Is there a language with native pass-by-reference/pass-by-name semantics, which could be used in modern production applications? - programming-languages

This is a reopened question.
I look for a language and supporting platform for it, where the language could have pass-by-reference or pass-by-name semantics by default. I know the history a little, that there were Algol, Fortran and there still is C++ which could make it possible; but, basically, what I look for is something more modern and where the mentioned value pass methodology is preferred and by default (implicitly assumed).
I ask this question, because, to my mind, some of the advantages of pass-by-ref/name seem kind of obvious. For example when it is used in a standalone agent, where copyiong of values is not necessary (to some extent) and performance wouldn't be downgraded much in that case. So, I could employ it in e.g. rich client app or some game-style or standalone service-kind application.
The main advantage to me is the clear separation between identity of a symbol, and its current value. I mean when there is no reduntant copying, you know that you're working with the exact symbol/path you have queried/received. And intristing boxing of values will not interfere with the actual logic of program.
I know that there is C# ref keyword, but it's something not so intristic, though acceptable. Equally, I realize that pass-by-reference semantics could be simulated in virtually any language (Java as an instant example) and so on.. not sure about pass by name :)
What would you recommend - create a something like DSL for such needs wherever it be appropriate; or use some languages that I already know? Maybe, there is something that I'm missing?
Thank you!
UPDATE: Currently, I think that Haskell would be appropriate. But I didn't investigate much, so I think I'll update this text later.

Scala provides very flexible parameter passing semantics including real call-by-name:
def whileLoop(cond: => Boolean)(body: => Unit) {
if (cond) {
body
whileLoop(cond)(body)
}
}
And it really works
var i = 10
whileLoop (i > 0) {
println(i)
i -= 1
}
Technical details:
Though all parameters are passed by value (and these are usually references) much like Java, the notation => Type will make Scala generate the required closures automatically in order to emulate call-by-name.
Note that there is lazy evaluation too.
lazy val future = evalFunc()
The interesting thing is that you have consistent strict call-by-value semantics but can punctually change these where you really need to - nearly without any syntactic overhead.

Haskell has call-by-need as its default (and indeed only) evaluation strategy.
Now, you asked for two things: call-by-name and modern. Well, Haskell is a pure language and in a pure language call-by-name and call-by-need are semantically the same thing, or more precisely they always have the same result, the only difference being that call-by-need is usually faster and at worst only a constant factor slower than call-by-name. And Haskell surely is a modern language: it is merely 23 years old and in many of its features it is actually 10 years ahead of many languages that were created just recently.
The other thing you asked about is call-by-reference. Again, in a pure language, call-by-value and call-by-reference are the same thing, except that the latter is faster. (Which is why, even though most functional languages are usually described as being call-by-value, they actually implement call-by-reference.)
Now, call-by-name (and by extension call-by-need) are not the same thing as call-by-value (and by extension call-by-reference), because call-by-name may return a result in cases where call-by-value doesn't terminate.
However, in all cases where call-by-value or call-by-reference terminates, in a pure language, call-by-value, call-by-reference, call-by-name and call-by-need are the same thing. And in cases where they are not the same thing, call-by-name and call-by-need are in some sense "better", because they give you an answer in cases where call-by-value and call-by-reference would basically have run into an infinite loop.
Ergo, Haskell is your answer. Although probably not the one you were looking for :-)

Pass-by name is rare nowadays. However, you can simulate it in most functional programming languages using a lambda-nill:
// Pass by value
(dosomething (random))
// Pass by name hack
(dosomething (lambda () (random)))
Other then that: ML and O'CaML has a distinction between pass-by-value (default), pass-by-ref (using ref variables) and of course using lambdas. However, I'm not sure either of them qualifies as a "modern" language.

I'm not quite following your reasoning for why C#'s ref and out modifiers aren't "intrinsic." Seems to me that it provides almost exactly what you're looking for: A modern language and environment that supports pass-by-value and pass-by-reference. (As Little Bobby Tables pointed out, pass-by-name is very rare these days, you're better off with a lambda/closure.)

AFAIK, modern Fortran is pass-by-reference (preserving compatibility with ye olde FORTRAN).
Modern Fortran has all the niceties you expect of a modular language, so you can build just fine systems in it. Nobody does, because "Fortran is passe" and everybody wants to code in C# "because its cool.".

In Java, all objects are passed by reference.

Related

How does flexibility affect a language's syntax?

