Data structure for Objects - object

Which data structures I should store the real life 'objects' in?
I am not looking for computer representation. I am looking for different data structures for different item in real life access/storage etc. Is there any study on this?
Update:
Based upon comments, I should remove the 'data' from data structures and simply looking for structures to store various objects in based upon usability rules.

Your question is a bit too vague to answer well, but in general you can think about using existing "objects"/models/representations of the abstract things you want to model or manipulate.
If those don't exist then you build your own.

Which data structure to use completely depends on the type of action you are going to perform on your data.
Some data structures are useful for random access(Arrays) while others are fast for insert delete operation( linked list )
Some store key value pair( HashMap or TreeMap)
Different operation varies arithmetically from each other in terms of time and space.So use the data structure that suit your requirements properly.

Related

How do you save a List<> as a column in a table in room?

I am building an app in which I have a Room entity that one of its columns is supposed to hold a List.
What is the best approach for doing this in an app that uses Flow, Coroutines and Room?
I tried serializing with Jackson (turning the List to a long json String and then bring it back to a List when fetched) but I am not sure if this is the correct approach.
Thank you,
What is the best approach for doing this in an app that uses Flow, Coroutines and Room?
This is very much open to opinion.
From a database perspective the approach would be to have any list as a table and thus
reducing the JSON bloat and thus reducing efficiency,
reduce duplication and thus be more likely to conform to normalisation
not potentially introducing complexities and even greater inefficiencies (e.g. not mentioned in the answer below but wild-character as the first character must do a full table scan)
perhaps consider this question and answer matching multiple title in single query using like keyword where if the table per list approach were taken then a simple SELECT * FROM task WHERE task_tags IN(:taglist) could do the same
From a coding point of view at first the coding is simpler when embedding JSON as the complex code is within the JSON libraries.

rdb vs key-value store for django functionality [duplicate]

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When would one choose a key-value data store over a relational DB? What considerations go into deciding one or the other? When is mix of both the best route? Please provide examples if you can.
Key-value, heirarchical, map-reduce, or graph database systems are much closer to implementation strategies, they are heavily tied to the physical representation. The primary reason to choose one of these is if there is a compelling performance argument and it fits your data processing strategy very closely. Beware, ad-hoc queries are usually not practical for these systems, and you're better off deciding on your queries ahead of time.
Relational database systems try to separate the logical, business-oriented model from the underlying physical representation and processing strategies. This separation is imperfect, but still quite good. Relational systems are great for handling facts and extracting reliable information from collections of facts. Relational systems are also great at ad-hoc queries, which the other systems are notoriously bad at. That's a great fit in the business world and many other places. That's why relational systems are so prevalent.
If it's a business application, a relational system is almost always the answer. For other systems, it's probably the answer. If you have more of a data processing problem, like some pipeline of things that need to happen and you have massive amounts of data, and you know all of your queries up front, another system may be right for you.
If your data is simply a list of things and you can derive a unique identifier for each item, then a KVS is a good match. They are close implementations of the simple data structures we learned in freshman computer science and do not allow for complex relationships.
A simple test: can you represent your data and all of its relationships as a linked list or hash table? If yes, a KVS may work. If no, you need an RDB.
You still need to find a KVS that will work in your environment. Support for KVSes, even the major ones, is nowhere near what it is for, say, PostgreSQL and MySQL/MariaDB.
IMO, Key value pair (e.g. NoSQL databases) works best when the underlying data is unstructured, unpredictable, or changing often. If you don't have structured data, a relational database is going to be more trouble than its worth because you will need to make lots of schema changes and/or jump through hoops to conform your data to the structure.
KVP / JSON / NoSql is great because changes to the data structure do not require completely refactoring the data model. Adding a field to your data object is simply a matter of adding it to the data. The other side of the coin is there are fewer constraints and validation checks in a KVP / Nosql database than a relational database so your data might get messy.
There are performance and space saving benefits for relational data models. Normalized relational data can make understanding and validating the data easier because there are table key relationships and constraints to help you out.
One of the worst patterns i've seen is trying to have it both ways. Trying to put a key-value pair into a relational database is often a recipe for disaster. I would recommend using the technology that suits your data foremost.
If you want O(1) lookups of values based on keys, then you want a KV store. Meaning, if you have data of the form k1={foo}, k2={bar}, etc, even when the values are larger/ nested structures, and want fast lookups, you want a KV store.
Even with proper indexing, you cannot achieve O(1) lookups in a relational DB for arbitrary keys. Sometimes this is referred to as "random lookups".
Alliteratively stated, if you only ever query by one column, a "primary key" if you will, to retrieve the rest of the data, then using that column as a keyspace and the rest of the data as a value in a KV store is the most efficient way to do lookups.
In contrast, if you often query the data by any of several columns, aka you support a richer query API for the data, then you may want a relational database.
A traditional relational database has problems scaling beyond a point. Where that point is depends a bit on what you are trying to do.
All (most?) of the suppliers of cloud computing are providing key-value data stores.
However, if you have a reasonably sized application with a complicated data structure, then the support that you get from using a relational database can reduce your development costs.
In my experience, if you're even asking the question whether to use traditional vs esoteric practices, then go traditional. While esoteric practices are sexy, challenging, and fun, 99.999% of applications call for a traditional approach.
With regards to relational vs KV, the question you should be asking is:
Why would I not want to use a relational model for this scenario: ...
Since you have not described the scenario, it's impossible for anyone to tell you why you shouldn't use it. The "catch all" reason for KV is scalability, which isn't a problem now. Do you know the rules of optimization?
Don't do it.
(for experts only) Don't do it now.
KV is a highly optimized solution to scalability that will most likely be completely unecessary for your application.

