I researched through all BHO related documentation, but I just can't figure how Google gets the translation toolbar right below the tabs in IE.
Any useful pointers how to achieve the same effect for my own toolbar?
alt text http://img35.imageshack.us/img35/8157/googlewp.jpg
Browser helper objects are COM objects that implement IObjectWithSite. During initialisation IObjectWithSite::SetSite is called with a pointer to the Site interface from which the BHO can QI for IWebBrowser2 and from there hook into browser events and manipulate the DOM document. It would be straightforward for Google's BHO to do just that, looking at the url or its content to pose some kind of helper message within the content itself.
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I'm new to Navigator 2.0 in Flutter, and now I'm trying to achieve BottomSheet behavior using declarative approach. Unfortunately, I only managed to come up with quite a cumbersome way to do that so I'm wondering if there's an easier way.
I'm building a shopping app and I want to show the item details card that slides out from the bottom of the screen, dimming the previous page (as shown in picture), when user taps on item in a list. I also want to allow url support, so that /item/id opens home page and then shows the details card over it.
So how I think this could be done is to push (or to add to Navigator's pages array in case of Navigator 2.0) custom non-opaque page with no transition animation using TransitionDelegate and PageRouteBuilder, and then animate dimming and sliding by hand using animation controllers. But this approach seems unnatural (and genuinely scares me to be honest) and it's still not clear to me how to handle back button in this case (Do I need to somehow notify the page to play closing animation from Navigator's onPopPage, is this the way to do this?).
If anyone has an experience of implementing similar feature, I would really appreciate sharing it! Or maybe you have come up with more elegant solution, then tell me about it and I'll give it a try! Thanks!
So I have a part of my game where the character is selecting an area of the map. And it opening up a panel. I have made it so that happens but an=m now stuck on the other part of it. I want only certain area of the map to be intractable, so that I can bar the player from selecting areas of the map that they aren't ready for. I have no idea how to make game objects in the game uninteractable. I have looked on Stack overflow, Youtube an d the Unity API to no success. Can someone help me with that.
How to make things un-interactable will vary depending on your situation. I'll be presuming that you're map is broken up into a grid of sorts.
The basic setup would involve a bool, probably called 'CanAccessZone'.
Then you'll need a class, to store any access info and popup logic, by popup logic I mean make the element either non-interactable or show a popup, with the shown popup being dependant on 'CanAccessZone'. This class can then be set up by your Map class when the level is loaded, or you could let the popup class grab the necessary values from the Map class.
If you're using Unity's UI buttons for the map pieces, then you could set interactable to false, until you want to let the player access the zone. If you want to display a popup informing the player that they can't access the zone, then your button will be interactable, but the click will delegate to your popup logic method.
It's a similiar principle if you're using gameobjects as buttons. You'd be using any of the OnMouse events to handle click events. https://docs.unity3d.com/ScriptReference/MonoBehaviour.html
Hopefully this'll lead you in the right direction.
I am currently on a project redesigning an existing traditional domino web application to XPages. This application contains a web form with quite a lot of helper dialog boxes. Also notifications and validation and confirmation is done through dialogboxes.
I know I can create a custom control for each dialog box and add it to the Xpage and call the show. I even managed to load it dynamically using a dynamic content control with a facet for each dialog. Since the dialog cc contains a show() in the onClientLoad. It is easy to open a dialog by switching the content of the dynamic content control.
Still, adding all these custom controls to my XPages feels inefficient and really clutters the design tab. What's your take?
I would prefer setting the content of the dialog dynamically (Like in traditional domino you would define a form for each dialog). Is that possible?
If not is it possible to load a custom control dynamically (Like using a computed subform)?
Also for confirmation boxes I need the OK button to execute different code for each confirm. What would be the best way to implement that? Add custom parameter "functionOnOk" to the "dlgConfirm" custom control and evaluate that in the submit button?
PS: I am still using panels with dojoType=dijit.DialogBox, but will change those to extlib dialog boxes. For the confirm and messageboxes I am now using client side dijit.Dialogs with mark-up in code, but I would like the markup in XPages as well.
I know there are issues with panels with dijit.Dialog, because Dojo moves the dialog in the DOM, which prevents any SSJS in the dialog running. I don't know if that's also an issue with dijit.DialogBox, but I suspect it could be. Jeremy Hodge did some code to workaround that.
However, I would strongly recommend using the Extension Library control. Client-side dijit.Dialogs are likely to be much more difficult to code and will not allow any SSJS interaction. I'm not aware of any Dojo properties not available in the Extension Library control, and the Extension Library control also allows you to open or close the dialog both in CSJS or SSJS. It also allows you to specify an area to refresh on close.
