vendors and publishing houses; often the authors are also employed by the tool vendors and have titles like "Chief Evangelist".
That is not to say that these tools have no value; we should all be wary of such marketing, but on the other hand we also need to communicate our ideas and designs in an unambiguous and clear manner, and using a defined notation however inelegant, will always be better than some ad-hoc "sticks and boxes" notation that has no definitive semantics. Given that need for communication, UML (and derivatives such as SysML) is currently the most widely accepted and used notation, and currently enjoys the widest tool support. It differs from much that has gone before by being defined as a standard agreed by multiple parties rather the work on a single author or CASE tool vendor, so it is likely to develop rather than disappear.
I think the article, linked by #chrisaycock, could also have corollaries e.g., "Death by Agile Fever", "Death by CMM Fever", "Death by RT-SSADM Fever", ... ;-)
As #sfinnie stated, it really depends upon the usage, but UML by itself is nothing more than a notation. In order to be really useful, you need to follow some development method. #Clifford's post not withstanding, I'd recommend a mature method. Executable UML started as Shlaer-Mellor and has been in use for 19+ years. Douglass' method (not called ROPES anymore, but ???) has been around for 11 years. The Unified Process is based on Booch, OMT, and OOSE methods, so it can be considered 19+ years old as well. Of course you might find some other UML or non-UML development method that better fits your needs.

Is Antlr a DSL generator and an alternative to Intentional Programming?

I am struck by the ambition and creativity of Charles Simonyi's efforts to establish the field of Intentional Programming, first at Microsoft and then with his own company.
What exactly is Intentional Programming
http://en.wikipedia.org/wiki/Intentional_programming
In this approach to software, a
programmer first builds a toolbox
specific to a given problem domain
(such as life insurance). Domain
experts, aided by the programmer, then
describe the program's intended
behavior in a What You See Is What You
Get (WYSIWYG)-like manner. An
automated system uses the program
description and the toolbox to
generate the final program. Successive
changes are only done at the WYSIWYG
level.
It seems to be such a useful and practical approach to programming, potentially circumventing many of the problems with current approaches to software development.
Essentially it seems to facilitate the creation of domain-specific languages by non-programmers (business/systems analysts) but at a stage much closer to real-life implementation than UML could provide. He says it will be completed eventually but that it is not there yet (almost 15 years later).
DSLs run the gamut from simple 5-line rule engines to complex applications like Ruby on Rails. So I imagine the delay in releasing his product has to do with the fact that he is dealing with simplifying a much higher level of abstraction because he has to essentially allow for the encapsulation of all domain languages at once.
So, my question is
(a) whether Antlr could be an alternative to Intentional Programming - although perhaps a less user-friendly alternative which requires the intervention of programmers rather than permitting business analysts to generate the DSL? Could you use Antlr to generate a DSL like Ruby on Rails (assuming it supported Ruby as an output - which I think it does not)? What can it not do? Also, I don't understand why it's called a "language parser" rather than a "language generator" - since the latter describes what it is used for while the former describes how it achieves its end result.
and
(b) if Antlr is different from Intentional Programming, is there anything similar to Intentional Programming?
In answer to part b), three systems that work in a similar space are:
JetBrains MPS
Eclipse xText
MetaCase MetaEdit+
Each of these products has different strengths and weaknesses, but all of them fall into the category of Language Workbenches. Intentional Software's Intentional Workbench is possibly the most ambitious product in this category to date, but is also not generally available.
MPS and xText are free, open-source products. MetaCase is the most mature, and is a commercial product. All of them have a steep learning curve.
I am not an expert on this, so treat with a large pinch of salt. However...
ANTLR itself is not a DSL generator, though it can be used to create code that interprets DSLs. It is a parser generator - but the DSL generator would have to create what ANTLR generates a parser from.
ANTLR is just a parser generator. In any non-trivial DSL, writing the parser is less than 50% of the effort expended in implementing the DSL. The evaluator/rule engine/code generator/schedule or whatever else your DSL does, probably requires more work and can't be generated like a parser.

Is UML practical? [closed]

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In college I've had numerous design and UML oriented courses, and I recognize that UML can be used to benefit a software project, especially use-case mapping, but is it really practical? I've done a few co-op work terms, and it appears that UML is not used heavily in the industry. Is it worth the time during a project to create UML diagrams? Also, I find that class diagrams are generally not useful, because it's just faster to look at the header file for a class. Specifically which diagrams are the most useful?