Is Monotouch.Dialog a suitable replacement for all UITableviews?

This question is mainly targeted towards Miguel as the creator of MT.Dialog but I would like to hear opinions of others as well.
I'm currently refactoring a project that has many table views. I'm wondering if I should replace All of them with MT.Dialog.
My pros are:
easy to use
simple code
hope that Xamarin will offer it cross platform one day
Cons:
my cells are complete custom made. Does it make sense in that case?
performance? Is that an issue?
breaking the MVC paradigms (source no longer separated from view and controller)
Is it in general better to just use MT.Dialog or inherit from it for specific use cases? What are your experiences?
To address some of your questions.
The major difference between MonoTouch.Dialog and UITableView is that with the former you "load" all the data that you want to render upfront, and then forget about it. You let MonoTouch.Dialog take care of rendering it, pushing views and taking care of sections/elements. With UITableView you need so provide callback methods for returning the number of sections, the titles for the sections and the data itself.
UITableView has the advantage that to render say a million rows with the same size and the same cells, you dont really have to load all the data upfront, you can just wait to be called back. That being said, this breaks quickly if you use cells with different heights, as UITableView will have to query for the sizes of all of your rows.
So in short:
(1) yes, even if you use custom cells, you will benefit from shorter code and a simpler programming model. Whether you use the other features of it or not, is up to you.
(2) For performance, the issue boils down to how many rows you will have. Like I mentioned before, if you are browsing a potentially large data set, you would have to load all of those cells in memory up front, or like TweetStation, add features to load "on-demand".
The reality is that it will consume more memory, because you need to load your data in MonoTouch.Dialog. Your best optimization technique is to keep your Elements very lightweight. Tweetstation for example uses a "TweetElement" that merely holds the ID to the tweet, and loads the actual contents on demand, to keep the size of the TweetElement in memory very small.
With UITableView, you do not pay for that price. But if you are not using a database of some sort, the data will still be in memory.
If your application calls for the data to be in memory, then you might as well move the data to be elements and use that as your model.
(3) This is a little bit of a straw man. Your data "source" is never really independent of UIKit. I know that people like to talk about these models as being reusable, but in practice, you wont ever be able to reuse a UITableViewSource as a source for anything but a UITableView. It's main use is to support scalable controls that do not require data to be loaded in memory up-front, it is not really about separating the Model from the View.
So what you really have is an adaptor class that bridges the world of the UITableView with your actual data model (a database, an XML list, an in-memory array, a Redis connection).
With UITableView, your adaptor code lives in the constructor and the UITableViewSource. With MonoTouch.Dialog your adatpro code lives in the code that populates the initial RootElement to DialogViewController.
So there are reasons to use UITableView over MonoTouch.Dialog, but it is none of those three Cons.
I use MonoTouch.Dialog (and it's brother QuickDialog for objc) pretty much every time I use a tableview. It does help a lot to simplify the code, and gives you a better abstraction of a table.
There's one exception, though, which is when the table will have thousands and thousands of rows, and the data is in a database. MT.D/QD requires you to load all the data upfront, so you can create the sections, and that's simply too slow if you don't already have the objects in memory.
Regarding "breaking MVC", I kind of agree with you. I never really use the reflection bindings in MT.D because of that fact. Usually I end up creating the root from scratch in code, or use something like JSON (in my fork https://github.com/escoz/MonoMobile.Forms), so that my domain objects don't need to know about MT.D.

