Resources to learn QT/Embedded 4.5? - linux

Can you please give me Resources(Books, Tutorials, Other useful links ) to learn QT/Embedded 4.5, To get quick start in QT programming.
P.S. I am quite familiar with windoing system programming and C++.

You can give a look at the official help: http://qt.nokia.com/doc/4.5/qt-embedded.html. Then Qt on embedded platform is the same as on other platform. So "standard" help is great: http://qt.nokia.com/doc/4.5/index.html.

BOOK
IMHO the best beginners' book is Foundations of Qt Development by Johan Thelin.
http://www.apress.com/book/view/1590598318
(see also google books for a good preview)
The first 4 chapters (120 pages) are a great hands-on introduction to all you need to know to start developing applications in Qt.
The following 12 chapters go in detail into specific topics (eg files and xml, databases, threading, networking, project building, drawing and printing, ...).
CODE EXAMPLES
Once you read the first 4 chapters, you'll be able to easily navigate Qt's excellent documentation.
At that point you can dive into the examples Qt provides (on Mac OS X they get installed in /Developer/Examples/Qt). There are many, so you're bound to find something relevant. All are of high quality, and some have a walk-through documentation.
Have fun!

For starting Qt Programming there is an excellent book you should download immediately. It is titled "C++ GUI Programming with Qt 4, Second Edition". Go Google it up and find a copy in either PDF or CHM format. Yes, it is perfectly legal.
Search up this term and you should be able to find it:
"GUI Programming With Qt 4 2nd Edition.chm"
or change the file type to PDF. It's out there. My understanding is that it is a perfectly legal download, but I never bookmarked when I obtained it.
http://qt.nokia.com/developer/books
has a listing of good books you can purchase.

Go to this page and hunt up the book download:
http://dcsoft.com/community_server/blogs/dcsoft/archive/2009/03/24/book-review-c-gui-programming-with-qt-4-second-edition-by-jasmin-blanchette-and-mark-summerfield-prentice-hall.aspx

Related

How do I start contributing to GNOME?

How do I start contributing to GNOME? I can program in C++ and Python, but have never touched C. I am not familiar with GTK even.
To be honest, I have no idea how GNOME works. All I have is a deep desire to somehow contribute to it.
Where do you recommend do I start? Any tutorial, mailing list or anything. I am ready to do the hard work, I just need a direction.
PS: I could have googled for the problem, but nothing beats the experience I have seen since Google returns SO for most of the questions.
Visit Join GNOME.
Figure out what you want to do for them
If it's development, then:
learn C and GTK
checkout the source code
browse through the bug-tracker to find a reasonably sized task and ask for help of more senior committers to tell you what is at your level
fix it and submit a patch
wait for roses and glory
But maybe you can help with other things, as mentioned on Join GNOME
Translations
Design / Artworks
Technical Documentation (review, proofreading)
Best of luck and thank you for trying to contribute.
Be sure to check out GNOME Love as well. It's a site aimed at getting people started with GNOME.
You may find it handy and useful by creating new extensions for Gnome shell.
There are a lot of extensions on https://extensions.gnome.org/. It requires JavaScript programming. It will also give you insights of how things work in Gnome.
start simple program with below manual.
The GTK+ tutorial
GTK+ 2 Reference Manual
GTK+ 3 Reference Manual
show your program here: http://www.gtkforums.com/ (Project Showcase)
also to note:
you don't have to learn C (even though it's a good idea). You can use PyGtk for GTK development in python (but i won't recommend that because of the speed of python).
GTK bindings for c++ also exit it's called gtkmm. It have binding for many other librays (Cluttermm, Cairomm, Pangomm).
there are bindings for A LOT of languages but native C is the best solution.
I would recommend learning vala because of it's ease of use but also because of it's speed (but that's just personal preference).
also check the gnome-devel-demo out. can be useful