I am currently working on writing my own language(shameless plug), which is centered around flexibility. I am trying to make almost any part of the language syntax exchangeable through things like extensions/plugins. While writing the whole thing, it has got me thinking. I am wondering how that sort of flexibility could affect the language.
I know that Lisp is often referred to as one of the most extensible languages due to its extensive macro system. I do understand that concept of macros, but I am yet to find a language that allows someone to change the way it is parsed. To my knowledge, almost every language has an extremely concrete syntax as defined by some long specification.
My question is how could having a flexible syntax affect the intuitiveness and usability of the language? I know the basic "people might be confused when the syntax changes" and "semantic analysis will be hard". Those are things that I am already starting to compensate for. I am looking for a more conceptual answer on the pros and cons of having a flexible syntax.
The topic of language design is still quite foreign to me, so I apologize if I am asking an obvious or otherwise stupid question!
Edit:
I was just wanting to clarify the question I was asking. Where exactly does flexibility in a language's syntax stand, in terms of language theory? I don't really need examples or projects/languages with flexibility, I want to understand how it can affect the language's readability, functionality, and other things like that.
Perl is the most flexible language I know. That a look at Moose, a postmodern object system for Perl 5. It's syntax is very different than Perl's but it is still very Perl-ish.
IMO, the biggest problem with flexibility is precedence in infix notation. But none I know of allow a datatype to have its own infix syntax. For example, take sets. It would be nice to use ⊂ and ⊇ in their syntax. But not only would a compiler have to recognize these symbols, it would have to be told their order of precedence.
Common Lisp allows to change the way it's parsed - see reader macros. Racket allows to modify its parser, see racket languages.
And of course you can have a flexible, dynamically extensible parsing alongside with powerful macros if you use the right parsing techniques (e.g., PEG). Have a look at an example here - mostly a C syntax, but extensible with both syntax and semantic macros.
As for precedence, PEG goes really well together with Pratt.
To answer your updated question - there is surprisingly little research done on programming languages readability anyway. You may want to have a look at what Dr. Blackwell group was up to, but it's still far from conclusive.
So I can only share my hand-wavy anecdotes - flexible syntax languages facilitates eDSL construction, and, in my opinion, eDSLs is the only way to eliminate unnecessary complexity from code, to make code actually maintainable in a long term. I believe that non-flexible languages are one of the biggest mistakes made by this industry, and it must be corrected at all costs, ASAP.
Flexibility allows you to manipulate the syntax of the language. For example, Lisp Macros can enable you to write programs that write programs and manipulate your syntax at compile-time to valid Lisp expressions. For example the Loop Macro:
(loop for x from 1 to 5
do(format t "~A~%" x))
1
2
3
4
5
NIL
And we can see how the code was translated with macroexpand-1:
(pprint(macroexpand-1 '(loop for x from 1 to 5
do (format t "~a~%" x))))
We can then see how a call to that macro is translated:
(LET ((X 1))
(DECLARE (TYPE (AND REAL NUMBER) X))
(TAGBODY
SB-LOOP::NEXT-LOOP
(WHEN (> X '5) (GO SB-LOOP::END-LOOP))
(FORMAT T "~a~%" X)
(SB-LOOP::LOOP-DESETQ X (1+ X))
(GO SB-LOOP::NEXT-LOOP)
SB-LOOP::END-LOOP)))
Language Flexibility just allows you to create your own embedded language within a language and reduce the length of your program in terms of characters used. So in theory, this can make a language very unreadable since we can manipulate the syntax. For example we can create invalid code that's translated to valid code:
(defmacro backwards (expr)
(reverse expr))
BACKWARDS
CL-USER> (backwards ("hello world" nil format))
"hello world"
CL-USER>
Clearly the above code can become complex since:
("hello world" nil format)
is not a valid Lisp expression.
Thanks to SK-logic's answer for pointing me in the direction of Alan Blackwell. I sent him an email asking his stance on the matter, and he responded with an absolutely wonderful explanation. Here it is:
So the person who responded to your StackOverflow question, saying
that flexible syntax could be useful for DSLs, is certainly correct.
It actually used to be fairly common to use the C preprocessor to
create alternative syntax (that would be turned into regular syntax in
an initial compile phase). A lot of the early esolangs were built this
way.
In practice, I think we would have to say that a lot of DSLs are
implemented as libraries within regular programming languages, and
that the library design is far more significant than the syntax. There
may be more purpose for having variety in visual languages, but making
customisable general purpose compilers for arbitrary graphical syntax
is really hard - much worse than changing text syntax features.
There may well be interesting things that your design could enable, so
I wouldn’t discourage experimentation. However, I think there is one reason why
customisable syntax is not so common. This is related to the famous
programmer’s editor EMACS. In EMACS, everything is customisable - all
key bindings, and all editor functions. It’s fun to play with, and
back in the day, many of us made our own personalised version that
only we knew how to operate. But it turned out that it was a real
hassle that everyone’s editor worked completely differently. You could
never lean over and make suggestions on another person’s session, and
teams always had to know who was logged in order to know whether the
editor would work. So it turned out that, over the years, we all just
started to use the default distribution and key bindings, which made
things easier for everyone.
At this point in time, that is just about enough of an explanation that I was looking for. If anyone feels as though they have a better explanation or something to add, feel free to contact me.

What's so bad about Template Haskell?

