I have a PhoneGap app that works perfectly on the iPhone 3.2 simulator and also iPhone 3 and 3GS devices.
I have just downloaded and installed the latest iOS SDK, changed the settings in Project>Edit Project Settings to allow the application to work, and run it successfully within the iPhone 4 simulator and even the iPad simulator.
However when I run it on a provisioned iPhone 4 device, nothing seems to happen when I run it. I get the splash screen, but nothing happens after that. In the log I get this:-
2010-09-13 10:11:34.156 MyApp[89:307] Going to play default movie
2010-09-13 10:11:34.169 MyApp[89:307] Can't find filename default.mov in the app bundle
2010-09-13 10:11:34.948 MyApp[89:307] Device initialization: DeviceInfo = {"name":"iPhone","uuid":"548444a41eee3aec9dd66511e12e6a6b1b277a2a","platform":"iPhone","gap":"0.9.0","version":"4.0.2"};
2010-09-13 10:11:35.022 MyApp[89:307] Docs Path:/var/mobile/Applications/D887FEA7-0C56-4991-890F-E790361A9D64/Documents
2010-09-13 10:11:35.037 MyApp[89:307] Free space is 15497396224
And nothing else!!
Really annoying. Anybody know what might be happening here? I tried fiddling with a few settings in the Project Settings but that doesn't seem to have fixed it.
Any help would be really appreciated.
Regards
Nick
Update - my problem. I had some external javascript which was crashing due to the way I was calling it from the HTML file. Weird that it only affected the iPhone/iPad device but not the simulators, but there you go....
Related
I am new to react-native, I worked with different work-arounds but got fail nothing gone to work, when I use react native camera in my application it perfectly works on Android device or simulator but when it comes to IOS application crashes, many posts said that is because of info.plist and I added the permissions there as well by going to: ios/myproject/info.plist via myproject.xcworkspace I added the below information, the permissions works correctly when I allow my application by pressing OK it suddenly crashes with no error and when I try to reopen it, it is not able to open on IOS, simulator as well as on device.
In some examples I got the text on the screen Camera is not Authorized, while some crashes it thoroughly.
note: when it take permissions from me and I allow the permissions the application crashes in IOS only, and in some cases it gives a string on the screen by saying "camera is not authorised".
I hope somebody help me
This is the info.plist
set my paths as in the pod file:
I’m facing a problem with my own developed plugin.
In fact, i developed a plugin using ionic, angularjs 1 and integrate it in a buildfire application. It’s working perfectly in android and in iOS versions that are below iOS 10.
The problem is that i need to tap twice on a link or on a button in order for the click to be executed.
Firstly i thought that this problem is coming from ionic, but once i generated my app as an ionic standalone app and tested it on a physical device all is was working perfectly even in iOS 10 and above.
The problem arise only when my plugin is running in a buildfire environment.
Do you have any idea of what is happening? could you please help me resolving this issue?
I don't know if it helps.
but Here is my home screen Code:
I'm using ui-sref to navigate between tabs, I tried ng-click but it doesn't work either. please note that everything works correctly on android and on ios versions below 10
<ion-tabs class="tabs-striped tabs-icon-top tabs-background-royal tabs-color-assertive tabs-fullwidth" tabs-wipable>
<ion-tab title="Cursuses" icon-off="ion-university" icon-on="ion-university" ui-sref="app.home.cursus" >
<ion-nav-view name="tab-cursus2"></ion-nav-view>
</ion-tab>
<ion-tab title="Soon" icon-off="ion-ios-list-outline" icon-on="ion-ios-list" ui-sref="app.home.soon" >
<ion-nav-view name="tab-planning3"></ion-nav-view>
</ion-tab>
</ion-tabs>
I have (now) marked my app to be a Universal App.
When i deploy it locally to an ipad it runs as a native iPad app (all good, nice rendering, heaps of space)
when i submit it to Apple for review they reject it becasue they run it in iphone compatibility app (basically like an iphone 4 ) and the rendering goes wrong (not enough space).
What else do i need to set in the Xamarin project so it will never run in iPhone compatibility mode on the iPad ?
turns out the itunesconnect site is realy not that user friendly...apple eh..
i found a way to delete the old build and link to the new build and they approved it
funny thing is that they seem to write the version of what you enter in itunes connect into your app. so even though they were testing an old build, the screenshot was showing the new build version.. very confusing
I have been trying for days to get a simple app any app made in livecode to display either on my tablet, smartphone or emulator. It just doesn't work. Here is what I have done:
I have installed my sdk and pointed livecode to it in preferences.
Picked 2.3 as my version
Check my google usb drivers and they are up to date.
I followed live code's step by step and no success. I am thinking that since I am running windows 7 not a Mac, maybe this cant be done. It seems all the developers run Mac's?
I even tried to make a .apk, It made the file but " There was a problem parsing the package" once I got it on my Galaxy tab. I made sure that I checked the box to allow programs to run on my tablet. So I am still stuck.
To see if the SDK is working correctly you could try to use the Android SDK emulator first.
Open the Android SDK Manager and select the menu Tools->Manage AVDs.
There you can create a virtual Android device and run it.
If the virtual device is running you can see the virtual device under "Development->Test Target in Livecode. Select it and either select "Test" under "Development" or press the "Test" button. Does this work?
That error message means that the operating system on your device is preventing the app from being installed. The most likely reason for this is that you haven't changed the "Allow installation of apps from Unknown Sources" setting on your Galaxy Tab. There are other reasons and solutions for this error message - to see them visit Panagiotis's excellent blog post on the LiveCode website, your error message is in the fifth example
https://livecode.com/how-to-deploy-apps-to-android-devices/
I downloaded Sony's most recent SDK which includes an unusual Emulator that is an APK that runs on an Android phone (I guess that is what you do with it).
Anyway I see no documentation about how to use this to test/deploy apps.
Am I supposed to have 2 phones and one runs the emulator and the other runs the "host application" or do I run the host application on the same phone or what?
Nothing that I can find in docs explains this.
So I've figured this out (sort of). You run the emulator on your phone, then run the Smart Extension app on your phone as well (so no bluetooth connectivity like when you have a real smartwatch).
Phone also needs to have the SmartConnect (previously LiveWare) app and the SmartWatch app installed (I think). So that's three apps (emulator, SmartConnect, SmartWatch app).
Anyway, my actual smartwatch arrived in the mail shortly after I posted the original question, so I probably won't be using emulator much anymore.