Is it possible to shutdown linux kernel and resume in Real Mode? - linux

Let's say I'd like to start a small linux distro before my ordinary operating system start.
BIOS load MBR and execute MBR.
MBR locates the active partition which is my linux partition.
Linux start and I perform what I need to do.
Linux shut down and I switch to Real Mode again.
The original partition boot sector is loaded and my ordinary OS start.
AFAIK, step 4 will be the difficult task, restore the state on all devices prior to linux, will INT13h be functional? Do I need to restore the Interrupt Vector Table? To mention a few.
Has this been done in any existing project perhaps?

Linux does not normally support this, particularly since it reinitializes hardware in a way that the BIOS and DOS programs may not expect. However, there is some infrastructure to switch back to real mode in specific cases - particularly, for a reboot (see machine_real_restart in arch/x86/kernel/reboot.c) - and has code to reinitialize hardware for kexec or suspend. I suspect you might be able to do something with a combination of these - but I don't know if the result will truly match what DOS or Windows would expect to see on reboot.
A much easier plan would be to use a chainloading bootloader that can be set to boot in a particular configuration once, like GRUB. You could invoke grub-set-default, then reboot. When GRUB comes up, it would then pass control off to Windows. By then setting the fallback OS to the Linux partition, control would return to Linux on the next boot.
Yet another option may be to use Coreboot, but I'm not sure if this is production-ready for booting windows yet.

i haven't tried this so I don't know if it would work, but here goes:
There is an option in the header of a bzImage format kernel file that specifies the address of real mode code to execute before the protected mode code starts. You could create a minimal bzImage-compliant file which has no actual kernel, but which has real mode code to load your MBR using INT 0x13 to 0x7c00 and jmp into it like the BIOS does.
If you use kexec to load the bzImage using the "-t bzImage-x86 --real-mode" options, it should reset the PE bit in CR0 to drop to realmode (as bdonlan above mentioned) and execute the code pointed to by the bzImage header option.
The bzImage header option is called realmode_swtch and is documented in /usr/src/linux/Documentation/x86/boot.txt , the header format code is in /usr/src/linux/arch/x86/boot/header.S

Have you looked into kexec?

Related

Hibernate Linux on ARM

I am working to implement hibernation (Suspend to disk) on ARM and have successfully done that by using swsusp ARM patch by Sebastian Capella. Now I can hibernate (suspend to swap partition in sd card) the kernel using the command echo disk > /sys/power/state and the system will resume its state with the next power on. But if I press reset again the kernel follow a normal boot sequence.
My question is how can I make that swap area and hibernate image in that area permanent, so that in every reset it will awake from that permanent image? I have given the value of swapiness=0 so that I expect there wont be any swapping of pages any more while system is alive. How kernel decide whether go for a normal boot or awake from (resume=/dev/swap_partition) hibernation?
I searched a lot on internet but didn't get a clear idea about how Linux kernel is awaking from hibernation and what it will do with swap after resuming once.Thank you for your time
My kernel version is 3.14
Here is some code trace of Linux Hibernation APIs calls:
http://www.srcmap.org/sd_share/4/839d1dea/Linux_kernel_Hibernation_Resume.html
Most of the code trace is for PowerPC. But it might give you some idea on the kernel restore-from-hibernation flow.
For ARM, maybe you need to:
On hibernation, just marks the permanent swap file as the swap file.
On resume, prevents the system to "unmarks" that swap file as hibernation file.
Be very careful about kernel image upgrade, the swap file contents are tightly couple to the kernel image. Any minor chg/recompile in kernel will mark the swap file invalid and trigger a reboot action . Add a lot of printk() logs for this.

Why did bootsect move itself to 0x90000 in linux(x86)?