It seems that Template Haskell is often viewed by the Haskell community as an unfortunate convenience. It's hard to put into words exactly what I have observed in this regard, but consider these few examples
Template Haskell listed under "The Ugly (but necessary)" in response to the question Which Haskell (GHC) extensions should users use/avoid?
Template Haskell considered a temporary/inferior solution in Unboxed Vectors of newtype'd values thread (libraries mailing list)
Yesod is often criticized for relying too much on Template Haskell (see the blog post in response to this sentiment)
I've seen various blog posts where people do pretty neat stuff with Template Haskell, enabling prettier syntax that simply wouldn't be possible in regular Haskell, as well as tremendous boilerplate reduction. So why is it that Template Haskell is looked down upon in this way? What makes it undesirable? Under what circumstances should Template Haskell be avoided, and why?
One reason for avoiding Template Haskell is that it as a whole isn't type-safe, at all, thus going against much of "the spirit of Haskell." Here are some examples of this:
You have no control over what kind of Haskell AST a piece of TH code will generate, beyond where it will appear; you can have a value of type Exp, but you don't know if it is an expression that represents a [Char] or a (a -> (forall b . b -> c)) or whatever. TH would be more reliable if one could express that a function may only generate expressions of a certain type, or only function declarations, or only data-constructor-matching patterns, etc.
You can generate expressions that don't compile. You generated an expression that references a free variable foo that doesn't exist? Tough luck, you'll only see that when actually using your code generator, and only under the circumstances that trigger the generation of that particular code. It is very difficult to unit test, too.
TH is also outright dangerous:
Code that runs at compile-time can do arbitrary IO, including launching missiles or stealing your credit card. You don't want to have to look through every cabal package you ever download in search for TH exploits.
TH can access "module-private" functions and definitions, completely breaking encapsulation in some cases.
Then there are some problems that make TH functions less fun to use as a library developer:
TH code isn't always composable. Let's say someone makes a generator for lenses, and more often than not, that generator will be structured in such a way that it can only be called directly by the "end-user," and not by other TH code, by for example taking a list of type constructors to generate lenses for as the parameter. It is tricky to generate that list in code, while the user only has to write generateLenses [''Foo, ''Bar].
Developers don't even know that TH code can be composed. Did you know that you can write forM_ [''Foo, ''Bar] generateLens? Q is just a monad, so you can use all of the usual functions on it. Some people don't know this, and because of that, they create multiple overloaded versions of essentially the same functions with the same functionality, and these functions lead to a certain bloat effect. Also, most people write their generators in the Q monad even when they don't have to, which is like writing bla :: IO Int; bla = return 3; you are giving a function more "environment" than it needs, and clients of the function are required to provide that environment as an effect of that.
Finally, there are some things that make TH functions less fun to use as an end-user:
Opacity. When a TH function has type Q Dec, it can generate absolutely anything at the top-level of a module, and you have absolutely no control over what will be generated.
Monolithism. You can't control how much a TH function generates unless the developer allows it; if you find a function that generates a database interface and a JSON serialization interface, you can't say "No, I only want the database interface, thanks; I'll roll my own JSON interface"
Run time. TH code takes a relatively long time to run. The code is interpreted anew every time a file is compiled, and often, a ton of packages are required by the running TH code, that have to be loaded. This slows down compile time considerably.
This is solely my own opinion.
It's ugly to use. $(fooBar ''Asdf) just does not look nice. Superficial, sure, but it contributes.
It's even uglier to write. Quoting works sometimes, but a lot of the time you have to do manual AST grafting and plumbing. The API is big and unwieldy, there's always a lot of cases you don't care about but still need to dispatch, and the cases you do care about tend to be present in multiple similar but not identical forms (data vs. newtype, record-style vs. normal constructors, and so on). It's boring and repetitive to write and complicated enough to not be mechanical. The reform proposal addresses some of this (making quotes more widely applicable).
The stage restriction is hell. Not being able to splice functions defined in the same module is the smaller part of it: the other consequence is that if you have a top-level splice, everything after it in the module will be out of scope to anything before it. Other languages with this property (C, C++) make it workable by allowing you to forward declare things, but Haskell doesn't. If you need cyclic references between spliced declarations or their dependencies and dependents, you're usually just screwed.
It's undisciplined. What I mean by this is that most of the time when you express an abstraction, there is some kind of principle or concept behind that abstraction. For many abstractions, the principle behind them can be expressed in their types. For type classes, you can often formulate laws which instances should obey and clients can assume. If you use GHC's new generics feature to abstract the form of an instance declaration over any datatype (within bounds), you get to say "for sum types, it works like this, for product types, it works like that". Template Haskell, on the other hand, is just macros. It's not abstraction at the level of ideas, but abstraction at the level of ASTs, which is better, but only modestly, than abstraction at the level of plain text.*
It ties you to GHC. In theory another compiler could implement it, but in practice I doubt this will ever happen. (This is in contrast to various type system extensions which, though they might only be implemented by GHC at the moment, I could easily imagine being adopted by other compilers down the road and eventually standardized.)
The API isn't stable. When new language features are added to GHC and the template-haskell package is updated to support them, this often involves backwards-incompatible changes to the TH datatypes. If you want your TH code to be compatible with more than just one version of GHC you need to be very careful and possibly use CPP.
There's a general principle that you should use the right tool for the job and the smallest one that will suffice, and in that analogy Template Haskell is something like this. If there's a way to do it that's not Template Haskell, it's generally preferable.
