Scheme or Common Lisp? [closed] - programming-languages

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Closed 10 years ago.
I am an intermediate programmer, and have decided to learn either common lisp or scheme. My question is simple, which one would you choose? I don't care much for the difficulty of the syntax, just the power, flexibility, and other aspects of the language itself. Also, which implementation of either common lisp or scheme should I choose? Thanks!

Like so many things, it depends on what you want to do.
Remember, if you choose one now, it doesn't preclude you from changing later. In fact, I found it quite easy to switch from knowing a little Scheme to learning a lot of Clojure.
If you just want to learn, and play around with a Lisp, or even build moderately complex programs, I'd say Scheme is probably a better bet. It's got a cleaner, crisper (smaller) standard library, and there are a lot of resources out that that cater to the learner (not that there aren't for CL, either).
If you want the raw power of tons of libraries (many very well written) and the toolkit of a standard (as standard as a CL implementation gets) library that comes with a CL, then it'd be your better bet.
Alternatively, I'd suggest Clojure. It's a relatively new language (< 5 years), but it's got a lot going for it. It's built for concurrency, with plenty of primitives that make it easy to write state-safe programs if you need to have state. And plenty of other perks, though again, the standard library manages to stay small.
It's also on the JVM, so you have access to all the libraries you would if you were using Java, should you need any of them, plus the raw speed that the JVM has to offer is at your fingertips.
However, it is a new language, with a new (but very friendly!) community. If you just want to dip your toes in the pool of Lisp, I'd say Scheme is your best bet. If you want to get things done, my preference and my love is Clojure.
EDIT Honestly, you can't go wrong with any of the three. One may be better depending on what you want to do, and I'd recommend Clojure to just about anyone.

If you want to write practical code, and/or you want a good degree of portability from one implementation to another, use Common Lisp. There are eleven implementations currently under active maintenance. See my survey of implementations.
The different implementations have different strengths. If you want a free, open-source one, Clozure Common Lisp (CCL) (not to be confused with "Clojure"!) and Steel Bank Common Lisp (SBCL) are good general-purpose implementations. There are also commercial implementations, the best known being Allegro Common Lisp and LispWorks. For Windows-friendliness, Corman Common Lisp has useful facilities. For embedding, Embedded Common Lisp (ECL) is great (you don't have to use it in an embedded way). If you want a Common Lisp that compiles to the Java Virtual Machine, there's Armed Bear Common Lisp (ABCL). See the paper for others; which one you want depends on your individual circumstances.

If you want power and flexibility you go with Common Lisp.
If you want clean and simple you go with Scheme.
So far I'm happy with SBCL.

This is an old one ;) Emacs or vi? KDE or Gnome? Red or White?
The biggest difference between the two is that Scheme tends to focus on functional programming; some authors stress functional programming in Common Lisp, such as Paul Graham, and if I write Common Lisp, I follow their advice.
I tend to prefer Scheme since it just makes more sense to me. I've found that the Scheme community, particularly surrounding free software implementations, is much more focused on free software. Consider that if it's important to you. Contrary to popular belief, Common Lisp is a very popular language, but it's most behind closed, corporate doors. That was a big factor for me to turn away from Common Lisp: when the community's not as open, you're not going to find as much in the way of help and libraries.
As far as implementations, I would recommend Guile if you're a GNU/Linux user. Other implementations are just too far outside the mainstream of GNU-consciousness; I like the GNU community, so Guile was the best choice for me. Also Guile has the best set of libraries included in the default installation that I've found (considering that different from the other respondents I know nothing about Clojure).
I've seen some other respondents repeating the old incantation "If you want to get something done, use Common Lisp; if you want to learn, use Scheme." That was probably true in the era of SICP, but I don't think it's true these days. A good implementation of Scheme, like Guile, has tons of libraries available and has plenty of good use-cases that show you can get plenty of stuff done with it.

My impression: Common Lisp is more for getting stuff done, Scheme is more for education and fun. I prefer the SBCL implementation. Scheme, I don't know.

I have an affinity for the more pragmatic, baroque, and warty programming languages, so I selected Common Lisp.
I use GNU clisp, but I am considering changing to SBCL due to its focus on efficiency.

I chose Scheme because it was the language taught in Structure and Interpretation of Computer Programs. It's been a fun read so far.

I usually view it like this: Common Lisp is to Scheme as C++ is to Python. With both Common Lisp and C++, you're given a huge load of tools and lots of power and essentially allowed to roam free. With Scheme, on the other hand, there's more of a focus on simplicity and you're given a little bit less rope to hang yourself by.
And just like with C++ vs. Python, there's this idea that one is for real, grownup projects while the other is sort of a toy language to play around with or create throwaway scripts, even though in most cases the "toy" is good enough for whatever you need to do.
If you want to look at Scheme, I recommend PLT Racket. It's not strictly standard Scheme, but it's essentially the same and it's a "batteries included" distribution.

common lisp is a lot more useful, but scheme is a lot cleaner. mostly comes down to that.

Scheme is of equal or greater power of Common Lisp, but it doesn't have as much support or bindings. I'd go with Common Lisp. As for the implementation? I've been using sbcl in slime/swank for awhile now, and it's pretty nice and fast. Slime is really nice.

I don't care much for the difficulty of the syntax, just the power, flexibility, and other aspects of the language itself.
The syntax is equally difficult or not in any lisp. Clojure's syntax is a bit easier for non-lispers because different brackets are used. This makes more of a difference than one would expect.
Both Clojure and CL have excellent introductory books. I haven't read scheme books in any depth, but they seem to have a more academic flavor in comparison.
I would recommend Clojure or Common Lisp to a neophyte, based on personal experience.
Clojure is more functional and eminently practical. If using CL I recommend an IDE (Allegro & others have free versions), or using a text-editor and repl. In other words, don't use slime. For Clojure I can't think of any IDEs, but perhaps Textmate or Eclipse will have something?
Scheme has some very good IDEs too such as DrScheme. But I found it easier to stay engaged when doing somewhat of a real project, and both Clojure and CL seemed to make that easier.

