Is there a human readable programming language? [closed] - nlp

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Closed 11 years ago.
I mean, is there a coded language with human style coding?
For example:
Create an object called MyVar and initialize it to 10;
Take MyVar and call MyMethod() with parameters. . .
I know it's not so useful, but it can be interesting to create such a grammar.

How about LOLCODE?
HAI
CAN HAS STDIO?
VISIBLE "HAI WORLD!"
KTHXBYE
Simplicity itself!

COBOL is a lot like that.
SET MYVAR TO 10.
EXECUTE MYMETHOD with 10, MYVAR.
Another sample from Wikipedia:
ADD YEARS TO AGE.
MULTIPLY PRICE BY QUANTITY GIVING COST.
SUBTRACT DISCOUNT FROM COST GIVING FINAL-COST.
Oddly enough though, despite its design to be readable as English, most programmers completely undermined this with bizarre naming conventions:
SET VAR_00_MYVAR_PIC99 TO 10.
EXECUTE PROC_10_MYMETHOD with 10, VAR_00_MYVAR_PIC99.

Inform 7
Inform 7 is perhaps the language I feel is most appropriately designed in a human language fashion. It is quite application specific for writing adventure games.
It is based on rule-based semantics, where you write a lot of rules describing the relationship between objects and their location. For instance, the section below is an Inform 7 program:
"Hello Deductible" by "I.F. Author"
The story headline is "An Interactive Example".
The Living Room is a room. "A comfortably furnished living room."
The Kitchen is north of the Living Room.
The Front Door is south of the Living Room.
The Front Door is a door. The Front Door is closed and locked.
The insurance salesman is a man in the Living Room. The description is "An insurance salesman in a tacky polyester suit. He seems eager to speak to you." Understand "man" as the insurance salesman.
A briefcase is carried by the insurance salesman. The description is "A slightly worn, black briefcase." Understand "case" as the briefcase.
The insurance paperwork is in the briefcase. The description is "Page after page of small legalese." Understand "papers" or "documents" or "forms" as the paperwork.
Instead of listening to the insurance salesman:
say "The salesman bores you with a discussion of life insurance policies. From his briefcase he pulls some paperwork which he hands to you.";
move the insurance paperwork to the player.
Example cited from Wikipedia

AppleScript is pretty close to that, though that is obviously platform dependent.
Here's a script for opening iTunes and playing a playlist
tell application "iTunes"
activate
play playlist "Party Shuffle"
end tell
Source: AppleScript Examples

Projects promoting programming in
"natural language" are intrinsically
doomed to fail.
-- Edsger W.Dijkstra, How do we tell truths that might hurt?

This was "the next big thing" around about the early 1980s and I spent much of my first couple of years as a a coder working in "NATURAL", which was the supposedly the best of the new crop of 4GLs (fourth generation languages) which were designed to make data access (in this case to an ADABAS database) human readable.
Of course it did absolutely nothing of the type. All we ended up with was verbose badly structured code. Both of these products are still around, but you've never heard of them, which sort of proves the what a dead end it was.
Actually at that period there appeared to be a general desire to move beyond 'programming' into some sort of 2001 inspired AI heaven. Oracle were really keen on code generation and I remember with some interest a product called 'the last one' that was being marketed to managers as a product that would automatically generate any program you wanted and make all your programming staff redundant. Seems not to have lived up to expectations ;-)
It's worth remembering to that SQL was originally marketed in some quarters as a way to allow management to directly query their data. I was even sent on a course to learn basic SQL (in a large national transport organization that ran on rails - the steel variety) where junior management types were included because they had plans to put basic query tools in their hands. What a disaster that was.
Maybe it might be different in 50 years, but at the current stage of play coding demands a certain clarity of thought and implementation which is best mediated through a dedicated syntax designed for those ends, not any approximation to a natural language which is unclear and ambiguous. The nearest approximation is possibly physics where the essence of the subject is in the mathematics used (think a programming language for physics) not verbose wordage.
ADDED
I was forgetting, apart from COBOL there was also PL/1, sometime credited with allowing NASA to put a man on the moon it was just as verbose as COBOL and tried even harder to be 'Manager-readable'. Which is why no-one has really heard of it now either :-)

Chef! Anyone can read recipes right? Behold hello world!
Ingredients.
72 g haricot beans
101 eggs
108 g lard
111 cups oil
32 zucchinis
119 ml water
114 g red salmon
100 g dijon mustard
33 potatoes
Method.
Put potatoes into the mixing bowl. Put dijon mustard into the mixing bowl.
Put lard into the mixing bowl. Put red salmon into the mixing bowl. Put oil into the mixing bowl.
Put water into the mixing bowl. Put zucchinis into the mixing bowl. Put oil into the mixing bowl.
Put lard into the mixing bowl. Put lard into the mixing bowl. Put eggs into the mixing bowl.
Put haricot beans into the mixing bowl. Liquefy contents of the mixing bowl.
Pour contents of the mixing bowl into the baking dish.
Sorry if it's not a serious answer, but this is way awesome. :-)

All languages are 'human readable'. :) How else would someone be able to create it? That being said, languages that support DSLs can be incredibly intuitive such as Boo.

