I saw your website and impressed on features present in MonoTouch. I downloaded the evaluation version and installed on my MAC book using the installation guidelines given in the web site. When I tried to open MonoDevelop application, it was not opening and it saying “Application Not Responding”. I have mentioned the steps below which I had done.
Step1: Updated my MAC book OS to version 10.5.8
Step2: Downloaded Apple Iphone SDK (version 3.1.4) and installed.
Step3: Downloaded Mono for Mac OS X and installed.
Downloaded File: MonoFrameWork_24.2.3_4.macos10.novel.x86.dmg
Step4: Downloaded MonoDevelop for OS X and installed.
Downloaded File: MonoDevelop-MonoTouch-Preview-20090922_0.dmg
Step5: Downloaded MonoTouch SDK and installed.
Downloaded File: monotouch_eval_1.0.3.pkg
Please give me your suggestions on how to work using Monotouch in my MAC book.
Start the MonoDevelop program and select "New Solution" and then select the iPhone template.
There are a handful of walk through documents like:
http://monotouch.net/Tutorials/MonoDevelop_HelloWorld
Or a complete step-by-step screencast here:
http://www.codesnack.com/blog/2009/9/20/getting-started-with-monotouch.html
Building Hello world:
http://tv.falafel.com/iphone/09-09-18/Writing_your_First_IPhone_application_in_C_using_MonoTouch.aspx
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I've been looking online for this and it seems like no one has the same problem as I have. I just downloaded Android Studio to start learning Kotlin and after following Google's tutorial steps I get this message: enter image description here
After that I hit ok to Install the HAXM thing and it says successful but It goes back to the same message of HAXM needs to be installed. I tried SDK manager --> SDK tools --> Intel x86 Emmulator Accelerator (turn on), It didnt work. Someone help, please
Go to your SDK directory:
(C:\users\username\AppData\Local\Android\sdk, generally).
In this directory, go to:
extras → Intel → Hardware_Accelerated_Execution_Manager and run the file named "haxm-7.6.5-setup.exe".
After you install, android studio will detect it. If not, restart android studio.
What I did was I opened the SDK Manager > SDK Tools tab and checked Intel x86 Emulator Accelerator (HAXM Installer), 7.6.5 and installed.
In the window displaying the installation progress, click on the Show details button and you'll see a log, not quite long. At some point you'll come accross something like "Path for download "C:\Users<YOUR_USER>\AppData\Local\Android\Sdk\extras\intel\Hardware_Accelerated_Execution_Manager"). In my case it said that this folder already existed, so it was downloding it to folder ...\Hardware_Accelerated_Execution_Manager-2 instead.
Once it's done, go to that folder and you should find a file named "haxm-7.6.5-setup". Run it and it will install HAXM. Now you'll be able to run your emulator, even if the message "HAXM is not installed" keeps appearing.
From the post "Add C and C++ Code to Your Project",
You can install these components using the SDK Manager:
From an open project, select Tools > Android > SDK Manager
from the menu bar. Click the SDK Tools tab. Check the boxes next to LLDB,
CMake, and NDK, as shown in figure 1.
there is a image shows
But my Android Studio is not like that.
I upload a image to show my Android Studio sdk manager settings:
I googled for a while, but I didn't find anything useful. My PC is win10 64bit, I run Android Stdio 64bit, version is 2.2, I use the Android Studio bunndle version(I assume the AS and the sdk are one thing).
I also run Android Studio 2.3 on another PC, I check the sdk manager on version 2.3, it looks like behaving the same. I also try to run AS in the administrator role. it looks like behaving the same too.
The different on the AS2.2 and AS2.3 is that I can run the sdkmanager command in a win shell to install the CMake/LLDB on the PC that has AS 2.3, but I can't find the sdkmanager command in the SDK folder which is associated with the AS 2.2, so I go to download a standlone command line tools from the developer.android.com, I unzip the downloaded file and get a fold named "tool", what should I do? shold I merge the downloaded tool folder into the android_sdk/tools?
The below image is the sdk settings on another PC that has installed the AS 2.3. I installed the CMake the LLDB from the command line: "sdkmanager.bat cmake;3.6.4111459"
Why my Android Studio doesn't show the candidate not
installed packages?