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Language to learn metaprogramming [closed]

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Closed 12 years ago.
What's the best language (in terms of simplicity, readability and code elegancy) in your opinion, to learn and work with metaprogramming?
I think metaprogramming is the "future of coding". Not saying that code will extinct, but we can see this scenario coming on new technologies.
First -- I don't think I agree with your claim that "metaprogramming is the 'future of coding'". It's a great tool, but not everybody likes it (for example, the Java designers left macros out of the language intentionally -- not that I like Java, but people do have reasons to object to metaprogramming).
Anyway...
I can think of two different ways of doing metaprogramming: on the syntatic level and at runtime.
For syntax metaprogramming, I think Scheme is a good option (if you hadn't mentioned simplicity etc I'd suggest Common Lisp).
For runtime metaprogramming I guess both Prolog and Smalltalk are very interesting. (You can add, change and remove facts to a Prolog database on the fly; and you can change Smalltalk objects on the fly to). You can probably do runtime metaprogramming in Ruby too, but I don't know Ruby.
So --there are several different metaprogramming methods in Scheme (different macro systems). I suggest you take a look at some basic Scheme book and later read about two different macro systems.
Some good Scheme books:
Simply Scheme
Teach Yourself Scheme
Structure and Interpretation of Computer Programs
Scheme implementations are very different from each other, so you'll also use your Scheme implementation manual a lot too.
Some places to learn about Scheme macros:
http://www.lispforum.com/viewtopic.php?f=22&t=100
http://www.ibm.com/developerworks/linux/library/l-metaprog2.html
http://chicken.wiki.br/explicit-renaming-macros
If you decide to use a language that's larger and messier than Scheme, try Common Lisp. There are three books that I'd suggest:
First, "Practical Common Lisp" by Peter seibel. That will get you started on Common Lisp and macros;
Second, "On Lisp" by Paul Graham. You'll then learn that macros are more powerful than what you had thought before, and will learn really nice techniques;
Third, "Let Over Lambda" by Doug Hoyte. An advanced book, best read after Graham's On Lisp.
For Prolog, you can read "Programming in Prolog" by Clocksin and Mellish (get the latest edition!) and later move on to "Prolog Programing in Depth" by Covington, Vellino and Nute. See chapter 6.
There are lots of good Smalltalk books. I like "The Art and Science of Smalltalk" by Simon Lewis.
There's a very nice free tutorial/primer by Canol Gokel about Smalltalk too (but it doesn't go as far as teaching metaprogramming).
What do you mean by metaprogramming? Metaprogramming is a set of concepts, rather than one specific technique.
See this answer where I've listed various concepts and related languages. Here is a summary:
Metaprogramming with macro --> Lisp
Metaprogramming with DSL --> Many languages for internal DSL, external DSL is more tricky
Reflection --> Smalltalk, Ruby
Annotations --> Java
Byte-code or AST transformation --> Groovy
See the complete answer for more details. Generally speaking, I think that a good OO all-rounder is Ruby. Otherwise any Lisp-like is will do the job: it's like putty in your hands. But that will depend on what you want to do...
The Lisps are pretty much the language of choice for a wide variety of metaprogramming techniques. Of the modern Lisps available, I would recommend Clojure as a more accessible Lisp that has access to a positively HUGE library (anything in Java land) if you want something that is both powerful and immediately useful.
For other approaches to metaprogramming almost any functional language will do the trick. Haskell is a good choice for learning techniques and functional programming but isn't what I'd call the most practical language to do real work in at this time. Erlang is more practical, but not quite as amenable to metaprogramming. OCaml is another possible choice but suffers a bit on the practicality front as well. It is more accessible than Haskell in many regards, however.
In the scripting language world Ruby is a language in which metaprogramming is a popular technique. Its approach is vaguely Lisp-like, but with a far more conventional syntax. It lacks the full power and flexibility of the Lisps, however, but on the other hand, with the exception of Clojure above, it has a lot more immediate practical utility.
Ruby has very powerful and flexible metaprogramming capabilities.
There are several languages that I would recommend for studying meta-programing.
The first is Prolog. A Prolog program is a database. Prolog "code", the clauses, are part of the data. The program can read them, including their content. It can also generate new code as a data structure and assert it, thus changing itself on run-time. All of this without using term expansion, which is Prolog's smart macros system. Some Prolog AI books start with implementing a meta-interpreter in Prolog, and then changing it by need.
The second is, as mentioned, Lisp, and particularly CLOS (Common List Object System), which includes commands for meta-OOP.
Finally, Python support a nice and not too obscure mechanism for run-time meta-programming, which is it's meta-classes (classes that create classes).
I'm surprised no one has mentioned ML. ML stands for Meta Language. so... yeah... CaML is a standard implementation. (OCaML, which JUST MY correct OPINIO mentioned is the OO version of CaML, which probably adds features that make the meta-programming less obvious...)
Other than that, I am a big fan of Scheme, but pretty much any Functional programming language is good for this... There's always the Little Lisper, er, sorry, the Little Schemer...
Don't know if we have the same definition of "meta programming" but there is certainly not ONE best language to learn. I would propose that you have a deeper look at functional programming. Which language to choose for that depends on your background and working environment. I would choose F# at the moment, but Haskel should also be a good choice.
cheers,
Achim

What to learn? Lisp or OCaml or...? [closed]