I'm studying the process of x86-system booting
and Here is the booting flow:
BIOS load the bootsect from disk MBR to 0x7c00 memory address
boosect copy itself to 0x90000 memory address and jump to 0x90000.
boosect load setup from disk to 0x90200 memory address.
Get some system peripheral device parameters (video, root disk, keyboard,…,etc.) and jump to 0x90200.
Switch system into protected mode move kernel from 0x10000(64K) to 0x0000
Jump to 0x0000 and execute head.s for kernel boot
My question is that why we need to move bootsect itself to 0x90000 first?
Why can't we just move setup and system?
Thanks.
It was (and still is) a good practice to "shadow copy" your bootloader and jump to it. This practice began early when the typical boot loader was limited to the size of a single segment on an x86 processor and a single read sector from disk. Once interrogating the hardware a boot loader could do more advanced work, like install system files (calls, hooks, TSRs, etc), be taken over by viruses, or initialize protected mode and start performing hardware paging of applications, etc.
The origin of the "behavior" predates Linux, you should find that this behavior was common to x86 bootloaders. Possibly any computer based on the IBM PC.
The code presently in Linux was probably derived from this:
Fx. https://stuff.mit.edu/afs/sipb/user/warlord/C/memtest86/bootsect.s
In which case the choice to relocate to 0x90000 is likely arbitrary, the goal was to move the loader out of the default location into a location of its own choice where it wouldn't be tampered with by programs which might allocate from "low mem" (in effect: as a matter of practice.)
I would like to see a definite reason myself :) pretty sure it's really just a remnant of a time when the x86 platform was a DOS platform, and as the hardware evolved new tricks were employed to remain backward compatible with "unfriendly" lowmem code.
I believe that moving the boot sector out of the way was mostly a matter of convenience - there is no hard technical reason that it could not be done otherwise.
That said, 0x7c00 lies less than 32KiB from the start of the memory. 32KiB is often not enough for the setup stage of the kernel, let alone the kernel itself. 0x90000 is well under the area that is reserved by the PC BIOS, while also leaving enough space for the kernel.
In any case, the process you are referring to has not been used by the Linux kernel for several years. The addresses you mentioned are used by versions of the Linux Boot Protocol before v2.02, which was first used with linux-2.4.0. I think that the kernel itself stopped being directly bootable with linux-2.6.0 or so. The arch/i386/boot/bootsect.S file of that version would output a message to that effect when someone attempted to boot the kernel directly.
These days the kernel is usually loaded by a separate bootloader, which is free to use whatever approach it wishes as long as it complies with the boot protocol. The bootloader may have several stages and may even do kernel-y things, such as switching to protected mode itself.

