Not sure if this is the right place (I am sure someone will let me know if it is not) I have a iPhone application that has a UITableview that is backed by core data. I want to perform a reducing search so that only the items starting with the characters entered into the search bar are shown. This is normally done with the delegate - (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText no problem. I am a little confused as I am new to Core Data how to do this. One of the big problems as I see it is going to be updating the interface to let it know what to present. I assume an alternative NSFetchedResultsController needs to be sent to the UITableView is that correct?
So here are my issues:
1) I assume I need to create a NSFetchedResultsController with only the correct items in it then tell the UITableView to use this as the dataSource and reload the table?
2) is there a better way than executing a full sorted fetch and removing those objects that do not conform. ie is there a way of doing a select where type fetch?
Thanks in advance and sorry if this is a dumb question.
Regards
Damien
Yes, you will need a new NSFetchedResultsController.
You should use a NSPredicate in your new NSFetchRequest to filter by your search text.
For example, if your managed objects have a field "name" that should be filtered:
NSPredicate *pred = [NSPredicate predicateWithFormat:#"%K beginswith[c] %#", #"name", searchText];
[fetchRequest setPredicate:pred];
I used a slightly different solution: instead of relying on a different NSFetchedResultsController, I created a NSMutableArray (filteredListContent) in my table view controller, used to store the temporary data, as inspired by Apple sample code and Mugunth Kumar's tutorial.
In tableView:cellForRowAtIndexPath:, returning the appropriate data-source array:
if(receivedTableView == self.searchDisplayController.searchResultsTableView){
Objects* object = [self.filteredListContent objectAtIndex:indexPath.row];
cell.textLabel.text = object.name;
} else {
Objects* object = [self.unfilteredListContent objectAtIndex:indexPath.row];
cell.textLabel.text = object.name;
}
As in Apple's sample code, add pretty much the same method in other methods, such as
- (NSInteger)tableView:(UITableView *)receivedTableView numberOfRowsInSection:(NSInteger)section {
if(receivedTableView == self.searchDisplayController.searchResultsTableView){
return [self.filteredListContent count];
}
return [self.unfilteredListContent count];
}
As well as in tableView:didSelectRowAtIndexPath:...
Then conformed to UISearchDisplayDelegate protocol and added the following methods:
- (void)filterContentForSearchText:(NSString*)searchText
{
if (!self.filteredListContent) {
self.filteredListContent = self.filteredListContent = [[NSMutableArray alloc] init];
}
[self.filteredListContent removeAllObjects];
for (Objects *object in [self.coreDataStuffVariable.fetchedResultsController fetchedObjects])
{
NSPredicate *predicate = [NSPredicate predicateWithFormat:
#"(SELF contains[cd] %#)", searchText];
NSString * elementTitle = [NSString stringWithFormat:#"%#", object.name];
[elementTitle compare:searchText options:NSCaseInsensitiveSearch];
if([predicate evaluateWithObject:elementTitle])
{
[self.filteredListContent addObject:password];
}
}
}
- (BOOL)searchDisplayController:(UISearchDisplayController *)controller
shouldReloadTableForSearchString:(NSString *)searchString{
[self filterContentForSearchText:searchString];
// Return YES to cause the search result table view to be reloaded.
return YES;
}
Pretty simple. I guess it can end up badly if the core data objects are reloaded during a search, but well... if you can sleep knowing that then it may be a good solution!
Related
I am having an issue running GPUImage. I have modified SimpleVideoFileFilter program(replaced the filter with a chromakeyfilter) and am using my own video. My program is terminating due to the following error:
[AVAssetWriter startWriting] Cannot call method when status is 3'
I have gone through the forums but not sure why the moviewriter is closing and then someone is writing to it.
I am using iPhone4 running iOS 7.0
Any clues are greatly appreciated. Thanks much!
Check whether your destination file exists already. If it does, remove it.
I was trying to add the file to a directory which did not exist. Example : /Videos/Video.mov , leaving it just /Video.mov worked.
Ok, I have a few ideas for you.
When you say "it just shows a frame and never plays the video" we have a good indication that your entire processing pipeline from start to finish is functional exactly once, then stops working.
That tells us that you are stringing things together correctly, but some of the components don't exist longer than a single frame buffer cycle, and subsequently the whole process stops.
it looks like filter and movieWriter are scoped to the class (I'm assuming they're not properties from the lack of an underscore, _filter and _movieWriter). So they will live on after this method has finished (correct me if I'm wrong...)
I think where you are encountering trouble is your (GPUImageView*)displayView
This should probably be declared as a class property (although it could work as just a variable) and then instantiated through the nib or the viewDidLoad method of the view controller.
