Reliable & scalable solutions for live audio streaming? - audio

I wonder if you could share your thoughts / resources about live audio streaming (to run on-line radio station). I have to admit, I am a complete newbie to the subject, so please excuse me lack of details.
What are the most recommended platforms / software setups?
Opinions based on personal experience would be highly appreciated.
Thank you in advance.

The reliable ones are:
Shoutcast
Icecast2
Shoutcast may crash from time to time if You try to switch the introfile on the run. See the icecast2 vs shoutcast performance comparsion. There are many easy-to-use tools like sc_trans or winamp's DSP shoutcast plugin that You can easily configure to start streaming Your own radio on those servers. See here and generally browse on the topic, there are lot of guides on how to start Your own radio.
Both Icecast2 and Shoutcast can serve several thousands of clients with no problems (I had it on production on heavy load for years).

Shoutcast has always worked well for me. I know a few others that use it as well. Reliable and fast.

Related

What's the standard way of live streaming in 2020?

I'd like to either 1) Stream my camera+mic or 2) Stream my desktop+mic (or OBS) to many people (1 to many) watching from a web browser. Since I'd like to communicate with people in real time low latency is highly preferred (1 second or less would be great).
What's the standard way of doing this today? I have no idea what twitch uses but from playing with rtmp (using the nginx rtmp module) there seems to be a 4+second delay (or maybe I configured it poorly) and doesn't seem to have native browser support. People watching will use their desktop computers but some may be watching from their phones.
Am I to use webrtc somehow (does it support 1 to many? what software do I use)? Or HLS (which seems to want recordings, what config do I want for a live video)? What are my options?
This is an extremely difficult question. If you only need a hand full of viewers (around 10 or less), WebRTC the way to go. If there is a lot of viewers, and you can spend a lot of money, WebRTC is still a good choice, but the bandwidth cost can add up. If you don’t have a lot of money, but need a lot of viewers, you need cheeper bandwidth, this means using an HTTP CDN, and HLS or DASH which adds latency, but is cheeper to operate. If you have 100+ million dollars, you can build your own WebRTC cdn and have the best of both.
So to answer your question, there is no standard way. It depends on your circumstance, use cases and budget.

What is a software solution that provides 1 on 1 video chat?

We've made an application where two people can video chat with each other using TokBox, but are running into a lot of technical issues surrounding WebRTC and TokBox itself. I know that Twilio recently launched a Javascript version for their video service, but both TokBox and Twilio seem to be aiming for larger scale publish/subscribe operations. It also isn't as far along as TokBox.
Are there other services out there that can do web video 1 on 1's? Perhaps some that don't use WebRTC and therefore don't have the problems we are facing?
I can't help but to think back to ChatRoulette and similar apps.
If what you need is an application that needs to run within the context of a browser, then WebRTC is your only choice when it comes to the technology to use. There's just nothing else there now that Flash is officially dead.
If you need it to run purely inside a packaged PC/mobile application, then you can use something other than WebRTC, but I don't really see the need for that.
When using real time video technologies, one aspect to look at closely is the quality of the network you are using. The questions I usually ask myself are things like does Skype/Hangouts/FaceTime run any better? If the answer is "yes they do", then the problem is in the implementation you have done/used. If the answer is "no, they are just as bad" then you probably can't do a lot better either.
For alternatives, you can check out the vendors listed in this WebRTC Develoepr Tools Landscape: https://bloggeek.me/webrtc-developer-tools-landscape/
I don't know what you mean with "a lot of technical issues surrounding WebRTC and Tokbox itself", but I do know Tokbox handles millions of 1:1 streaming minutes every day, without issues, and it can even handle sessions with 1 publisher and 3000 subscribers at the same time, so, maybe the technical issues are not there, but in another place...

Complete Webrtc solution supporting A/V text chat and file transfer

I am looking for a webrtc solution that supports Audio, Video, text chat and file transfer. I have tried different solutions such as LiCode Lynckia, easyrtc, webrtc.io. But non of them is completed solution of webrtc. Any suggestion is highly appreciated.
Disclaimer: I work at vLine
Take a look at the vLine API. We have a complete solution with all of the features that you're asking about (in addition to more such as presence) and it's backed by a globally distributed network for low-latency.
You can also look at EasyRTC again. We've added a file share demo. You'll have to put the building blocks together but it is all there. Let us know how it works. I believe we can do quite large files.

high performance tcp server in Node.js?