The advantage of Template Haskell is that you can do things with it that you couldn't do any other way, and it's a big one. Most of the time the things TH is used for could otherwise only be done if they were implemented directly as compiler features. TH is extremely beneficial to have both because it lets you do these things, and because it lets you prototype potential compiler extensions in a much more lightweight and reusable way (see the various lens packages, for example).
To summarize why I think there are negative feelings towards Template Haskell: It solves a lot of problems, but for any given problem that it solves, it feels like there should be a better, more elegant, disciplined solution better suited to solving that problem, one which doesn't solve the problem by automatically generating the boilerplate, but by removing the need to have the boilerplate.
* Though I often feel that CPP has a better power-to-weight ratio for those problems that it can solve.
EDIT 23-04-14: What I was frequently trying to get at in the above, and have only recently gotten at exactly, is that there's an important distinction between abstraction and deduplication. Proper abstraction often results in deduplication as a side effect, and duplication is often a telltale sign of inadequate abstraction, but that's not why it's valuable. Proper abstraction is what makes code correct, comprehensible, and maintainable. Deduplication only makes it shorter. Template Haskell, like macros in general, is a tool for deduplication.
I'd like to address a few of the points dflemstr brings up.
I don't find the fact that you can't typecheck TH to be that worrying. Why? Because even if there is an error, it will still be compile time. I'm not sure if this strengthens my argument, but this is similar in spirit to the errors that you receive when using templates in C++. I think these errors are more understandable than C++'s errors though, as you'll get a pretty printed version of the generated code.
If a TH expression / quasi-quoter does something that's so advanced that tricky corners can hide, then perhaps it's ill-advised?
I break this rule quite a bit with quasi-quoters I've been working on lately (using haskell-src-exts / meta) - https://github.com/mgsloan/quasi-extras/tree/master/examples . I know this introduces some bugs such as not being able to splice in the generalized list comprehensions. However, I think that there's a good chance that some of the ideas in http://hackage.haskell.org/trac/ghc/blog/Template%20Haskell%20Proposal will end up in the compiler. Until then, the libraries for parsing Haskell to TH trees are a nearly perfect approximation.
Regarding compilation speed / dependencies, we can use the "zeroth" package to inline the generated code. This is at least nice for the users of a given library, but we can't do much better for the case of editing the library. Can TH dependencies bloat generated binaries? I thought it left out everything that's not referenced by the compiled code.
The staging restriction / splitting of compilation steps of the Haskell module does suck.
RE Opacity: This is the same for any library function you call. You have no control over what Data.List.groupBy will do. You just have a reasonable "guarantee" / convention that the version numbers tell you something about the compatibility. It is somewhat of a different matter of change when.
This is where using zeroth pays off - you're already versioning the generated files - so you'll always know when the form of the generated code has changed. Looking at the diffs might be a bit gnarly, though, for large amounts of generated code, so that's one place where a better developer interface would be handy.
RE Monolithism: You can certainly post-process the results of a TH expression, using your own compile-time code. It wouldn't be very much code to filter on top-level declaration type / name. Heck, you could imagine writing a function that does this generically. For modifying / de-monolithisizing quasiquoters, you can pattern match on "QuasiQuoter" and extract out the transformations used, or make a new one in terms of the old.
This answer is in response to the issues brought up by illissius, point by point:
It's ugly to use. $(fooBar ''Asdf) just does not look nice. Superficial, sure, but it contributes.
I agree. I feel like $( ) was chosen to look like it was part of the language - using the familiar symbol pallet of Haskell. However, that's exactly what you /don't/ want in the symbols used for your macro splicing. They definitely blend in too much, and this cosmetic aspect is quite important. I like the look of {{ }} for splices, because they are quite visually distinct.
It's even uglier to write. Quoting works sometimes, but a lot of the time you have to do manual AST grafting and plumbing. The [API][1] is big and unwieldy, there's always a lot of cases you don't care about but still need to dispatch, and the cases you do care about tend to be present in multiple similar but not identical forms (data vs. newtype, record-style vs. normal constructors, and so on). It's boring and repetitive to write and complicated enough to not be mechanical. The [reform proposal][2] addresses some of this (making quotes more widely applicable).
I also agree with this, however, as some of the comments in "New Directions for TH" observe, the lack of good out-of-the-box AST quoting is not a critical flaw. In this WIP package, I seek to address these problems in library form: https://github.com/mgsloan/quasi-extras . So far I allow splicing in a few more places than usual and can pattern match on ASTs.
The stage restriction is hell. Not being able to splice functions defined in the same module is the smaller part of it: the other consequence is that if you have a top-level splice, everything after it in the module will be out of scope to anything before it. Other languages with this property (C, C++) make it workable by allowing you to forward declare things, but Haskell doesn't. If you need cyclic references between spliced declarations or their dependencies and dependents, you're usually just screwed.
I've run into the issue of cyclic TH definitions being impossible before... It's quite annoying. There is a solution, but it's ugly - wrap the things involved in the cyclic dependency in a TH expression that combines all of the generated declarations. One of these declarations generators could just be a quasi-quoter that accepts Haskell code.
It's unprincipled. What I mean by this is that most of the time when you express an abstraction, there is some kind of principle or concept behind that abstraction. For many abstractions, the principle behind them can be expressed in their types. When you define a type class, you can often formulate laws which instances should obey and clients can assume. If you use GHC's [new generics feature][3] to abstract the form of an instance declaration over any datatype (within bounds), you get to say "for sum types, it works like this, for product types, it works like that". But Template Haskell is just dumb macros. It's not abstraction at the level of ideas, but abstraction at the level of ASTs, which is better, but only modestly, than abstraction at the level of plain text.
