What headaches should I expect from using Trac? - bug-tracking

No tool is perfect, and I'm about to start several long-term projects using Trac, and wanted a heads up of the kinds of problems I may or may not experience with it. In other words, Trac meets my needs in the short term, and I've already made the decision to use it, but I want to know what to expect down the road.
I am not looking for:
"Use product X instead of Trac because..." answers.
"Trac is great because..." answers.
A comparison to any other specific system.
"Trac doesn't support Feature X" answers. I can read the feature list too, thank you very much.
I am looking for:
"Feature X does not behave as expected..."
"Trac behaves oddly when..."
"Trac doesn't fully support..."
"Trac itself has a known bug that will likely never be fixed..."
And especially "Trac can't handle..."
etc
So, what Trac-induced headaches do I have to look forward to?
For future reference, this question was asked while Trac v0.11 was the latest stable release.

There is still no common view on how to handle multi projects. If this is not your case - the rest should work for you.

One issue that I have run into with a long-term Trac instance is the 'version' field. There is no distinction between the list of versions that can be assigned to a ticket, and the list of versions that can be queried for in the custom query interface. So if the version list for that field starts getting cumbersomely long, you can't really trim it without limiting what you can search for.
One of these days I'll get around to fixing that...
Trac 0.11 is rather more of a resource hog than 0.10 was; in large part due to the switch to Genshi for the templating engine. You may want to keep an eye on resources on the server, memory in particular. I expect to see some increased attention paid to performance in 0.13 or so.
Oh, and if you run into problems, #trac on freenode can be a nice resource.
Disclosure: I'm one of the Trac developers

We've used Trac for several years with multiple projects. After thinking for a minute I still can't come up with any significant problem to list.
http://trac-hacks.org/ticket/131 - Persistent Logins (i.e. persistent login session cookies across browser restarts) is still not committed.
It means when you get your svn post-commit mail with the trac link then
if your browser isn't already loaded (remembering your login) you have to enter your credentials to see content (depending on how you have security set). This is only an issue if you only trust a certain class of users on your network. Browsers remembering credentials mitigate this, and for high-security situations you may not want the option at all, but for us it is slightly annoying.

0.12 is quite close to release, i would go straight for r9125 trunk or thereabouts:
multiple source repository support (branch landed in trunk with r9125)
live text editing previews
ticket comment editing with diffs are
those are three primaries why i went ahead and moved all my envs into 0.12dev. there are many more minor nice things that make a difference over 0.11, though.
i think running trac out of SVN working copy provides very nice upgrade and general manageability, so that is what i would recommend.
multiple project support is the biggest culprit so far and i'm looking to put in some work myself to improve that situation.

When someone else reassigns your ticket, you don't get notified.

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Bugs versus enhancement versus new feature [closed]