Edit: My experience is limited to small, under 10 developer projects.
Edit: Many good answers, and though not the most verbose, I belive the one selected is the most balanced.
Using UML is like looking at your feet as you walk. It's making conscious and explicit something that you can usually do unconsciously. Beginners need to think carefully about what they're doing, but a professional programmer already knows what they're doing. Most of the time, writing the code itself is quicker and more effective than writing about the code, because their programming intuition is tuned to the task.
It's not just about what you're doing though. What about the new hire who comes in six months from now and needs to come up to speed on the code? What about five years from now when everyone currently working on the project is gone?
It's incredibly helpful to have some basic up to date documentation available for anyone who joins the project later. I don't advocate full blown UML diagrams with method names and parameters (WAY too difficult to maintain), but I do think that a basic diagram of the components in the system with their relationships and basic behavior is invaluable. Unless the design of the system changes drastically, this information shouldn't change a lot even as the implementation is tweaked.
I've found that the key to documentation is moderation. No one is going to read 50 pages of full blown UML diagrams with design documentation without falling asleep a few pages in. On the other hand, most people would love to get 5-10 pages of simple class diagrams with some basic descriptions of how the system is put together.
The other case where I've found UML to be useful is for when a senior developer is responsible for designing a component but then hands the design to a junior developer to implement.
In a sufficiently complex system there are some places where some UML is considered useful.
The useful diagrams for a system, vary by applicability.
But the most widely used ones are:
Class Diagrams
State Diagrams
Activity Diagrams
Sequence Diagrams
There are many enterprises who swear by them and many who outright reject them as an utter waste of time and effort.
It's best not to go overboard and think what's best for the project you are on and pick the stuff that is applicable and makes sense.
Using UML is like looking at your feet as you walk. It's making conscious and explicit something that you can usually do unconsciously. Beginners need to think carefully about what they're doing, but a professional programmer already knows what they're doing. Most of the time, writing the code itself is quicker and more effective than writing about the code, because their programming intuition is tuned to the task.
The exception is why you find yourself in the woods at night without a torch and it's started to rain - then you need to look at your feet to avoid falling down. There are times when the task you've taken on is more complicated than your intuition can handle, and you need to slow down and state the structure of your program explicitly. Then UML is one of many tools you can use. Others include pseudocode, high-level architecture diagrams and strange metaphors.
Generic work-flow and DFDs can be very useful for complex processes. All other diagramming (ESPECIALLY UML) has, in my experience, without exception been a painful waste of time and effort.
I'd have to disagree, UML is used all over the place - anywhere a IT project is being designed UML will usually be there.
Now whether it is being used well is another matter.
As Stu said, I find both Use Cases (along with the use case descriptions) and activity diagrams to be the most helpful from a developer point of view.
Class diagram can be very useful when trying to show relationships, as well as object attributes, such as persistence. When it comes to adding ever single attribute or property they are usually overkill, especially as they often become out of date quickly once code is written.
One of the biggest problems with UML is the amount of work required to keep it up to date once code is being generated, as there are few tools that can re-engineer UML from code, and few still that do it well.
I will qualify my answer by mentioning that I don't have experience in large (IBM-like) corporate development environments.
The way I view UML and the Rational Unified Process is that it's more TALKING about what you're going to do than actually DOING what you're going to do.
(In other words it's largely a waste of time)
Throw away only in my opinion. UML is a great tool for communicating ideas, the only issue is when you store and maintain it because you are essentially creating two copies of the same information and this is where it usually blows.
After the initial round of implementation most of the UML should be generated from the source code else it will go out of date very quickly or require a lot of time (with manual errors) to keep up to date.
I co-taught a senior-level development project course my last two semesters in school. The project was intended to be used in a production environment with local non-profits as paying clients. We had to be certain that code did what we expected it to and that the students were capturing all the data necessary to meet the clients' needs.
Class time was limited, as was my time outside of the classroom. As such, we had to perform code reviews at every class meeting, but with 25 students enrolled individual review time was very short. The tool we found most valuable in these review sessions were ERD's, class diagrams and sequence diagrams. ERD's and class diagrams were done only in Visual Studio, so the time required to create them was trivial for the students.
The diagrams communicated a great deal of information very quickly. By having a quick overview of the students' designs, we could quickly isolate problem areas in their code and perform a more detailed review on the spot.
Without using diagrams, we would have had to take the time to go one by one through the students' code files looking for problems.