As you have it now, this line: GPUImageView* filterView = (GPUImageView*)displayView; is making an assignment for filterView which is not used (and therefore unnecessary). It's not clear if displayView really is an instance of GPUImageView or if it will still be in existence when the current method finishes. (in fact you say it "is a UIView that I have programmatically created")
displayView will have to be a subclass of GPUImageView for this whole thing to work, and it will have to be scoped to the class, and not the method.
Declare it like this:
#property (strong, nonatomic)GPUImageView* displayView;
and then instantiate it and add it to your view hierarchy from within viewDidLoad
movieFile1 = [[GPUImageMovie alloc] initWithURL:movieFileURL1];
movieFile2 = [[GPUImageMovie alloc] initWithURL:movieFileURL2];
movieFile2.runBenchmark = YES;
movieFile2.playAtActualSpeed = NO;
filter = [[GPUImageChromaKeyBlendFilter alloc] init];
[(GPUImageChromaKeyBlendFilter *)filter setColorToReplaceRed:0.0 green:1.0 blue:0.0];
[(GPUImageChromaKeyBlendFilter *)filter setThresholdSensitivity:0.4];
GPUImageView *filterView = (GPUImageView*)displayView;
[filter addTarget:displayView];
[movieFile1 addTarget:filter];
[movieFile2 addTarget:filter];
NSString *pathToMovie = [NSHomeDirectory() stringByAppendingPathComponent:#"Documents/Movie.m4v"];
unlink([pathToMovie UTF8String]);
NSURL *movieURL = [NSURL fileURLWithPath:pathToMovie];
movieWriter = [[GPUImageMovieWriter alloc] initWithMovieURL:movieURL size:CGSizeMake(1920.0, 1280.0)];
[filter addTarget:movieWriter];
movieWriter.shouldPassthroughAudio = YES;
movieFile1.audioEncodingTarget = movieWriter;
[movieFile1 enableSynchronizedEncodingUsingMovieWriter:movieWriter];
[movieWriter startRecording];
[movieFile1 startProcessing];
[movieFile2 startProcessing];
[movieWriter setCompletionBlock:^{
[filter removeTarget:movieWriter];
[movieWriter finishRecording];
}];
if (outputPath) {
finalURL = [[stongObj tempFileURL] copy];
DebugLog(#"Start Filter Processing :%#",finalURL);
DebugLog(#"movieUrl :%#",movieUrl);
// [CSUtils removeChuckFilePaths:#[outputPath]];
//Create Image Movie Object
_movieFile = [[GPUImageMovie alloc] initWithURL:outputPath];
//_movieFile = [[GPUImageMovie alloc] initWithURL:[[NSBundle mainBundle] URLForResource:#"videoviewdemo" withExtension:#"mp4"]];
_movieFile.runBenchmark = NO;
_movieFile.playAtActualSpeed = YES;
_movieFile.delegate = self;
//Movie Writer Object
_movieWriter = [[GPUImageMovieWriter alloc] initWithMovieURL:finalURL size:CGSizeMake([UIScreen mainScreen].bounds.size.height,[UIScreen mainScreen].bounds.size.height)];
//_movieWriter.delegate = self;
//Create Selecetive GPU Image Filter
[stongObj setGpuOutputFilter:selectedVideoFilterType];
//Create Group Filter
groupFilter = [[GPUImageFilterGroup alloc] init];
[groupFilter addTarget:imageOutputFilter];
// Only Single Filter is implemented.
//Apply Initial and Terminal Filter
[(GPUImageFilterGroup *)groupFilter setInitialFilters:[NSArray arrayWithObject:imageOutputFilter]];
[(GPUImageFilterGroup *)groupFilter setTerminalFilter:imageOutputFilter];
//_movieWriter -> groupFilter ->_movieFile
[_movieFile addTarget:groupFilter];
[groupFilter addTarget:_movieWriter];
_movieWriter.shouldPassthroughAudio = YES;
_movieFile.audioEncodingTarget = _movieWriter;
[_movieFile enableSynchronizedEncodingUsingMovieWriter:_movieWriter];
//Start Recording
[_movieWriter startRecording];
//Start Processing
[_movieFile startProcessing];
__weak typeof(self) weekSelf=self;
[_movieWriter setCompletionBlock:^{
__strong typeof(self) stongSelf=weekSelf;
DebugLog(#"Movie Write Completed");
//Finish Recording.