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When planning and prioritizing what is to be included in a release, do you distinguish between bugs, feature enhancements and new features?
For example, do bugs always take priority - do you fix all known bugs before working on new features? Do you use a formal system for comparing the cost vs. value of each change in your backlog? And if so, do you compare bugs and features using the same formula? Is this different for commercial software vs. open source vs. in-house corporate software?
EDIT: Some great responses - thanks. While I had a preconceived opinion that you need to treat bugs, features, enhancements all the same, and simply select the work based on the cost/benfit of each, I think the reality is that this depends on your situation.
This choice is called triage, a term from emergency departments in hospitals where they have to decide who gets treated (and sometimes, unfortunately, who lives and dies).
As with all business decisions, it's a cost/benefit problem. What is the benefit of fixing a bug or adding a feature? What will it cost (including the opportunity cost of not doing something else)?
Pick those that have the most benefit for least cost. What you're aiming for is the maximum bang-per-buck. Resources are limited, desires are not, the perennial problem of capitalism :-)
There's no point fixing a bug experienced by only one customer who's never going to throw more repeat business your way if it means a feature that will sell hundreds of copies is dropped in the meantime.
For what it's worth, our company has a database of requested changes where customers can basically vote for what they want to see in upcoming versions of our products. The actual creation of these requested changes in that database is limited to the sales force since we don't want all sorts of requests showing up without being evaluated and discussed at least a little bit with the customers.
In addition, we regularly approach our biggest customers (in terms of revenue generated) with the list to figure out what features should be added (they are free to suggest their own desires as well, which also get entered into the database - obviously voting power depends a bit on revenue).
This is quite separate from our bug system although quite often bugs are raised which are actually new feature requests, and they're shipped across to the new features database. It's possible that this may even happen for real bugs that are considered low-impact or have a suitable workarounds in place.
We ask our users.
We have a niche product, and a small user base.
Seriously, the users group are paying maintenance, or thinking about buying.
So we ask them what they would like.
They suggest fixes, ask for new features.
We tell them about the development roadmap: because we have things we want to do to the product ,
due to times changing, design ideas. Changes to regulations.
And if every customer says "we really need feature X" : then it'll come next.
If they say "you guys need to fix the bug where I click there an it doesn't do blah:" then that bug gets fixed.
Commercial software: with the customers voting for changes.
Of course, we take their choices on advisement: the company have other things that are thinking about.
We always look at the cost of fixing the bug versus the problems caused by it. Sometimes, it just isn't worth it to have every single bug properly triaged, root caused, then fixed.
Plenty of times a particular enhancement or new feature is being funded or at least strongly recommended to occur by a large/good customer, so that also affects matters.
I like to think that bug fixes should always come before enhancements and new features, in all cases. Even if the particular bug isn't bothering you too much as the developer, someone somewhere is having their day ruined when your little error pops up.
distinguish, yes.
bugs take priority, yes.
all critical / normal priority and above bugs first, yes.
yes, the 80/20 rule.
no, bugs and features have to be treated differently because they are weighted differently.
yes, all commercial, open-source, and in house applications have their own way to do things.
As an example, FogBugz uses Evidence Based Scheduling and is the only management/tracker that i know of that uses that formula.
Hope that helps!
You have to look at it from the standpoint of what the bug is. A show-stopper bug is always number one priority. If people can't log in or critical data can't be entered or adjusted, etc. then that must take precedence over pretty much everything.
Bugs of lower significance can be worked in as need be. We may delay fixing a bug becasue we know we are working on that section for an enhancement next week. Then the bug fix will go with the enhancement. We may delay fixing a bug if it is minor and a planned enhancement will replace the code entirely shortly. A major enhancement might take precendence over fixing some typos on the interface. A client may tell us that this other project is more critical and to do it before fixing the bug (our software is highly customized by client). It all depends on the affect of the bug and existing plans and corporate politics once you are past the show stopper. A bug that is bothering a major client may take higher precedence even if it seems minor to the developer. If the CEO wants it fixed now, doesn't matter how unimportant it seems compared to the rest of the workload, it gets fixed now.
Point 5 of The Joel Test: 12 Steps to Better Code makes a compelling argument (in my opinion) that it's a good idea to fix bugs before writing new code.
For bugs, it's pretty simple: If you're going to fix it, fix it before you write any more code. Why? The more code you add, the harder the existing bug will become to find.
If you're okay with the idea of the bug never being fixed, by all means triage it over and add features.
Bugs? We have no bugs. They're undocumented features.
For us the choice is always based on business decisions and as a developer I have no input beyond offering my opinion on what should be top priority. More often than not, features win over bugs because adding features "appears" to the business area like progress is being made and bugs that I could have fixed a year ago continue to exist because the business side only wants to see "progress". Triage is great if your allowed, but all too often in the corporate environment, it's about visible results, not functionality.
One thing did not mention so far the severity of the bug. If the bug has high severity (like crash , can not pass duration test, and it surely depends on what kind of application you have) ,you should definitly fix it first before adding new feature.