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Closed 9 years ago.
I already have a few languages under my belt (in a rough order of expertise): Python, C, C++, PHP, Javascript, Haskell, Java, MIPS, x86 assembler. But it's been almost 2 years since I learned a new one, and I'm starting to get the itch. I have a few criteria:
Must (repeat: must) have a free Linux implementation
Should be different from the languages I already know. In other words, it should have features that get me thinking about solving problems in a new way.
Should have some potential for practical use. It doesn't need to be the next Java, but this rules out Brainf* and Shakespeare :) I don't really care how many job postings does it have, but real-world apps and libraries are a plus.
Should have at least just enough free learning materials to get me started in it.
I was thinking Lisp (CL? something else?) or OCaml. I already have some experience with functional languages with Haskell (yes I know that Lisp/OCaml are multi-paradigm). I'm not an expert - e.g. parts of code from Real World Haskell can still contort my brain, but I understand the basic concepts and some advanced ones (functors, monads).
Which one to choose? Any other languages that I have overlooked? Also, could you please include some useful links to good books/tutorials etc.
Neither Lisp nor OCaml is super far afield from what you already know. Here are four suggestions chosen partly for intrinsic interest and partly to stretch your horizons.
A logic programming language, probably Prolog. I haven't found good materials online, but the book The Art of Prolog by Sterling and Shapiro is excellent. The more basic textbook by Clocksin and Mellish is also good. The main point of interest is programming with relations, not functions.
A pure object-oriented language, either
Smalltalk or Self. If you've only used hybrid object-oriented languages you'll be amazed how beautiful pure object-orientation can be. I've linked to the Squeak implementation of Smalltalk. I personally would recommend learning Smalltalk before tackling Self; there's a very large and active community and the software is well developed. Self stands on Smalltalk's shoulders and is an even more inspiring design, but the community is much smaller. For those who have access to the ACM Digital library I recommend the excellent talk by Dave Ungar at HOPL-III; the paper is also pretty good.
The Icon programming language has two great things going for it; a powerful and unusual evaluation model with implicit backtracking, and a user-extensible model of string processing that beats regular expressions all hollow. I'm sorry to say that Icon has never quite kept pace with the times, and of all my recommendations it is the least practical. In fact I fear the language is moribund. But it will stretch your mind almost as much as Haskell, and in wildly different directions. Icon is still very useful for string-processing tasks of modest size.
You can read about Icon string processing in an article by Ralph Griswold from Computer Journal.
The Lua programming language is my last and least radical suggestion. Its interest is not so much in novel language features or paradigms but in the superb engineering of the language and its implementation. Lua occupies a number of niches, including scripting, gaming, string processing, and lightweight functional programming. But its main point of interest is its seamless integration with C, and to get the full benefit, you should bind a C library into Lua.
The HOPL-III web site also contains an excellent talk and paper about Lua.
Both Common Lisp and Ocaml are certainly useful to learn. If you already know Haskell, CL might be the more different experience.
SBCL and Clozure CL are both very useful implementations of Common Lisp on Linux. (Overview about various implementations: Common Lisp survey.)
As a starting point I would recommend to use Peter Seibel's excellent book Practical Common Lisp, that is both available online and printed.
Community pointers are here: CLIKI.
Prolog may be what you are looking for.
Edit
The first commenter is right, my answer was pretty short and not very useful, so:
My preferred implementation is SWI-Prolog. I personally learned from Prolog Programming for Artificial Intelligence. It's style is pretty clear and it contains many examples, but I don't own any other book on logic programming (it's a shame, really :) so I have no basis for comparison.
Erlang is pretty interesting to learn because of its super efficient concurrency model, and the ease with which you can write distributed systems (for an example of this, CouchDB was written in Erlang). It's a dynamically typed functional language, but you can also write code in a procedural fashion. The tutorial I learned it with is called "Getting Started with Erlang", which covers just about every part of the language.
If you want to make use of your Java and functional programming knowledge, and you want to learn a Lisp, then try Clojure.
The implementation is free and cross-platform including Linux, because it runs on the JVM. Being a Lisp, it's different enough (in useful and wonderful ways) from most other languages to make things interesting. Some features such as immutable data structures, multimethods, metadata support, focus on safe concurrency, etc. are fairly novel compared to the languages you listed. Clojure is geared heavily toward being a practical and useful language rather than an academic one. It's a functional language but not "pure", which is arguably a good thing. You can also trivially make use of any Java library from within Clojure.
Clojure is a new language, so the only book out so far is Programming Clojure, but it's a pretty good one. There's also a wiki which may not be entirely up-to-date, because the language is still evolving very quickly. The mailing list and IRC channel are very friendly, welcoming places to ask questions. The official website is also a good resource, of course.
I'm going to recommend something that I haven't yet tried, but plan to, so you have to judge for yourself this one. There's this language, called IO, which is particular in that its prototype-based, like JavaScript, but also borrows concepts from many other languages. Its job market it's probably nonexistent, but I thought I mention this language.
Otherwise, a language from the Lisp family may be pretty different from what you already know. In that regard I'd recommend Scheme, which is, in my opinion, more elegant than Common Lisp. The new concept that you might found interesting in Scheme is continuations.
If you take the Scheme path, make some time to watch these videos from 1986. They're amazing.
Have a look at Smalltalk ! Either Cincom VWST or Smalltalk/X - dont bother with Squeak as the interface is terrible). VAST is good also but really only Windows centric. And dont bother about the sceptics that pore scorn on Smalltalk -- they arent using it and are stuck in the morass of edit-run-debug cycle languages and multiple dispirt linked libraries. :-)
