How are MS Visual C++ environments generally setup? - visual-c++

I come from a Java background, and the shop where I currently work refuses to use anything other than MS VC++ to build their legacy project. They don't appear to use any standards for setting up their build environment other than just building it using VS2005 and clicking the compile button.
I was wondering if there was anything closer to what Java had for instance:
A build tool like ANT or Maven
A directory structure that makes sense containing
src - Place for all my source files .c/.cpp/.h
lib - A place for any libraries that might be used in the project (.dll, .lib)
dist - A place for the output executable/distribution of the project
resources - A place for any images/sounds/text files that might be included in the project.
build.xml - Some sort of a build file (my guess would be something like ./configure or MAKEFILE)
Or am I asking too much from a C++ build environment? Is it just always as chaotic as the people in my shop make it out to be? I really have a hard time believing that considering the success of so many C++ projects on the internet.

It sounds like you have good intentions - coming form a non MSVC world I can see your points.
If I were in y our shoes I would definitely make a command line/automated build/build server.
You can use MSBuild for this - and hudson has a plugin for this. I usually have a "Build" directory near the root of the projects that contains scripts/etc that will call the appropriate MSBuild/.sln files.
The "makefiles" for Visual Studio are .sln and .vcproj files. You can call those with msbuild from the command line. You can also export a makefile (I think that is still an option) from within the IDE that you can run. I don;t recommend going that route though other than trying it out and seeing what is output - since that is what you are familiar with.
Both the vcproj and sln files are human readable - go through them - it will give you some useful information.
I would also agree that having a distributon directory is good - for building an installer/etc after the build. Copy all the needed binaries there - either in postbuild steps or in another script/etc.
Let us know what you end up doing.
I have one other piece of advice:
UPGRADE to VC/Dev studio 2008 or 2010. ASAP

MSVC does not impose any directory structure on you. There are some defaults, as mentioned above for the Debug and Release directories, for example, but even these can be overridden on a per-project basis. Use whatever directory structure makes sense to you.
Visual Studio does provide command line support if you don't want to use the IDE. See This MSDN Article for more information.

You can setup a proper build environment using Visual Studio (and for solutions with more than one project, you should), and there are a number of environment variables to use in the project configuration to set so that output files and intermediate files go to different folders than those defined by default.
In our large VS solution, we use e.g. obj/$(ProjectName)/$(ConfigurationName) as intermediate directory and bin/$(ConfigurationName) as output directory in all sub-projects.
All these things must be enforced by the user, and it seems that no single recommendation/best practice has evolved.

The standardized stuff:
The build tool: Visual Studio (doesn't need an extra product)
Build file: *.sln / *.vcproj (*.vbproj for Visual Basic, etc)
Directory structure: "Debug" and "Release" directories for the output binaries.
The rest isn't so much "chaotic" as "doesn't really matter". "Chaotic" suggests that it changes all the time, but in reality you just pick one for a project and stick with it. Companies may have internal standards across projects. It just doesn't matter enough to bother standardizing across companies. C++ is a complex language anyway; anyone with sufficient IQ to read C++ can deal with reasonable variation. The difference between \lib\ and \Library\ won't stop them.

Related

How to setup with vim YCM

i want to move from using CMake to Premake for my current project, but im usig vim and the YCM plugin which is really great for making my setup like an IDE. However, the plugin needs compilation flags file which is produced when running CMake. Is there something for Premake to generate a file like that as well?
Premake does not do this in its current state (alpha 13). If you have some insights as to what is necessary for getting it to work, the best thing to do would be to submit a ticket in the issue tracker.
I'm afraid, if your new build system does not generate that compilation flags file (yet), you'll need to maintain your own (hand-crafted) one. You can find an example at https://github.com/Valloric/ycmd/blob/0e999dbee209ea79a522259816ce3a68b7d6cddc/examples/.ycm_extra_conf.py.
I would advice to have (at least) one per project rather than one generic one in your $HOME.
Although I have to admit, that it would be beneficial to get it created and in sync with the actual build system, I don't find it too troublesome to maintain it manually. At the end of the day it only contains the C++ standard you want to use, a set of preprocessor symbols and a set of both system and user include directories.