What do you look for in a bug tracker? [closed]

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I'm interested in evaluating bug trackers, but I wanted to back up and figure out what sorts of criteria were most important in bug software. So far things I've thought of include:
integration with source control
usability
basic features (email notifications, rss, case states)
customization
advanced features (reporting, visualizations)
stability
cost
IDE integration
Any ideas?
Ease of use
This should, in my opinion, be on the top of your list of features to evaluate against. You want inhouse developers and testers to take any and all things they notice in the software and plug it into the tool, even if they're currently working on something else. For this to happen, the tool must be so easy to use that it stays out of the way and just takes your data. The worst bugs are those you don't know about.
A tool that has 15+ fields on the screen, where 10+ are required in order to just be able to submit the issue, is not such a system. With such a system, you'll get postit notes from testers to developers about the little things.
When evaluating BugTracker X, which bugtracker do the developers of BugTracker X use?
customizable workflows (from "open" to "in work" to "resolved" to "closed")
fine granular access control
There was a recent thread on Hacker News about this exact question. Lots of good stuff in there!
An API. Mandatory.
You MUST be able to catch and automatically submit bugs into your bug tracker from applications running in the field.
(Copy/Pasted from "Lasse V. Karlsen"'s answer)
You want inhouse developers and testers to take any and all things they notice in the software and plug it into the tool, even if they're currently working on something else. For this to happen, the tool must be so easy to use that it stays out of the way and just takes your data. The worst bugs are those you don't know about.
Even good, conscientious testers, if they are focused on testing component A but happened to stumble on a bug in component B, might not actually enter that bug if there is a lot of friction in the bug tracker. Friction means, required fields. It's not that the testers are bad or lazy - it's just how the human mind works. We focus. We don't see the guy in the gorilla suit.
The Joel/FogBugz philosophy of NO required fields is the right one (Also the philosophy of my own BugTracker.NET). You almost always can gather the details later - what os, what version, what browser, etc.
Also, take a look at "Bug Shooting", if your app has a GUI. You want to make it as easy as possible for the testers to take a screenshot and get it into the bug tracker, and that's a great tool for it. Pick a tracker that works with Bug Shooting or has its own dedicated screen shot tool.
Distribution. My version control system is distributed, why shouldn't my bugtracker? If I fix a bug on the train, why should I be able to make the fix but not record it?
Probably everything mentioned by others, plus some from me.
If you have long term big project, separate testing team that will do functional tests, you should take few additional things into consideration:
- can bugs be linked to test cases (and more precisely to given run)?
- can defect tracking system exchange data with test management system?
- can it produce (useful) reports?
- can bugs be grouped by release?

Bugzilla or Mantis? [closed]