Why these Smalltalks - well, they come complete wth excellent IDE, GUI tools builtin, best debugger you will ever see, online help, and is totally independent of the underlying OS. Eg a ST/X programming running under Linux can be transfered ( source code) to Windows ST/X and it should execute.
ST/X is free with only a very minor licience restrictions, Cincom offer a free NC ( Not Commercial ) version that is NOT restricted. I use ST/X as I prefer the default look & feel
it offers. Their IDE interfaces are very similar.
Languages without a IDE & GUI tools are just wasting your time as the world is really GUI, no matter how terrific the underlying language is. Eg Ruby is great, but with no IDE or easy GUI tools its really frustrating.
Smalltalk is not easy to get into, and its not perfect,(what language is?) but very satisfying to learn & use. And now that the hardware and operating systems have finally caught up with Smalltalks needs . very efficient.
I second Rainer's Common Lisp recommendation.
CL has all the things you're looking for and will provide a genuinely novel experience that will also make your coding efforts and approaches in other languages better.
But bring patience and persistence, you will have to grasp a lot of concepts that will seem alien at first.
You could try Tcl. It was sufficiently different to provoke an adverse reaction in my brain, so I can't really tell you how I found it different, but there's been a lot of good stuff written in it (maybe less nowadays than earlier).
C# has a free implementation in Linux under the Mono project, and it arguably is a very marketable skill unless you're completely anti-Microsoft.
My favorite C# book is Pro C# 2008 and the .NET 3.5 Platform, Fourth Edition.
If you're really want exotic, F# is an OCaml style language that runs on the .NET platform and mono, and is getting a lot of attention these days.
http://msdn.microsoft.com/en-us/fsharp/default.aspx
Books for F#:
http://www.amazon.com/s/ref=nb_ss_gw?url=search-alias%3Daps&field-keywords=f%23
Of the suggestions I've seen so far, I like Lisp (see Secko) and Smalltalk (see brett), as both will give you another view of languages. Prolog even more so.
Another language that is different is Erlang -- I haven't had a chance to learn it yet, but it handles concurrency in a different way. The best link I can give you is the main website.
In terms of recommendations, Lisp is good both because it is currently used and because it is very old. The others you will have to look at sources and see which one appeals the most.
Try FORTRAN, then? I hear it's still actively used by the scientific and mathemematical communities, plus it should be dissimilar enough to be a learning challenge.
Compilers:
http://gcc.gnu.org/wiki/GFortranBinaries
http://www.g95.org/
http://www.fortran.com/compilers.html
http://www.thefreecountry.com/compilers/fortran.shtml
IDEs:
http://www.eclipse.org/photran/
http://force.lepsch.com/ (FORTRAN 77 only)
Tutorials:
Introduction to Modern FORTRAN: http://www-uxsup.csx.cam.ac.uk/courses/Fortran/
FORTRAN 90 Tutorial: http://www.cs.mtu.edu/~shene/COURSES/cs201/NOTES/fortran.html
You could also learn Visual Basic.NET, in case you ever get forced to maintain that. Evidently mono has a working Linux implementation of it:
http://www.mono-project.com/Visual_Basic
Factor is pretty radically different from everything you said you know, and also everything else listed. It's stack-based, like Forth, but has a fairly comprehensive library and a lot of interesting features.
Ada is very practical -- there's a compiler based on gcc -- but also quite different from the other imperative languages you know. I find the type system a bit stifling, but it was worth learning something about.
Lisp is a great HLL, it has everything that other languages lack. In my opinion, this is a very good language that can "satisfy" any programmers needs.
Perl is also a HLL like Lisp, it's interesting and fun at the same time. It derives from C so you can pick it up as you go. It can be hard sometimes and some people tend to get lost while learning, but it's worth knowing.
Both languages are free of use and come with Linux.
Links
Lisp:
If Lisp is so great,
An Introduction and Tutorial for Common Lisp
Perl:
PERL -- Practical Extraction and Report Language
Books
On Lisp - Great book by Paul Graham on the Lisp language. It's free and you can download it here.
Scala has been very good for making me see programming in a new light. I haven't used it for anything worklike yet, but it's still affected how I write code in other languages - not just Java, but PHP. I recently wrote a simple parser for a WordPress plugin, and the code is vastly more functional and immutable than it would have been six months ago, and better for it, despite the lack of enforcement in PHP.
The only other language to have affected the way I work so dramatically is Perl, nearly a decade earlier. Perl has contributed a lot to the way I pseudo-code, even if I never touch the language itself.
Many people compare the functional aspects of Scala to Haskell. You may even imagine that knowing Haskell means you already know all Scala could teach you, but I don't believe that. The way Scala combines OO and function has a way of making it seem like that's actually the truest form of both of them.
Like you, I have over a dozen languages under my belt. While shopping for something to play with for writing a cross-compiler, I ran across ML and family. Many very good ideas there, and they have taught me to write code is a much different way; for example, my JavaScript now has a decidedly functional bent.
After toying with OCaml under Windows a while (and getting frustrated with stability issues), I ran across F#, an offspring of OCaml. The two are quite similar (can cross-compile a lot of code), but OCaml apparently has a really good macro system (P4) and type-classes (in support of writing "strongly typed" operators against generic types), while F# has excellent support for asynchronous and parallel operations, monads, units-of-measure for numeric types, as well as cleaner OO syntax and awesome IDE integration (VS2008 & will be released in-the-box with VS2010). I much prefer F# these days, since I have access to the whole .NET runtime and loads of 3rd party libraries. In fact, I write most of my one-off and utility code in F# now; for me, its generally much more productive than C++, JavaScript, C#, PowerShell, or anything else.
F# works fairly well under Mono on Linux, and has a good following there. The compiler and runtime will be open sourced once stable (released with VS2010), and the developers consider Mono support enough of a priority for it to be seriously considered for non-Microsoft use.