CMake and Visual Studio - Specify solution file directory

I've defined a CMakeLists.txt file for my project which works correctly.
I use the CMake GUI for generating a Visual Studio Project, and I ask to build the binaries (CMAke cache and other stuff) in the folder Build which is in the same folder where CMakeLists.txt is.
I was able to specify where the executable and the libraries have to be created.
Is there a way to specify also where the Visual Studio Solution file has to be created? I would like to have it in the root directory, but at the same time I don't want to have also all the other files that CMake creates in the Build directory.
CMake creates the Project I defined in CMakeLists.txt but also two other projects: ALL_BUILD and ZERO_CHECK. What's their utility?
I was able to avoid the creation of ZERO_CHECK by using the command set_property(GLOBAL PROPERTY USE_FOLDERS On).
Is there a way for avoiding also the creation of ALL_BUILD?
It seems you only switched to CMake very recently, as exactly those questions also popped into my head when I first started using CMake. Let's address them in the order you posted them:
I use the CMake GUI for generating a Visual Studio Project, and I ask
to build the binaries (CMAke cache and other stuff) in the folder
Build which is in the same folder where CMakeLists.txt is.
Don't. Always do an out-of-source build with CMake. I know, it feels weird when you do it the first time, but trust me: Once you get used to it, you'll never want to go back.
Besides the fact that using source control becomes so much more convenient when code and build files are properly separated, this also allows to build separate distinct build configurations from the same source tree at the same time.
Is there a way to specify also where the Visual Studio Solution file has to be created?
You really shouldn't care.
I see why you do feel that you need full control over how the solution and project files get created, but you really don't. Simply specify the target for the solution as the origin of your out-of-source build and forget about all the other files that are generated. You don't need to worry, and you don't want to worry - this is exactly the kind of stuff that CMake is supposed to take care of for you.
Ask yourself: What would you gain if you could handpick the location of every project file? Nothing, because chances are, you will never touch them anyways. CMake is your sole master now...
CMake creates the Project I defined in CMakeLists.txt but also two
other projects: ALL_BUILD and ZERO_CHECK. What's their utility? I was
able to avoid the creation of ZERO_CHECK by using the command
set_property(GLOBAL PROPERTY USE_FOLDERS On). Is there a way for
avoiding also the creation of ALL_BUILD?
Again, you really shouldn't care. CMake defines a couple of dummy projects which are very useful for certain internal voodoo that you don't want to worry about. They look weird at first, but you'll get used to their sight faster than you think. Just don't try to throw them out, as it won't work properly.
If their sight really annoys you that much, consider moving them to a folder inside the solution so that you don't have to look at them all the time.
Bottom line: CMake feels different than a handcrafted VS solution in a couple of ways. This takes some getting used to, but is ultimately a much less painful experience than one might fear.
You don't always have a choice about what your environment requires. Visual Studio's GitHub integration requires that the solution file exists in source control and is at the root of the source tree. It's a documented limitation.
The best I was able to come up with is adding this bit to CMakeList.txt:
# The solution file isn't generated until after this script finishes,
# which means that:
# - it might not exist (if this is the first run)
# - you need to run cmake twice to ensure any new solution was copied
set(sln_binpath ${CMAKE_CURRENT_BINARY_DIR}/${PROJECT_NAME}.sln)
if(EXISTS ${sln_binpath})
# Load solution file from bin-dir and change the relative references to
# project files so that the in memory copy is as if it had been built in
# the source dir.
file(RELATIVE_PATH prefix
${CMAKE_CURRENT_SOURCE_DIR}
${CMAKE_CURRENT_BINARY_DIR})
file(READ ${sln_binpath} sln_content)
string(REGEX REPLACE
"\"([^\"]+).vcxproj\""
"\"${prefix}/\\1.vcxproj\""
sln_content
"${sln_content}")
# Compare the updated contents with the existing source path sln, if it
# exists and is the same we don't want to disturb VS by touching it.
set(sln_srcpath ${CMAKE_CURRENT_SOURCE_DIR}/${PROJECT_NAME}.sln)
set(old_content "")
if(EXISTS ${sln_srcpath})
file(READ ${sln_srcpath} old_content)
endif()
if(NOT old_content STREQUAL sln_content)
file(WRITE ${sln_srcpath} ${sln_content})
endif()
endif()
What would be helpful is if cmake had a way to run post generation scripts, but I couldn't find one.
Other ideas that didn't work out:
wrap cmake inside a script that does the same thing, but:
telling users to run a seperate script isn't simpler than saying to run cmake twice. Especially since needing to run cmake twice isn't a foreign concept.
put it in a pre-build step, but
building is common and changing the build is rare
changing the solution from builds inside the IDE makes it do... things
use add_subdirectory because that's suppose to finish first
it appeared to make the vcxproj's immediately, but not the sln until later, but I didn't try as hard because this adds a bunch of additional clutter I didn't want - so maybe this can be made to work

Create Custom VS2012 Solutions Using MSBuild or F# Script or Anything?