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As the title says, I'm starting one project right now, and trying to layout the infrastructure for the project (SVN, Email, Bug tracking, Online Forums, etc...)
So, Bugzilla or Mantis?
I think you'll find that your team will like either Trac or Redmine more than Bugzilla or Mantis. Both integrate nicely with Subversion. Both include wiki, forums, project management features...
Quick overview:
Trac: Very widely used and loved, written in python, huge community, lots of "plugins". A common complaint is that it doesn't support multiple projects out-of-the-box, but you can add a plugin to help with that.
Redmine: Written in RubyOnRails. Like Trac, but more complete out of the box. The authors of Redmine are trying to create a better Trac than Trac.
If you are interested in what others searching for bug trackers have written, comparing trackers to each other, I've put some links together here:
http://ifdefined.com/blog/post/2007/10/Links-to-other-comparisons-of-issue-trackers.aspx
If you on Windows, which I'm guessing you aren't, then also consider BugTracker.NET, an easy-to-use, very configurable bug tracking system in .NET/MS SQL Server. (Disclaimer: I'm the author).
I like mantis. It's simple and it gets the job done.
I've used Bugzilla and Mantis, but I prefer Mantis' simplicity. It's not as feature rich as Bugzilla but, I remember fighting with Bugzilla a lot more. Mantis is the kind of thing you can setup once then leave.
Mantis definitely wins on usability grounds over Bugzilla.
In particular, it is just a lot faster to log bugs on Mantis. Time to log bugs is a blocker for some people - I've heard it used as an excuse for not logging them, fixing them and pretending there was never a bug to fix (symptomatic of deeper team problems).
It wasn't until a client (currently using Basecamp, bleah!) canned the idea of Mantis because it wasn't pretty enough that I realised some people (as noted above) think it is ugly.
Compared to Bugzilla or another system we tried implementing, some weird European thing, Mantis is gorgeous.
I know Mantis scales well - a friend used it for the production of the movie Happy Feet. He customised it by adding one extra field to provide another level of categorisation.
Bugzilla is bigger, a larger community, more features, more power ... for that reason I've always prefered mantis ;) Mantis is as ugly as sin but for most projects it gives you what you need in a simple and intuative way.
If you have a large team, a big QA department and all the rest bugzillia may be a better fit. Small team that just needs to get stuff done - then mantis is probably better in my opinion.
The biggest feature missing from mantis (they may have added it since, this was a few years ago) is the reports feature so you can track progress with nice line and pie charts. However, I just wrote a simple PHP script to pull out the data and manually created them in Excel each week (only took 5 minutes or so). Not great but functionally sufficient for what we needed at the time.
However there online demos of both so I suggest you try them out and pick what suits you the best.
Mantis is great and very easy to setup
I have been using it for about 3 years
It has the following problems.
There is a 2 Meg limit on the file size that you can store in issue. This becomes a problem when you want to include screen shots of the problem.
If two people update the issue at the same time - Someone will lose data
I have used both and didn't like them at all, I prefer Trac, thou if you really need to choose between those two I'd go for Bugzilla
The integration for TRAC with subversion is real good (have a look at Assembla to see how the integration works )
Trac is also open source and its pretty simple to add new reports and stuff like that.
Mantis is great and simple,
simplicity is important as my clients are non technical people.
You could try Redmine. It gives you repo access, trackers, forums, wiki, calendar - in one place.
I have extensively used Bugzilla (default for projects at work) but Mantis gets my vote for easy setup and use.
I've heard good things about fogbugz but have yet to find an opportunity to use it.
http://www.fogcreek.com/FogBUGZ/
I prefer mantis. It performs nicely and is easily extend able either by the use of plugins or with by coding.
Another vote for Trac -- dead simple to get going, nice web-based view into your repository, etc.
Choosing the right bug tracker requires that you know who is going to use it (and how it is going to be used). I've used Bugzilla and Mantis and found Bugzilla better from a technical point of view but Mantis wins if some of your bug reporters are not programmers / not programmer minded. Its interface is less 'threatening' for a novice bugtracker user.
If you are going to have a private bugtracker you also need to consider the options it gives you to specify who is allowed to view/edit etc.
I've used bugzilla for a while, but Redmine get my vote. easy setup, very very intuitive.

Reasons not to build your own bug tracking system [closed]