I am coming to this topic a little late and will just try an clarify a couple minor points. Asking if UML is useful as far too broad. Most people seemed to answer the question from the typical/popular UML as a drawing/communication tool perspective. Note: Martin Fowler and other UML book authors feel UML is best used for communication only. However, there are many other uses for UML. Above all, UML is a modeling language that has notation and diagrams mapped to the logical concepts. Here are some uses for UML:
Communication
Standardized Design/Solution documentation
DSL (Domain Specific Language) Definition
Model Definition (UML Profiles)
Pattern/Asset Usage
Code Generation
Model to Model transformations
Given the uses list above the posting by Pascal is not sufficient as it only speaks to diagram creation. A project could benefit from UML if any of the above are critical success factors or are problem areas that need a standardized solution.
The discussion should expanded out from how UML can be over kill or applied to small projects to discuss when UML makes sense or will actually improve the product/solution as that is when UML should be used. There are situations where UML for one developer could sense as well, such as Pattern Application or Code Generation.
UML has worked for me for years. When I started out I read Fowler's UML Distilled where he says "do enough modelling/architecture/etc.". Just use what you need!
From a QA Engineer's perspective, UML diagrams point out potential flaws in logic and thought. Makes my job easier :)
Though this discussion has long been inactive, I have a couple of -to my mind important- points to add.
Buggy code is one thing. Left to drift downstream, design mistakes can get very bloated and ugly indeed. UML, however, is self-validating. By that I mean that in allowing you to explore your models in multiple, mathematically closed and mutually-checking dimensions, it engenders robust design.
UML has another important aspect: it "talks" directly to our strongest capability, that of visualisation. Had, for example, ITIL V3 (at heart simple enough) been communicated in the form of UML diagrams, it could have been published on a few dozen A3 foldouts. Instead, it came out in several tomes of truly biblical proportions, spawning an entire industry, breathtaking costs and widespread catatonic shock.
I believe there may be a way to utilize Cockburn style UML fish,kite, and sea-level use cases as described by Fowler in his book "UML Distilled." My idea was to employ Cockburn use cases as an aid for code readability.
So I did an experiment and there is a post here about it with the Tag "UML" or "FOWLER." It was a simple idea for c#. Find a way to embed Cockburn use cases into the namespaces of programming constructs (such as the class and inner class namespaces or by making use of the namespaces for enumerations). I believe this could be a viable and simple technique but still have questions and need others to check it out. It could be good for simple programs that need a kind of pseudo-Domain Specific Language which can exist right in the midst of the c# code without any language extensions.
Please check out the post if you are interested. Go here.
I think the UML is useful thought I think the 2.0 spec has made what was once a clear specification somewhat bloated and cumbersome. I do agree with the edition of timing diagrams etc since they filled a void...
Learning to use the UML effectively takes a bit of practice. The most important point is to communicate clearly, model when needed and model as a team. Whiteboards are the best tool that I've found. I have not seen any "digital whiteboard software" that has managed to capture the utility of an actual whiteboard.
That being said I do like the following UML tools:
Violet - If it were any more simple it would be a piece of paper
Altova UModel - Good tool for Java and C# Modeling
MagicDraw - My favorite commercial tool for Modeling
Poseidon - Decent tool with good bang for the buck
StarUML - Best open source modeling tool
UML diagrams are useful for capturing and communicating requirements and ensuring that the system meets those requirements. They can be used iteratively and during various stages of planning, design, development, and testing.
From the topic: Using Models within the Development Process at http://msdn.microsoft.com/en-us/library/dd409423%28VS.100%29.aspx
A model can help you visualize the world in which your system works, clarify users' needs, define the
architecture of your system, analyze the code, and ensure that your code meets the requirements.
You might also want to read my response to the following post:
How to learn “good software design/architecture”? at https://stackoverflow.com/questions/268231/how-to-learn-good-software-design-architecture/2293489#2293489
I see sequence diagrams and activity diagrams used fairly often. I do a lot of work with "real-time" and embedded systems that interact with other systems, and sequence diagrams are very helpful in visualizing all the interactions.
I like to do use-case diagrams, but I haven't met too many people who think they are valuable.
I've often wondered whether Rational Rose is a good example of the kinds of applications you get from UML-model-based design. It's bloated, buggy, slow, ugly, ...
I found UML not really useful for very small projects, but really suitable for larger ones.