Having a programming language read like a (verbose) normal language, would be like requiring people to converse all the time in legalese. All the extra verbiage just gets in the way.
An ideal programming language should have syntax that is as transparent as possible and let the concepts behind the program stand out. Obviously there is a trade off between having a quick learning curve and having minimal but obscure syntax (think Perl, or even K).

By creating a set of rules, it is possible to do logic programming in Prolog like this. You can build a grammar (or download one) for a particular domain, create a knowledge base and then query it. After defining your grammar you could do something like:
bob is a parent of tim.
mary is a parent of bob.
?- X is a grandparent of tim.
X = mary
?- jim is a parent of bob.
false

I see the Shakespeare programming language have yet to be mentioned.
These programs are coded to look like shakespear plays, the individial characters in the play being variables that can hold numbers and the various phrases in the play manipulate the characters and the number they hold. For instance, "Speak your mind" orders a character to output his value.

Applescript:
tell application "Finder"
set the percent_free to ¬
(((the free space of the startup disk) / (the capacity of the startup disk)) * 100) div 1
end tell
if the percent_free is less than 10 then
tell application (path to frontmost application as text)
display dialog "The startup disk has only " & the percent_free & ¬
" percent of its capacity available." & return & return & ¬
"Should this script continue?" with icon 1
end tell
end if

I can read C. That means it's human-readable(because I'm a human). It's just too terse for the average person. The general concept of programming languages is to maximize the information about how the computer should operate in a given line.
This is why Ruby is so popular; it maximizes the functionality in minimal text. English(or any other other natural language) is a pretty imprecise, low-information/character language.
In sum, it is: (i)done before and (ii)a known weaker idea.

This is actually a hot topic.
For starters - What is Human readable?
A Chinese-reader cannot read Russian and vice versa.
It you narrow your domain for example to Chinese pharmacists writing a perscription you could design a language around that. And that would be human readable.
Such as language would fall under a the umbrella of Domain Specific Languages.

SQL
SELECT name, address FROM customers WHERE region = 'Europe'

Yes. It's called COBOL, and people generally detest it.

HyperTalk and its descendant AppleScript were designed to be similar to the English language.

Inform 7 is the most successful such system I've seen. It has two advantages over the cruder systems listed in other answers here: it's for a domain particularly appropriate for natural language (interactive fiction), and it does a fancier analysis of the input code based on more computational-linguistics lore, not just a conventional programming-language grammar that happens to use English words instead of braces, etc.

Perl, some people claim.
print "hello!" and open my $File, '<', $path or die "Couldn't open the file after saying hello!";

Do a google search for "natural language programming" and you'll find lots of information (including why this is a bad idea).

Clarity of Expression is important.
But Clarity of Thought is far, far more important.

VB is as close as I can think of one:
If MyLife.Sucks Then MyLife.End Else MyLife.Continue

Sure, Erlang.
-module(listsort).
-export([by_length/1]).
by_length(Lists) ->
F = fun(A,B) when is_list(A), is_list(B) ->
length(A) < length(B)
end,
qsort(Lists, F).
qsort([], _)-> [];
qsort([Pivot|Rest], Smaller) ->
qsort([ X || X <- Rest, Smaller(X,Pivot)], Smaller)
++ [Pivot] ++
qsort([ Y ||Y <- Rest, not(Smaller(Y, Pivot))], Smaller).
I'm a human, it's a programming language, and I can read it. I don't know what any of it means, but I see a lot of English words in there, I think.
(Tongue firmly in cheek.)

DSLs can be very natural-looking. See this example created with MGrammar:
test "Searching google for watin"
goto "http://www.google.se"
type "watin" into "q"
click "btnG"
assert that text "WatiN Home" exists
assert that element "res" exists
end

COBOL was intended to be read by managers, and has "noise words" to make it more readable.
The funny thing is, it reads a bit like a verbose DSL.