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Several times now I've been faced with plans from a team that wants to build their own bug tracking system - Not as a product, but as an internal tool.
The arguments I've heard in favous are usually along the lines of :
Wanting to 'eat our own dog food' in terms of some internally built web framework
Needing some highly specialised report, or the ability to tweak some feature in some allegedly unique way
Believing that it isn't difficult to build a bug tracking system
What arguments might you use to support buying an existing bug tracking system? In particular, what features sound easy but turn out hard to implement, or are difficult and important but often overlooked?
First, look at these Ohloh metrics:
Trac: 44 KLoC, 10 Person Years, $577,003
Bugzilla: 54 KLoC, 13 Person Years, $714,437
Redmine: 171 KLoC, 44 Person Years, $2,400,723
Mantis: 182 KLoC, 47 Person Years, $2,562,978
What do we learn from these numbers? We learn that building Yet Another Bug Tracker is a great way to waste resources!
So here are my reasons to build your own internal bug tracking system:
You need to neutralize all the bozocoders for a decade or two.
You need to flush some money to avoid budget reduction next year.
Otherwise don't.
I would want to turn the question around. WHY on earth would you want to build your own?
If you need some extra fields, go with an existing package that can be modified.
Special report? Tap into the database and make it.
Believing that it isn't difficult? Try then. Spec it up, and see the list of features and hours grow. Then after the list is complete, try to find an existing package that can be modified before you implement your own.
In short, don't reinvent the wheel when another one just needs some tweaking to fit.
Programmers like to build their own ticket system because, having seen and used dozens of them, they know everything about it. That way they can stay in the comfort zone.
It's like checking out a new restaurant: it might be rewarding, but it carries a risk. Better to order pizza again.
There's also a great fact of decision making buried in there: there are always two reasons to do something: a good one and the right one. We make a decision ("Build our own"), then justify it ("we need full control"). Most people aren't even aware of their true motivation.
To change their minds, you have to attack the real reason, not the justification.
Not Invented Here syndrome!
Build your own bug tracker? Why not build your own mail client, project management tool, etc.
As Omer van Kloeten says elsewhere, pay now or pay later.
There is a third option, neither buy nor build. There are piles of good free ones out there.
For example:
Bugzilla
Trac
Rolling your own bug tracker for any use other than learning is not a good use of time.
Other links:
Three free bug-tracking tools
Comparison of issue tracking systems
I would just say it's a matter of money - buying a finished product you know is good for you (and sometimes not even buying if it's free) is better than having to go and develop one on your own. It's a simple game of pay now vs. pay later.
First, against the arguments in favor of building your own:
Wanting to 'eat our own dog food' in terms of some internally built web framework
That of course raises the question why build your own web framework. Just like there are many worthy free bug trackers out there, there are many worthy frameworks too. I wonder whether your developers have their priorities straight? Who's doing the work that makes your company actual money?
OK, if they must build a framework, let it evolve organically from the process of building the actual software your business uses to make money.
Needing some highly specialised report, or the ability to tweak some feature in some allegedly unique way
As others have said, grab one of the many fine open source trackers and tweak it.
Believing that it isn't difficult to build a bug tracking system
Well, I wrote the first version of my BugTracker.NET in just a couple of weeks, starting with no prior C# knowledge. But now, 6 years and a couple thousand hours later, there's still a big list of undone feature requests, so it all depends on what you want a bug tracking system to do. How much email integration, source control integration, permissions, workflow, time tracking, schedule estimation, etc. A bug tracker can be a major, major application.
What arguments might you use to support buying an existing bug tracking system?
Don't need to buy.Too many good open source ones: Trac, Mantis_Bug_Tracker, my own BugTracker.NET, to name a few.
In particular, what features sound easy but turn out hard to implement, or are difficult and important but often overlooked?
If you are creating it just for yourselves, then you can take a lot of shortcuts, because you can hard-wire things. If you are building it for lots of different users, in lots of different scenarios, then it's the support for configurability that is hard. Configurable workflow, custom fields, and permissions.
I think two features that a good bug tracker must have, that both FogBugz and BugTracker.NET have, are 1) integration of both incoming and outgoing email, so that the entire conversation about a bug lives with the bug and not in a separate email thread, and 2) a utility for turning a screenshot into a bug post with a just a couple of clicks.
The most basic argument for me would be the time loss. I doubt it could be completed in less than a month or two. Why spend the time when there are soooo many good bug tracking systems available? Give me an example of a feature that you have to tweak and is not readily available.