The benefits of learning languages that you won't use [closed]

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Closed 11 years ago.
I have read numerous time that learning a language such as Haskell, Lisp or Smalltalk will somehow make you a better programmer while you program in other languages.
Is there more than just anecdotal evidence for that claim?
Or is it just the way people rationalize having spend a lot of time learning a programming language that they will never use?
IMHO, it is all about learning a new programming paradigm. If you know Java and then C#, there's not much gain, once both of them have almost the same "type of programming".
But if you get to learn a functional language or dynamic, for instance, you're forced to think another way, and that will probably help you to program better in your favorite language.
It is something like: "It is so easy doing this in {different language you learned}. There must be a better way to do this in {language you already know}". And then you rethink, and build up a more elegant way to do this in {language you already know}.
I don't have any hard evidence, but I have really appreciated the different way of looking at problems that I have since learning lisp (the same goes for python and c).
The key isn't necessarily learning different languages though, I believe that the key is actually the different viewpoints that you gain by learning different programming styles.
Good examples are functional, imperative, object-oriented, etc. Also, there are common design differences is interpreted vs compiled languages; static vs dynamic typing, etc.
Although most people do a majority of their programming using a single style (most commonly OOP over the past few years), I think that all programmers should know multiple styles so that they are better able to see the shortfalls of their own style.
Can't shed much light on this in terms of programming languages, but it seems very similar to the "why learn a dead language?" argument that surrounds Latin, and much of the reasoning there can be applied here.
Programming is a way of thinking, not writing code in programming language X: that is "coding", not "programming".
By knowing at least something about more than just one programming language - preferably across different paradigms, so imperative/OOP/functional/logical - you train that way of thinking about problems outside the context of the specific details and quirks of language X.
I think this always improves your abilities to be(come) a better programmer tremendously.
A great side-effect of learning new languages is the potential for application in your existing language.
For instance, I'm a Java programmer and I took the time to learn my first functional language (Haskell). I was recently asked to learn Scala for an upcoming project. This is extremely easy since I understand the comcepts of guards, recursion, etc. from Haskell.
Deeply learning language just for learning language has too little benefits. If you have a lot of tasks and you don't know language that ideal for solving it then it is make sense to learn that language. Otherwise it is make sense to spend the time to become expert in languages you already know.
I don't know that there will have been much rigorous study regarding the benefits of multi-programming language exposure on overall programming ability, but I would argue that the studies regarding why learning a foreign human language (which you may never use in practice) is beneficial would in general hold equally well for studying foreign programming languages. The benefits ascribed often include improved cognitive abilities as well as improved understanding of one's native language.
here's some links to studies
anecdotally, I complained a great deal about taking COBOL, and have never really used it but was able to apply things I learned in that class at my first job.
If you give any credence to the Pragmatic Programming guys, consider their advice from page 14 of their first book:
Learn at least one new language every year. Different languages
solve the same problems in different ways. By learning several
different approaches, you can help broaden your thinking and avoid
getting stuck in a rut.
Some examples that come to mind:
Knowing C and having to deal with memory management and do-it-yourself data structures can help you understand performance issues when programming in a higher level language where those details are hidden from you.
Conversely, learning an OO language can affect your C programming - with, for example, the concept of Polymorphism prompting you to use function pointers in ways you might not have otherwise.
Learning a language where functions are first class objects that can be passed around can make you think of similar techniques in other languages, even if, in those other languages, you have to make the functions methods in objects that get passed around.
Learning about the way Erlang handles concurrency can make you rethink how much shared state you use between threads in other languages.
Any language that has a built-in feature you find useful can prompt you to implement your own version of that feature in another language that doesn't have it, and thus allow you to solve problems in ways you might not have thought of if you hadn't been exposed to the feature in the language that has it built-in.
Learning about Interfaces in Java can make you think about the benefits of precisely specifying your (small "i") interfaces in other languages that don't have them as a formal construct in a type system.
No doubt there are others.
Learning a language is not a binary event. If you are a decent programmer, you should be able to trust your own instincts as to whether a language offers you a new take on your craft.
Virtually every language worth considering these days can be downloaded and test-driven in a couple of minutes. So do it -- pick one and try it out.
There are a limited number of cases where this "laissez-faire" approach falls short. If you're a complete beginner, of course it doesn't work. When I first learned C, I had to have it beaten into me, but it did turn out to be worth it because it made me understand pointers, memory reference and dynamic allocation in a way I hadn't previously.
But if you know that much already, just poke around and look for a language that makes your lightbulb go on.
Different languages have different ways of implementing the same ideas. By learning new languages, you get a different perspective on how things can be accomplished, and can then use that knowledge to approach how you program in your current environment. Think about object oriented and functional programming. OO Programmers can learn a lot about parrellization from languages like C.
Learning a language, especially one that practices a new paradigm, is very beneficial for every programmer. For example learning Scheme will help someone understand functional programming. The programmer can later practice what he/she learned with other languages like C#. She can think of new ways of doing things.
Also, as languages evolve, it's high likely that the language you use will adopt some features of other languages. Having taught myself Ruby, I was able to grasp the changes in C# 3.0 much easier.
I think learning languages will always benefit you even if you don't use them again. I started playing with Ioke as an attempt to learn something experimental and because of it my JavaScript has improved because certain ideas have been cemented.
learning a new language will possibly give you new insights that you will try translate to your main language.
I don't think there will be any hard evidence--I think this is more of an intuitive thing. Learning a totally different language will help you look at things totally different. Or maybe it won't. In any case, what's the harm in learning something?
It's entirely subjective, but way back when, after taking an undergraduate course in Haskell, I did notice that my programming style in C became more 'Haskell-like' for a while; I used a lot of simple, recursive functions. I also noticed that this programming style seemed to yield some of the same benefits programming in Haskell had; bugs were fewer, code was easier to understand (albeit slower).
So, while learning another programming language may not make everyone a better programmer, it definitely was a learning experience for me, personally.
What are the benefits of learning mathematics or physics that you won't use, or the benefits of studying philosophy or dead tongues?
It's the intellectual achievement and the enlightenment what matters, you will be a wiser person with any new thing that you learn, no matter if they are programming languages, literature, role playing games... of course if it's related to your working field, then you'll actually find a use, sooner or later :-)
I spent some time studying clojure even though I knew I wouldn't use it in the near-term (mostly because I can't really deploy on the JVM).
It has concepts that aren't supported by the languages I use (C#/C/C++/Python/Perl) and I wanted to know what I was missing and also if it would be worth looking into libraries that purport to add these features.
Specifically, I'm very interested in understanding Lisp-style macros and the direct concurrency support. I also spent some time reading the implementation, specifically the datastructures, which was very educational -- good to see a quality implementation of persistent datastructures to learn how they work (and give you immutability without sacrificing much performance).
Bryond what has already been said, I really like new languages just because it can bring new interest to programming. You learn different ways to approach problems and the strengths/weaknesses of certain languages. It is something new to learn and any good programmer should be striving to always be learning new things. It mixes up your daily routine of possibly programming in the same language for years.
I also like what everyone has said about programming perspective.
Some good points have been made.
I would add that learning languages you won't use in production work can be of value
To better appreciate and absorb the arguments and methods in texts and papers that will improve programming ability in languages I do use for production work (e.g. MIX/MMIX for Knuth's Art of Computer Programming; RATFOR for Kernighan and Plauger's Software Tools; I still use some ALGOL-based syntax for some pseudocode although I never wrote runnable code in ALGOL outside University)
To be able to check or prototype programs that will be written in a different language (e.g. some routines for numerical computing in C can be quickly checked or scaled using languages that have appropriate functionality built in such as Fortran, Python or Haskell)
Learning a new language can give insight as to how it could be used to more easily solve problems that were put to one side because of time or complexity constraints.