It's only unprincipled if you do unprincipled things with it. The only difference is that with the compiler implemented mechanisms for abstraction, you have more confidence that the abstraction isn't leaky. Perhaps democratizing language design does sound a bit scary! Creators of TH libraries need to document well and clearly define the meaning and results of the tools they provide. A good example of principled TH is the derive package: http://hackage.haskell.org/package/derive - it uses a DSL such that the example of many of the derivations /specifies/ the actual derivation.
It ties you to GHC. In theory another compiler could implement it, but in practice I doubt this will ever happen. (This is in contrast to various type system extensions which, though they might only be implemented by GHC at the moment, I could easily imagine being adopted by other compilers down the road and eventually standardized.)
That's a pretty good point - the TH API is pretty big and clunky. Re-implementing it seems like it could be tough. However, there are only really only a few ways to slice the problem of representing Haskell ASTs. I imagine that copying the TH ADTs, and writing a converter to the internal AST representation would get you a good deal of the way there. This would be equivalent to the (not insignificant) effort of creating haskell-src-meta. It could also be simply re-implemented by pretty printing the TH AST and using the compiler's internal parser.
While I could be wrong, I don't see TH as being that complicated of a compiler extension, from an implementation perspective. This is actually one of the benefits of "keeping it simple" and not having the fundamental layer be some theoretically appealing, statically verifiable templating system.
The API isn't stable. When new language features are added to GHC and the template-haskell package is updated to support them, this often involves backwards-incompatible changes to the TH datatypes. If you want your TH code to be compatible with more than just one version of GHC you need to be very careful and possibly use CPP.
This is also a good point, but somewhat dramaticized. While there have been API additions lately, they haven't been extensively breakage inducing. Also, I think that with the superior AST quoting I mentioned earlier, the API that actually needs to be used can be very substantially reduced. If no construction / matching needs distinct functions, and are instead expressed as literals, then most of the API disappears. Moreover, the code you write would port more easily to AST representations for languages similar to Haskell.
In summary, I think that TH is a powerful, semi-neglected tool. Less hate could lead to a more lively eco-system of libraries, encouraging the implementation of more language feature prototypes. It's been observed that TH is an overpowered tool, that can let you /do/ almost anything. Anarchy! Well, it's my opinion that this power can allow you to overcome most of its limitations, and construct systems capable of quite principled meta-programming approaches. It's worth the usage of ugly hacks to simulate the "proper" implementation, as this way the design of the "proper" implementation will gradually become clear.
In my personal ideal version of nirvana, much of the language would actually move out of the compiler, into libraries of these variety. The fact that the features are implemented as libraries does not heavily influence their ability to faithfully abstract.
What's the typical Haskell answer to boilerplate code? Abstraction. What're our favorite abstractions? Functions and typeclasses!
Typeclasses let us define a set of methods, that can then be used in all manner of functions generic on that class. However, other than this, the only way classes help avoid boilerplate is by offering "default definitions". Now here is an example of an unprincipled feature!
Minimal binding sets are not declarable / compiler checkable. This could lead to inadvertent definitions that yield bottom due to mutual recursion.
Despite the great convenience and power this would yield, you cannot specify superclass defaults, due to orphan instances http://lukepalmer.wordpress.com/2009/01/25/a-world-without-orphans/ These would let us fix the numeric hierarchy gracefully!
Going after TH-like capabilities for method defaults led to http://www.haskell.org/haskellwiki/GHC.Generics . While this is cool stuff, my only experience debugging code using these generics was nigh-impossible, due to the size of the type induced for and ADT as complicated as an AST. https://github.com/mgsloan/th-extra/commit/d7784d95d396eb3abdb409a24360beb03731c88c
In other words, this went after the features provided by TH, but it had to lift an entire domain of the language, the construction language, into a type system representation. While I can see it working well for your common problem, for complex ones, it seems prone to yielding a pile of symbols far more terrifying than TH hackery.
TH gives you value-level compile-time computation of the output code, whereas generics forces you to lift the pattern matching / recursion part of the code into the type system. While this does restrict the user in a few fairly useful ways, I don't think the complexity is worth it.
I think that the rejection of TH and lisp-like metaprogramming led to the preference towards things like method-defaults instead of more flexible, macro-expansion like declarations of instances. The discipline of avoiding things that could lead to unforseen results is wise, however, we should not ignore that Haskell's capable type system allows for more reliable metaprogramming than in many other environments (by checking the generated code).
One rather pragmatic problem with Template Haskell is that it only works when GHC's bytecode interpreter is available, which is not the case on all architectures. So if your program uses Template Haskell or relies on libraries that use it, it will not run on machines with an ARM, MIPS, S390 or PowerPC CPU.
This is relevant in practice: git-annex is a tool written in Haskell that makes sense to run on machines worrying about storage, such machines often have non-i386-CPUs. Personally, I run git-annex on a NSLU 2 (32 MB of RAM, 266MHz CPU; did you know Haskell works fine on such hardware?) If it would use Template Haskell, this is not possible.
(The situation about GHC on ARM is improving these days a lot and I think 7.4.2 even works, but the point still stands).
Why is TH bad? For me, it comes down to this:
If you need to produce so much repetitive code that you find yourself trying to use TH to auto-generate it, you're doing it wrong!
Think about it. Half the appeal of Haskell is that its high-level design allows you to avoid huge amounts of useless boilerplate code that you have to write in other languages. If you need compile-time code generation, you're basically saying that either your language or your application design has failed you. And we programmers don't like to fail.
Sometimes, of course, it's necessary. But sometimes you can avoid needing TH by just being a bit more clever with your designs.
(The other thing is that TH is quite low-level. There's no grand high-level design; a lot of GHC's internal implementation details are exposed. And that makes the API prone to change...)