Being more human-readable than most was one of the early selling points of Ada. I find it a silly argument these days, as any sufficently complex task in any language is going to require a competent practicioner to understand. However, it does beat the bejeezus out of C-syntax languages. Its dominant coding styles can enhance this effect too. For example, comparing loops in an if statement:
Ada:
if Time_To_Loop then
for i in Some_Array loop
Some_Array(i) := i;
end loop;
end if;
C:
if (timeToLoop != 0) {
for (int i=0;i<SOME_ARRAY_LENGTH;i++) {
someArray[i] = i;
}
}
The C code would look even worse if I used Hungarian notation like Microsoft, but I'm trying to be nice. :-)

Interesting question. Your question can be read as "Is there any programming language that is easily readable by humans?", OR ELSE as "Is there a human language that can be used for programming?". All the answers here have focused on the former, so let me try answering the latter.
Have you heard of Sanskrit? It is an ancient Indian language on which modern Indian languages like Hindi are based.
wiki/Sanskrit
I've been hearing for years that it is precise and complete enough to be used, as it is, as a high-level language on a computer. Ofcourse, you need a compiler to convert Sanskrit instructions to machine language. I know the script & yes, it is precise (entirely phonetic so you never have to ask "how do you spell that"), but I don't know the grammer well enough.
This is completeley anecdotal, so I don't vouch for the accuracy of this. Just wanted to share what I know regarding this. :-)

I agree with the general consensus here. "Human readable" general purpose programming languages are mostly a bad idea, but human readable Domain Specific Languages are very worthwhile.
REBOL has a great system for creating DSLs.

GradStudent
It only has one statement: "you - write me a program to do x"
It's valid for all values of X and has the advantage that x doesn't have to be defined and can be changed after the program is written.
A commercial dialect is available called intern: development cost is lower but it isn't guaranteed to work

Cobol was kind of like that.

Related

What is a good example to show to a non-programmer to explain what programming "looks like"? [closed]

