flex how to control the audio volume of a video - audio

I have code like this:
private var video:Video;
...
private function init():void {
...
nc = new NetConnection();
nc.connect(null);
ns = new NetStream(nc);
ns.play("my flv url");
ns.client = nsClient;
video = new Video();
video.attachNetStream(ns);
videoDisplay.addChild(video);
}
Which property should I change or bind a slider to in order to be able to change the sound volume?

you can set it like this in AS3 VideoDisplay.voulme = 0.5;
else in MXML style you can do as shown here along with a binded slider.
http://blog.flexexamples.com/2008/08/24/setting-the-volume-on-a-videodisplay-control-in-flex/#more-762

You should use the VideoDisplay object, which has a volume property.

Related

Need to dispaly svg on an image in Xamarin

I have an url that gets team logos but it returns svg https://www.mlbstatic.com/team-logos/141.svg.
How can i display this in a Image for xamarin forms?
Searched and only found complex huge amounts of code.
looking for
Download image -- I have this but what do i need to save it in GetResponsestream preferrable i would like to stay in memory and not write to disk or file.
Attach it to an image to display.
Thanks.
Ok, thought i would post my solution here.
I used SkiSharp:
SkiaSharp.Extended.Svg.SKSvg svg = new SkiaSharp.Extended.Svg.SKSvg();
using (WebClient client = new WebClient())
{
// ie for theurl: https://www.mlbstatic.com/team-logos/141.svg
svg.Load(new MemoryStream(client.DownloadData(new Uri(theurl))));
var bitmap = new SKBitmap((int)svg.CanvasSize.Width, (int)svg.CanvasSize.Height);
var canvas = new SKCanvas(bitmap);
canvas.DrawPicture(svg.Picture);
canvas.Flush();
canvas.Save();
string filename = "";
using (var image = SKImage.FromBitmap(bitmap))
using (var data = image.Encode(SKEncodedImageFormat.Png, 80))
{
// save the data to a stream
filename = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "temp.png");
using (var stream = File.OpenWrite(filename ))
{
data.SaveTo(stream);
}
}
}
use FileName from above to assign source to Xamarin image.
this accomplished the task with the least amount of code lines i tried.

IText, batik and vaadin charts scales wrong on linux

I've been having some trouble getting my charts out to PDF.
Recently i posted this: Generating PDF with iText and batik which was solved as suggested with some tweaking to the scales.
I run amy testenviroment on a local glassfishserver on a windows 10 machine, and when I export to PDF I actually get a pretty result now.
But when I pushed the results to the RHEL server, the results differed. The charts shown on the website is great, but when I export to pdf, I get this:
As you can see, the title is pushed down, for some reason the Y-axis with labels are cropped, and the data-labels are squished together. I've tried playing around with different scales, with and without scaletofit, scaletoabsolute and so on, but no matter what I do, it keeps doing that weird thing.
Does anybody has any idea whats going on - and even better, how to fix it? I've doublechecked that phantomjs is the same version, to make sure the SVG is the right one-.
The code is as follows:
private Image createSvgImage(PdfContentByte contentByte, Chart chart) throws IOException {
Configuration configuration = chart.getConfiguration();
configuration.setExporting(false);
SVGGenerator generator = SVGGenerator.getInstance();
generator.withHeigth(600);
generator.withWidth(1200);
String svg = generator.generate(configuration);
Image image = drawUnscaledSvg(contentByte, svg);
image.scaleToFit(800, 370);
configuration.setExporting(true);
return image;
}
private Image drawUnscaledSvg(PdfContentByte contentByte, String svgStr) throws IOException {
GraphicsNode imageGraphics = buildBatikGraphicsNode(svgStr);
float width = 1200;
float height = 600;
PdfTemplate template = contentByte.createTemplate(width, height);
Graphics2D graphics = template.createGraphics(width, height);
try {
imageGraphics.paint(graphics);
graphics.translate(-10, -10);
return new ImgTemplate(template);
} catch (BadElementException e) {
throw new RuntimeException("Couldn't generate PDF from SVG", e);
} finally {
graphics.dispose();
}
}
private GraphicsNode buildBatikGraphicsNode(String svgStr) throws IOException {
UserAgent agent = new UserAgentAdapter();
SVGDocument svgdoc = createSVGDocument(svgStr, agent);
DocumentLoader loader = new DocumentLoader(agent);
BridgeContext bridgeContext = new BridgeContext(agent, loader);
bridgeContext.setDynamicState(BridgeContext.STATIC);
GVTBuilder builder = new GVTBuilder();
GraphicsNode imageGraphics = builder.build(bridgeContext, svgdoc);
return imageGraphics;
}
private SVGDocument createSVGDocument(String svg, UserAgent agent)
throws IOException {
SVGDocumentFactory documentFactory = new SAXSVGDocumentFactory(
agent.getXMLParserClassName(), true);
SVGDocument svgdoc = documentFactory.createSVGDocument(null,
new StringReader(svg));
return svgdoc;
}
UPDATE I've tried reading a SVG file from disk, that I knew was correct, and that is put correctly within the PDF. So the problem lies somewhere within the SVG Generator. Anyone knows about this?
Using an older version of PhantomJS (1.9.8) fixes the problem.
I've made a ticket with Vaadin.

