How does a DHT in a Bittorent client get "bootstrapped"? - bittorrent

If I have a torrent w/o any trackers in it, and I just started a bittorent client so I have no peers yet...how do I know who to first connect with in the DHT? It seems like I would have to know at least ONE node in the DHT to get started....

The mainline DHT bootstrap nodes are router.utorrent.com and a CNAME to it, router.bittorrent.com. Port 6881.

When a BitTorrent client connects to DHT, there is an initial place that it goes to find peers. With the original BitTorrent client, there was a url to bitorrent.com that would help get things started. I tried looking up the reference but I couldn't find it. Once you've established connections with other clients, then you can do an announce on the DHT network to find peers for the torrent you're looking for.
Here's a link to the BitTorrent specs that discuss DHT.
A trackerless torrent dictionary does
not have an "announce" key. Instead, a
trackerless torrent has a "nodes" key.
This key should be set to the K
closest nodes in the torrent
generating client's routing table.
Alternatively, the key could be set to
a known good node such as one operated
by the person generating the torrent.
Please do not automatically add
"router.bittorrent.com" to torrent
files or automatically add this node
to clients routing tables.

the graph at the bottom of this DHT monitoring project site shows
dht.transmissionbt.com
router.utorrent.com
router.bittorrent.com
as bootstrapping peers

In BiTTorrent, you have three main options:
Torrent File: some torrent files can embed nodes for you to link into the DHT with (in fact, it's recommended when making a torrent file)
Hardcoding: Some torrent clients hard code a few bootstrap nodes (like the ones mentioned by stk). These are usually run by companies and organizations with long-running servers.
PEX / Peer Conversations: You can usually ask for DHT nodes from the people you are downloading other torrents from (if your clients understand eachothers language. ie some versions are incompatible).

Transmission uses a hardcoded bootstrap node for dht if there is no other way to get peers:
bootstrap_from_name( "dht.transmissionbt.com", 6881, bootstrap_af(session) );
I guess each torrent client uses their own bootstrap node.

For the record, Deluge also uses hardcoded boostrap nodes:
dht_bootstraps = set(
lt_bootstraps.split(',')
+ [
'router.bittorrent.com:6881',
'router.utorrent.com:6881',
'router.bitcomet.com:6881',
'dht.transmissionbt.com:6881',
'dht.aelitis.com:6881',
]
)

A client can learn about other DHT-capable peers through it's interactions with them. A peer's support for DHT is advertised in it's Handshake. Once a client discovers at least one good, well-connected DHT peer, it can navigate the DHT to find more and closer DHT peers. It will remember these peers, called nodes in DHT-speak, between restarts of the software and maintain/update the list continuously while it is running. In the worse case where a client knows of no good DHT-capable peers, it will require you to download a tracker-based torrent so it can hopefully contact a few good DHT-capable peers it learns about through the tracker.
Update:
For it's initial list of DHT peers, as #Seppo points out, a torrent client can use one or more hard-coded DNS names to find the addresses for well-known peers, and it may also include a hard-coded list of peers as a final fallback as well. One limitation of DNS, however, it no port information is provided so a default port of 6881 is generally assumed whereas other means support peers operating on different ports.

Here are the primary nodes I've come across.
dht.transmissionbt.com 6881
router.bittorrent.com 6881
router.bitcomet.com 6881
dht.aelitis.com 6881
bootstrap.jami.net 4222

Related

Can using a dht replace the use of signaling servers in P2P networks holepunching?

While learning about p2p networks I found out that P2P networks need signaling servers but can modern DHT replace the need for signaling servers? (Holepunching mainly)
A vanilla DHT that only acts as hash table can't serve that purpose but a customized implementation where the nodes support some protocol-specific extensions it is possible. E.g. in the bittorent DHT clients can instruct DHT nodes to put whatever their externally visible port is into the hash table rather than simply publishing their internal port number. This only really works for full-cone NAT.
For restricted cone or symmetric nat more complicated signalling and guessing approaches like STUN would have to be added to all DHT nodes and peers behind NATs could then initiate traversal at a particular node by publishing it as their rendezvous.