Platform for creating a visual programming language

I'm interested in creating a visual programming language which can aid non-programmers(like children) to write simple programs, much like Labview or Simulink allows engineers to connect functional blocks together without the knowledge of how they are internally built. Is this called programming by demonstration? What are example applications?
What would be an ideal platform which can allow me to do this(it can be a desktop or a web app)
Check out Google Blockly. Blockly allows a developer to create their own blocks, translations (generators) to virtually any programming language (or even JSON/XML) and includes a graphical interface to allow end users to create their own programs.
Brief summary:
Blockly was influenced by App Inventor, which itself was based off Scratch
App Inventor now uses Blockly (?!)
So does the BBC microbit
Blockly itself runs in a browser (typically) using javascript
Focused on (visual) language developers
language independent blocks and generators
includes a Block Factory - which allows visual programming to create new Blocks (?!) - I didn't find this useful myself...except for understanding
includes generators to map blocks to javascript/python
e.g. These blocks:
Generated this code:
See https://developers.google.com/blockly/about/showcase for more details
Best wishes - Andy
The adventure on which you are about to embark is the design and implementation of a visual programming language. I don't know of any good textbooks in this area, but there are an IEEE conference and refereed journal devoted to this field. Margaret Burnett of Oregon State University, who is a highly regarded authority, has assembled a bibliography on visual programming languages; I suggest you start there.
You might consider writing to Professor Burnett for advice. If you do, I hope you will report the results back here.
There is Scratch written by MIT which is much like what you are looking for.
http://scratch.mit.edu/
A restricted form of programming is dataflow (aka. flow-based) programming, where the application is built from components by connecting their ports. Depending on the platform and purpose, the components are simple (like a path selector) or complex (like an image transformator). There are several dataflow systems (just I've made two), some of them has no visual editor, some of them are just a part of a bigger system, and there're some which don't even mention the approach. (Did you think, that make, MS-Excel and Unix Shell pipes are some kind of this?)
All modern digital synths based on dataflow approach, there's an amazing visual example: http://www.youtube.com/watch?v=0h-RhyopUmc
AFAIK, there's no dataflow system for definitly educational purposes. For more information, you should check this site: http://flowbased.org/start
There is a new open source library out there: TUM.CMS.VPLControl. Get it here. This library may serve as a basis for your purposes.
There is Snap written by UC Berkeley. It is another option to understand VPL.
Pay attention on CoSpaces Edu. It is an online platform that enables the creation of virtual worlds and learning experiences whilst providing a more flexible approach to the learning curriculum.
There is visual coding named "CoBlocks".
Learners can animate and code their creations with "CoBlocks" before exploring and sharing them in mobile VR.
Also It is possible to use JavaScript or TypeScript.
If you want to go ahead with this, the platform that I suggest is the one used to implement Scratch (which already does what you want, IMHO), which is Squeak Smalltalk. The Squeak environment was designed with visual programming explicitly in mind. It's free, and Smalltalk syntax can learned in half an hour. Learning the gigantic class library may take just a little longer.
The blocks editor which was most support and development for microbit is microsoft makecode
Scratch is a horrible language to teach programming (i'm biased, but check out Pipes Visual Programming Language)
What you seem to want to do sounds a lot like Functional Block programming (as in functional block programming language IEC 61499 and other VPLs for mechatronics development). There is already a lot of research into VPLs so you might want to make sure that A) what your are trying to do has an audience and B) what you are trying to do can be done easily.
It sounds a bit negative in tone, but a good place to start to test the plausibility of your idea is by reading Davor Babic's short blog post at http://blog.davor.se/blog/2012/09/09/Visual-programming/
As far as what platform to use - you could use pretty much anything, just make sure it has good graphic libraries (You could use Java with Swing - if you like pain - or Python with TKinter) just depends what you are familiar with. Just keep in mind who you want to eventually launch the language to (if its iOS, then look at using Objective-C, etc.)