I've seen many good tcp-based projects in other languages, for example C/C++.
Is there any good one in Node.js? I'm implementing a tcp-based real-time pub/sub system using Node.js, but have some problems when high pressure.
I don't really need those simple tcp server examples or baby-steps tutorials. I need some real projects.
Thanks!
EDIT:
I write a chat-like node.js program to exchange data from clients. It's pretty good when I test it with only few people.
However, when more people, like hundreds people, join in, it starts to loss data. Check out this: How to deal with 'read ETIMEDOUT' in Node.js?.
The answer is good but cannot help on improving the stability.
I don't really expect people who dive into my dirty codes to find my errors. That's why I want some real projects to see how they do.
I believe this reading material might help you.
In his case, he was broadcasting mouse events to several clients. And the amount of data to publish was so great that he had to cluster users by "rooms"

How would you display Video on the web?

Sorry if the question is confused, as I'm confused myself. I'm working around these requirements:
I'm building a public website where I need to display video.
I need to control what the player looks like
I'm the sole publisher of the video, meaning it can't be on YouTube for example
I need as much protection as possible in terms of protecting the content from being downloaded
So, I've read around StackOverflow and the web, and found lots of suggestions, like numerous flash players, Streaming servers, DRM protocols, services like Panda etc etc.
The problem is I don't understand how everything fits together.
For example, what makes my video content secure?
Is it the player on the client? is it the server that hosts the content? is it the streaming process? who hosts the streaming servers and what difference does this make?
Bearing in mind this is otherwise a very simple site, and is not a business venture.
if you were working around my requirements, what would you do? Could you explain step by step at a high level?
EDIT:
Just based on a couple of answers, I'm not saying no one can ever download my content. And I realize this kind of thing is expensive.
I'm just asking, if you had my requirements, what would you do? And could you explain it to me so i understand?
thanks again
Edit:
Thanks again for all the feedback, I can't vote anyone up as I'm a new user, but your answers have been very helpful.
The one thing I will say, is that my only request was to attempt security, that is 'make it difficult' for most users...that is common in software security.
Some of the suggestions have been just to not even try.
My question was really based around the fact that I know nothing about video deployment on the web, apart form the basic embedded swf flv combo.
Anyway, your info has been very useful though. I'll try a simple "real" streaming service (as opposed to HTTP streaming).
Any other recommendations would be awesome
cheers
"For example, what makes my video content secure? " Nothing.
"Is it the player on the client?" Neither. Anyone can write a client and retain the video content. Remember this. Anyone can write a client. This client can absorb and save your video. Nothing can stop this. Nothing.
"is it the server that hosts the content?" No. Server is only one piece of security. You have to secure the protocol. And the client. And anyone can write a client and retain the video content.
"is it the streaming process?" No. Protocol is only one piece of security. You have to secure the server, the protocol and the client. And anyone can write a client and retain the video content.
"who hosts the streaming servers and what difference does this make?" You host the streaming video servers. Otherwise, you might as well use YouTube.
Edit
"The problem is I don't understand how everything fits together."
"For example, what makes my video content secure?"
These are unrelated. You keep mentioning security, AND not knowing how "everything" fits together.
Here's a suggestion: stop mentioning security -- edit your question to eliminate all references to security and see if you get more useful answers.
Many companies sell streaming media servers. You put HTML in your page that references the streaming media site.
Example. Apple sells Quicktime media server. Read http://developer.apple.com/documentation/QuickTime/Conceptual/QTScripting_HTML/QTScripting_HTML_Document/chapter_1000_section_1.html for lots of information on how to present video from quicktime.
Before you go too far worrying about setting up these secure streaming protocol client server whatevers, make sure you weigh up the cost of your time getting this going, versus the cost of someone downloading your video.
Just to be clear: if your server is sending to a client, then they can copy (download) it. There's no way around it.
Response to your comment:
What I'd probably try doing if you wanted to try to avoid users downloading the files is this (I'll assume you're using FLV files, since they're the de facto standard on the web these days):
Put the FLV files in a non web-accessible directory.
Have a player.swf file request the file via a script on your site, eg: video.php?file=myVideo.flv
The video.php can then perform whatever security checks you'd like: for example, require logins, check the referrer, etc.
If the security checks are ok, then pass through the appropriate video file. If not, then perhaps have a short back-up video which is an ad for your site or something, saying "to watch this video, please come to mysite.com!"
Mostly video streaming sites like Hulu achieve a kind of poor-man's security by using RTMP to transfer the video data. You would need special server software to serve video via RTMP, for example Adobe Flash Media Server or WebORB.
RTMP is a proprietary protocol, so this is a case of security through obscurity; it's non-trivial to download a copy of the video (you can't just grab the file from a URL), but there are programs out there that are capable intercepting the stream and keeping a copy.
2.I need to control what the player looks like
Download and customise a free player like OSFLV.
4.I need as much protection as possible in terms of protecting the content from being downloaded
Forget it.
DRM for FLV exists, but you'll have to pay Adobe a load of money for Flash Media Server and Flash Media Rights Management Server, you'll lose client compatibility and ease of deployment, and in the end it's still breakable. Big old waste of time.
Accept that some people will download your videos, and put a big watermark on them so at least when they do you're getting free advertising.

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