[stongSelf.movieWriter finishRecording];
//Release all object
// [self releaseAllObject];
//remove movieUrl,audioUrl,outputPath
[CSUtils removeChuckFiles:#[movieUrl,audioUrl,outputPath]];
}];
[_movieFile startProcessing]; app get crash in iOS 8 on this line but working fine on iOS 7
#Seasia Creative ,I have no enough reputation to add a comment by that list,I create a new list to answer U.
I check the output URL,console log "/var~~~~/tmpmerge.mp4",so i realize that ,i miss a "/" --->"/var~~~~/tmp/merge.mp4".
If the url is no correct, project runs into the same error.
hope to help some.
Setup: I have a collection of parent objects, call them ObjectA. Each ObjectA has a one-to-many relation to ObjectB. So, one ObjectA may contain 0..n ObjectB-s, and each ObjectB has a specific ObjectA as its parent.
Now, I would like to do a Core Data fetch of ObjectA-s, where they are sorted by their latest ObjectB. Is it possible to create a sort descriptor for that?
There is a related question that describes exactly the same situation. The answer suggests denormalizing the attribute from ObjectB into ObjectA. This would be OK if there really is no way to do this with one fetch request.
The related question also mentions:
Actually, I just had an idea! Maybe I can sort Conversations by messages.#max.sortedDate…
I tried. It doesn’t seem to be possible. I get this error:
2012-10-05 17:51:42.813 xxx[6398:c07] *** Terminating app due to uncaught
exception 'NSInvalidArgumentException', reason: 'Keypath containing
KVC aggregate where there shouldn't be one; failed to handle
ObjectB.#max.creationTime'
Is denormalizing the attribute into ObjectA the only/best solution?
You could add an attribute in ObjectB which is the time stamp of the add date, then in the fetch request you can do something like this:
NSSortDescriptor *descriptor = [[NSSortDescriptor alloc] initWithKey:#"objectB.addTime" ascending:YES];
...
fetchRequest.sortDescriptors = #[descriptor];
I know this question is a bit old but what I did was get all ObjectBs, iterate over the results and pull out the ObjectB property and add it to a new array.
NSFetchRequest *fetchRequest = [NSFetchRequest new];
[fetchRequest setEntity:self.entityDescForObjectB];
// sort
NSSortDescriptor *sortDescriptor = [[NSSortDescriptor alloc] initWithKey:#"date" ascending:YES];
[fetchRequest setSortDescriptors:#[sortDescriptor]];
NSError *error = nil;
NSArray *fetchedObjects = [self.managedObjectContext executeFetchRequest:fetchRequest error:&error];
if (fetchedObjects == nil) {
NSLog(#"Error fetching objects: %#", error.localizedDescription);
return;
}
// pull out all the ObjectA objects
NSMutableArray *tmp = [#[] mutableCopy];
for (ObjectB *obj in fetchedObjects) {
if ([tmp containsObject:obj.objectA]) {
continue;
}
[tmp addObject:obj.objectA];
}
This works because CoreData is an object graph so you can work backwards. The loop at the end basically checks to see if the tmp array already has a specific ObjectA instance and if not adds it to the array.
It's important that you sort the ObjectBs otherwise this exercise is pointless.
I have an entity called Practice and I use a View Controller called SelectorViewController to select one of the practices, selectedPractice. I then return selectedPractice to a view Controller called RegularViewController where I display some of the selectedPractice attributes. All of this works fine. However the app has a number of other View Controllers which can be reached by modal segues from instances of RegularViewController. As a result, if I leave and then come back to RegularViewController, selectedPractice is reset as null. I would also like to save selectedPractice so that it is available at app initialisation if it has previously been set in SelectorViewController. How do I achieve this by making selectedPractice persistent across the app, and available at runtime?
Regards
Thanks to the post above, which was great, I managed to sort it. Here is my code, which may be very clumsy, but it works.
Firstly, as I loaded the fetchedObjects into a PickerView in SelectorView Controller, I set an attribute "isSelectedPractice" to "NO" with the following code:
for (Practice *fetchedPractice in [self.fetchedResultsController fetchedObjects]) {
[fetchedPractice setValue:#"NO" forKey:#"isSelectedPractice"];
[self.managedObjectContext save:nil];
I then identified for the selected Practice:
- (void)pickerView:(UIPickerView *)pickerView didSelectRow:(NSInteger)row inComponent:(NSInteger)component {
Practice *practice = [[self.fetchedResultsController fetchedObjects] objectAtIndex:row];
self.selectedPractice = practice;
NSLog(#"The '%#' practice was selected using the picker", self.selectedPractice.name);
}
as the view Segue'd back to RegularViewController I set the isSelectedPractice attribute for selectedPractice to YES. I kept it this late as I didn't want more than one selection in the PickerView to result in multiple objects with isSelectedPractice YES.