Embedded Linux Boot Optimization

I am doing project on Pandaboard using Embedded Linux (UBUNTU 12.10 Server Prebuild image) to optimize boot time. I need techniques or tools through which I can find boot time and techniques to optimize the boot time. If anyone can help.
Just remove application which is not required from /etc/init.d/rc file also put echo after every process initialization and check which process is taking much time for starting,
if you find application which is taking more time then debug that application and so on.
There is program that can be helpful to know the approximate boot-up time. Check this link
Time Stamp.
First of all the best you have to do is to compile yourself your own made kernel, get the source on the internet and do a make xconfig and then unselected everythin you don't need.
In a second time create your own root filesystem using Buildroot and make xconfig to select/unselect everything you need or not.
Hope this help.
I had the same problem and do that way, now it's clearly not the same ;)
EDIT: Everything you need will be here
to analyze the boot process, you can use Bootchart2, its available on github: https://github.com/mmeeks/bootchart
or Bootchart, from the Ubuntu packages:
sudo apt-get update
sudo apt-get install bootchart pybootchartgui
There are broadly 3 areas where you can reduce boot time
Bootloader:
Modify the linker script to initialize only the required h/w. Also, if you are using an SD card to boot, merge kernel and bootloader image to save time.
Kernel:
Remove unwanted modules from kernel config. Also try using compressed and uncompressed image. If your CPU is good enough to handle it go compressed image and check uncompression time required for different compression types.
Filesystem:
FS size can be significantly reduced by removing the unwanted bins and libs. Check for dependencies and use only the one's that are required.
For more techniques and information on tools that help in measuring the boot time please refer to the following link.
Refer to Training Material
The basic rule is: the fastest code is code that never gets loaded and
run, so remove everything you don't need:
in U-Boot: don't load and run the full U-Boot at all; use FALCON
mode and have the SPL load the Linux kernel and DTB directly
in Linux: remove all drivers and other stuff you don't really need;
load all drivers that are not essential for your core application as
modules - and load them after your application was started. If you
take this serious, you may even want to start only one CPU core
initially (and start the remaining ones after your application is
running).
in user space: minimize the size of the root file system. throuw
out anything you don't need; configure tools (like busybox) to
contain only the really needed functionality; use efficient code
(for example, link against musl libc instead of glibc) etc.
What can be acchieved by combining all these measures can be seen in
this video - and yes, the complete code for this optimization is
available here.
Optimizing embedded Linux Boot process , needs modifications in three level of embedded Linux design.
Note: you will need the source codes of bootloader and kernel
Boot : the first step in optimizing and reducing boot time of board is optimizing boot loader. first you should know what is your bootloader is. If your bootloader is an opensource bootloader like u-boot than you have the opportunity to modify and optimize it. In u-boot we have a procedure that we can skip unnecessary system check and just upload kernel image to ram and start. the documentation and instruction for this is available in u-boot website. by doing this you will save about 4 ~ 5 second in boot.
Kernel : for having a quicker kernel , you should optimize kernel in many sections. for editing you can use on of Linux config menu. I always use a low graphic menu. it need some dependency you can use it by this command:
$ make menuconfig
our goal for Linux kernel is to have smaller kernel image and less module to load in boot. first change the algorithm of compression from gzip to LZO. the point of this action is gzip algorithm will take much time to extract kernel. by using LZO we have a quicker kernel decompression process. the second , disable any unnecessary driver or module that you don’t have it on your board or you don’t use it any more. by doing this , you will lose some device access and cannot use them in Linux but you will have two positive points: less Ram usage , quicker boot time.
but please remind that some driver are necessary for Linux and by disabling them you will lose some of main features (for example if you disable I2C driver in Linux you will no longer have a HDMI interface) that you need or in worst case you will have a boot problem (such as boot-loop). The third is to disable some of unusable filesystem to reduce kernel size and boot time. The Fourth is to remove some of compression algorithm to have smaller kernel image.
the last thing , If you are using a u-boot bootloader create a uImage instead of zImage. the following steps , are general and main actions , for having quicker boot as 1 second after power attach you should change more option.
after two base layer modifications, now we should optimize boot process in user-space (root file system). depend on witch system are you using , we have different changes to do. in abstract root file system of Linux that have necessary package and system to boot Linux we should use systemd instead of Unix systemv , because systemd have a multi-task init. system and it is faster , after that is udev that you should modify some of loading modules. if you have a graphical user-interface , we can use an easy trick to have a big boot time reduction by initing GUI first and load other module after loading GUI.
if you do all of following tasks , you can have quick boot time and fast system to work with.

Why do we need a bootloader in an embedded device?

