I am a developer and I have a Bluetooth Lamp that has RGB and Day/Warm Light that has a third party App to control it.
My goal is to do some automation with my Lamp.
Is there a way to read what this app is sending to my Lamp is order to simulate its functionality? The thing is this App is not possible to integrate with my Google assistant so I am trying to find a way to do it my self by making my own mobile application to control my Lamp.
Or maybe my question should be something like: is there a generic App that can control generic Bluetooth Lamps?
Any information is greatly appreciated.
You could either hack the hardware itself, or you could simply snoop on the communications to hack in to the lamp controls.
Otherwise, I would check out integration platforms like IFTTT, which allows some customization of control with proprietary systems.
I want to write an application which will be a bridge between VoIP app and phone line.
E.G.:
- I am writing in Skype to user XXX "call to ******"
- User XXX call me back and by phone modem calling to ******
- So I can speak throw my VoIP and phone modem for free (except internet and phone fees)
I thought to use something like this.
The better description is here in Calling section.
But it is outdated and my server part is on Ubuntu
Could you please advice VoIP (e.g. Skype, Viber, WhatsApp, etc) which I can use for such purpose? It would be great to have a client on Android Phone and server on Ubuntu.
Thank a lot,
If I have well understood, the use case is:
A wants to call B through an application running in a mobile device
B has a phone land or mobile line, but not a VoIP one to receive the call.
Bridge between internet and phone lines is to be done at home (A's home) without specific subscription costs, that is to say, without the services of a VoIP provider (I should like here to suggest rethinking the use of a well stablished solution as costs to call phone lines from IP can be really cheap).
Well, there is a lot of solutions for this scenario. I am going to speak about one of them that I consider interesting because it opens the way to a lot of additional communication services.
First, the softphone. To make and receive calls, A will need an application in his or her device. Consider a softphone as Zoiper or Jitsi Meet.
Then, the gateway between VoIp and phone lines. Asterisk can do the work as a SIP server. It is a lightweight linux software with a lot of features. It can switch VoIP lines with land phone lines via FXS - FXO cards (if the phone lines are analogue ones), ISDN cards, VoIP interfaces, bluetooth using mobile devices, etc.
Last, but not least, the connection. Ok, you do not want to expose your gateway to the dangers of all those wicked people of internet, eager to stole your phone line minutes. Connection between mobile and server could be done using a VPN (e.g. OpenVPN), or through a web app (SIP on top of WebRTC).
Once you have the asterisk working at home, you could use it as an answering machine sending email messages with the received audio, as (if your local regulations allow it) a recorder, as an IVR or as a part of a security system, calling sequencially phone numbers in case of emergency.
Is it possible to change the user agent the chromecast sends to servers?
I am trying to load a mobile video and the server requires that the user agent be from a mobile device.
Thanks.
No, you cannot change the user agent
It's a good question, but I'm afraid you won't be able.
Anyway, you can play with the host method to change/send custom headers, so maybe you can figure out how to send the request to simulate a mobile device into your servers.
Also, be careful with the media you want to play in Chromecast, there's a list of supported formats and the recommendation is to follow that "rule".
Google just announced that they will add support for VoIP calls in its Gmail application.
Does someone know how this will work? Did they manage to write a web-based VoIP client, or will they require the user to have Google Talk installed and somehow (how?) call this app from the browser?
I'd also like to provide customers with a way to make/receive calls through their browser, so that they wouldn't have to install an SIP client.
Thank you.
Google don't use a VoIP client in a browser. Instead the browser is used to initiate a callback to a phone number you must have previously registered. Once you answer that call Google Voice will then ring the destination number you specified and then bridge the calls together.
I've just noticed that in my inbox. They ask you to accept their EULA to start installing Google Voice. So it's not really a browser solution.
There are several companies that have built VoIP clients as e.g. Java applets.
It is totally doable, although depending on the exact requirements it may be expensive and time consuming: for instance, echo cancellation is not exactly trivial when you need to deal with arbitrary audio drivers across any and all laptops, netbooks etc out there.
There are also consulting firms that can help with that.
Full disclaimer: I own one such company ;)
Recently I started developing a J2ME app prototype. I noticed how difficult it is to develop a good looking UI. Consider developing an app in J2ME for booking flights interacting with webservice.
A website to book flights will be easy to develop with nice ui and can be accessed by browser on a handset. I understand not all handsets have browser but all the new and upcoming ones have browser and have big screen as well.
Is it a good idea to develop such a application in j2me which need to talk to webservice for it to work? Or j2me is only suitable for standalone apps?
Advantages of J2ME:
Can access phone resources, like file system, phone book and GPS. The last is very important in map applications.
You can build richer User Interfaces. It may be difficult as you say, but there are many GUI libraries that could assist you. On the contrary the UI for a mobile browser (you can't rely on CSS and javascript working) would be very poor.
Greater flexibility on the communication logic. You can encrypt/decrypt data, compress them, use SOAP web services. With the browser, your best bet would be to develop REST services.
Disadvantages of J2ME:
Midlets need to be signed. This has some cost and there are situations that even a signed app won't run properly in specific phones.