Prerequisite for learning directx

I am from .net C# background and I want to learn DirectX. I have knowledge of C++ but I am fairly new to graphic world.
I am little confused about how to start learning directx, should I start learning direct directly or buy a basic graphic book like hern and baker and then jump to directx.
Which is the recommended book for learning basic graphic concepts, is it hern and baker? Is there any directx book which will cover graphic concepts as well?
I think that keeping a basic graphics book is allways good, because i can use it as reference anytime
Any suggestions from experts here?
You say that you have a C# background so I am going to assume you are more comfortable with C# then C++. Also, you say that you have knowledge of C++ so I will assume that you already have an understanding of memory management.
If you just want to learn and become more comfortable with the graphics pipeline you should check out SlimDX and XNA. They both allow you to use DirectX without having to dive into C/C++.
As for whether to learn the theory or API first I don't think you should do either one first. It makes sense to learn them asynchronously. Pick up a book on the theory but mess around with an API at the same time.
I highly recommend XNA. People commonly say that you should stick with C++ if you want to develop games but I strongly disagree. XNA will allow you to learn more high level game concepts in less time than if you use C++ and DirectX alone. You will be able to focus on learning why you are doing something rather than how to manage the memory. If in the future you decide that game development is a serious passion then by all means C++ is the way to go. You will find that XNA's graphics pipeline closely mirrors DirectX 9 and wont have much trouble moving to C++.
Also, DirectX 9 should be good enough for any beginner and it will give you a better understanding of how and why things have changed in 10 and 11. However, if you really want bleeding edge technologies you can try out SlimDX which is a C# wrapper for DirectX.
With all this said, XNA offers many easy to understand samples that you can start playing with on their educational catalog page. Also, check out ziggyware (great collection of xna tutorials).
Also, there are many blogs you can check out. A lot of them have excellent tutorials on them. Here are some off the top of my head:
Reimer Grootjans
Shawn Hargreaves
Richard Dodsworth
Renaud Bédard
Nick Gravelyn
Finally, here are 2 graphics books that I highly recommend (they are pretty complex and will last you a long time):
Fundamentals of Computer
Graphics
Real-Time Rendering
They are not directly related to DirectX, but rather they cover the theory every graphics developer should know. (from linear algebra to texture mapping to volumetrix rendering...)
Well I have to disagree with the C# option. If you don't have a deadline to finish the game, then I recommend using the language that teach you most. Working with 3d graphics is A LOT about management so if you are avoding it you are not actually learning but just using it, ie. you not only have to manage memory but the actual render calls you make and the device state changes, a lot of things that you will never know by avoding lower level, and which applies for other APIs too such as OpenGL or for other kind of devices. I think the best way of knowing how the api works is by using the api, instead of a bunch of helper libraries. You can use the helper libraries when you really need it instead (which you can find in their C++ version anyway).
In the DX SDK you can also find the Sample Browser with some sample applications with their documentation and you have the DirectX Utility Toolkit which contains a framework and libraries to make a DirectX app without having to worry much about the nasty device things such as enumeration and config. It also comes with a GUI system and a settings dialog for the device config. I doubt you can find those in C# and they are very good if you want to start with DX.
Some resources that helped me when I started were
the zophusX tutorials
and a book called "Introduction to 3D Game Programming with DirectX 9.0c", by Frank D. Luna (there is the DX10 version now)
and probably the book 3d Game Engine Programming by Stephan Zerbst also helped me to understand some things about how to work better with the apis. Though you may have to buy them in order to read them. They are helpful to start with both some theory and using the API at the same time.
I think if your target is to learn how to make a game then you can use any language/library you want you don't even need to know a programming language :) but if your target is learning DirectX and graphics APIs you should definitively start with the C++ api which is the "actual" DX.
If you have a bit of extra money, I was very impressed with the DirectX graphics courses from http://www.gameinstitute.com. The textbook they provide was very good as far as the other DirectX books I've seen are concerned. The first module DirectX Graphics I starts off with a bit of a math review and some 3D fundamentals before diving into setting up and using DirectX. By the end of the first module you will have built a textured terrain renderer and an indoor scene.
Overall the courses are not that expensive when you consider how much books on the subject cost. I would definitely recommend checking it out!

Reference material for LabVIEW [closed]

