I'm creating an installation script that I'd like to break up into smaller, more manageable pieces. Is there a way for an Inno Script file to have an INCLUDE or a reference to another ISS script file that is separate and has a different function overall to play during installation but becomes an integrated part of the full installation itself?
Consider:
ProgramInstall.iss
SQLInstall.iss
SOAPInstall.iss
ProgramInstall would have an include to the other scripts and return one full EXE that did the job as if they were all in one large file.
Not only would this be helpful for management purposes but would allow me to reuse scripts that are tested and working with other main application installation projects. Thanks for any assistance.
Well - I guess finding the right section of the CHM file is always helpful:
http://www.jrsoftware.org/ishelp/index.php?topic=scriptformatoverview
Inno-Setup seems to include an C-like #include directive.
A C-like #include directive is supported, which pulls in lines from a
separate file into the script at the position of the #include
directive. The syntax is:
#include "filename.txt"
If the filename is not fully qualified, the compiler will look for it
in the same directory as the file containing the #include directive.
The filename may be prefixed by "compiler:", in which case it looks
for the file in the compiler directory.
Related
Is it possible to use as an output directory not only one location?
Something like this:
[Setup]
OutputDir=C:\MyProject; C:\Installers
No, you cannot.
If you are compiling the installer as a part of a larger build process, you can clone the output files as part of that.
See also:
Run a [Code] or PowerShell script in Inno Setup compiler
One possible hack would be to execute some script in the background using preprocessor (as shown in the answer to the question above). And have the script watch for changes to the output file and copy it over to the other destination.
I am using VS2017 to compile VTK 8 Example, Cone.cxx, screen as attached. But I do not know how the error show vtkobjectfactory.h.in been invoked?enter image description here
I trace the program and find it initiated by Common/DataModel/vtkPolyData.h
But I can not understand how it worked. Can anyone help on this?
It can't find some include files. Judging by how your #includes are written, you haven't set path to the vtk include files - you have set correct paths for the few files you are including, but those files are including additional files and they are using relative path - for example, if you open your vtkCamera.h, which you are including, you will find it starts with lines like #include "vtkRenderingCoreModule.h", while in your environment, the "vtkRenderingCoreModule.h" is probably somewhere like "Rendering/Core/vtkRenderingCoreModule.h", so it can't find it. If you wanted to do it this way, you would have to change the paths also in all the files that are being included and that is just not reasonable.
A simple solution is to go to your project properties (right click in the solution explorer on your project name -> properties) -> C/C++ ->General: The first line should be "Additional Include Directories". There, you add a new line with path to the include folder of your vtk installation, probably something like "C:\program files\VTK 8.0\include\vtk-8.0\" - if you look in that folder you should find all the vtk's .h files in one place.
Then you can change your code by removing all the folder specifications from the #include paths and simply write #include vtkConeSource.h etc. and all files should be found without issues.
Is it possible for one .iss file to produce different setup exes at the same time? maybe with multiple [Setup] sections?
It is not possible to create more than one output setup exe at the same time, but it is possible to create more than one from a single script.
The key is to use ISPP's #define and #ifdef or #if directives to designate parts of your script which are only compiled if specific variables are defined or given a particular value. You can then use a batch script to invoke iscc with the /dVAR or /dVAR="VALUE" parameters (which are the equivalent of a #define) to select different conditions for each compile.
This is only really useful if the scripts are largely the same, however (eg. if you want to make separate installers for different "editions" of an application, instead of including all files for the largest edition and deciding at runtime which to install). If your scripts are completely different from each other, then you should just create separate scripts and compile them from a batch file or an automated build script.
Test result:
By running a simple test... No, this is not possible. At first you can introduce sections on several places in a script. Consider you can do the following in your script:
[Setup]
AppName=My Program 1
AppVersion=1.5
[Files]
Source: "MyProg.exe"; DestDir: "{app}"
[Setup]
DefaultDirName={pf}\My Program
From that you can see that compiler wouldn't recognize which one of the [Setup] sections belongs to which setup if you could write the script for more of them in one script file.
Workaround:
However, if you need to automate the build process on a basic level, you can create a batch file and run the compiler through the command line for all of your scripts. See the reference about command line compiler usage.
If you will compile several scripts with the same output directory, don't forget to specify different value of the OutputBaseFilename directive (the output exe name) for each script file.
I want that whenever i open a new c++ file in vim in linux ( mandriva 2010 ) the following code gets inserted in it automatically :
Default code :
#include <iostream>
using namespace std;
int main()
{
return 0;
}
Is there any way to get it done. also can i bind .py, .pl, .java files with similar things. Moreover i should be able to change the default code for a file.
For customizable headers, code completion, as well as a host of other features specific to C++, try c.vim
One common method for doing this is described at :help template.
Another option would be to use a snippets plugin (like snipMate or UltiSnips). These don't automatically insert the code when you open a new file, but you can create various snippets that will expand to portions of the template you describe and let you fill in the portions that vary (like the header in an #include <...> statement).
Regarding C&C++, muTemplate goes a step further. When creating a new source file (.cpp, .c, ...), if a header file with the same base name is detected in the vicinity, it is automatically included -- in the case the alternate plugin (a.vim) is installed, its detection heuristic is automatically exploited (in some projects, source files and header files are not in the same directory).
NB: files headers (i.e. copyright/VCS stuff can be overridden)
I want to make a "standard" install for external use, but I also want to use the same script and tell it (with a command line param perhaps?) to include another set of files (PDB files for debugging) for our lab installations. (And make a totally different install exe)
How can I do this? Is it possible?
I don't see how to set this in the [Files] section (conditionally add files based on some value/param)
Note – this is not for allowing the user an option DURING the install. I want a build-time option to set in my hudson build or batch file.
I suppose I can just create a separate installer for the pdbs, but I'd rather just have one file to do everything.
You can simply use
#ifdef DebugVersion
File: *.pdb ...
#endif
and then call the Inno compiler like this:
iscc.exe -DDebugVersion ...
I'd also add something like this so you get different output file names:
#ifdef DebugVersion
OutputBaseFileName=mysetup-dbg
#else
OutputBaseFileName=mysetup
#endif
Note that you'll probably need the InnoSetup precompiler for this, which, for some inexplicable reason, is not part of the default InnoSetup package. The easiest way to get it is to get the "Quick Start Pack" from the InnoSetup download page.
The answer is simple: create two files for each release, but put the common stuff in a third file and #include it in the other two.
http://rickborup.blogspot.com/2006/09/inno-setup-include-directive.html