Shold I merge the downloaded command line tool folder into the android_sdk/tools?
When trying to install the android sdk for Aldebaran's pepper robot on my computer following this official tutorial:
Step 1: android.aldebaran.com/doc/installation.html
Step 2: android.aldebaran.com/doc/create_project.html#create-project
When trying to launch the Virtual Robot Environment of Pepper's tablet on my computer this message is printed: "Robot SDK'0.9' is not complete. Please download it again or re-create the robot application."
So far I have tried the following on my Ubuntu 16.04 64bit computer:
Uninstalling and re-downloading/installing the Robot sdk over the robot sdk manager provided by the android sdk for Pepper
Uninstalling and re-downloading/installing the android sdk for Pepper
Deleting, recreating and creating the android studio application turning it into a robot application
Removing other non essential android sdks
Moreover I also tried the following on another computer running windows 8.1 64bit:
Repeating the tutorial installation
Downloading and installing older version such as 2.22 and 2.11 of the android studio and repeating the tutorial installation.
Each time after I have completed Steps 1 & 2 when I want to start building or launching the application it fails on step B from this tutorial: android.aldebaran.com/doc/run_debug.html#run-debug and prints the Error mentioned above.
The project structure is identical to the one in the tutorial and I am able to sync the project via maven. But as I cannot actually launch the virtual robot environment or run the application I cannot make use of this sdk.
I have also found a similar question being asked on stackoverflow but there hasn't been a response yet. Also I don't understand the comments.
stackoverflow.com/questions/42824942/robot-sdk-0-9-is-not-complete-please-download-it-again-or-re-create-the-robot-a
I tried using another computer with windows 10 64bit freshly formatted so I installed Java jdk & jre 1.8.0_121 and android studio 2.3.1 as I couldn't find 2.3.3:
Repeated the tutorial installation
But still the same error message.
I got mine to work doing the following:
go to your current android SDK folder
rename the tools folder to tools-old
create a new Folder named tools
download this: https://android.googlesource.com/platform/prebuilts/android-emulator/+archive/android-7.1.1_r1/windows.tar.gz
unpacke it into your new tools folder
Make sure you have your AVD Options set to arm and not x86
and that "Use Host GPU" is enabled
After that the emulator worked.(note that it takes quite long to launche)
The suspected cause is that the Pepper emulator tries to use the emulator-arm.exe wich is not availible in the standart installation of Android Studio
You should try installing Android Studio 2.3.3 on Windows 10, 64-bit. I know that works at least.
I got this working finally thanks to theGary's hint above. No need to wipe out your whole tools directory though -- I was able to get the x86 Pepper emulator running (on Mac in my case) by copying these files and directories from the Android sdk/emulator directory into the sdk/tools directory:
emulator64-x84
qemu
bin64
lib/pc-bios
lib/ca-bundle.pem
Then edit your run/debug configurations and change the “robot app” AVD options from armeabi-v7 to x86.
Hi all new to this but just downloaded and installed xamarin studio to my mac but iOS on the target platforms: section on the configure your forms app page is greyed out and cant be selected
any idea how to solve this please
The Xamarin studio don't install everything you need automatically.
1 - Install the latest iOS SDK.
2 - Install the latest version of Xcode.
3 - Install the Xamarin Studio.
Full Guide:
https://developer.xamarin.com/guides/ios/getting_started/installation/mac/
I had the same issue Visual Studio 7.2.2, the iOS box was disabled. There were couple of issues I had
I had the Xcode app named as XCode9.app in the application folder so VS was unable to find the location, so I fixed that one.
I then searched for installed components About VisualStudio--> ShowDetails and found that Xamarin.iOS10 was installed which seem to have incompatibility with XCode9 so I ran the VS installer once again and found that Xamarin.iOS11 was out and after installing the update and restarting, everything worked.
Download the visual studio for mac again and run the installer. It will show you the missing components and give you a way to install them correctly. Worked for me here. It will check what is already installed, you won't have to install everything again.
I have installed phonegap on MAC and installed Xcode 3.1. then open codex and create new project and built and ruis target might include its own product. build failed. give me a solution to this
Do you have a provisioning profile installed on the iPhone you are trying to run it on? For me it sounds you don't have the signing correctly.