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I'm supposed to learn how to use LabVIEW for my new job, and I'm wondering if anybody can recommend some good books or reference/tutorial web sites.
I'm a senior developer with lots of Java/C#/C++ experience.
I realize that this question is perhaps more vague than is intended on stack overflow, so how about this? Please answer with one book or web site and a brief description. Then people can vote up their favourites.
It will take some training and some time to learn the style needed to develop maintainable code.
Coming from Java/C#/C++, you probably have a good idea of good software architecture. Now you just need to learn the peculiarities of LabView and the common pitfalls.
For the basics, National Instruments offers training courses. See if your new employer can send you to a Basics I/II class to get your feet wet. They offer some online classes as well. Following classes, you can sign up to take tests for certification.
Get an evaluation copy of Labview from National Instruments; they have a well maintained help file that you can dive right into, with example code included. Look at "Getting Started" and "LabVIEW Environment". You should be able to jump right in and become familiar with the dev environment pretty quickly.
LabVIEW, being graphical is nice, but don't throw out your best practices from an application design point of view. It is common to end up with code looking like rainbow sphaghetti, or code that stretches several screens wide. Use subvi's and keep each vi with a specific purpose and function.
The official NI support forums and knowledgebase are probably the best resources out there at the moment.
Unofficial sites like Tutorials in G have a subset of the information found on the official site and documentation, but still may be useful for cross reference if you get stuck.
Edit: Basics I/II are designed to be accessible to users without prior software development experience. Depending on how you feel after using the evaluation version, you may be able to move directly into Intermediate I/II. NI has the course outlines available on their website as well, so you know what you're going to cover in each.
LabVIEW for Everyone is recently revised and quite comprehensive. Other than the free stuff available on the Web, this is probably the best place to start learning the language.
The LabVIEW Style Guide is a great book on how to organize and arrange your code and files for maximum benefit.
Object oriented programming is a recent addition to LabVIEW. The LVOOP white paper explains much about how it works and why the way it is the way it is.
It's a bit out of date, but LabVIEW Advanced Programming Techniques by Bitter, Mohiuddin and Nawrocki is still full of useful stuff.
The National Instruments forums are a great place to go for basic help. The LabVIEW Advanced Virtual Architects (LAVA) is the community forum for advanced topics.
Tutorials in G, also check out the webring.
-Adam
The official NI support page and support forums are hard to beat.
It really helps having a guru around for LabVIEW.
'Arc the daft' pretty much nailed exactly what one should try to do to learn LabVIEW. However, I would not skip Basic's I and II. The classes do teach basic programming concepts and are geared to non-programmers, however they do cover the IDE extensively. The LabVIEW IDE is strange coming from a text based language and spending the time in the class learning it with an instructor can really accelerate your learning.
I would skip Intermediate 1 if you are a seasoned developer. Intermediate 1 tries to teach software engineering practices in the span of a three day course. If you are studying to get your CLD you need to know the course and the terminology for the exam, otherwise I wouldn't spend my time or capital in the course.
Subscribe to the Info-LabVIEW mailing list. It's got a lot quieter in recent times as the NI and LAVA forums have grown in popularity, but it's still read by some very experienced and helpful people, including people at NI, and if you can't find what you need elsewhere then a good question will usually get a good answer.
The NI style guide, as already mentioned, is a good reference - re-read it as you learn about more of the things it covers, it contains some densely packed good advice.
Personal top tips: look at the supplied example code (although it's not necessarily perfect); learn to use queues and notifiers as soon as possible; don't dive in to using event structures and control references until you've figured out what you can and can't do without them; and start small and simple - you should find it easy to reuse this code later on by repackaging it into subVI's as the scope of your ambitions increases. And have fun!
For me the best way to learn LabVIEW was by analyzing the in-build examples. The best forums are NI Developer Zone Community and LAVA Forums
LabVIEW is really easy to work with but the tricky bit is to know how to design your application so that it will not becaome a spaghetti. Once you get the basics (e.g. LabVIEW Introduction Course) learn how to use design patterns, events, queues, typedefs and references. Use modular architecture, avoid big structures, try 'writing' your code in small window.
It is also important to know the differences between LabVIEW versions (full/pro, and ver 7.1.1, 8.2, 8.5, 8.6, 2009), how to use version control system with the vi's (binary files), and how to keep your files in project so that you can easily reuse any code and be "DRY" (don't repeat yourself), how to build executable and what LabVIEW RunTime Engine it needs (for customers), what is DAQmx and how to use it, what are VISA drivers and which version is correct for you settings, how to use Measurements & Automation program..
When I started with LabVIEW a few years ago I was given a link to the LabVIEW Graphical Programming Course. It covers the basics and having a sound knowledge of other programming languages I think helped me pick things up quickly.
I would start with the LabVIEW wiki.
Specifically, LabVIEW Tutorial. There are lots of online references and links to LabVIEW reference books. Welcome to the world of LabVIEW!
I would suggest you start with LabVIEW for Everyone. Its a good book which covers the basics of LabVIEW well.