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
if ([segue.identifier isEqualToString:#"SavedPractice Segue"])
{
[self.selectedPractice setValue:#"YES" forKey:#"isSelectedPractice"];
[self.managedObjectContext save:nil];
NSLog(#"Setting SelectedPractice as '%#' in RegularViewController with isSelectedPractice as '%#'",self.selectedPractice.name,self.selectedPractice.isSelectedPractice );
RegularViewController *rvc= segue.destinationViewController;
rvc.delegate = self;
rvc.selectedPractice = self.selectedPractice;
}
else {
NSLog(#"Unidentified Segue Attempted!");
}
}
I then set the following Predicate in the setupFetchedResultsController method of RegularViewController:
request.predicate = [NSPredicate predicateWithFormat:#"isSelectedPractice = %#", #"YES"];
Many thanks for the help
Without seeing your actual project, one way I know will work but might be a little too round a bout would be to add an attribute "isSelectedPractice" to your entity. You could make it a BOOL, but I've had mixed results with BOOL's in Core Data, I prefer to just leave it as a NSString and set it to "yes" or "no". Then when you pull it down, modify it or add it to core Data as a entity with isSelectedPractice set to "yes". Then in your other controllers, do a
if (self.managedObjectContext == nil) {
self.managedObjectContext = [(AppDelegate *)[[UIApplication sharedApplication] delegate] managedObjectContext];
}
then do a fetch request to get entities with a predicate which is looking for isSelectedPractice equaling "yes". If you need actual code samples on how to do this let me know and I'll edit them in.
I have an NSPersistentDocument subclass using NSManagedObject subclasses for my data.
When a new document is opened, I do some initializing of data structures (trivial amount of populating fields). What I've noticed is that the Untitled document gets autosaved, and when the application re-opens, that document gets loaded. If the application quits, the user doesn't (by default) get prompted with the save dialog. If the window closes, the user does.
First question:
I want to call up the save dialog when the user quits the application. I don't want this Untitled document hanging around (under normal circumstances). I either want it saved or trashed.
I attempted to fill out:
- (void)applicationWillTerminate:(NSNotification *)aNotification
In order to trigger the document to be saved. Calling save: on the context at this point gives an error. From what I can tell, this is because the user hasn't yet saved the file on their own. In addition, calling [self close]; or [[self windowForSheet] close]; close the window without saving.
How can I force the save dialog to come up? How can I trash the untitled document?
Second question (no, I can't count):
Since when the application starts, there may or may not be an Untitled document to deal with, I'm trying to keep track of the state in another model. I've already found that the initial data (to which I referred earlier) is present when the Untitled document came up. My other model has some metadata, including a success flag/state for the populated data. Once the populated data is all in place and correct, the state indicates as such. Unfortunately, while my populated data is being loaded when the app starts with a pre-existing Untitled document, the metadata class is not.
Please excuse the roughness of the code, at this point, I'm mucking it up until I can see that it's working how I want before I polish it back off:
- (bool) createGameState {
NSEntityDescription* description = [NSEntityDescription entityForName:[GameState name] inManagedObjectContext:[self managedObjectContext]];
NSFetchRequest* req = [[NSFetchRequest alloc] init];
[req setEntity:description];
NSError *error = nil;
NSArray *array = [[self managedObjectContext] executeFetchRequest:req error:&error];
[req release];
req = nil;
GameState* result = nil;
if (array) {
NSUInteger count = [array count];
if (!count) {
// Create the new GameState.
DebugLog(#"Creating GameState");
result = [NSEntityDescription insertNewObjectForEntityForName:[GameState name] inManagedObjectContext:[self managedObjectContext]];
[result setIsLoaded:[NSNumber numberWithBool:NO]];
} else {
if (count > 1) {
NSLog(#"WARNING: Potentially Corrupt Game State. found: %lu", count);
}
result = [array objectAtIndex:0];
if ([result isLoaded]) {
[self variantLoaded];
} else {
// In this case, we have an aborted set-up. Since the game isn't
// playable, just refuse to create the GameState. This will
// force the user to create a new game.
return NO;
}
}
} else {
DebugLog(#"error: %#", error);
}
[game setState:result];
return result;
}
Note that array is always present, and count is always zero. No, I'm not explicitly calling save: anywhere. I'm relying on the standard auto-save, or the user performing a save.