choosing right data structure

I need to know
What is the best data structure to use when transferring and storing large amounts of data across different COM objects in MFC application.
(the data is usually large strings, xml files, images etc)
Is there any memory issue if I use CList, CMap etc
Thanks
1) Data structures to use is totally depend on the application and data needs to be store. Which ever data structure you will use is not going to affect the result but it defiantly affect runtime algorithm. I liked the following statement so pasting here.
The universal properties of data structures are the amount of memory used in storing the contents, and the time and additional memory each operation takes. You come to know those for some important kinds ofdata structures and look for a fit with the requirements on footprint or responsiveness.
2) Personally I dont think their will be any memory issue if you properly manage data/objects stored into heap/stack from the data structure.

How to avoid mutable state (when multithreading)

Multithreading is hard. The only this you can do is program very carefully and follow good advice. One great advice I got from the answers on this forum is to avoid mutable state. I understand this is even enforced in the Erlang language. However, I fail to see how this can be done without a severe performance hit and huge amounts of caches.
For example. You have a big list of objects, each containing quite a lot of properties; in other words: a large datastructure. Suppose you have got a bunch of threads and they all need to access and modify the list. How can this be done without shared memory without having to cache the whole datastructure in each of the threads?
Update: After reading the reactions so far, I would like to put some more emphasis on performance. Don't you think that copying the same data around will make the program slower than with shared memory?
Not each algorithm can be parallelized in a successful manner.
If your program doesn't exhibit any "parallel structure", then you're pretty doomed to use locking and shared, mutable structures.
If your algorithm exhibit structure, then you can express your computation in terms of some patterns or formalism (for ex., a macro dataflow graph) that makes the choice of an immutable datastruct trivial.
So: think in term of the structure of the algorithm and just not in term of the properties of the datastructure to use.
You can get a great start in thinking about immutable collections, where they are applicable, how they can actually work without requiring lots of copying, etc. by looking through Eric Lippert's articles tagged with immutability:
http://blogs.msdn.com/ericlippert/archive/tags/Immutability/default.aspx
I guess the first question is: why do they need to modify the list? Would it be possible for them to return their changes as a list of modifications rather than actually modifying the shared list? Could they work with a list which looks like it's a mutable version of the original list, but is actually only locally mutable? Are you changing which elements are in the list, or just the properties of those elements?
These are just questions rather than answers, but I'm trying to encourage you to think about your problem in a different way. Look at the bigger picture as the task you want to achieve instead of thinking about the way you'd tackle it in a normal imperative, mutable fashion. Changing the way you think about problems is very difficult, but you may find you get some great "aha!" moments :)
There are many pitfalls when working with multiple threads and large sets of data. The advice to avoid mutable state is meant to try to make life easier for you if you can manage to follow the guideline (i.e. if you have no mutable state then multi-threading will be much easier).
If you have a large amount of data that does need to be modified then you perhaps cannot avoid mutable state. An alternative though would be to partition the data into blocks, each of which is passed to a thread for manipulation. The block can be processed and then passed back, and the controller can then perform the updates where necessary. In this scenario you have removed the mutable state from out of the the thread.
If this cannot be done and each thread needs update access to the full list (i.e. it could update any item on the list at any time) then you are going to have a lot of fun trying to make sure you have got your locking strategies and concurrency issues sorted. I'm sure there are scenarios where this is required, and the design pattern of avoiding mutable state may not apply.
Just using immutable data-objects is a big help.
Modifying lists sounds like a constructed argument, but consider granular methods that are unaware of lists.
If you really need to update the structure one way to do this is have a single worker thread which picks up update requests from a fixed area prtected by a mutex.
If you are clever you can update the structure in place without affecting any "reading"
threads (e.g. If you are adding to the end of an array you do all the work to add the new structure but only as the very last instruction do you increment the NoOfMembers count -- the reading threads should not see the new entry until you do this - or - arrange your data as an array of references to structures -- when you want to update a structure you copy the current member, update it, then as the last operation replace the reference in the array)
The other threads then only need to check a single simple "update in progess" mutex only when they activly want to update.

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