How can I use BitTorrent DHT to get a P2P connection between two nodes?

I know that BitTorrent DHT can be used to coordinate torrents without the need for a tracker. Now, I would like to build a P2P network of nodes and I would prefer to avoid the hassle of developing my own discovery / signaling / handshaking / NAT traversal.
So I was wondering: is there any library (preferably nodejs) that I can use to just:
Generate an identifier on a node A.
On a node B, use A's identifier to connect to A.
Both nodes get some callback with a socket, ready to write on?
I mean, this should be somehow part of the handshaking protocol for BitTorrent, but instead of directly using the torrent protocol to send data, I would like to directly get to talk with the other node and implement my own protocol.
Is it possible?
The bittorrent DHT and the bittorrent data transfer protocol are separate things. So yes, it is possible to find other IP/Port contacts through the DHT and connect to them with a custom protocol.

How PEX protocol (Magnetic links) finds it first IP?

I'm trying to understand how can a magnetic link work, as I've read they use DHT and PEX to get the peers, but if I'm a new node in the network how can I find peers with only the hash of the file?! Doesn't it always require a link to a known host?
Thanks
The bittorrent DHT can be bootstrapped in many ways. It just needs the IP and Port of any other reachable DHT node out there.
Current clients generally use several of the following strategies:
bootstrap from a cache of long-lived nodes from a previous session
use a DNS A/AAAA record mapping to a known node (e.g. router.bittorrent.com or dht.transmissionbt.com) with a known port
use a node embedded in a .torrent file
retrieve the DHT port from a bittorrent client over a bittorrent connection established through other means, e.g. a conventional tracker.
If a peer is embedded in a magnet link one can also piggyback a DHT bootstrap on that through the port message
multicast neighbor discovery via LSD
cross-chatter from the IPv4 to the IPv6 DHTs and vice versa (if needed)
Other ways such as user-configurable bootstrap lists, DNS SRV records round-robin mapping to live nodes or - should everything else fail - adding the IP of your friend(s) manually work.
Once a node has joined the network the first strategy mentioned above will kick in and it is unlikely that it will have to bootstrap again.
So while most implementations rely on a single/few points of entry into the network for convenience, the protocol itself is flexible enough to decentralize the points of entry too.
Just for emphasis: Any node in the DHT can be used to join the network. Dedicated bootstrap nodes are an implementation detail, not part of the protocol, and could be replaced by other discovery mechanisms if necessary.

Where the p2p software connect to initially?