Essentially, it does not really matter what you use, you just have to keep two things in mind:
You want some sort of architecture planning
You want to be sure that everyone in the team is actually using the same technology for project planning
So UML is just that: A standard on how you plan your projects. If you hire new people, there are more likely to know any existing standard - be it UML, Flowchard, Nassi-Schneiderman, whatever - rather than your exising in-house stuff.
Using UML for a single developer and/or a simple software project seems overkill to me, but when working in a larger team, I would definitely want some standard for planning software.
UML is useful, yes indeed! The main uses I've made of it were:
Brainstorming about the ways a piece of software should work. It makes easy to communicate what you are thinking.
Documenting the architecture of a system, it's patterns and the main relationships of its classes. It helps when someone enters your team, when you're leaving and want to make sure your successor will understand it, and when you eventually forget what the hell that little class was meant for.
Documenting any architectural pattern you use on all your systems, for the same reasons of the dot above
I only disagree with Michael when he says that using UML for a single developer and/or a simple software project seems overkill to him. I've used it on my small personal projects, and having them documented using UML saved me a lot of time when I came back to them seven months later and had completely forgotten how I had built and put together all those classes.
One of the problems I have with UML is the understandability of the specification. When I try to really understand the semantics of a particular diagram I quickly get lost in the maze of meta-models and meta-meta-models. One of the selling points of UML is that it is less ambiguous than natural language. However, if two, or more, engineers interpret a diagram differently, it fails at the goal.
Also, I've tried asking specific questions about the super-structure document on several UML forums, and to members of the OMG itself, with little or no results. I don't think the UML community is mature enough yet to support itself.
Coming from a student, I find that UML has very little use. I find it ironic that PROGAMERS have yet to develop a program that will automatically generate the things that you have said are necessary. It would be extremely simple to design a feature into Visual Studio that could pull pieces of the data, seek for definitions, and product answers sufficent so that anyone could look at it, great or small, and understand the program. This would also keep it up to date because it would take the information directly from the code to produce the information.
UML is used as soon as you represent a class with its fields and methods though it's just a kind of UML diagram.
The problem with UML is that the founders book is too vague.
UML is just a language, it's not really a method.
As for me, I really find annoying the lack of UML schema for Opensource Projects. Take something like Wordpress, you just have a database schema, nothing else. You have to wander around the codex api to try to get the big picture.
UML has its place. It becomes increasingly important as the size of the project grows. If you have a long running project, then it is best to document everything in UML.
UML seems to good for large projects with large teams of people. However I've worked in small teams where communication is better.
Using UML-esque diagrams is good though, especially in the planning stage. I tend to think in code, so I find writing large specs hard. I prefer to write down the inputs' and outputs' and leave the developers to design the bit in the middle.
I believe UML is useful just for the fact that it gets people to think about the relationships between their classes. It is a good starting point to start thinking about such relationships, but it is definitely not a solution for everybody.
My belief is that the use of UML is subjective to the situation in which the development team is working.
In my experience:
The ability to create and communicate meaningful code diagrams is a necessary skill for any software engineer who is developing new code, or attempting to understand existing code.
Knowing the specifics of UML - when to use a dashed line, or a circle endpoint - is not quite as necessary, but is still good to have.
UML is useful in two ways:
Technical side: a lot of people (manager and some functional analyst) think that UML is a luxury feature because The code is the documentation: you start coding, after you debug and fix. The sync of UML diagrams with code and analisys force you to understand well the requests of the customer;
Management side: the UMl diagrams are a mirror of the requires of the customer who is inaccurate: if you code without UML, maybe you can find a bug in requires after a lot of hours of work. The diagrams UML allow you to find the possible controversal points and to resolve before the coding =>help your planning.
Generally, all the projects without UML diagrams have a superficial analysis or they have short size.
if you're in linkedin group SYSTEMS ENGINEERS, see my old discussion.
UML is definitely helpful just as junit is essential. It all depends how you sell the idea. Your program will work without UML just as it would work without unit tests. Having said that, you should create do UML as along it is connected to your code, i.e when you update UML diagrams it updates your code, or when you update your code it auto generates the UML. Don't do just for the sake of doing it.
UML definetly has its place in the industry. Imagine you are building software for Boing aircraft or some other complex system. UML and RUP would be great help here.
In the end UML only exist because of RUP. Do we need UML or any of its related stuff to use Java/.Net ? The practical answer is they have their own documenation (javadoc etc) which is sufficient and lets us get our job done!
UML no thanx.
UML is just one of methods for communication within people.
Whiteboard is better.

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