Logical Languages - Prolog or Lisp/Smalltalk or something else?

So, I am writing some sort of a statistics program (actually I am redesigning it to something more elegant) and I thought I should use a language that was created for that kind of stuff (dealing with huge data of stats, connections between them and some sort of genetic/neural programming).
To tell you the truth, I just want an excuse to dive into lisp/smalltalk (aren't smalltalk/lisp/clojure the same? - like python and ruby? -semantics-wise) but I also want a language to be easily understood by other people that are fond of the BASIC language (that's why I didn't choose LISP - yet :D).
I also checked Prolog and it seems a pretty cool language (easy to do relations between data and easier than Lisp) but I'd like to hear what you think.
Thx
Edit:
I always confuse common lisp with Smalltalk. Sorry for putting these two langs together. Also what I meant by "other people that are fond of the BASIC language" is that I don't prefer a language with semantics like lisp (for people with no CS background) and I find Prolog a little bit more intuitive (but that's my opinion after I just messed a little bit with both of them).
Is there any particular reason not to use R? It's sort of a build vs. buy (or in this case download) decision. If you're doing a statistical computation, R has many packages off the shelf. These include many libraries and interfaces for various types of data sources. There are also interface libraries for embedding R in other languages such as Python, so you can build a hybrid application with a GUI in Python (for example) and a core computation engine using R.
In this case, you could possibly reduce the effort needed for implementation and wind up with a more flexible application.
If you've got your heart set on learning another language, by all means, do it. There are several good free (some as in speech, some as in beer) implementations of Smalltalk, Prolog and LISP.
If you're putting a user interface on the system, Smalltalk might be the better option. If you want to create large rule sets as a part of your application, Prolog is designed for this sort of thing. Various people have written about the LISP ephiphany that influences the way you think about programming but I can't really vouch for this from experience - I've only really used AutoLISP for writing automation scripts on AutoCAD.
At the risk of offending some, I have a hard time reconciling "easily understood by other people that are fond of the BASIC language" with any of the languages you mentioned. That's not intended as a criticism, but as an observation that each of the languages you mention has a style and natural idiom that's quite different from that of BASIC.
Smalltalk - pure OO from the ground up, usually (e.g. Squeak) coupled with an integrated environment that is simultaneously the IDE and the runtime. IOW you enter the Smalltalk VM and work inside it rather than just writing a text that is "source code".
LISP - much closer to functional programming (although with imperative overtones); the prefix notation is the first barrier to most people who "like" other languages, but the concept and use of macros is a much more substantial one.
Clojure - The combination of LISP, OO, and JVM integration makes this one even less BASIC-like.
Python and Ruby - I lump these together (at the risk of further annoying fans of either ;-) because they are both OO language with distinct notations that will take an outsider a bit of learning curve. The use of indentation-only for control nesting in Python and the Perl-like use of special characters in Ruby are often points of the complaint by newcomers. Although both can be written in an imperative style, that would be considered non-standard by seasoned users.
Prolog - This is the most unlike BASIC of all languages mentioned. All of the other languages you mentioned can be (ab)used in a semi-procedural style, but that is essentially impossible in Prolog. It requires a thorough understanding of, and comfort with, recursion to do anything non-trivial.
Code written with a "native accent" in essentially all of these languages (but especially Prolog, IMHO) will make use of idioms and concepts that are outside the norm for conventional BASIC programming. Put another way, if you pick one of these and then write code "with a BASIC accent" you've pretty much wasted the benefits that the language can offer.
I believe that all of them are worth learning for the concepts they can teach (or at least reinforce, depending on your background). But the similarity to Language X (for a wide range of values of X) is not what you'll get.
I can answer you partially
(aren't Smalltalk/Lisp/Clojure the same? - like python and ruby? -semantics-wise)
No, it is not. Smalltalk is OO language with message pass instead method calls. Lisp is Lisp ;-) It means truly functional language with the powerful macro system, OO support which is never seen in other languages (in CL) and many more features. Closure is Lisp-like language without many Lisp features but good integration to JVM. It's not supporting tail call optimization for example. And python or ruby are classic imperative OO languages with some limited functional ability. Note word limited. For example, Guido doesn't like functional programming and removed some functional features in version 2.5 and 2.6.
If you familiar with imperative procedural programming as in Python and you want to change your paradigm you should make your decision carefully.
Prolog is a very different language. It can be very hard to grasp, mainly because it relies heavily on recursion to do very basic tasks. If you are really willing then give it a go. It can be very powerful because it allows to expess relationships and solve complicated problems simply, typical examples are Towers of Hanoi or quicksort. It will change the way you think, which can be difficult if you are used to imperative languages.
If you're interested in Prolog then there's a free version of Visual Prolog available and the commercial version is reasonably priced.
It's a strong type offshoot of Prolog so isn't your classic implementation of the language, but has a respectable history - Borland marketed the DOS ancestor of it as Turbo-Prolog back in the late '80s.
It's also Windows only, but can be used to create standard Windows DLLs so you can link your code into a 'normal' windows programming language. I've never used the package in anger myself, but I did a couple of Prolog courses at Uni so have downloaded it from time to time to play with and look for possible uses and it looks solid enough. Might be just the set of cogs you're looking for.