In terms of the properties, preload is there purely to speed up showing. Are you using the refreshOnShow property? This ensures the URL or content is refreshed each time the dialog is shown. The Extension Library chapter on dialogs has a table covering all the properties. You can set the URL to point to another XPage or another web page. This may allow you to use the Dynamic Content control to pass parameters to switch the content that should appear.
In terms of the code behind the OK button, if you use the Extension Library dialog, you have all the functionality you would have outside the dialog.
I am new to Watir, and am working on developing a testing tool for my work.
I have run into a problem that I cannot seem to solve, even after checking several sites.
The javascript window creation is below: (the window created holds a pdf in a window, so the only "buttons" are the minimize, maximize, close)
<a id="LogIn_HyperLink2" class="ms-WPTitle" onclick="javascript:var win = new Window({className: 'spread', title: 'Security Statement', top:0, left:1, width:750, height:365, url:'--redacted--/security.pdf', showEffectOptions: {duration:1.0}}); win.setConstraint(true, {left:10, right:20}); win.showCenter(); return false;" href="--redacted--/security.pdf" style="color:#6699cc; font-weight:bold;">Security Statement</a><br>
I have tried using both
puts browser.modal_dialog(:title, "Security Statement").exists?
puts browser.javascript_dialog.exists?
both have returned 'false'
What approach should I be taking to attach to this new window, or more directly: How can I close this new window?
You can see the page at this link (IE only)
If the window holds a PDF file it's a browser window, not a modal javascript popup (alert, confirm, prompt)
It's defined to start without all the normal menus etc active, but it's still a browser window. You can attach to it as described in the Watir Wiki section about new browser windows, using the url or the title since you know both of those (given the HTML you showed us).
If you are using Watir-Webdriver use it's window switching commands. Right now the watirspec for that is your best reference to the methods supported and how they work.
EDIT
Thanks for the link. While the above would be true for a new browser window, that's not what you are faced with. What you have there is all inside the browser HTML, created in the DOM on the fly with javascript. It's all standard HTML elements, easily interacted with once you know what's going on (this is actually IMHO easier to deal with than a popup or separate window)
Use the IE developer tools, after you click the link that makes that 'window' appear, click the icon in the toolbar of the dev tools to refresh the DOM in the dev tools and you will be able to see that.
The outermost container appears to be a div of class 'dialog', which is unique in the DOM at that point.
The window controls are three divs under that one, with classes 'spread_close', 'spread_minimize', 'spread_maximize'. There are three tables that hold the graphic elements for the top, sides, and bottom of the 'window' but there is ZERO actual content there, it's just a visual windowframe.
There is also an iframe that superimposes that window, which is I think were the content would be (I can't get it to load, maybe because I'm not authorized for it or something)
If you just want to close the window, try this:
browser.div(:class => 'spread_close').click
Since this is coming into existing due to a bunch of client side JS code you may need to use something like the 'when_present' method after clicking the link before you first start to interact with it. eg if all you want to do is click the link to open it, and then close it, you'd do something like this
browser.link(:text => 'Security Statement').click
browser.div(:class => 'spread_close').when_present.click
I have already asked the same question but in regards with MDI Application design. Now just for R&D purpose so that we can go with 2 solutions to our user. Can somebody plz help me out...
We are developing an OutLook Style Application using C# Winforms. In that application we are using Microsoft Table Control. Which is what we need to show our UI. In the left hand pane we have menu and in the right hand we are displaying our UserControl. Like CustomerManager. This UserControl is doing Adding, Updating, Deleting ect etc but we want to put the common action buttons, Like Add,Delete,Save on the top toolbar.
So far so good, Now what we need to acheve is regardless of UserControl. What ever UserControl is loaded in the MainForm's TableControl. When the save button is clicked it should process the data on that UserControl. Obviously we will write the logic of the Save Action on each UserControl.
Please help...
Regards
Shanx
I may advice you the Krypton Toolkit. You will write an Outlook style app in seconds.
For all who ended up here like me in search of a free toolkit: As Vulkanino suggested to use Krypton, I loooked it up.
This is now open source Freeware and can be found unter: Krypton Toolkit
Create a Base user control that contains your Add, Delete, Save methods and events. Then create every other functional control that inherits from the Base control.
When you action the main toolbar buttons, you can safely cast each user control in your given container, to the Base user control.
Some MSDN links you might want to read up on:
http://msdn.microsoft.com/en-us/library/44a9ty12(VS.80).aspx
http://msdn.microsoft.com/en-us/library/ms173149(VS.80).aspx