Highlighting or Bolding the Borders of a kml Polygon

Hey after loading a kml file to google earth I was trying to have when a user clicks a certain polygon from the kml, to have that polygon highlighted.
So far I can record the click event, get the event type (KmlPlacemark) and grab its kml markup.
I tried doing something similar to this example where they add a placemark to the getFeatures of the kmlObject but both target and type don't seem to have 'getFeatures'. After looking around the documentation I think I might either want setOutline from Kml Polystyle class or setWidth() from KmlLineStyle class but am not sure. Also when I try something like target.setOutline(true); it doesn't work.
Can anyone tell me if I'm on the right track, hints to what I'm doing wrong, and if there's a better way to do this?
function recordEvent(event) {
var target = event.getTarget();
var type = target.getType();
if(type == "KmlPolygon") {
alert("KMLPolygon ");
}else if(type == "KmlPlacemark") {
// // get the data you want from the target.
var description = target.getDescription();
var balloon = target.getBalloonHtml();
var outputKml = target.getKml();
if ('getFeatures' in event) {
console.log("test");
event.getFeatures().appendChild(placemark);
}
console.log("hello?")
// target.setOutline(true);
console.log(outputKml);
}
};
google.earth.addEventListener(ge.getGlobe(), 'click', recordEvent);
Thanks!
I find the best way to do what you are asking is to:
Detect click events like you currently do
If clicked, create a new Style, then assign it to the target
var newStyle = ge.createStyle('');
// Assign your Style's attributes such as LabelStyle and IconStyle
// eg to set the scale of your label
newStyle.getLabelStyle().setScale(2.5);
// Set the Style
target.setStyleSelector(newStyle);
Edit to add in this link of a Google example showing it more in depth
https://code.google.com/apis/ajax/playground/#styling_placemarks_using_style_maps

How to get direct show fillter?

i am recording video from webcam using DirectshowLib2005.dll in C#.net..i have this code to startVideoRecoding as below..
try
{
IBaseFilter capFilter = null;
IBaseFilter asfWriter = null;
IFileSinkFilter pTmpSink = null;
ICaptureGraphBuilder2 captureGraph = null;
GetVideoDevice();
if (availableVideoInputDevices.Count > 0)
{
//
//init capture graph
//
graphBuilder = (IFilterGraph2)new FilterGraph();
captureGraph = (ICaptureGraphBuilder2)new CaptureGraphBuilder2();
//
//sets filter object from graph
//
captureGraph.SetFiltergraph(graphBuilder);
//
//which device will use graph setting
//
graphBuilder.AddSourceFilterForMoniker(AvailableVideoInputDevices.First().Mon, null, AvailableVideoInputDevices.First().Name, out capFilter);
captureDeviceName = AvailableVideoInputDevices.First().Name;
//
//check saving path is exsist or not;if not then create
//
if (!Directory.Exists(ConstantHelper.RootDirectoryName + "\\Assets\\Video\\"))
{
Directory.CreateDirectory(ConstantHelper.RootDirectoryName + "\\Assets\\Video\\");
}
#region WMV
//
//sets output file name,and file type
//
captureGraph.SetOutputFileName(MediaSubType.Asf, ConstantHelper.RootDirectoryName + "\\Assets\\Video\\" + videoFilename + ".wmv", out asfWriter, out pTmpSink);
//
//configure which video setting is used by graph
//
IConfigAsfWriter lConfig = asfWriter as IConfigAsfWriter;
Guid asfFilter = new Guid("8C45B4C7-4AEB-4f78-A5EC-88420B9DADEF");
lConfig.ConfigureFilterUsingProfileGuid(asfFilter);
#endregion
//
//render the stram to output file using graph setting
//
captureGraph.RenderStream(null, null, capFilter, null, asfWriter);
m_mediaCtrl = graphBuilder as IMediaControl;
m_mediaCtrl.Run();
isVideoRecordingStarted = true;
VideoStarted(m_mediaCtrl, null);
}
else
{
isVideoRecordingStarted = false;
}
}
catch (Exception Ex)
{
ErrorLogging.WriteErrorLog(Ex);
}
if you observe this lines of code
//
//configure which video setting is used by graph
//
IConfigAsfWriter lConfig = asfWriter as IConfigAsfWriter;
Guid asfFilter = new Guid("8C45B4C7-4AEB-4f78-A5EC-88420B9DADEF");
lConfig.ConfigureFilterUsingProfileGuid(asfFilter);
it will apply video setting which is described on that GUID i got this GUID from file located at "C:\windows\WMSysPr9.prx"..
so my question is how create my own video setting with format,resolutions and all?
How to Record video using webcam in black and white mode or in grayscale?
so my question is how create my own video setting with format,resolutions and all?
GUID based profiles are deprecated, though you can still use them. You can build custom profile in code using WMCreateProfileManager and friends (you start with empty profile and add video and/or audio streams at your discretion). This is C++ API, and I suppose that WindowsMedia.NET, a sister project to DirectShowLib you are already using, provides you interface into .NET code.
Windows SDK WMGenProfile sample both shows how to build profile manually and provides you a tool to build it interactively and save into .PRX file you can use in your application.
$(WindowsSDK)\Samples\multimedia\windowsmediaformat\wmgenprofile
How to Record video using webcam in black and white mode or in grayscale?
The camera gives you a picture, then it goes through pipeline up to recording through certain processing. Ability to make it greyscale is not something inherent.
There are two things you might want to think of. First of all, if the camera is capable of stripping color information on capture, you can leverage this. Check it out - if its settings have Saturation slider, then you just put it input minimal value position and the camera gives you greyscale.
In code, you use IAMVideoProcAmp interface for this.
Another option, including if the camera is missing mentioned capability, is to apply post processing filter or effect that converts to greyscale. There is no stock solution for this, and otherwise there are several ways to achieve the effect:
use third party filter that strips color
export from DirectShow pipeline, convert data in code using Color Control Transform DSP (available starting Win Vista) or GDI functions
use Sample Grabber in the streaming pipeline and update image bits directly

