What are the dimensions of the usable area on a Nokia N97 in portrait mode, excluding the top (signal/battery) and bottom (menu) bars?
Size: 3.5"
Resolution: 640 x 360 pixels
I know this isn't the answer you are looking for, but I am unclear as to why you would need the area you are talking about since the battery bar, signal bar, and operator logo can all be in different places depending on if your device is unlocked and/or a number of other factors. Take a look at these screen shots to see for yourself:
http://phonereport.info/wp-content/uploads/Nokia-N97-S60v5-screenshot-15.jpg
http://www.n97fanatics.com/wp-content/uploads/nokia-n97_011.png
http://i40.tinypic.com/ilj9l2.jpg
http://www.allaboutsymbian.com/news/images/rda/Nokia%20N97-5.png
You will notice that in the first and second pic the battery symbol is left of the battery bar and in the third and fourth pic the battery symbol is under the battery bar. Also the size changes again if the phone is horizontal. If you still need this info you should be able to deduce what the size is base on the links to the pics I provided since they are exact screen shots. Just open them up in paint and crop the usable portion to which you refer and see what size it is. When I did it I came up with 505px high for the image with the battery under the battery bar, and 535px for the image with the battery to the left of the battery bar. Hope this helps!
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I read everywhere that resolution is defined by the number of pixels on a screen.
But if you imagine 1000 x 1000 pixels on a screen the size of 20 skyscrapers and compare it to 999 x 999 pixels on a box of matches, the resolution would make the skyscrapers screen look 'low-res' and the box of matches screen look 'high-res'. Instinctively, I would say that the box of matches screen is higher resolution than the skyscrapers screen.
Am I wrong to say this? Is resolution definitely defined by the total number of pixels instead of the dots per inch?
Indeed, in the context of displays, the term resolution says nothing about pixel density. As stated in Wikipedia's article on Display Resolution:
The term "display resolution" is usually used to mean pixel dimensions, the number of pixels in each dimension (e.g. 1920 × 1080), which does not tell anything about the pixel density of the display on which the image is actually formed: broadcast television resolution properly refers to the pixel density, the number of pixels per unit distance or area, not total number of pixels. In digital measurement, the display resolution would be given in pixels per inch (PPI)
Definition of resolution varies according with the context. Every thing has a measurement unit.
When you talk about screens(Monitors), screen has pixels not dots thats why its resolution is measured in Pixels.
And When you talk about printing or video it is all about dots per inch. In your case, Box of Match is not a screen, its on printed paper.
For eg: you might have heard people saying DPI's(not resolution) while scanning documents.
So don't get yourself confused with the definition of resolution that is meant for different context.
I'm told that DPI and Points are no longer relevant in terminology involving graphical displays on computer screens and mobile devices yet we use the term "High DPI Aware" and in Windows you can set the various DPI levels (96, 120, 144, 192).
Here is my understanding of the various terms that are used in displaying images on computer monitors and devices:
DPI = number of dots in one linear inch. But DPI refers to printers and printed images.
Resolution = the number of pixels that make up a picture whether it is printed on paper or displayed on a computer screen. Higher resolution provides the capability to display more detail. Higher DPI = Higher resolution, however, resolution does not refer to size, it refers to the number of pixels in each dimension.
DPI Awareness = an app takes the DPI setting into account, making it possible for an application to behave as if it knew the real size of the pixels.
Points and Pixels: (There are 72 points per inch.)
At 300 DPI, there are 300 pixels per inch. So 4.16 Pixels = 1 point.
At 96 DPI there are 1.33 pixels in one point.
Is there a nice way to "crisply" describe the relationship between DPI, PPI, Points, and Resolution?
You are correct that DPI refers to the maximum amount of detail per unit of physical length.
Computer screens are devices that have a physical size, so we speak of the number of pixels per inch they have. Traditionally this value has been around 80 PPI, but now it can be up to 400 PPI.
The notion of "High DPI Aware" (e.g. Retina) is based on the fact that physical screen sizes don't change much over time (for example, there have been 10-inch tablets for more than a decade), but the number of pixels we pack into the screens is increasing. Because the size isn't increasing, it means the density - or the PPI - must be increasing.