Is there a standardized way to transform functional code to imperative code?

I'm writing a small tool for generating php checks from javascript code, and I would like to know if anyone knows of a standard way of transforming functional code into imperative code?
I found this paper: Defunctionalization at Work it explains defunctionalization pretty well.
Lambdalifting and defunctionalization somewhat answered the question, but what about datastructures, we are still parsing lists as if they are all linkedlists. Would there be a way of transforming the linkedlists of functional languages into other high-level datastructures like c++ vectors or java arraylists?
Here are a few additions to the list of #Artyom:
you can convert tail recursion into loops and assignments
linear types can be used to introduce assignments, e.g. y = f x can be replaced with x := f x if x is linear and has the same type as y
at least two kinds of defunctionalization are possible: Reynolds-type defunctionalization when you replace a high-order application with a switch full of first-order applications, and inlining (however, recursive functions is not always possible to inline)
Perhaps you are interested in removing some language elements (such as higher-order functions), right?
For eliminating HOFs from a program, there are techniques such as defunctionalization. For removing closures, you can use lambda-lifting (aka closure conversion). Is this something you are interested in?
I think you need to provide a concrete example of code you have, and the target code you intend to produce, so that others may propose solutions.
Added:
Would there be a way of transforming the linkedlists of functional languages into other high-level datastructures like c++ vectors or java arraylists?
Yes. Linked lists are represented with pointers in C++ (a structure "node" with two fields: one for the "payload", another for the "next" pointer; empty list is then represented as a NULL pointer, but sometimes people prefer to use special "sentinel values"). Note that, if the code in the source language does not rely on the representation of singly linked lists (in the source language implementation), you can also implement the "cons"/"nil" operations using a vector in the target language (not sure if this suits your needs, though). The idea here is to give an alternative implementations for the familiar operations.
No, there is not.
The reason is that there is no such concrete and well defined thing like functional code or imperative code.
Such transformations exist only for concrete instances of your abstraction: for example, there are transformations from Haskell code to LLVM bytecode, F# code to CLI bytecode or Frege code to Java code.
(I doubt if there is one from Javascript to PHP.)
Depends on what you need. The usual answer is "there is no such tool", because the result will not be usable. However look at this from this standpoint:
The set of Assembler instructions in a computer defines an imperative machine. Hence the compiler needs to do such a translation. However I assume you do not want to have assembler code but something more readable.
Usually these kinds of heavy program transformations are done manually, if one is interested in the result, or automatically if the result will never be looked at by a human.