Most interesting non-mainstream language? [closed]

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I'm interested in compilers, interpreters and languages.
What is the most interesting, but forgotten or unknown, language you know about? And more importantly, why?
I'm interested both in compiled, interpreted and VM languages, but not esoteric languages like Whitespace or BF. Open source would be a plus, of course, since I plan to study and hopefully learn from it.
I love compilers and VMs, and I love Lua.
Lua is not as well supported as many other scripting languages, but from a mindset like yours I'm sure you will fall in love with Lua too. I mean it's like lisp, (can do anything lisp can as far as I know), has lots of the main features from ADA, plus it's got meta programming built right in, with functional programming and object oriented programming loose enough to make any type of domain language you might want. Besides the VM's code is simple C which means you can easily dig right into it to appreciate even at that level.
(And it's open-source MIT license)
I am a fan of the D programming language. Here is a wikipedia article and and intro from the official site.
Some snippets from the wikipedia article:
The D programming language, also known simply as D, is an object-oriented, imperative, multiparadigm system programming language by Walter Bright of Digital Mars. It originated as a re-engineering of C++, but even though it is predominantly influenced by that language, it is not a variant of C++. D has redesigned some C++ features and has been influenced by concepts used in other programming languages, such as Java, C# and Eiffel. A stable version, 1.0, was released on January 2, 2007. An experimental version, 2.0, was released on June 17, 2007.
on features:
D is being designed with lessons learned from practical C++ usage rather than from a theoretical perspective. Even though it uses many C/C++ concepts it also discards some, and as such is not strictly backward compatible with C/C++ source code. It adds to the functionality of C++ by also implementing design by contract, unit testing, true modules, garbage collection, first class arrays, associative arrays, dynamic arrays, array slicing, nested functions, inner classes, closures[2], anonymous functions, compile time function execution, lazy evaluation and has a reengineered template syntax. D retains C++'s ability to do low-level coding, and adds to it with support for an integrated inline assembler. C++ multiple inheritance is replaced by Java style single inheritance with interfaces and mixins. D's declaration, statement and expression syntax closely matches that of C++.
I guess a lot depends on what you mean by 'non-mainstream'.
Would lisp count as non-mainstream?
I would suggest having a look at Erlang - it's been getting a bit of press recently, so some of the learning resources are excellent. If you've used OO and/or procedural languages, Erlang will definitely bend your mind in new and exciting ways.
Erlang is a pure functional language, with ground-up support for concurrent, distributed and fault-tolerant programs. It has a number of interesting features, including the fact that variables aren't really variables at all - they cannot be changed once declared, and are in fact better understood as a form of pattern.
There is some talk around the blogosphere about building on top of the Erlang platform (OTP) and machine support for other languages like Ruby - Erlang would then become a kind of virtual machine for running concurrent apps, which would be a pretty exciting possibility.
I've recently fallen in love with Ocaml and functional languages in general.
Ocaml, for instance, offers the best of all possible worlds. You get code that compiles to executable native machine language as fast as C, or universally portable byte code. You get an interpreter to bring REPL-speed to development. You get all the power of functional programming to produce perfectly orthogonal structures, deep recursion, and true polymorphism. Atop all of this is support for Object-Orientation, which in the context of a functional language that already provides everything OOP promises (encapsulation, modularization, orthogonal functions, and polymorphic recyclability), means OOP that is forced to actually prove itself.
Smalltalk (see discussion linked here). Sort of the grand-daddy of the dynamic languages (with the possible exception of Lisp and SNOBOL). Very nice to work with and sadly trampled by Java and now the newer languages like Python and Ruby.
FORTH was a language designed for low level code on early CPU's. Its most notable feature was RPN stack based math operations. The same type of math used on early HP calculators. For example 1+2+3+4= would be written as 1, 2, 3, 4, + , +, +
Haskell and REBOL are both fascinating languages, for very different reasons.
Haskell can really open your eyes as a developer, with concepts like monads, partial application, pattern matching, algebraic types, etc. It's a smorgasbord for the curious programmer.
REBOL is no slouch either. It's deceptively simple at first, but when you begin to delve into concepts like contexts, PARSE dialects, and Bindology, you realize there's much more than meets the eye. The nice thing about REBOL is that it's much easier to get started with it than with Haskell.
I can't decide which I like better.
Boo targets the .NET framework and is open source. Inspired by Python.
Try colorForth.
PROLOG is a rule-based language with back-track functionality. You can produce very human-readable (as in prosa) code.
I find constraint languages interesting, but it is hard to know what constitutes forgotten or unknown. Here are some languages I know about (this is certainly not an exhaustive list of any kind):
Ciao, YAP, SWI-Prolog, and GNU Prolog are all Prolog implementations. I think they are all open source. Ciao, gnu prolog, and probably the others also, as is common in Prolog implementations, support other constraint types. Integer programming for example.
Mozart and Mercury are both, as I understand it, alternative logic programming languages.
Alice is more in the ML family, but supports constraint programming using the GECODE C++ library.
Drifting a little bit off topic....
Maude is an interesting term rewrite language.
HOL and COQ are both mechanized proof systems which are commonly used in the languages community.