I'm working with ELinux kernel on ARM cortex-A8.
I know how the bootloader works and what job it's doing. But i've got a question - why do we need bootloader, why was the bootloader born?
Why we can't directly load the kernel into RAM from flash memory without bootloader? If we load it what will happen? In fact, processor will not support it, but why are we following the procedure?
In the context of Linux, the boot loader is responsible for some predefined tasks. As this question is arm tagged, I think that ARM booting might be a useful resource. Specifically, the boot loader was/is responsible for setting up an ATAG list that describing the amount of RAM, a kernel command line, and other parameters. One of the most important parameters is the machine type. With device trees, an entire description of the board is passed. This makes a stock ARM Linux impossible to boot with out some code to setup the parameters as described.
The parameters allows one generic Linux to support multiple devices. For instance, an ARM Debian kernel can support hundreds of different board types. Uboot or other boot loader can dynamically determine this information or it can be hard coded for the board.
You might also like to look at bootloader info page here at stack overflow.
A basic system might be able to setup ATAGS and copy NOR flash to SRAM. However, it is usually a little more complex than this. Linux needs RAM setup, so you may have to initialize an SDRAM controller. If you use NAND flash, you have to handle bad blocks and the copy may be a little more complex than memcpy().
Linux often has some latent driver bugs where a driver will assume that a clock is initialized. For instance if Uboot always initializes an Ethernet clock for a particular machine, the Linux Ethernet driver may have neglected to setup this clock. This can be especially true with clock trees.
Some systems require boot image formats that are not supported by Linux; for example a special header which can initialize hardware immediately; like configuring the devices to read initial code from. Additionally, often there is hardware that should be configured immediately; a boot loader can do this quickly whereas the normal structure of Linux may delay this significantly resulting in I/O conflicts, etc.
From a pragmatic perspective, it is simpler to use a boot loader. However, there is nothing to prevent you from altering Linux's source to boot directly from it; although it maybe like pasting the boot loader code directly to the start of Linux.
See Also: Coreboot, Uboot, and Wikipedia's comparison. Barebox is a lesser known, but well structured and modern boot loader for the ARM. RedBoot is also used in some ARM systems; RedBoot partitions are supported in the kernel tree.
A boot loader is a computer program that loads the main operating system or runtime environment for the computer after completion of the self-tests.
^ From Wikipedia Article
So basically bootloader is doing just what you wanted - copying data from flash into operating memory. It's really that simple.
If you want to know more about boostrapping the OS, I highly recommend you read the linked article. Boot phase consists, apart from tests, also of checking peripherals and some other things. Skipping them makes sense only on very simple embedded devices, and that's why their bootloaders are even simpler:
Some embedded systems do not require a noticeable boot sequence to begin functioning and when turned on may simply run operational programs that are stored in ROM.
The same source
The primary bootloader is usually built in into the silicon and performs the load of the first USER code that will be run in the system.
The bootloader exists because there is no standardized protocol for loading the first code, since it is chip dependent. Sometimes the code can be loaded through a serial port, a flash memory, or even a hard drive. It is bootloader function to locate it.
Once the user code is loaded and running, the bootloader is no longer used and the correctness of the system execution is user responsibility.
In the embedded linux chain, the primary bootloader will setup and run the Uboot. Then Uboot will find the linux kernel and load it.
Why we can't directly load the kernel into RAM from flash memory without bootloader? If we load it what will happen? In fact, processor will not support it, but why are we following the procedure?
Bartek, Artless, and Felipe all give parts of the picture.
Every embedded processor type (E.G. 386EX, Coretex-A53, EM5200) will do something automatically when it is reset or powered on. Sometimes that something is different depending on whether the power is cycled or the device is reset. Some embedded processors allow you to change that something based on voltages applied to different pins when the device is powered or reset.
Regardless, there is a limited amount of something that a processor can do, because of the physical space on-processor required to define that something, whether it is on-chip FLASH, instruction micro-code, or some other mechanism.
This limit means that the something is
fixed purpose, does one thing as quickly as possible.
limited in scope and capability, typically loading a small block of code (often a few kilobytes or less) into a fixed memory location and executing from the start of the loaded code.
unmodifiable.
So what a processor does in response to reset or power-cycle cannot be changed, and cannot do very much, and we don't want it to automatically copy hundreds of megabytes or gigabytes into memory which may not exist or may not be initialized, and which could take a looooong time.
So....
We set up a small program which is smaller than the smallest size permitted across all of the devices we are going to use. That program is stored wherever the something needs it to be.
Sometimes the small program is U-Boot. Sometimes even U-Boot is too big for initial load, so the small program then in turn loads U-Boot.
The point is that whatever gets loaded by the something, is modifiable as needed for a particular system. If it is U-Boot, great, if not, it knows where to load the main operating system or where to load U-Boot (or some other bootloader).
U-Boot (speaking of bootloaders in general) then configures a minimal set of devices, memory, chip settings, etc., to enable the main OS to be loaded and started. The main OS init takes care of any additional configuration or initialization.
So the sequence is:
Processor power-on or reset
Something loads initial boot code (or U-Boot style embedded bootloader)
Initial boot code (may not be needed)
U-Boot (or other general embedded bootloader)
Linux init
The kernel requires the hardware on which you are working to be in a particular state. All the hardware you used needs to be checked for its state and initialized for its further operation. This is one of the main reasons to use a boot loader in an embedded (or any other environment), apart from its use to load a kernel image into the RAM.
When you turn on a system, the RAM is also not in a useful state (fully initialized to use) for us to load kernel into it. Therefore, we cannot load a kernel directly (to answer your question)and thus arises the need for a construct to initialize it.
Apart from what is stated in all the other answers - which is correct - in some cases the system has to go through different execution modes, take as example TrustZone for secure ARM chips. It is possible to still consider it as sort of HW initialization, but what makes it peculiar is the fact that there are additional limitations (ex: memory available) that make it impractical, if not impossible, to do everything in a single binary, thus multiple stages of bootloader are available.
Furthermore, for security reason, each of them is signed and can perform its job only if it meets the security requirements.