I have a library which includes samples of how to use the library along with unit tests.
I'm trying to create custom VS2012 solutions that will be in the deployment.
Depending on input given when initiating the deployment, I want to be able to create a solution - e.g. Samples.sln - which includes projects specified in the input file.
Example:
//inputfile1.txt
ProjectA
ProjectB
I run an MSBuild xml file or an F# script (or anything that can do this) and I get a Samples directory with a Samples.sln containing ProjectA, ProjectA.Tests, ProjectB, ProjectB.Tests
A similar thing would happen if I gave an input file with ProjectX & Project7... etc.
With MSBuild, I've figured out how to read the file input, copy project folders to a new folder, and do some other things I would need for this whole process but I can't figure out how to create and customize a solution. I'm not sure this is even possible with MSBuild - I think I can only alter an already existing solution (but I've had trouble doing this as well).
I figure I have these options:
A. Add all projects to a Samples solution, then use msbuild to turn them on or off
or
B. There exists some other way (not using msbuild) to do this whole process
Is msbuild even capable of A?
You should understand that MsBuild mainly is a build platform. It also happens to be able to read and write file etc but that's not it's core business. So while you can generate solution files for it, it's going to be pretty hard using just MsBuild as it's simply not meant to be able to do things like that directly.
Here's an option C: if you open an sln in the text editor you'll see the structure is quite straigtforward: for every project there's a Project ... EndProject. You could generate these strings in the proper format (that is, genareate guid, figure out relative path to solution, get project name from path, ...) in an MsBuild target, put all of them in an ItemGroup then write it to a solution files using WriteLinesToFile. Perfectly possible, but a lot of work and I wouldn't recommend it.
For your option A, that's even harder: to include/exclude projects from a build, VisualStudio uses the .suo files and those are in some binary proprietary format which I have no idea how to generate.
That leaves you with option B which is basically option C but without reinventing the wheel: find a tool that can generate solution files for selected projets and have MsBuild invoke it useing Exec. There are probably a bunch of tools that can do this, but here's an example using the first usable one I found on the internet called SolutionMaker. Suppose your projects are in directory Foo, you'd use it like this:
<Exec Command="SolutionMaker /s Foo/foo.sln /p Foo /v 2012"/>
since the corresponding command line options are
/s <solution>: Solution file path
/p <path>: project root path
/v <fileVersion>: New solution file will be generated in the specified format.
valid versions: 2008, 2010, 2012.

MSBuild error "CSC : error CS2001: Source File 'x' could not be found" with Linked Files after upgrading to Visual Studio 2012