Lambda-the-Ultimate is a good place to talk about and learn more about programming languages.
I would have to say Scheme, especially in it's R6RS incarnation.
Modula-2 is the non-mainstream language that I've found most interesting. Looks mainstream, but doesn't quite work like what we're used to. Inherits a lot from Pascal, and yet is different enough to provide interesting learning possibilities.
Have a look at Io at http://www.iolanguage.com/
or Lisaac at: https://gna.org/projects/isaac/
or Self at: http://self.sourceforge.net/
or Sather (now absolutly forgotten)
or Eiffel http://www.eiffel.com
Why here are a few reasons. Io is absolutly minimalistic and does not even have "control flow elements" as syntacit entities. Lisaad is a follow-up to Eiffel with many simplifications AFAIKT. Self is a followup to Smalltalk and Io has taken quite alot from Self also. The base thing is that the distinction between Class and Object has been given up. Sather is a anwer to Eiffel with a few other rules and better support for functional programming (right from the start).
And Eiffel is definitly a hallmark for statically typed OO-languages. Eiffel was the first langauge whith support for Design by contract, generics (aka templates) and one of the best ways to handle inheritance. It was and is one of the simpler languages still. I for my part found the best libraries for Eiffel.....
It's creator just has one problem, he did not accept other contributions to the OO field.....
Regards
I recently learned of the existence of Icon from this question.
I have since used it in answers to several questions. (1, 2, 3, 4)
It's interesting because of its evaluation strategy - it is the only imperative language I know that supports backtracking. It allows some nice succinct code for many things :)
Learning any language that requires you to rethink your programming habits is a must. A sure sign is the pace at which you skim through the documentation of a language's core (not library). Fast meaning fruitless here.
My short list would be, in my order of exposure and what were the concepts I learned from them:
Assembly, C: great for learning pointers and their arithmetic.
C++: same as C with an introduction to generics, as long as you can stand the incredibly verbose syntax.
Ruby/Lua: scripting languages, dynamically typed, writing bindings for existing C libraries.
Python/C#/Java: skipped, these languages look to me as a rehash of notions originating elsewhere with a huge standard library. Sure the whole packages are nice, but you won't learn new concepts here.
OCaml: type infererence done right, partial application, compiler infered genericity, immutability as a default, how to handle nulls elegantly.
Haskell: laziness by default, monads.
My €.02.
I can't believe Logo is so forgotten. Ok, it's Logo. Sort of like lisp, but with slightly uglier syntax. Although working with lists in Logo, one encounters the delightfully named 'butfirst' and 'butlast' operations. =P
ML. Learning it and using it forces you think differently about programming problems differently. It also grants one patience, in most cases. Most.
How about go? It's brand new, so it's unknown and not mainstream (yet).
It's interesting because the syntax looks like what happens after you put C and pascal into a jar and make 'em fight.
Well once it was called MUMPS but now its called InterSystems Caché
http://www.intersystems.com/cache/
First answer - Scheme. It's not too widely used, but definitely seems like a solid language to use, especially considering the robustness of DrScheme (which in fact compiles Scheme programs to native binary code).
After that - Haskell is incredibly interesting. It's a language which does lazy evaluation right, and the consequences are incredible (including such things as a one-line definition of the fibonnaci sequence).
Going more mainstream, Python is still not really widely accepted in the business circles, but it definitely should be, by now...
Ken Kahn's ToonTalk, a cartoon language with hard-core theoretic underpinnings:
http://www.toontalk.com/
Prograph: http://en.wikipedia.org/wiki/Prograph ... seems Prograph lives on as Marten:
http://andescotia.com/products/marten/
Self's IDE was/is a thing of beauty, talk about Flow (in the Csíkszentmihályi sense)...
Overall, though, I'd have to say Haskell is the most interesting, for the potential adavances in computing that it represents.
Harbour for dynamic type. Great opition to business apps.
Reia!
http://wiki.reia-lang.org/wiki/Reia_Programming_Language
It's Erlang made sense, it's beutifull and I'm in love. It's so unknown that it doesn't even have a wikipedia page!
The first major (non-BASIC) language that I learned was Dream Maker, from http://www.byond.com.
It's somewhat similar to C++ or Java, but it's largely pre-built for designing multiplayer online games. It's very much based on inheritance.
It's an intersting language especially as a starting language, it gets gratifying results quicker, and lets be honest, most people who are first learning to program are interested in one thing... games.
I find Factor, Oz and OCaml quite interesting. In fact, I have started using Factor for personal projects.
Rebol of course !
It's so simple but so powerfull learn it at http://reboltutorial.com
I've recently looked up a lot about Windows PowerShell.
While not necessarily just a language. It's an awesome shell that has a built-in scripting language. It's basically a super-beefed up command line shell.
Unlike Unix shells, where everything is string text (which definitely has it's benefits), PowerShell commands (cmdlets) use objects. It's based on the .Net framework so you guys who are familiar with that will have probably already figured out that anything PowerShell returns can be piped and the properties and methods of that object can be used. It's fun to say "everything is an object!" again just like when OOP was getting big.
Very neat stuff. For the first time, Windows is implementing some of the Unix command-line interface tools similar to grep and the whole bunch.
If you're interested in VMs, you should look at Parrot...There's a bunch of languages supported and that's pretty neat....
O'caml is a good language if you want to learn how to implement a compiler...

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