EDIT:
I installed the Core Data Editor app. It turns out the issue isn't on saving the data, but on loading it. (Note: Due to another issue, the app saves as binary when instructed to save as XML, which causes much head banging.)
I've broken it down to the simplest code, which should pick up all objects of type GameState in an array. It retrieves none, despite there clearly being objects of the appropriate type in the saved file:
NSManagedObjectContext* moc = [self managedObjectContext];
NSEntityDescription* entity = [NSEntityDescription entityForName:#"GameState" inManagedObjectContext:moc];
NSFetchRequest* req = [[NSFetchRequest alloc] init];
[req setEntity:entity];
NSError *error = nil;
NSArray *array = [moc executeFetchRequest:req error:&error];
Array is not null, but [array count] is 0.
At this point, I'm guessing it's something simple that I'm overlooking.
Second EDIT:
I added -com.apple.CoreData.SQLDebug 5 and saved as SQLite. The call to executeFetchRequest does not generate any debug logs. I do see the INSERT INTO ZGAMESTATE entry show up in the logs. It seems that executeFetchRequest is not getting passed to the backend.
Third EDIT (this one burns):
I created a new xcode project, using core data (as I had with the other). I copied just this one function (stubbing where necessary) and plopped a call to it in windowControllerDidLoadNib. In this new project, the code above works.
Found the problem.
I errantly was loading objects in Document's - (id) init call. Moved to windowControllerDidLoadNib (which is what I did in the test version) and it worked fine.
I make a program where I sometimes moves some anchor to another
When I move those anchors I would recompute distance of bizs nearby the 2 anchors (before and after anchors). The computation is done in background
I used this standard code to update stuff
+(void)commit {
// get the moc for this thread
[Tools breakIfLock];
NSManagedObjectContext *moc = [self managedObjectContext];
NSThread *thread = [NSThread currentThread];
DLog(#"threadKey commit%#" , [[self class]threadKey]);
if ([thread isMainThread] == NO) {
// only observe notifications other than the main thread
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:moc];
}
NSError *error;
if (![moc save:&error]) {
CLog(#"Error in Saving %#", error);
DLog(#"What the hell error is it");
}
else{
}
if ([thread isMainThread] == NO) {
[[NSNotificationCenter defaultCenter] removeObserver:self name:NSManagedObjectContextDidSaveNotification object:moc];
}
//[GrabClass StopNetworkActivityIndicatorVisible];
}
+(void)contextDidSave:(NSNotification*)saveNotification {
dispatch_async(dispatch_get_main_queue(), ^{
BadgerNewAppDelegate *delegate = [BNUtilitiesQuick appDelegate];
DLog (#"currentThreadinContextDidSave: %#",[self threadKey]);
NSManagedObjectContext *moc = delegate.managedObjectContext; //delegate for main object
CLog(#"saveNotification : %#",saveNotification);
[moc mergeChangesFromContextDidSaveNotification:saveNotification];
});
//[moc performSelectorOnMainThread:#selector(mergeChangesFromContextDidSaveNotification:) withObject:saveNotification waitUntilDone:YES];
}
I break point and see that distances did get updated. Everything is fine
However the NSFetchedResultsController fetchedObjects doesn't seem to get updated and still use the old value.
How can that be?
Also the
- (void)controllerWillChangeContent:(NSFetchedResultsController *)controller {
DLog(#"controllerWillChangeContent: %#", controller);
[self.tableViewA beginUpdates];
}
is never called even though the NSManagedObjectContext has changes.
Well actually I wasn't sure if the managedObjectContext has changed or not. How do I know? I mean will change in managedObjectContext ensure changes in fetchController.fetchedObjects.
There is no caching as far as I know. How can I be sure of that too?
The NSFetchedResultsController documentation for fetchedObjects property states:
The results array only includes instances of the entity specified by
the fetch request (fetchRequest) and that match its predicate. (If the
fetch request has no predicate, then the results array includes all
instances of the entity specified by the fetch request.)
The results array reflects the in-memory state of managed objects in
the controller’s managed object context, not their state in the
persistent store. The returned array does not, however, update as
managed objects are inserted, modified, or deleted.
Availability Available in iOS 3.0 and later.
I can't say what the appropriate workaround is. My first thought is to call performFetch: in controllerDidChangeContent: in the delegate implementation.
The fetchedObjects array appears to update simply by overriding controllerDidChangeContent: with an empty implementation. This is the case using both the iPad and the iPad simulator for iOS 5.1.
There's clearly some discrepancy between the documentation and what I have observed. I have no explanation. Sorry. I can only suggest that you perform the fetch in controllerDidChangeContent: just to be safe.