iPhone SDK 4.0 Phone locked tool - ios4

Is there going to be a way with the 4.0 SDK to create a tool similar to Pandora(which was demoed today), so when the phone is locked, I can manipulate my app? So basically if my app was running, and my phone locks I don't have to unlock the phone to toggle something for the app?

As kubi said, it's still under NDA. I would look into those API's that were publicly announced though. (The multitasking stuff.) I'm sure it's possible. Pandora did it in the demo, right?

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How to send a Unity HoloLens 2 project for immediate testing by a remote colleague (without certification from Microsoft Store)

I am developing for HoloLens 2 and I don't have the device (I am using the Emulator to test).
I want to build the project with Unity and send the built package to a colleague that is not a developer - meaning, he is not good with Visual Studio - and who wants to test the app.
I tried using Microsoft Store and this worked for the initial P.O.C., but after the second submission I thought that it was going to be faster, but always takes up to 3 business days, which is not acceptable as a good workflow.
I know that, in ideal conditions, I should have the HoloLens, but this is not possible for now.
Do you have any idea on how to send packages to a non-developer person so that he can test the app in another country and so that it doesn't require a certification process like Microsoft Store?
You can take a look at the Sideloading feature provided by HoloLens Device Portal. Please follow this guide to connect the HoloLens over Wi-Fi or USB and manage your device from a web browser on your PC: Installing an app. In this way, you can directly send the app package to your colleague, and he can install it without using VS.

Building Liblinphone for iOS

I am planning to develop an iOS application where I need to use VOIP services. I found Liblinphone which is one such open source API for VOIP.
My requirements:
Making voice call & receiving
Making video calls & receiving
Making voice call conferences.
Are these all possible with Liblinphone? Are there any other opensource VOIP libraries for achieving this better than Liblinphone?
Any help and tutorial links are a big helpfor me.
You may take a look at siphon (http://code.google.com/p/siphon/).
From their homepage:
Home of the World's first free SIP/VoIP application for iPhone and iPod Touch 1 and 2.
Siphon SIP/VoIP project is the first in his category that works on iPhone and iPod Touch 2 with headset for all SIP providers. It is a native application approved running on 2.X using internal micro/speaker and headset.
The Application supports the SIP standard, preserving compatibility with hundreds of SIP providers and offers a GUI which preserves the apple design of native iPhone applications.

Testing windows 10 Universal Application on XBOX One

Is it currently possible to test a UWP application on my own XBOX (not publish, just test on my own personal XBOX One console)?
Based on MS's faq: http://www.xbox.com/en-US/developers/ID...
"For developers working on Universal Windows Apps, you’ll be able to test your games on a retail Xbox One sometime after the second half of 2015"
However I can not find any good details explaining the process for testing/sideloading applications on an XBOX One. Any insight would be greatly appreciated.
You can now
Good news, you are ready to go today. Here are a number of links to get you started and sideloading:
Things to Know: https://news.xbox.com/2016/03/30/xbox-at-build-2016/
Xbox One Dev Mode Activation: http://support.xbox.com/en-US/xbox-one/apps/developer-mode-activation-app-faq
UWP on Xbox One: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/index
Getting Started: https://msdn.microsoft.com/en-us/windows/uwp/xbox-apps/getting-started
and finally, a video on how to do this.
Not yet, but soon!
No, it is not possible to deploy a UWP app to an Xbox One yet (early 2016). Late 2015 was mentioned, but like many things, the release has been pushed back.
The best advice I can give is to wait for Build 2016 where it's expected we'll be given an update on the situation.
Prepare for Xbox One
In the meantime, as a developer, you can prepare your UWP apps for Xbox One by following some basic rules...
Make sure your UWP app works well at 1080p. If your PC monitor is a different resolution, use the simulator to test
As Xbox users use an Xbox controller (or voice or Kinect gestures) to navigate, make to test your app for proper keyboard support - as well as touch and mouse for phone/tablet and desktop users
Pay attention to current apps already on Xbox, those built-in and from the Store. Most apps on PC and phone simply won't suit or be useful on the Xbox. Consuming media (video, music, images) or small pieces of content is ideal.

WinJS 3.0 Apps on LG and Samsung Smart TVs

Today i've tried the WinJS 3.0 (Javascript Library from Microsoft) on my LG SmartTV with WebOS and works perfect. But i've a problem:
I' want to use my TV Remote to control de UI. I need to do this from WinJS app? or this is an implementation of the LG HTML/JS SDK?
I' want to do same with Samsung Smart TV.
Please advice
Thanks!
WinJS itself doesn't have any functionality particular to hardware devices. It's a general library that contains UI controls and things like promises and data binding, so anything you'd do specific to SmartTVs would have to come from those manufacturer's SDKs. I would imagine those SDKs would have the ability to raise events in the app that you can then handle to manage the WinJS controls used in the app's UI.

Apportable: is using windows azure mobile services possible?

I am trying to build my ios application for android. Is there any chance to use windows azure mobile services framework in native objective-c code? Or should I use java and call my azure mobile services table items from it ? Thank you in advance.
If there's an Android version of azure, you could use BridgeKit to bridge the android library to objective c APIs.
http://docs.apportable.com/using-java
There are native Azure Mobile Services SDKs for all major mobile platforms (iOS / Objective-C, Android / Java, Windows Phone, etc). There are excellent tutorials available on the Azure website:
iOS: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-ios-get-started/
Android: http://azure.microsoft.com/en-us/documentation/articles/mobile-services-android-get-started/
If you are looking for cross-platform development you could leverage Xamarin (C#), Sencha or PhoneGap which all have samples at the above site as well.
If you want to serve multiple platforms a better approach would be to create a service layer which works against your Mobile Service (f.e. build with ASP.NET Web API). This service layer would be called from your clients. The big advantage is that you don't have to write code multiple times and changes can be done at a central point. If you concentrate on RESTful services nearly every platform can call it.
Currently that seems to be a lot of overhead with an already finished iOS implementation, but imagine the situation when you want to support other platforms, such as Windows 8 or Windows Phone 8. At this point you have the same problems again.

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