iPod Development Under Linux - linux

I was thinking in start to develop iPod applications, the thing is that I use Linux(Ubuntu Hardy) and I don't know if I can develop on it, then I'm here asking for some resources and tutorials to begin. Thanks.
Remember that I don't want to develop for iPod Touch, but for iPod Video

Unfortunately, development targeting Apple devices (iPod, iPod Touch, iPhone) can only be done through OS X because everything you need to develop your Interface (Interface Builder) and to test your app (Device Simulators) have only been release (by Apple) for OS X.
...don't tell anybody I told you this, but if you're only looking to distribute your app to Jailbroken devices (and not through the iTunes App Store), you can develop on Linux. Check out the link.
Upgrading the iPhone Toolchain

Related

Building Liblinphone for iOS

I am planning to develop an iOS application where I need to use VOIP services. I found Liblinphone which is one such open source API for VOIP.
My requirements:
Making voice call & receiving
Making video calls & receiving
Making voice call conferences.
Are these all possible with Liblinphone? Are there any other opensource VOIP libraries for achieving this better than Liblinphone?
Any help and tutorial links are a big helpfor me.
You may take a look at siphon (http://code.google.com/p/siphon/).
From their homepage:
Home of the World's first free SIP/VoIP application for iPhone and iPod Touch 1 and 2.
Siphon SIP/VoIP project is the first in his category that works on iPhone and iPod Touch 2 with headset for all SIP providers. It is a native application approved running on 2.X using internal micro/speaker and headset.
The Application supports the SIP standard, preserving compatibility with hundreds of SIP providers and offers a GUI which preserves the apple design of native iPhone applications.

Is the Simulator or Emulator closer to matching device?

When I run my web application on the Tizen Web Simulator and the Tizen Emulator using the same resolution (HD 720x1280) and density (DPI), the display does not match. Which one is closer to the display on the actual Tizen device?
Tizen Emulator is closer to the actual device because does an actual emulation so it has an OS image build on it.
Web Simulator is simulating the API, the Web Runtime, and some of the connectivity using Chromium's Webkit engine. It is a simulated environment and there is support only fort the HTML5 applications and not for the native applications.
From my experience with the Tizen Web application API, Tizen Emulator was closer to the actual device compared with the simulator.
There is a scale menu for Tizen Emulator. You can find context menu when you click to right mouse button on the tizen emulator. 4 scales available.
1x
3/4x
1/2x
1/4x
'1x' is closer to actual Tizen device. Tizen simulator display is similar '1/2x' scale of tizen emulator for me.
The Emulator is indeed closer to the device display than the simulator.
However, if you want to see how your app would look on a device, why not flash the Tizen image on a device?
they can be found here, and i'm sure instructions are there also:
http://download.tizen.org/releases/2.1/tizen-2.1/

Need Emulator (240x400 and 360x640) j2me

I developed the game in j2me. I need emulator for screen 240x400 touch and 360x640 touch. Where should i get ?
Download any of the manufacturers custom SDKs (SonyEricsson, Nokia, LG, Motorola )and find a device with your resolution
PS: It may be difficult as many of them moved to Android or other technologies

J2ME Camera and Sound Recorder Access On A Windows Mobile

I'm currently involved in a research project that requires me to access a Windows Mobile Camera and sound recorder with J2ME to, well take pictures and record sound... the phone has to be a windows mobile for some reason that has nothing to do with me and the software has to be written in Java, also not my decision.
So I need to try and find a phone that supports this (if one exists) so I'd like to know if anyone has found one?
Thank You For Your Help.
(Note the phone supporting MMAPI (JSR 135) does not imply that you can use the camera and sound recorder, our current phone has this and has not access).
First, if you have any Windows Mobile 6.x device, please try to use JVM build for Windows Mobile from Sun Microsystems => http://blogs.oracle.com/javamesdk/entry/jvm_for_windows_mobile
Or, you can buy LG Monaco (WM 6.5) from AT&T network. It has Java ME with MMAPI camera support. Also, LG Incite (WM 6.1) have MMAPI camera support.
As I know, recent HTC WM device with Java ME also support MMAPI camera features.
Good luck.

Windows Mobile Emulator For Linux

I was developing Windows Mobile applications on a Windows machine using C#, just to test the platform, but now I'm back to Linux and now developing for Windows CE on it(CeGCC and FPC), but it's very boring to compile and send the executable to the device everytime just to do a simple test, then I want to know where can I find a good emulator for Linux to debug my projects.
Qemu is really nice and its open source. You can also attach a debugger to Qemu to debug operating systems, comes in handy if you are writing device drivers. Using QEMU you can emulate other processor types such as ARM. personally I use VMWare workstation unless i need to emulate another processor type.
Unfortunately, your only bet is trying to run Microsoft's own emulator under Wine. This is the only ARM emulator you will find Windows Mobile images for. Search the web, some people had success with this approach - though the installation is tricky. Oh, and you won't get network working in the emulator, as this requires a special Windows device driver (which obviously won't work under Wine).
For this last reason, you may want to make a full desktop Windows (or possibly ReactOS) installation inside qemu, and install the PDA emulator inside the PC emulator.
And think how cool it would be to play Super Mario Bros inside a NES emulator inside a PDA emulator inside a PC emulator! :)))))

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