I think a good bug tracking system has to reflect your development process. A very custom development process is inherently bad for a company/team. Most agile practices favor Scrum or these kinds of things, and most bug tracking systems are in line with such suggestions and methods. Don't get too bureaucratic about this.
A bug tracking system can be a great project to start junior developers on. It's a fairly simple system that you can use to train them in your coding conventions and so forth. Getting junior developers to build such a system is relatively cheap and they can make their mistakes on something a customer will not see.
If it's junk you can just throw it away but you can give them a feeling of there work already being important to the company if it is used. You can't put a cost on a junior developer being able to experience the full life cycle and all the opportunities for knowledge transfer that such a project will bring.
We have done this here. We wrote our first one over 10 years ago. We then upgraded it to use web services, more as a way to learn the technology. The main reason we did this originally was that we wanted a bug tracking system that also produced version history reports and a few other features that we could not find in commercial products.
We are now looking at bug tracking systems again and are seriously considering migrating to Mantis and using Mantis Connect to add additional custom features of our own. The amount of effort in rolling our own system is just too great.
I guess we should also be looking at FogBugz :-)
Most importantly, where will you submit the bugs for your bug tracker before it's finished?
But seriously. The tools already exist, there's no need to reinvent the wheel. Modifying tracking tools to add certain specific features is one thing (I've modified Trac before)... rewriting one is just silly.
The most important thing you can point out is that if all they want to do is add a couple of specialized reports, it doesn't require a ground-up solution. And besides, the LAST place "your homebrew solution" matters is for internal tools. Who cares what you're using internally if it's getting the job done as you need it?
Being a programmer working on an already critical (or least, important) task, should not let yourself deviate by trying to develop something that is already available in the market (open source or commercial).
You will now try to create a bug tracking system to keep track of the bug tracking system that you use to track bugs in your core development.
First:
1. Choose the platform your bug system would run on (Java, PHP, Windows, Linux etc.)
2. Try finding open source tools that are available (by open source, I mean both commercial and free tools) on the platform you chose
3. Spend minimum time to try to customize to your need. If possible, don't waste time in customising at all
For an enterprise development team, we started using JIRA. We wanted some extra reports, SSO login, etc. JIRA was capable of it, and we could extend it using the already available plugin. Since the code was given part of paid-support, we only spent minimal time on writing the custom plugin for login.
Building on what other people have said, rather than just download a free / open source one. How about download it, then modify it entirely for your own needs? I know I've been required to do that in the past. I took an installation of Bugzilla and then modified it to support regression testing and test reporting (this was many years ago).
Don't reinvent the wheel unless you're convinced you can build a rounder wheel.
I'd say one of the biggest stumbling blocks would be agonising over the data model / workflow. I predict this will take a long time and involve many arguments about what should happen to a bug under certain circumstances, what really constitutes a bug, etc. Rather than spend months arguing to-and-fro, if you were to just roll out a pre-built system, most people will learn how to use it and make the best of it, no matter what decisions are already fixed. Choose something open-source, and you can always tweak it later if need be - that will be much quicker than rolling your own from scratch.
At this point, without a large new direction in bug tracking/ticketing, it would simply be re-inventing the wheel. Which seems to be what everyone else thinks, generally.
Your discussions will start with what consitutes a bug and evolve into what workflow to apply and end up with a massive argument about how to manage software engineering projects. Do you really want that? :-) Nah, thought not - go and buy one!
Most developers think that they have some unique powers that no one else has and therefore they can create a system that is unique in some way.
99% of them are wrong.
What are the chances that your company has employees in the 1%?
I have been on both sides of this debate so let me be a little two faced here.
When I was younger, I pushed to build our own bug tracking system. I just highlighted all of the things that the off the shelf stuff couldn't do, and I got management to go for it. Who did they pick to lead the team? Me! It was going to be my first chance to be a team lead and have a voice in everything from design to tools to personnel. I was thrilled. So my recommendation would be to check to the motivations of the people pushing this project.
Now that I'm older and faced with the same question again, I just decided to go with FogBugz. It does 99% of what we need and the costs are basically 0. Plus, Joel will send you personal emails making you feel special. And in the end, isn't that the problem, your developers think this will make them special?
Every software developer wants to build their own bug tracking system. It's because we can obviously improve on what's already out there since we are domain experts.
It's almost certainly not worth the cost (in terms of developer hours). Just buy JIRA.