Arguments to kernel

Is there anything that the kernel need to get from the boot loader.Usually the kernel is capable of bringing up a system from scratch, so why does it require anything from boot-loader?
I have seen boot messages from kernel like this.
"Fetching vars from bootloader... OK"
So what exactly are the variables being passed?
Also how are the variables being passed from the boot-loader? Is it through stack?
The kernel accept so called command-line options, that are text based. This is very useful, because you can do a lot of thing without having to recompile your kernel. As for the argument passing, it is architecture dependent. On ARM it is done through a pointer to a location in memory, or a fixed location in memory.
Here is how it is done on ARM.
Usually a kernel is not capable of booting the machine from scratch. May be from the bios, but then it is not from scratch. It needs some initialisation, this is the job of the bootloader.
There are some parametres that the Linux kernel accepts from the bootloader, of which what I can remember now is the vga parametre. For example:
kernel /vmlinuz-2.6.30 root=/dev/disk/by-uuid/3999cb7d-8e1e-4daf-9cce-3f49a02b00f2 ro vga=0x318
Have a look at 10 boot time parameters you should know about the Linux kernel which explains some of the common parametres.
For the Linux kernel, there are several things the bootloader has to tell the kernel. It includes things like the kernel command line (as several other people already mentioned), where in the memory the initrd has been loaded and its size, if an initrd is being used (the kernel cannot load it by itself; often when using an initrd, the modules needed to acess storage devices are within the initrd, and it can also have to do some quite complex setup before being able to access the storage), and several assorted odds and ends.
See Documentation/x86/boot.txt (link to 2.6.30's version) for more detail for the traditional x86 architecture (both 32-bit and 64-bit), including how these variables are passed to the kernel setup code.
The bootloader doesn't use a stack to pass arguments to the kernel. At least in the case of Linux, there is a rather complex memory structure that the bootloader fills in that the kernel knows how to parse. This is how the bootloader points the kernel to its command line. See Documentaion/x86/boot.txt for more info.
Linux accepts variables from the boot loader to allow certain options to be used. I know that one of the things you can do is make it so that you don't have to log-in (recovery mode) and there are several other options. It mainly just allows fixes to be done if there's an issue with something or for password changing. This is how the Ubuntu Live-CD boots Linux if you select to use another option.
Normally the parameters called command line parameters, which is passed to kernel module from boot loader. Bootloader use many of the BIOS interrupts to detect,
memory
HDD
Processor
Keyboard
Screen
Mouse
ETC...
and all harwares details are going to be detected at boot time, that is in real mode, then pass this parameters to Kernel.

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