Now when we want to display an image on a screen has more pixels than an older screen, we can either:
Map the old pixels 1:1 onto the new screen. The physical image is smaller due to the increased density. People start to complain about how small the icons and text are.
Stretch the old image and fill in the extra details. The physical image is the same size, but now there are more pixels to represent the content. For example, this results in font curves being smoother and photographs showing more fine details.
The term DPI (Dots Per Inch) to refer to device or image resolution came into common use well before the invention of printers that could print multiple dots per pixel. I remember using it in the 1970's. The term PPI was invented later to accommodate the difference, but the old usage still lingers in places such as Windows which was developed in the 1980's.
The DPI assigned in Windows rarely corresponds to the actual PPI of the screen. It's merely a way to specify the intended scaling of elements such as fonts.
DPI vs. resolution – What’s the difference?
The acronym dpi stands for dots per inch. Similarly, ppi stands for pixels per inch. So, why have two different acronyms for measuring roughly the same thing? Because there is a key difference between the two and if you don’t understand this difference it can have a negative impact on your digital signage project.
Part of the confusion between the two terms stems from the fact that many people who use them are lazy and tend to use the terms interchangeably. The simplest way of thinking about them is that one is digital (ppi) and represents what you see on the computer screen and the other is physical (dpi) for example, how an image appears when you print it out on a piece of paper.
I suggest you to check this in-depth article talking about the technicality of this topic.
https://blog.viewneo.com/blog/72-dpi-resolution-vs-300-dpi-for-digital-solutions/
I would like to capture only a few pixels from the Google Glass camera at regular intervals, to obtain color data over time. Is there a way, to save battery life, to only capture a few pixels rather than take a full image every time and have to post-render it (which is much more intensive and battery-consuming)? Perhaps this is configured on the hardware level, and thus I cannot do such a thing.
As an alternative, I was hoping the light sensor would give RGB data, but it appears to be a monochromatic light level that is provided in units of lux.
I took a look at the phone specifications and is says something like this
"HTC Desire. It comes with a 3.7" LCD screen (480 x 800 pixels of resolution)"
ok the screen is 480x800 pixels but how many dips it has ? and how do I calculate that.
Also it is confusing for me the fact that Desire HD has the same resolution 480x800 pixcels, and they both use hdpi images. I have application and when I install myApp they both use the images from hdpi folder
can someone tall me what is the resolution in dips in desire and desireHD ?
You can get information about display, such as size, density, and font scaling using DisplayMetrics.
Documentation gives a usage example.
Is there a recommended smallest button size under normal conditions?
By "recommended" I mean prescribed by some document like:
Apple HCI Guidelines
Windows UX Guidelines
or some ISO standard..
By "normal" conditions I mean:
desktop/office use
standard 96dpi monitor resolution
mouse/touchpad for pointing (no touchscreen)
non-disabled or visually impaired users
standard "theme" (no large fonts/icons)
Microsoft's UX Guide for Windows 7 and Vista recommends:
"Make click targets at least 16x16 pixels so that they can be easily clicked by any input device. For touch, the recommended minimum control size is 23x23 pixels (13x13 DLUs)." where"A dialog unit (DLU) is a device-independent metric where one horizontal dialog unit equals one-fourth of the average character width for the current font and one vertical dialog unit equals one-eighth of the character height for the current font. Because characters are roughly twice as high as they are wide, a horizontal DLU is roughly the same size as a vertical DLU, but it's important to realize that DLUs are not a square unit."
You may also want to look up Fitts' Law, which calculates the time necessary to complete an action as a function of the target size. That can help mathematically determine the trade-offs of different button sizes.
Well, I try to make important/common mouse targets as large as possible without looking bad, something about 20 pixels (assuming 96 DPI) height, and as much width as needed to accomodate labels. If the button has no labels, which is very rare, I found out it's actually comfortable to have an aspect like 20w/50h (with the icon on top, not center), since the mouse is easier to move horizontally. So it's also good to keep them in the same row.
In addition to what MsLis suggested the UX Guide also suggests a minimum width of 75 pixels specifically for Command Buttons.
UX Guide - Recommended sizing and spacing