If you need extra reports for your bug tracking system, you can add these, even if you have to do it by accessing the underlying database directly.
The quesion is what is your company paying you to do? Is it to write software that only you will use? Obviously not. So the only way you can justify the time and expense to build a bug tracking system is if it costs less than the costs associated with using even a free bug tracking system.
There well may be cases where this makes sense. Do you need to integrate with an existing system? (Time tracking, estimation, requirements, QA, automated testing)? Do you have some unique requirements in your organization related to say SOX Compliance that requires specific data elements that would be difficult to capture?
Are you in an extremely beauracratic environment that leads to significant "down-time" between projects?
If the answer is yes to these types of questions - then by all means the "buy" vs build arguement would say build.
If "Needing some highly specialised report, or the ability to tweak some feature in some allegedly unique way", the best and cheapest way to do that is to talk to the developers of existing bug tracking systems. Pay them to put that feature in their application, make it available to the world. Instead of reinventing the wheel, just pay the wheel manufacturers to put in spokes shaped like springs.
Otherwise, if trying to showcase a framework, its all good. Just make sure to put in the relevant disclaimers.
To the people who believe bug tracking system are not difficult to build, follow the waterfall SDLC strictly. Get all the requirements down up front. That will surely help them understand the complexity. These are typically the same people who say that a search engine isn't that difficult to build. Just a text box, a "search" button and a "i'm feeling lucky" button, and the "i'm feeling lucky" button can be done in phase 2.
Use some open source software as is.
For sure there are bugs, and you will need what is not yet there or is pending a bug fix. It happens all of the time. :)
If you extend/customize an open source version then you must maintain it. Now the application that is suppose to help you with testing money making applications will become a burden to support.
I think the reason people write their own bug tracking systems (in my experience) are,
They don't want to pay for a system they see as being relatively easy to build.
Programmer ego
General dissatisfaction with the experience and solution delivered by existing systems.
They sell it as a product :)
To me, the biggest reason why most bug trackers failed was that they did not deliver an optimum user experience and it can be very painful working with a system that you use a LOT, when it is not optimised for usability.
I think the other reason is the same as why almost every one of us (programmers) have built their own custom CMS or CMS framework at sometime (guilty as charged). Just because you can!
I agree with all the reasons NOT to. We tried for some time to use what's out there, and wound up writing our own anyway. Why? Mainly because most of them are too cumbersome to engage anyone but the technical people. We even tried basecamp (which, of course, isn't designed for this and failed in that regard).
We also came up with some unique functionality that worked great with our clients: a "report a bug" button that we scripted into code with one line of javascript. It allows our clients to open a small window, jot info in quickly and submit to the database.
But, it certainly took many hours to code; became a BIG pet project; lots of weekend time.
If you want to check it out: http://www.archerfishonline.com
Would love some feedback.
We've done this... a few times. The only reason we built our own is because it was five years ago and there weren't very many good alternatives. but now there are tons of alternatives. The main thing we learned in building our own tool is that you will spend a lot of time working on it. And that is time you could be billing for your time. It makes a lot more sense, as a small business, to pay the monthly fee which you can easily recoup with one or two billable hours, than to spend all that time rolling your own. Sure, you'll have to make some concessions, but you'll be far better off in the long run.
As for us, we decided to make our application available for other developers. Check it out at http://www.myintervals.com
Because Trac exists.
And because you'll have to train new staff on your bespoke software when they'll likely have experience in other systems which you can build on rather than throw away.
Because it's not billable time or even very useful unless you are going to sell it.
There are perfectly good bug tracking systems available, for example, FogBugz.
I worked in a startup for several years where we started with GNATS, an open source tool, and essentially built our own elaborate bug tracking system on top of it. The argument was that we would avoid spending a lot of money on a commercial system, and we would get a bug tracking system exactly fitted to our needs.
Of course, it turned out to be much harder than expected and was a big distraction for the developers - who also had to maintain the bug tracking system in addition to our code. This was one of the contributing factors to the demise of our company.
Don't write your own software just so you can "eat your own dog food". You're just creating more work, when you could probably purchase software that does the same thing (and better) for less time and money spent.
Tell them, that's great, the company could do with saving some money for a while and will be happy to contribute the development tools whilst you work on this unpaid sabbatical. Anyone who wishes to take their annual leave instead to work on the project is free to do so.