How does one avoid creating an ad-hoc type system in dynamically typed languages?

In every project I've started in languages without type systems, I eventually begin to invent a runtime type system. Maybe the term "type system" is too strong; at the very least, I create a set of type/value-range validators when I'm working with complex data types, and then I feel the need to be paranoid about where data types can be created and modified.
I hadn't thought twice about it until now. As an independent developer, my methods have been working in practice on a number of small projects, and there's no reason they'd stop working now.
Nonetheless, this must be wrong. I feel as if I'm not using dynamically-typed languages "correctly". If I must invent a type system and enforce it myself, I may as well use a language that has types to begin with.
So, my questions are:
Are there existing programming paradigms (for languages without types) that avoid the necessity of using or inventing type systems?
Are there otherwise common recommendations on how to solve the problems that static typing solves in dynamically-typed languages (without sheepishly reinventing types)?
Here is a concrete example for you to consider. I'm working with datetimes and timezones in erlang (a dynamic, strongly typed language). This is a common datatype I work with:
{{Y,M,D},{tztime, {time, HH,MM,SS}, Flag}}
... where {Y,M,D} is a tuple representing a valid date (all entries are integers), tztime and time are atoms, HH,MM,SS are integers representing a sane 24-hr time, and Flag is one of the atoms u,d,z,s,w.
This datatype is commonly parsed from input, so to ensure valid input and a correct parser, the values need to be checked for type correctness, and for valid ranges. Later on, instances of this datatype are compared to each other, making the type of their values all the more important, since all terms compare. From the erlang reference manual
number < atom < reference < fun < port < pid < tuple < list < bit string
Aside from the confsion of static vs. dynamic and strong vs. weak typing:
What you want to implement in your example isn't really solved by most existing static typing systems. Range checks and complications like February 31th and especially parsed input are usually checked during runtime no matter what type system you have.
Your example being in Erlang I have a few recommendations:
Use records. Besides being usefull and helpfull for a whole bunch of reasons, the give you easy runtime type checking without a lot of effort e.g.:
is_same_day(#datetime{year=Y1, month=M1, day=D1},
#datetime{year=Y2, month=M2, day=D2}) -> ...
Effortless only matches for two datetime records. You could even add guards to check for ranges if the source is untrusted. And it conforms to erlangs let it crash method of error handling: if no match is found you get a badmatch, and can handle this on the level where it is apropriate (usually the supervisor level).
Generally write your code that it crashes when the assumptions are not valid
If this doesn't feel static checked enough: use typer and dialyzer to find the kind of errors that can be found statically, whatever remains will be checkd at runtime.
Don't be too restrictive in your functions what "types" you accept, sometimes the added functionality of just doing someting useful even for different inputs is worth more than checking the types and ranges on every function. If you do it where it matters usually you will catch the error early enough for it to be easy fixable. This is especially true for a functionaly language where you allways know where every value comes from.
A lot of good answers, let me add:
Are there existing programming paradigms (for languages without types) that avoid the necessity of using or inventing type systems?
The most important paradigm, especially in Erlang, is this: Assume the type is right, otherwise let it crash. Don't write excessively checking paranoid code, but assume that the input you get is of the right type or the right pattern. Don't write (there are exceptions to this rule, but in general)
foo({tag, ...}) -> do_something(..);
foo({tag2, ...}) -> do_something_else(..);
foo(Otherwise) ->
report_error(Otherwise),
try to fix problem here...
Kill the last clause and have it crash right away. Let a supervisor and other processes do the cleanup (you can use monitors() for janitorial processes to know when a crash has occurred).
Do be precise however. Write
bar(N) when is_integer(N) -> ...
baz([]) -> ...
baz(L) when is_list(L) -> ...
if the function is known only to work with integers or lists respectively. Yes, it is a runtime check but the goal is to convey information to the programmer. Also, HiPE tend to utilize the hint for optimization and eliminate the type check if possible. Hence, the price may be less than what you think it is.
You choose an untyped/dynamically-typed language so the price you have to pay is that type checking and errors from clashes will happen at runtime. As other posts hint, a statically typed language is not exempt from doing some checks as well - the type system is (usually) an approximation of a proof of correctness. In most static languages you often get input which you can't trust. This input is transformed at the "border" of the application and then converted to an internal format. The conversion serves to mark trust: From now on, the thing has been validated and we can assume certain things about it. The power and correctness of this assumption is directly tied to its type signature and how good the programmer is with juggling the static types of the language.
Are there otherwise common recommendations on how to solve the problems that static typing solves in dynamically-typed languages (without sheepishly reinventing types)?
Erlang has the dialyzer which can be used to statically analyze and infer types of your programs. It will not come up with as many type errors as a type checker in e.g., Ocaml, but it won't "cry wolf" either: An error from the dialyzer is provably an error in the program. And it won't reject a program which may be working ok. A simple example is:
and(true, true) -> true;
and(true, _) -> false;
and(false, _) -> false.
The invocation and(true, greatmistake) will return false, yet a static type system will reject the program because it will infer from the first line that the type signature takes a boolean() value as the 2nd parameter. The dialyzer will accept this function in contrast and give it the signature (boolean(), term()) -> boolean(). It can do this, because there is no need to protect a priori for an error. If there is a mistake, the runtime system has a type check that will capture it.
In order for a statically-typed language to match the flexibility of a dynamically-typed one, I think it would need a lot, perhaps infinitely many, features.
In the Haskell world, one hears a lot of sophisticated, sometimes to the point of being scary, teminology. Type classes. Parametric polymorphism. Generalized algebraic data types. Type families. Functional dependencies. The Ωmega programming language takes it even further, with the website listing "type-level functions" and "level polymorphism", among others.
What are all these? Features added to static typing to make it more flexible. These features can be really cool, and tend to be elegant and mind-blowing, but are often difficult to understand. Learning curve aside, type systems often fail to model real-world problems elegantly. A particularly good example of this is interacting with other languages (a major motivation for C# 4's dynamic feature).
Dynamically-typed languages give you the flexibility to implement your own framework of rules and assumptions about data, rather than be constrained by the ever-limited static type system. However, "your own framework" won't be machine-checked, meaning the onus is on you to ensure your "type system" is safe and your code is well-"typed".
One thing I've found from learning Haskell is that I can carry lessons learned about strong typing and sound reasoning over to weaker-typed languages, such as C and even assembly, and do the "type checking" myself. Namely, I can prove that sections of code are correct in and of themselves, by bearing in mind the rules my functions and values are supposed to follow, and the assumptions I am allowed to make about other functions and values. When debugging, I go through and check things again, and think through whether or not my approach is sound.
The bottom line: dynamic typing puts more flexibility at your fingertips. On the other hand, statically-typed languages tend to be more efficient (by orders of magnitude), and good static type systems drastically cut down on debugging time by letting the computer do much of it for you. If you want the benefits of both, install a static type checker in your brain by learning decent, strongly-typed languages.
Sometimes data need validation. Validating any data received from the network is almost always a good idea — especially data from a public network. Being paranoid here is only good. If something resembling a static type system helps this in the least painful way, so be it. There's a reason why Erlang allows type annotations. Even pattern matching can be seen as just a kind of dynamic type checking; nevertheless, it's a central feature of the language. The very structure of data is its 'type' in Erlang.
The good thing is that you can custom-tailor your 'type system' to your needs, make it flexible and smart, while type systems of OO languages typically have fixed features. When data structures you use are immutable, once you've validated such a structure, you're safe to assume it conforms your restrictions, just like with static typing.
There's no point in being ready to process any kind of data at any point of a program, dynamically-typed or not. A 'dynamic type' is essentially a union of all possible types; limiting it to a useful subset is a valid way to program.
A statically typed language detects type errors at compile time. A dynamically typed language detects them at runtime. There are some modest restrictions on what one can write in a statically typed language such that all type errors can be caught at compile time.
But yes, you still have types even in a dynamically typed language, and that's a good thing. The problem is you wander into lots of runtime checks to ensure that you have the types you think you do, since the compiler hasn't taken care of that for you.
Erlang has a very nice tool for specifying and statically verifying lots of types -- dialyzer: Erlang type system, for references.
So don't reinvent types, use the typing tools that Erlang already provides, to handle the types that already exist in your program (but which you haven't yet specified).
And this on its own won't eliminate range checks, unfortunately. Without lots of special sauce you really have to enforce this on your own by convention (and smart constructors, etc. to help), or fall back to runtime checks, or both.