Language Books/Tutorials for popular languages

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It wasn't that long ago that I was a beginning coder, trying to find good books/tutorials on languages I wanted to learn. Even still, there are times I need to pick up a language relatively quickly for a new project I am working on. The point of this post is to document some of the best tutorials and books for these languages. I will start the list with the best I can find, but hope you guys out there can help with better suggestions/new languages. Here is what I found:
Since this is now wiki editable, I am giving control up to the community. If you have a suggestion, please put it in this section. I decided to also add a section for general be a better programmer books and online references as well. Once again, all recommendations are welcome.
General Programming
Online Tutorials
Foundations of Programming By Karl Seguin - From Codebetter, its C# based but the ideas ring true across the board, can't believe no-one's posted this yet actually.
How to Write Unmaintainable Code - An anti manual that teaches you how to write code in the most unmaintable way possible. It would be funny if a lot of these suggestions didn't ring so true.
The Programming Section of Wiki Books - suggested by Jim Robert as having a large amount of books/tutorials on multiple languages in various stages of completion
Just the Basics To get a feel for a language.
Books
Code Complete - This book goes without saying, it is truely brilliant in too many ways to mention.
The Pragmatic Programmer - The next best thing to working with a master coder, teaching you everything they know.
Mastering Regular Expressions - Regular Expressions are an essential tool in every programmer's toolbox. This book, recommended by Patrick Lozzi is a great way to learn what they are capable of.
Algorithms in C, C++, and Java - A great way to learn all the classic algorithms if you find Knuth's books a bit too in depth.
C
Online Tutorials
This tutorial seems to pretty consise and thourough, looked over the material and seems to be pretty good. Not sure how friendly it would be to new programmers though.
Books
K&R C - a classic for sure. It might be argued that all programmers should read it.
C Primer Plus - Suggested by Imran as being the ultimate C book for beginning programmers.
C: A Reference Manual - A great reference recommended by Patrick Lozzi.
C++
Online Tutorials
The tutorial on cplusplus.com seems to be the most complete. I found another tutorial here but it doesn't include topics like polymorphism, which I believe is essential. If you are coming from C, this tutorial might be the best for you.
Another useful tutorial, C++ Annotation. In Ubuntu family you can get the ebook on multiple format(pdf, txt, Postscript, and LaTex) by installing c++-annotation package from Synaptic(installed package can be found in /usr/share/doc/c++-annotation/.
Books
The C++ Programming Language - crucial for any C++ programmer.
C++ Primer Plus - Orginally added as a typo, but the amazon reviews are so good, I am going to keep it here until someone says it is a dud.
Effective C++ - Ways to improve your C++ programs.
More Effective C++ - Continuation of Effective C++.
Effective STL - Ways to improve your use of the STL.
Thinking in C++ - Great book, both volumes. Written by Bruce Eckel and Chuck Ellison.
Programming: Principles and Practice Using C++ - Stroustrup's introduction to C++.
Accelerated C++ - Andy Koenig and Barbara Moo - An excellent introduction to C++ that doesn't treat C++ as "C with extra bits bolted on", in fact you dive straight in and start using STL early on.
Forth
Books
FORTH, a text and reference. Mahlon G. Kelly and Nicholas
Spies. ISBN 0-13-326349-5 / ISBN 0-13-326331-2. 1986
Prentice-Hall. Leo Brodie's books are good but this book
is even better. For instance it covers defining words and
the interpreter in depth.
Java
Online Tutorials
Sun's Java Tutorials - An official tutorial that seems thourough, but I am not a java expert. You guys know of any better ones?
Books
Head First Java - Recommended as a great introductory text by Patrick Lozzi.
Effective Java - Recommended by pek as a great intermediate text.
Core Java Volume 1 and Core Java Volume 2 - Suggested by FreeMemory as some of the best java references available.
Java Concurrency in Practice - Recommended by MDC as great resource for concurrent programming in Java.
The Java Programing Language
Python
Online Tutorials
Python.org - The online documentation for this language is pretty good. If you know of any better let me know.
Dive Into Python - Suggested by Nickola. Seems to be a python book online.
Perl
Online Tutorials
perldoc perl - This is how I personally got started with the language, and I don't think you will be able to beat it.
Books
Learning Perl - a great way to introduce yourself to the language.