JavaScript global variable to store kml model object

I'm developing a webpage to display google earth and a kml object. There will be two frames, one is the earth + kml object, the other is to display kml object's info like altitude, latitude, longitude...
I'm done with load the kml object and display its info on the page. Now, I want to add some events to control the kml object with keyboard, to move it and reflect all the changes in coordination onto the display frame.
In order to do that, I create my own object:
//Constructor for object ModelInfo
function ModelInfo(name) {
var me = this;
me.model = null;
me.name = name;
me.lon = 120.89250214028388;
me.lat = 22.17480037801846;
me.alt = 15.00;
me.heading = 0.0;
me.tilt = 0.0;
me.roll = 0.0;
me.kmlUrl = "";
me.ALTITUDE_MODE = ge.ALTITUDE_RELATIVE_TO_GROUND;
me.scaleX = 0.3;
me.scaleY = 0.3;
me.scaleZ = 0.3;
}
When I fetchKml, I store the kml model into my objectInfo.model:
// Fetch a KML file and show it
function finished(object, objInfo) {
if (!object) {
// wrap alerts in API callbacks and event handlers
// in a setTimeout to prevent deadlock in some browsers
setTimeout(function() {
alert('Bad or null KML.');
}, 0);
return;
}
var modelPlacemark;
walkKmlDom(object, function() {
if (this.getType() == 'KmlPlacemark' && this.getGeometry()
&& this.getGeometry().getType() == 'KmlModel') {
modelPlacemark = this;
}
});
var model = modelPlacemark.getGeometry();
objInfo.model = model;
This is how I call fetchKml
shutter = new ModelInfo("Shutter"); //shutter is global variable
shutter.kmlUrl = 'http://120.125.80.113/kml/student/space_shuttle_23_20110812a/space_shuttle_23_20110812a_SP.kmz';
google.earth.fetchKml(ge, shutter.kmlUrl, function(obj) {
finished(obj, shutter);
});
But the problem is, after fetchKml finishes, I try to access shutter.model, it is always null, but when I access shutter.model from within function finished, it is not null
So my question is how did it happen? Is there anyway to store kml object in a global variable to modify its attribute later?
Thanks,
Hans
After several hrs trying to figure out why, I decided to use Firebug to debug the code and found out the reason. I still don't know why though.
The name I used for my variable "shutter" somehow isn't listed as a member of this page when I debugged using Firebug. When I changed it to flying_obj then everything is ok, I was able to store the kml object inside my flying_obj.model
Anyone knows what's wrong with the name "shutter" please explain it to me. It'd be great!!
Hans

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