I have an image with Gray Background and 'CUP' in center of it... I want to detect the boundaries of the cup in this image.. After detecting CUP I want to extract the CUP from the image using IMAGEMAGICK.. Note I have many images with different objects (like CUP) in the center and with different background color .. So I am looking for a solution which is applicable to all of them..
Plz comment..
Maybe you could use edge-detection algorithms to isolate the shape of your main object: http://en.wikipedia.org/wiki/Edge_detection
You could also look into the code for the EdgeImage effect in ImageMagick, to see how they do it...
Related
Our team is working on creating an online collage.
[https://jsfiddle.net/Lfz1bp7r/3/]
Characteristically, the collage should be under the mask of the PNG file. At this stage we are trying different libraries. Attention on fabricJS. The collage scheme is implemented using SVG paths. The first problem was tracking mouse events in SVG pathways. Implemented manually. The main problem is to add a new picture, which should be above the collage but below the mask. Manipulations with globalCompositeOperation do not help. There are no layers in the fabricJS.
So the question is - will the fabricJS allow you to implement the addition of a new picture on top of the collage, but under the PNG mask? It's possible?
Thank you very much in advance!
FabricJS includes two ways to draw on top of the canvas above the standard object and controls layers. You can set an overlayImage, and you can use the after:render event to run additional draw commands on the canvas context. See the Bounding Rectangle demo for a simple example of how to do this.
See How Fabric Canvas Layering Works.
I am trying to isolate shadows from this image and remove them:
The reason why I am doing that is because shadow is problematic for my edge detection algorithm.
What should I do to remove the shadow? I haven't done this before, so I do not even know where to start from.
From the similar questions on SO I wasn't able to find anything to help me with my task.
I have the image in both: png and jpg format, so I am not even sure which format to use to start with.
That's a very interesting question. One option you can try is to divide the RGB values in the image by the grayscale intensity of the image. There is apparently another method explained here: https://onlinelibrary.wiley.com/doi/full/10.1002/col.21889.
I am working on an application where I need to display color coded indicators. The standard colors will be red/amber/green, but I need to be able to pick any color (e.g. by hex value). The colors are updated dynamically by a script, based on data (dashboard style).
Are there libraries that could help me? I am thinking in particular about using svg or canvas graphics that the script could modify.
Note: the question has been rephrased to better explain the context.
I like this collection on WikiCommons. They are in SVG
http://commons.wikimedia.org/wiki/Tango_icons
Here are a couple of links to start with:
nounproject
openiconlibrary
openclipart
small iconset for use with raphaƫl
I have been doing some searching the last couple of days and I have been curious how to do this. I have a UIImagePickerController.
So I want to add a effect like black and white, sepia, etc. I am creating a custom UIImagePickerVController and I am curious. Can this be done with OpenGL ES? If so, how?
This is possible through the use of pixel shaders using OpenGL-ES 2.0. You could also write an Objective-c++ routine that gets all the pixels of your image into an array then applies a custom algorithm to modify the color of the image.
Edit:
Here are some links that might help get you started.
http://www.sunsetlakesoftware.com/2010/10/22/gpu-accelerated-video-processing-mac-and-ios
http://www.dreamincode.net/forums/topic/76816-image-processing-tutorial/
http://www.efg2.com/Lab/Library/ImageProcessing/Algorithms.htm
World Map Images in Adobe Illustrator CS5
I have an image Map in illustrator CS5 which i want to save in GIF so as to reduce its size for web use. But when i save it, the map boundaries are having some white pixels all along the map boundaries of map.
I really dont know why has happened to it, but cant save it in Png-8, png-24 formate due to size constraint.
Any meaningful answer will be highly appreciate and thanks in advance.
Is your background a non-changable color? Maybe you can save the image with the same color as a background.
The problem is gifs don't support true transparency.
If this doesn't work can you provide the image you are trying to save (gif and png, I don't have AI right now)? Maybe there will be something I can do about the size or clearing the gif's edges.
transparent GIFs don't have an 8-bit alpha channel, like PNG does: a pixel in a GIF is either there, or it's not: if it's there, you can't see through it. This often means that an edge between transparent and non-transparent areas looks blocky.
There are two ways to deal with this... either use a PNG 24 (and the Illustrator Save for Web feature will help you to make it smaller), or in Illustrator create a background color layer behind your image before you export to GIF. If this background color layer is the same as the website you put the image on, the edges will blend nicely.