Side-effects in closures, are they still purely functional?

Being relatively new to functional programming, I expend lots of energy wondering “is this the functional way to do things?” Obviously recursion vs. iteration is pretty straightforward and it’s obvious that recursion is the functional way of doing things. But take closures for instance.
I’ve learned about closures using Lisp and I understand that closures are a combination of a function and an environment (sounds a lot like state and behavior). For instance:
(let ((x 1))
(defun doubleX()
(setf x (* x 2))))
Here we have a function doubleX that has been defined within the environment of the x variable. We could pass this function around to other functions and then invoke it and it will still be able to reference the x variable. The function can continue to refer to that variable, even if it is invoked outside of the environment where the variable has been defined. Many of the examples I’ve seen of closures look like this. Where setf is used to change the value of the lexical variable. This confuses me because:
1.) I thought setf was evil. Mostly because it causes side-effects and apparently they are also evil.
2.) Is this really “functional”? Seems like just a way of keeping global state and I thought functional languages were stateless.
Maybe I just don’t understand closures. Can someone help me out?
You're right, using closures to manipulate state is not purely functional. Lisp allows you to program in a functional style, but it doesn't force you to. I actually prefer this approach because it allows me to strike a pragmatic balance between purely functional and the convenience of modifying state.
What you might try is to write something that seems functional from the outside but keeps an internal mutable state for efficiency. A great example of this is memoization where you keep a record of all the previous invocations to speed up functions like fibonacci, but since the function always returns the same output for the same input and doesn't modify any external state, it can be considered to be functional from the outside.
Closures are a poor man's objects (and vice versa), see
When to use closure?
and my answer therein. So if you intend to use side-effects to manage state in your non-OO application, closures-over-mutable-state are indeed an easy way to do this. Immutable alternatives are "less evil", but 99.9% of languages offer mutable state and they can't all be wrong. :) Mutable state is valuable when used judiciously, but it can be especially error-prone when used with closures & capture, as seen here
On lambdas, capture, and mutability
In any case, I think the reason you see "so many examples like this" is that one of the most common ways to explain the behavior of closures is to show a tiny example like this where a closure captures a mutable and thus becomes a mini-stateful-object that encapsulates some mutable state. It's a great example to help ensure you understand the lifetime and side-effect implications of the construct, but it's not an endorsement to go and use this construct all over the place.
Most of the time with closures you'll just close over values or immutable state and 'not notice' that you're doing it.
Common Lisp and Scheme are not purely functional. Clojure is mostly functional, but still not purely. Haskell is the only language I know that is purely functional, I can't even mention the name of another one.
The truth is that working in a purely functional environment is very hard (go, learn Haskell and try to program something on it). So all these functional programming languages really what they do is allow functional programming, but not enforce it. Functional programming is very powerful, so use it whenever you can and when you can't don't.
Something important to know with the age that's coming is that anything that's functional is paralelizable, so it makes sense to avoid having side effects, or having in a smallest possible subset of your program as possible.

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