After automatically upgrading the project file for a .Net 4.0 web application to work with Visual Studio 2012 everything worked ok at first however when compiling I got lots of errors like this:
Description : Source File '..\..\..\..\..\File Path' could not be found
File : CSC
And when trying to build using MSBuild (passing just the project full path, with no additional parameters) in the "Developer Command Prompt for VS2012" I got basically the same errors:
"CSC : error CS2001: Source File 'x' could not be found"
All errors refer to Linked Files (aspx,cs,etc) located in other web applications projects located at a different deep in our code Branch (that's why all the '....\' at the beginning of the paths)
To me it looks like a problem with the file Length, I had the same problem a while ago when building the projects on our CI server using MSBuild, I was able to manage it by manipulating the project files before building them using a custom script without the need to move the branch around or reduce the deep of the projects, I didn't have to move anything, the important thing at the time it was that developers using Visual Studio 2010 could compile everything without problems. I learned by this that compiling/Building with MSBuild was different that with DevEnv/VS, and for example MSBuild didn't support building Setup projects and DevEnv did.
Since this is happening now with VS 2012/DevEnv 2012 , plus that VS 2012 doesn't support setup projects anymore (like msbuild), plus VS/DevEnv have the same problem with the file length, it looks like VS 2012 its finally using msbuild under the hood or are more tightly integrated, however I didn't find any article to confirm this.
Changing the branch structure/changing the deep of the projects it’s not an option right now due to several reasons (large code base, high number of projects, risk, timing, effort, etc.).
Does someone have an alternative solution or a fix for this issue in Visual Studio 2012?
Regards,
P.D.: BTW I already checked this post MSBuild error with linked files but like I said before changing the paths its not an option right now.
Try getting the Build Logs,
http://msdn.microsoft.com/en-us/library/vstudio/ms171470.aspx
it seems that csc task could not find the source file. One cause it you import the wrong file.
so you have to edit the project file via normal Text Editor.
I found a solution to this issue, when you linked the file, you relative path is recognized by msbuild and go back from there it become your path in a long path however you can change it in the project definition doing right click/unload the project/ and change the path from ../../../ to $(SolutionDir)/../.. until find the file to link, note: it's extend the character from 255 to 300 character.
Check that you have the latest version of the linked files from the other projects. Visual Studio will NOT automatically get them if they belong to another project.
Check that the linked paths are indeed correct. You can monitor what files VS.NET and MSBUILD are trying to access with the help of the SysInternals ProcMon tool (filter on process names and filter out all successes)
If you suspect that the path length is the problem (this will also be visible in the ProcMon tool), you can try to shorten them by linking to the absolute path (C:\X\Y\Z) instead of a relative path (......\Z). The location of the linked files can then remain unchanged.
My 2 cents to this problem... In my case, I had a file created in one project (i.e. ConfigModel) and I had a link to this file in another project but when I renamed the file ConfigModel in the first project to LoginModel for example, it didn't rename the link in the second project causing this error to occur.
I know that i did this question a while ago but for what is worth, The approach that we finally went for was:
Locating the files that were reported as too long.
Reduce the full path length of those files, by reducing the length of the name and/or
the length of the container folder or reducing the folder nesting
level. Therefore reducing the full path length.
Update the links of the changed files (re-linking) on the dependant projects.
This solved the problem with Visual Studio 2012 on developers workstations and on our CI/Deploy servers that used MSbuild.
For my scenario this approach was less risky,and implied less effort than moving complete projects/solutions to reduce their folder nesting level or reducing the folder names, and have to update all the references of the dependant project/solutions.
Ok, I hit this and solved it today. I found it by following a msdn tutorial (https://msdn.microsoft.com/en-us/library/ms379563%28v=vs.80%29.aspx) and here's the command that broke for me:
csc /t:library /out:MyCodeLibrary.dll simpleType.cs
Giving me the message
error CS2001: Source file 't:librabry' could not be found
Which worked after changing the original command to the following:
csc /target:library /out:MyCodeLibrary.dll simpleType.cs
I'm not sure why the short version of the /target flag causes this error, but I've not found anywhere else online noting this cause specifically so I wanted to record it here.
This problem arose for me when I reverted to an earlier version of a git repository. Apparently I didn't add the project file to the repo so when it reverted it didn't revert the project file also. What I did to clear it up was to exclude the missing .cs file from the project by clicking on the missing file in the project Explorer. It was easy to find since it was marked with a warning triangle. Then rebuild the entire solution.
Verify whether the files mentioned in the error do not exist in the corresponding folder.
If their non-existence is intentional, edit the .csproj files and remove the reference for those files.
Build again.
I inherited this issue from a project somebody else was working on, in my case was a .cs file supposed to be generated by an Entity Framework .tt template, but for some reason it wasn't, so the compiler was going all CS2001 about that. I had to update the template and manually run it, everything worked after that.

Organizing a CMake project so that sources can be easily browsed in Visual C++

(I'm new to CMake and I am not so familiar with Visual Studio.)
I need to implement a relatively big library the solution/project files will be generated by CMake, and my problem is that I would like the organization of the files in VC GUI to reflect the directory structure on the disk.
Basically, the library is split into different parts. For instance one of them is called "common" and will implement some headers used by the library. On the disk it will be in a specific "common" directory, which may have one or more subdirectory.
src/
common/
...
portfolio/
...
asset/
contracts/
physical_assets/
...
mathutils/
...
I'd like to have the see the same thing within Visual Studio's Solution Explorer,
but I only know how to split the solution into different projects.
How can I do that?
You can do that using SOURCE_GROUP, the CMake FAQ covers that.
I don't think you can. If you use "Show All Files" you will get what you want, but only at the project level. Creating a VS project at the root may give you the possiblity of viewing all your files, but you will still need separate projects for each exe/dll/etc. you want to build. Remember that a solution in VS terms is a set of projects, not a directory tree.
Not sure if this is what you're after, but: first make sure you have "Tools->Options->Projects and Solutions->Solution Explorer Mode" set to "Show All Files". Then if you create a VS project in the root source directory (probably the same as where your CMakeLists.txt goes), VS will show all files in that directory and all it's subirectories.

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