Which is better: shipping a buggy feature or not shipping the feature at all?

this is a bit of a philosophical question. I am adding a small feature to my software which I assume will be used by most users but only maybe 10% of the times they use the software. In other words, the software has been fine without it for 3 months, but 4 or 5 users have asked for it, and I agree that it should be there.
The problem is that, due to limitations of the platform I'm working with (and possibly limitations of my brain), "the best I can do" still has some non-critical but noticeable bugs - let's say the feature as coded is usable but "a bit wonky" in some cases.
What to do? Is a feature that's 90% there really "better than nothing"? I know I'll get some bug reports which I won't be able to fix: what do I tell customers about those? Should I live with unanswered feature requests or unanswered bug reports?
Make sure people know, that you know, that there are problems. That there are bugs. And give them an easy way to proide feedback.
What about having a "closed beta" with the "4 or 5 users" who suggested the feature in the first place?
There will always be unanswered feature requests and bug reports. Ship it, but include a readme with "known issues" and workarounds when possible.
You need to think of this from your user's perspective - which will cause less frustration? Buggy code is usually more frustrating than missing features.
Perfectionists may answer "don't do it".
Business people may answer "do it".
I guess where the balance is is up to you. I would be swaying towards putting the feature in there if the bugs are non-critical. Most users don't see your software the same way you do. You're a craftsman/artist, which means your more critical than regular people.
Is there any way that you can get a beta version to the 4-5 people who requested the feature? Then, once you get their feedback, it may be clear which decision to make.
Precisely document the wonkiness and ship it.
Make sure a user is likely to see and understand your documentation of the wonkiness.
You could even discuss the decision with users who have requested the feature: do some market research.
Just because you can't fix it now, doesn't mean you won't be able to in the future. Things change.
Label what you have now as a 'beta version' and send it out to those people who have asked for it. Get their feedback on how well it works, fix whatever they complain about, and you should then be ready to roll it out to larger groups of users.
Ship early, ship often, constant refactoring.
What I mean is, don't let it stop you from shipping, but don't give up on fixing the problems either.
An inability to resolve wonkiness is a sign of problems in your code base. Spend more time refactoring than adding features.
I guess it depends on your standards. For me, buggy code is not production ready and so shouldn't be shipped. Could you have a beta version with a known issues list so users know what to expect under certain conditions? They get the benefit of using the new features but also know that it's not perfect (use that their own risk). This may keep those 4 or 5 customers that requested the feature happy for a while which gives you more time to fix the bugs (if possible) and release to production later for the masses.
Just some thoughts depending on your situation.
Depends. On the bugs, their severity and how much effort you think it will take to fix them. On the deadline and how much you think you can stretch it. On the rest of the code and how much the client can do with it.
I would not expect coders to deliver known problems into test let alone to release to a customer.
Mind you, I believe in zero tolerance of bugs. Interestingly I find that it is usually developers/ testers who are keenest to remove all bugs - it is often the project manager and/ or customer who are willing to accept bugs.
If you must release the code, then document every feature/ bug that you are aware of, and commit to fixing each one.
Why don't you post more information about the limitations of the platform you are working on, and perhaps some of the clever folk here can help get your bug list down.
If the demand is for a feature NOW, rather than a feature that works. You may have to ship.
In this situation though:
Make sure you document the bug(s)
and consequences (both to the user
and other developers).
Be sure to add the bug(s) to your
bug tracking database.
If you write unit tests (I hope so),
make sure that tests are written
which highlight the bugs, before you
ship. This will mean that when you
come to fix the bugs in the future,
you know where and what they are,
without having to remember.
Schedule the work to fix the bugs
ASAP. You do fix bugs before
writing new code, don't you?
If bugs can cause death or can lose users' files then don't ship it.
If bugs can cause the application to crash itself then ship it with a warning (a readme or whatever). If crashes might cause the application to corrupt the users' files that they were in the middle of editing with this exact application, then display a warning each time they start up the application, and remind them to backup their files first.
If bugs can cause BSODs then be very careful about who you ship it to.
If it doesn't break anything else, why not ship it? It sounds like you have a good relationship with your customers, so those who want the feature will be happy to get it even if it's not all the way there, and those who don't want it won't care. Plus you'll get lots of feedback to improve it in the next release!
The important question you need to answer is if your feature will solve a real business need given the design you've come up with. Then it's only a matter of making the implementation match the design - making the "bugs" being non-bugs by defining them as not part of the intended behaviour of the feature (which should be covered by the design).
This boils down to a very real choice of paths: is a bug something that doesn't work properly, that wasn't part of the intended behaviour and design? Or is it a bug only if if doesn't work in accordance to the intended behaviour?
I am a firm believer in the latter; bugs are the things that do not work the way they were intended to work. The implementation should capture the design, that should capture the business need. If the implementation is used to address a different business need that wasn't covered by the design, it is the design that is at fault, not the implementation; thus it is not a bug.
The former attitude is by far the most common amongst programmers in my experience. It is also the way the user views software issues. From a software development perspective, however, it is not a good idea to adopt this view, because it leads you to fix bugs that are not bugs, but design flaws, instead of redesigning the solution to the business need.
Coming from someone who has to install buggy software for their users - don't ship it with that feature enabled.
It doesn't matter if you document it, the end users will forget about that bug the first time they hit it, and that bug will become critical to them not being able to do their job.

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