Developing a midlet to run in all types of phones is a nightmare. On the contrary, a well designed mobile web application would be displayed properly in all recent phones.
You need to have a channel for distributing your application. People would need to download it and get charged for the required bandwidth. You would need to care for angry customers having problems with the application. Things are easier with a web site.
J2ME apps are inevitably compared with native applications (iPhone, Windows Mobile, Symbian). Compared to these, they are very poor and many would find that paying for them or even using them isn't justified.
My conclusion: Nowadays real smart phones are becoming more popular and win an ever growing market share. Under these circumstances, the advantages of J2ME can't really overcome its restrictions. The only exception I could think of, is if to have to develop a GPS application. For all other cases, a mobile web site is a better idea.
There are a lot of misunderstanding and plain wrong statements in the previous answers.
I advice you to just do your research yourself. Nowadays you CAN develop really good looking apps with J2ME without writing your own GUI framework. Take a look at LWUIT really. For example they have a virtual keyboard as one of their touch screen functionalities and this you have on devices like the N97 which itself does not have a Virtual keyboard. BTW using LWUIT you have a Blackberry and Android port included if anyone cares.
Also Apps nowadays become the center stage on many platforms not just the iPhone. Look at the recent developments in this area like OVI, RIM, Samsung, SE, Orange World they all start with app shops.
"Getting people to use a website on their mobile phone is easier than getting them to download an application." this is just a claim without proof. you cannot say that like this. It depends on a lot of other factors. - Why should users type in your mobile url into the rather small screen again?
Anyway, this answer is probably too late so I'm not gonna write much more. The mobile industry is changing fast right now but there is not yet a alternative to J2ME for crossplatform development. Maybe in the future with better browsers and widget technolgies.
Just a short note, applications like google maps or gmail mobile probably don't use WebServices to talk to their server part. A WebService has a lot of overhead, especially when considering that mobile users are usually rated by the amount of data they transmit. The best way to perform communication between your client app and its server part is to use binary data over a socket connection.
I personally think it's really hard to make a consistent and reliable J2ME application that will run across a large set of mobile phones. Based on my experience, I would only develop a J2ME application (instead of a Web application) if it's a strict requirement - for example, to be able to view your bookings without being connected to the network. There are other costs associated with J2ME applications - the applications must be downloaded, the user will be asked if the application is allowed to connect to the network when it attempts to (there are exceptions for this case but I believe the application has to be signed by 3rd party company - more $$$ involved), you will have to maintain different versions of the application running on a variety of mobile phones (more complexity to the application), and so on...
Think about it this way - if you were developing a similar thing for a computer, would you build a desktop application or a web application? With the cellphones of today (many of which can access full-html sites with javascript - which means ajax), the proposition of the question is valid.
I thing a good rule of thumb should be: If what you're trying to achieve can be done with a mobile website - go for the website.
IMHO, apps should only be used to if they cant take advantage of the mobile hardware - like location, sound, video, 3d, pictures etc...
Even if the dev costs for the app were insignificant (they usually aren't), you'd have to offer some really amazing capabilities to make the users go through the trouble of downloading it.
(All of this is essentially true for J2ME/BREW. The iPhone is a little different as apps take the center stage)
One thing worth highlighting: the only standard way of deploying a MIDlet is via OTA download so you wouldn't expect a J2ME-capable phone to not have a web browser.
Mobile web browser like Webkit and Opera are getting better faster than J2ME (at least until MIDP3.0 starts shipping, if ever).
No matter which platform you choose, you will need to test your service on many devices. I don't think switching from J2ME to webapp makes a huge difference in that regard, because phone manufacturers keep changing the binaries that go into the phones firmwares.
Getting people to use a website on their mobile phone is easier than getting them to download an application. unless that application is already installed when they buy the phone, that is.
You might want to look at LWUIT for better and easier J2ME GUI.
One thing that J2ME will accomplish for a flight booking service is save battery life by not requiring constant network data transfer, thanks to the local storage mechanisms.
there are many great j2me apps that (need to) talk to webservices. just think of the google apps, like gmail mobile and maps for mobile. they are faster and easier to use than using the services via cell phone browser. so if you can design a good app, it's definitely worth it.
EDIT: also, a j2me app makes possible features that can't be provided by a web application: integration with phone features (address book, calendar), "call this number", location api, etc.
I think for business apps, or more text/data oriented things, a mobile web/wap site might be easier to maintain, since you won't have to deal with pushing client updates out to handsets.
For UI-intensive apps (maps, games, etc.), client apps are probably the way to go, so you can handle the more of the processing and rendering on the client side.
Both options are difficult though, since there are so many compatibility issues with phones. You might be best served by narrowing down what types of phones you want to support for your app. If you think most of your customers will be iPhone or Android phones, you can target those platforms (with either client apps or web apps) and avoid old-school j2me completely.
I hate WebApps on phones. They are slow and they don't work in a semi-connected environment.
J2ME apps can do local backups, bluetooth backups, bluetooth data sharing between 2 phones and better responsive UI. However that requires money,skill,time etc.
My main gripes with MIDP though is pushing software updates and wav real time mixing. Technically those are possible within the scope of MIDP but the goons at wheel are not very creative.