Programming Perl - greatly referred to as the Perl Bible. Essential reference for any serious perl programmer.
Perl Cookbook - A great book that has solutions to many common problems.
Modern Perl Programming - newly released, contains the latest wisdom on modern techniques and tools, including Moose and DBIx::Class.
Ruby
Online Tutorials
Adam Mika suggested Why's (Poignant) Guide to Ruby but after taking a look at it, I don't know if it is for everyone.
Found this site which seems to offer several tutorials for Ruby on Rails.
Books
Programming Ruby - suggested as a great reference for all things ruby.
Visual Basic
Online Tutorials
Found this site which seems to devote itself to visual basic tutorials. Not sure how good they are though.
PHP
Online Tutorials
The main PHP site - A simple tutorial that allows user comments for each page, which I really like.
PHPFreaks Tutorials - Various tutorials of different difficulty lengths.
Quakenet/PHP tutorials - PHP tutorial that will guide you from ground up.
JavaScript
Online Tutorials
Found a decent tutorial here geared toward non-programmers. Found another more advanced one here. Nickolay suggested A reintroduction to javascript as a good read here.
Books
Head first JavaScript
JavaScript: The Good Parts (with a Google Tech Talk video by the author)
C#
Online Tutorials
C# Station Tutorial - Seems to be a decent tutorial that I dug up, but I am not a C# guy.
C# Language Specification - Suggested by tamberg. Not really a tutorial, but a great reference on all the elements of C#
Books
C# to the point - suggested by tamberg as a short text that explains the language in amazing depth
ocaml
Books
nlucaroni suggested the following:
OCaml for Scientists
Introduction to ocaml
Using Understand and unraveling ocaml: practice to theory and vice versa
Developing Applications using Ocaml - O'Reilly
The Objective Caml System - Official Manua
Haskell
Online Tutorials
nlucaroni suggested the following:
Explore functional programming with Haskell
Books
Real World Haskell
Total Functional Programming
LISP/Scheme
Books
wfarr suggested the following:
The Little Schemer - Introduction to Scheme and functional programming in general
The Seasoned Schemer - Followup to Little Schemer.
Structure and Interpretation of Computer Programs - The definitive book on Lisp (also available online).
Practical Common Lisp - A good introduction to Lisp with several examples of practical use.
On Lisp - Advanced Topics in Lisp
How to Design Programs - An Introduction to Computing and Programming
Paradigms of Artificial Intelligence Programming: Case Studies in Common Lisp - an approach to high quality Lisp programming
What about you guys? Am I totally off on some of there? Did I leave out your favorite language? I will take the best comments and modify the question with the suggestions.
I know this is going to seem old-fashioned, but I don't think much of using online tutorials to learn programming languages or platforms. These generally give you no more than a little taste of the language. To really learn a language, you need the equivalent of a "book", and in many cases, this means a real dead-tree book.
If you want to learn C, read K&R. If you want to learn C++, read Stroustrup. If you want to learn Lisp/Scheme, read SICP. Etc.
If you're not willing to spend more than $30 and a few hours to learn a language, you probably aren't going to learn it.
These are all really good, written by academia and (some) are books (an unpublished oreilly book --translated from French, but no issues I've found), for example). I've *'d my favorite ones that helped me the most.
ocaml :
*Introduction to ocaml
Using Understand and unraveling ocaml: practice to theory and vice versa
*Developing Applications using Ocaml - O'Reilly
The Objective Caml System - Official Manual
A Concise Introduction to Objective Caml
Practical Ocaml
Haskell :
Explore functional programming with Haskell
*Real World Haskell
*Total Functional Programming
For C#:
CLR via C#
C# in Depth
For C++, I suggest Accelerated C++ by Koenig and Moo as a beginning text, though I don't know how it would be for an absolute novice. It focuses on using the STL right away, which makes getting things done much easier.
Haskell:
O'Reilly Book:
Real World Haskell, a great tutorial-oriented book on Haskell, available online and in print.
My favorite general, less academic online tutorials:
The Haskell wikibook which contains all of the excellent Yet Another Haskell Tutorial. (This tutorial helps with specifics of setting up a Haskell distro and running example programs, for example.)
Learn you a Haskell for Great Good, in the spirit of Why's Poignant Guide to Ruby but more to the point.
Write yourself a Scheme in 48 hours. Get your hands dirty learning Haskell with a real project.
Books on Functional Programming with Haskell:
Lambda calculus, combinators, more theoretical, but in a very down to earth manner: Davie's Introduction to Functional Programming Systems Using Haskell
Laziness and program correctness, thinking functionally: Bird's Introduction to Functional Programming Using Haskell
Effective Java is a must but I recommend being comfortable with Java first to fully understand the examples.
Ruby
The Free Ruby on Rails Training Online Course by Sang Shin Isn't too bad. It also has a decent amount of further reading links on each subject in the course
I'd add Bruce Eckel's programming books:
Thinking in Java (print version: 4th edition; 3rd. ed. is online: http://www.mindview.net/Books/TIJ/)
Thinking in C++ (2nd ed, freely available online: http://mindview.net/Books/TICPP/ThinkingInCPP2e.html
In general, his "Books" page (http://mindview.net/Books/) is a good resource. The freely availabe books can also be found at http://www.ibiblio.org/pub/docs/books/eckel/
Can't believe nobody has mentioned the Perl Best Practices. There's also a Twitter feed that delivers one PBP per day.
I learned Perl from Robert's Perl Tutorial, which I recommend, but it hasn't been updated since 1999. A newer recommended tutorial is Steve's Perl Tutorial.
For web development with Perl, the clear winner is Catalyst, and the Catalyst wiki is the starting point for learning.
For Lisp and Scheme (hell, functional programming in general), there are few things that provide a more solid foundation than The Little Schemer and The Seasoned Schemer. Both provide a very simple and intuitive introduction to both Scheme and functional programming that proves far simpler for new students or hobbyists than any of the typical volumes that rub off like a nonfiction rendition of War & Peace.
Once they've moved beyond the Schemer series, SICP and On Lisp are both fantastic choices.
check out the programming section of wikibooks
Many of them are fully formed, and quite a few have more advanced sections (which are in varying states of completion) on specific functionality.
also, w3 schools has a great php tutorial and reference section
their html and css sections are good for reference too.
C++
Thinking in C++ by Bruce Eckel
C++ Coding Standards by Herb Sutter & Andrei Alexandrescu
The first one is good for beginners and the second one requires more advanced level in C++.
C - The C Programming Language - Obviously I had to reference K&R, one of the best programming books out there full stop.
C++ - Accelerated C++ - This clear, well written introduction to C++ goes straight to using the STL and gives nice, clear, practical examples. Lives up to its name.
C# - Pro C# 2008 and the .NET 3.5 Platform - Bit of a mouthful but wonderfully written and huge depth.
F# - Expert F# - Designed to take experienced programmers from zero to expert in F#. Very well written, one of the author's invented F# so you can't go far wrong!
Scheme - The Little Schemer - Really unique approach to teaching a programming language done really well.
Ruby - Programming Ruby - Affectionately known as the 'pick axe' book, this is THE defacto introduction to Ruby. Very well written, clear and detailed.
For Javascript:
Javascript: The Definitive Guide
Pro Javascript Techniques
For PHP:
PHP Objects, Patterns, and Practice
For OO design & programming, patterns:
Object-Oriented Software Construction (a bible, maybe the Head First OO would be nice, I don't know it)
Head First Design Patterns (I so love this book)
Design Patterns
For Refactoring:
Refactoring: Improving the Design of Existing Code
Working Effectively with Legacy Code
For SQL/MySQL:
Joe Celko: Tree and Hierarchies in SQL (only on a specific subject, but I found it interesting)
Pro MySQL
C Primer Plus, 5th Edition - The C book to get if you're learning C without any prior programming experience. It's a personal favorite of mine as I learned to program from this book. It has all the qualities a beginner friendly book should have:
Doesn't assume any prior exposure to programming
Enjoyable to read (without becoming annoying like For Dummies /
Doesn't oversimplify
Let's not forget Head First Java, which could be considered the essential first step in this language or maybe the step after the online tutorials by Sun. It's great for the purpose of grasping the language concisely, while adding a bit of fun, serving as a stepping stone for the more in-depth books already mentioned.
Sedgewick offers great series on Algorithms which are a must-have if you find Knuth's books to be too in-depth. Knuth aside, Sedgewick brings a solid approach to the field and he offers his books in C, C++ and Java. The C++ books could be used backwardly on C since he doesn't make a very large distinction between the two languages in his presentation.
Whenever I'm working on C, C:A Reference Manual, by Harbison and Steele, goes with me everywhere. It's concise and efficient while being extremely thorough making it priceless(to me anyways).