In BitTorrent, client connects to the tracker specified in .torrent file. Tracker is a kind of centralized server and it is the starting point. So BitTorrent is not pure p2p.
If we want to develop pure p2p system, we should design routing overlay network. All nodes will have routing table like routers do. But even in routing overlay network, each node should know at least one existing node(GUID, IP address) initially. So how can we determine this? Should we keep 'one existing node to connect initially' forever like fixed centralized server? If so, I think this is not fully decentralized method.
The solution you describe (defining a central peer wit well-know ip address) is not the only one.
The other solution is to post an html page (or json file) in a well-know URL on the net, and make sure this item contains an updated list of peers this peer can initialy connect. This list can be updated if a peer goes down. Eventually, you can use multiple URLs.
Pure P2P system is a theoretical concept which cannot be implemented fully in reality.
You could use an anycast. So the first other client will answer and may send such an initial "client list". Where your client can connect to them to get more lists.
Classically I would implement a multicast to a adress and wait for an answer of other clients.
Firstly, a true peer to peer network is not necessarily decentralized. Secondly, decentralization does not necessarily mean that the network doesn't make use of secondary services which may themselves be centralized.
The main question in both of these issues is wheather the primary resources of the network solution are distributed through correlated peers.
For example, peer-to-peer video conferencing may use a central contacts service but still be pure peer-to-peer as long as the peers resolve such issues before entering a true peer-to-peer scope. This would also be decentralized.
What it comes down to is what your trying to solve by using peer-to-peer. A video conference is a video conference - it starts with a video being recorded on one peer and ends with the video being viewed on another. As long as each byte of this data is transferred directly between the peers (even if there's hundreds of peers in the conference, and regardless of how these peers found each other) it is a true peer-to-peer video conference.
Note that the video peers will still be in your typical ring, and that the contacts lists may still use the node key for location information rather than an IP. This will still be a network overlay as it will still be built over IP, replacing it's addressing scheme on the peer level to facilitate true peer-to-peer networking.
What it realy comes down to is the concepts of a network connection. IP just pushes packets to unspecified routers until it gets to a specific address. 'connections' between each endpoint only exist within the higher software levels (including when dealing with TCP/IP). A connection is just the data used within software to understand who is who and how each point can handle data etc. Peer-to-peer network overlays effectively distributes this data, eliminating the need for each peer to create massive amounts of connections to communicate on a massive scope. Decentralization is not required for this (as long as peer to peer communication is not centralized), and a secondary service within the system wont necessarily limit a network's scope or otherwise centralize actual peer-to-peer networking.
So to answer your question, it doesn't matter where it initially connects in order to be considered peer-to-peer, and different peer-to-peer services will handle this based on their service design.
Ok so I am thinking about writing a p2p protocol for a number of different services for an AI project, and I thought I'd come here to see if i could get some ideas on how to get the initial connection.
I have come across several ways to establish the initial connection:
1) You have a static ip address on the internet that distributes information on other peers. This isn't good, because:
a) it's a single point of failure, the service could go offline, preventing any new connections from creating an initial connection to peers,
b) the IP address could change. This could be mitigated by using a domain name which is maintained to point to the current ip address of the location of a service which provides data on peers, however this can be subverted in theory by hackers by spoofing or arp poisoning, dns attacks etc.
2) You could force the user to provide an initial ip address or hostname for another peer, and it's up to the user to find the hostname / ip address / port number. This is good, but if someone posts disinformation or they cannot find a peer on google or some other search site then obviously it's fallable.
3) You could leave it to the peer to publish their own existence in a central location - for example a group of IRC channels or a group of websites. Again, unless it's going through a central trusted domain, it's hard to determine the authenticity of the peer.
4) You could use some kind of nmap style discovery algorithm that searches through subnets for appropriate protocols. The problem with this approach is it's slow and it's likely to attract attention from things like firewalls etc.
5) This is a variation of 3) you could allow the peers to advertise their own information on a website, then instead of having to look for the information in a suitable location (a specific website, or group of websites), you can let google's search algorithm find it, and do the discovery for you, however you could imagine that this may take a few days for google to cache the website data with information on the peers. Also again, it would be upto you to provide some way to verify the authenticity of the advertised data.
6) If you are interested in an exclusive p2p network that locks out certain people (for example, you might want to have a file sharing network and you don't want law enforcement to be able to access it, or MPIAA), then you could use 2) and then have a referral system where you require that the initial connection provide the referrer's ip address, and then the service could connect to the referrers ip address and ask the referrer if they did indeed refer the referee.
That's all I can think of currently, but if anyone comes up with any other ways to do this, i would be very interested.

Is it allowed to run several different DHT nodes behind the same ip:port pair in Mainline DHT?

Is it allowed to run several different DHT nodes behind the same ip:port pair in Mainline DHT?
And which node should reply on the DHT query message?
All or one of them?
Thank you in advance.
The short answer is: one of them. Each request is expected to yield a single response.
DHT nodes are assumed to have a persistent node-ID associated with their (IP, port)-pair. If the node ID changes (or as you phrase it, a different node responds) its entry in the remote node's routing table is likely to be removed and replaced by the new node ID.
It is probably a better idea to run the nodes on different ports, so that requests to the same port results in responses from the same node with the same node-ID.
As a side note, the Azureus has certain security features in its DHT to mitigate attacks that where an attacker owns a certain area of the node ID space by restricting which node IDs you can run on any given IP address. There is a proposal to do something similar for the mainline DHT (proposed by me) DHT security extension. With something like this deployed, you would be limited in how many nodes you could run behind a single IP address.

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