I am using LWUIT to develop ZXING application which stops taking video when video come across with a QR code. I have seen j2me codes for zxing. Unforunately I found out that I cannot use some codes coz Canvas has been used a lot which LWUIT has no canvas.You have sample codes for LWUIT users to stop gettting video when camera saw a QRCode? I will be appreciated if you can provide me a sample code or tips for that. Thank you so much from now.
To integrate zxing you need to connect the LWUIT MediaComponent (or VideoComponent in the latest version) to the zxing framework, I haven't done this myself though:
http://www.java.net/node/706015?force=786
The other approach is to show a native Canvas and go back to LWUIT when you are done by using Form.show() which automatically reinstalls the LWUIT canvas. This has the major drawback of not working on RIM devices.
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For more context, I'm developing a Augmented Image Android app. Because of a series of unfortunate events, I ended up trying to develop this having absolute 0 Android experience, but here I am. The thing is, I can't find good tutorials on this topic (ARCore in Android Studio), so I am taking Google example apps and trying to understand how they work.
It seems that it enters in detail about OpenGL, but I don't have the time to learn it properly. I found this thing called SceneViewer, which seemed just what I need. An easy way to charge and display a model/scene to my ARCore anchors. But, it seems discontinued. Or for what I have found, it isn't compatible any longer with Android Studio.
Is there anything out there that could serve this purpose? Or Scene Viewer can still do this job?
Have freelance job on VR - Business app and need to make it in VR and noVR modes.
Can I develop it in Unity and what problems can I face? Or can I make noVR-part in Android studio and then combine it with Unity VR-part?
Searching on the internet and can't find a proper answer.
Unity 4.6+ has a new UI thats canvas based, its pretty ok but not as nice as a modern MVVM enabled UI frameworks. There are assets you can buy that enable MVVM in Unity UI. I would recommend this if your UI is complex
https://www.assetstore.unity3d.com/en/#!/search/page=1/sortby=rating/query=mvvm
The big problem with using Unity for any kind of business app type thing is that when entering text into GUI.TextFields you can't edit the text directly in the textbox. For any kind of form that has a bunch of textboxes and things to interact with, you need to do it in UIKit.I myself wouldnt use unity for what you want to do, try to look into the google Android SDK.
I'm new in j2me,but my recent craze in mobile application,I started from some basic application,I have read j2me complete reference book,I have run my small j2me programs on my cellphone,now I want to make web browser for my cellphone,can you suggest me some examples that will help me making this.
If you can use LWUIT there is HTMLComponent.
The most simple use case of HTMLComponent is rendering rich text:
HTMLComponent htmlC = new HTMLComponent(null);
htmlC.setBodyText("Hello <b>bold text</b>");
i am developing application in which requirement is to use TWUIK framework in J2ME
i have worked with j2me polish as well as LWUIT but i didnt find any kind of help regarding
TWUIK. Even i am not able to create sample application which simply contain two textbox for login.
core style in TWUIK is to creating every component on canvas
i can create textbox but cant even get focus to that component
Experts any one can guide me???
Thanks in Advance
Is there a way to run an xna game from a web page without installing anything? Something similiar to java, silverlight or very close to a wpf browser applications (XBAP).
Scenario:
Go on webpage, Get asked to install
the game. Game installs, game screen
shows up in webpage. Can full screen,
etc.
The game is a full blown xna framework game, using 3d, has access to the system calls such as directx and other low level networking api. This is probably more of having javascript working with windows system if anything.
SilverSprite seems to do what you want. I have never used it but see XNA 2D games come to the browser via Silverlight.
Essentially it allows XNA game
developers to run their games in
Silverlight 2, though there is a
limitation: the games that can be
converted may only have
SpriteBatch-based graphics, meaning no
3D games.
If your game needs access at the level you describe then it can't really run from within the browser. It will need to be properly installed on the users machine.
You can use a ClickOnce installer to launch your came FROM a web page, but not run it IN a webpage.
The Unity game engine (and designer) is pretty darned fabulous for doing exactly what you describe. You can do all the logic in C# if desired.