Languages aside, and if this thread is to become a go-to for references in which I think it's heading that way due to the number of solid contributions, please include Mastering Regular Expressions, for reasons I think most of us are aware of... some would also say that regex can be considered a language in its own right. Further, its usefulness in a wide array of languages makes it invaluable.
Common Lisp
For a good reference of CL check out Common Lisp the Language, 2nd Edition
For Objective C:
Cocoa Programming for Mac OSX - Third Edition
Aaron Hillegass
Published by Addison Wesley
Programming in Objective C,
Stephen G Kochan,
Head First Javascript is a good intro to JS for beginning programmers - it creatively explains basic programming concepts using JS syntax. The Head First series is based on researched techniques for helping you learn and remember new information. They have you do a lot of exercises and puzzles which might seem juvenile, but really help cement the knowledge in your brain.
One exercise I really liked was after they explained data types, they show a picture of a city street and say "label all the data types you can find in this picture." So the blinker on a car is a boolean, the sign on the store is a string, and the address is a number. That helped me get the idea of how to translate real information into a program.
Based only on this book, I'd say the Head First series is a great way to learn something the first time, but the story-like format they have would make them difficult to use as references.
The Ruby Way by Hal Fulton
The Ruby Way cover http://rubyhacker.com/trw2cover.gif
Python: http://diveintopython.net/
JS: a re-introduction to JavaScript is the introduction to the language (not the browser specifics) for programmers. Don't know a good tutorial on JS in browser.
Great idea by the way!
Given recent developments I think it's important to include the recent explosion of free online course offerings from universities and private companies. The new boston is a tutorial site i've always used for numerous languages for years, great beginner point.
http://www.udacity.com/
https://www.coursera.org/
http://www.coursehero.org/
http://www.codecademy.com/
http://mitx.mit.edu/
http://www.khanacademy.org/
http://thenewboston.org/
I second Kristopher's recommendation of K&R for C.
I've found the "Essential Actionscript 2.0" book quite useful for AS coding (there's an AS3 version out now I believe).
I've found that having real books to thumb through is more helpful than an online reference in some cases. Not really sure why though.
hmm, I don't know if I would say that online materials are useless, but I do agree that there is something about books. Maybe they are better written, or maybe it is the act of forking over $50 that makes you more inclined to study the material.
Either way, I agree that books should be part of this question. If anyone has any suggestions for books for languages I will edit the post with the best suggestions.
The reference you have listed for Ruby is for Ruby on Rails. While still ruby deep down, it is definitely not a place to start for people wanting to learn Ruby.
For Ruby tutorials, I would suggest Why's (Poignant) Guide to Ruby as a great starting point for anyone interested in the language.
If you would want to get into more detail, I would recommend the book Programming Ruby, which has become the standard for all things Ruby. The third edition is currently being written, highlighting Ruby 1.9 features, so I would hold off for a while if anyone is considering buying this book.
For J2EE you have a very comprehensive tutorial at:
http://java.sun.com/javaee/5/docs/tutorial/doc/
For Java, I highly recommend Core Java. It's a large tome (or two large tomes), but I've found it to be one of the best references on Java I've read.
I know this is a cross post from here... but, I think one of the best Java books is Java Concurrency in Practice by Brian Goetz. A rather advanced book - but, it will wear well on your concurrent code and Java development in general.
The defacto standard for learning Grails is the excellent Getting Started with Grails by Jason Rudolph. You can debate whether it is an online tutorial or a book since it can be purchased but is available as a free download. There are more "real" books being published and I recommend Beginning Groovy and Grails.
C#
C# to the Point by Hanspeter Mössenböck. On a mere 200 pages he explains C# in astonishing depth, focusing on underlying concepts and concise examples rather than hand waving and Visual Studio screenshots.
For additional information on specific language features, check the C# language specification ECMA-334.
Framework Design Guidelines, a book by Krzysztof Cwalina and Brad Abrams from Microsoft, provides further insight into the main design decisions behind the .NET library.

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