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A friend of mine asked me the other day if I'm just looking at lists of numbers when I'm programming, or how it works. I tried to explain that it's generally more like math formulae, with the odd english word tossed in, and that it's generally mostly readable. But that's a very vague explanation, and it doesn't really explain much to a non-programmer.
But it got me to thinking about what would make a good example. Not because I want to teach her programming or anything, but simply to give her an idea of what program code "looks like".
And that got me to wonder about what would actually work as a good example. And that's turning out to be surprisingly difficult.
My first thought was obviously a simple "Hello World" program. But it really doesn't show anything useful. It doesn't really show how we use functions, or variables, or control flow structures like if or while to make a program that actually does something. There's no logic to it. The program doesn't react to anything.
So perhaps something like computing prime numbers would be a better example. But then again, that might be too theoretical and impractical... (What good is that? What does it have to do with writing "real" programs?) And again, there's no significant control flow logic in it. It's just a straight sequence of maths.
And also, which language should be used?
Ideally, I don't think it has to be a very "clean" language. But rather, it should probably make the structure clear. If it does that, then a certain amount of noise and clutter might be fine. Perhaps something like C++ would actually be a better example than Python for that reason. The explicit curly braces and type specifiers are obvious "hooks" to help explain how the program is structured, or to highlight that it's not just simple statements that can almost be read out as english.
But with C++ we also get into some downright weird syntax. Why is std::cout << x used to print out x? Why not a "normal" function call syntax? And printf isn't much better, with its arcane format string, and lack of extensibility (do I want to complicate the program by using char* for strings? Or do I use std::string and settle for calling the seemingly unnecessary s.c_str() to get a string that can be printed with printf?
Perhaps a higher level language would be better after all. But which one? And why?
I know there are plenty of similar questions here about which language/example program to use to teach programming. But I think the requirements here are different. When teaching programming, we want simplicity more than anything. We want to avoid anything that hasn't been taught yet. We want to make sure that the student can understand everything on the screen.
I'm not interested in simplicity per se. But rather in giving an "outsider" an idea of "what a program looks like". And programs aren't simple. But they do generally exhibit a certain structure and method to the madness. What language/program would best highlight that?
Edit
Thanks for all the suggestions so far. Some of you have had a somewhat different angle on it than I'd intended.
Perhaps an example is in order. I can't fly an airplane, but I've got a basic understanding of what the cockpit looks like, and what a pilot "does" while flying.
And I'm not a trained carpenter, but I know a saw or a hammer when I see one.
But when you see anything to do with programming in movies, for example, it's usually just screens filled with garbage (as in the green text in the Matrix). It doesn't look like something a normal human being can actually do. There's nothing recognizable in it. Someone who isn't a programmer simply thinks it's black magic.
I don't want to teach her to fly, or to program software.
But I'd like to give her a basic frame of reference. Just an idea of "ah, so that's what you're working with. So it's not just random symbols and numbers on the screen". Even just showing a simple if-statement would be a revelation compared to the Matrix-style random symbols and numbers.
Some of you have suggested explaining an algorithm, or using pseudocode, but that's what I want to avoid. I'd like something that simply shows what actual code looks like, in the same way that you don't have to be a carpenter to look at a saw and get a basic idea of what it is and how it works.
When I was a kid, we once went on vacation in Italy. On the way down, the pilot let me into the cockpit of the plane. Of course, I didn't learn how to fly the plane. But I did get a peek into the pilot's world. I got an idea of how they make the plane go, what the pilot actually does.
That's really all I want to do. My friend has no interest in learning programming, and I don't want to force her to understand source code. But she was curious about what kind of tools or entities I work with. Is it Matrix-style symbols scrolling across the screen? Pure mathematics? English in prose form?
All I'm interested in conveying is that very high-level understanding of "What does it look like when I work".
BASIC
10 PRINT "Sara is the best"
20 GOTO 10
Update: when I was 12, my cousin (he was 14) brought Turbo Pascal 7.0 and installed it in my computer.
He programmed a tic tac toe game from scratch (in BGI mode, for those who know).
I watched/observed step by step how a program evolves until it becomes a complete application.
Until then, I knew only how to print strings in BASIC :-B
You can do a similar thing. Pair programming. Well, actually your friend will be an observer but she'll get an idea ;)
Why not consider a language that doesn't exist (or does, if you so believe) and use Pseudo Code? I think, depending upon what you want to achieve - I'd consider the example of task familiar to the person, but carved up into a pseudo code example.
I generally find the idea of "cooking" or "recipes" to be a great fit when explaining things to non-programmers.
I ask the person to imagine they had a recipe that was fairly complex - e.g. a curry & rice dish. I then suggest that they should try and write it down for someone who has absolutely no idea what they are doing, so that they can cook it.
There is a very definite few stages involved:
Gather the ingredients and tools for the job.
Prepare the ingredients. This is complex. e.g.
get 3 Small Red Peppers.
for each red pepper you have, chop it into chunks about 1cm square.
place the red pepper chunks into a bowl for later.
Seperately to this, call the prepare rice function and have this working asynchronously in the background while you continue on with the cooking.
I'm sure you can see where this is going... ;)
There are a lot of similarities with Cooking and Programming (as there are with many things, but more people have an understanding of cooking than of building a house).
There stages / similarities (as I see it) are:
Gathering: (declaration of what is required to achieve the goal and getting them together).
Preperation: Chopping the ingredients or readying the data connection objects etc for first use.
Asynchronous: The ability to have one thing going while another thing going.
Functions: The rice making, the chicken cooking and the curry cooking all require separate processes and only at the end can you have the makeCurry(chickenMeat, rice) function.
Testing: Ensure that as you are going along, you aren't missing any bits and that everything is going smoothly - e.g. ensuring chicken is cooked before you move to the next stage.
Garbage: Once you've done, you must ensure that you tidy up. ;)
Principals of Best Practice: There are efficient ways of doing things that like cooking, beginning programmers have to learn in addition to the code - sometimes it can be hard to get your head around. e.g. D.R.Y, how to chop efficiently with a knife & don't eat raw chicken ;)
Basically, I think for teaching programming as a general topic - I wouldn't necessarily teach from a language unless you had a compelling reason to do so. Instead, teach initially from the abstract until they understand at least the fundamentals of how things might fall together. Then they may find it easier when sat in front of a monitor and keyboard.
I think there may not be one "right answer" for this one. But I think maybe a few really good ideas you could maybe take bits from all of.
I would explain that programming is giving detailed instructions so the computer can make complex tasks.
How to make two cups of coffee?
Fill the kettle
Boil water
Coffee in cup
Pour on water
Add sugar
Add milk
Do 3 to 6 again
To answer your question directly - what programming “looks like”, I'd show them a print out of a large application. Toy apps or cute things like qsort in haskell really give the wrong idea.
It looks a bit like this. Sometimes.
Maybe everyone is concentrating too much on the code rather than tools. Possibly it's best to show her a project in an IDE, and how it includes various source files and maybe some diagrammatic things like a database schema or a visual user interface designer too. Visual Studio, Eclipse or Xcode are quite far away from most people's mental image of rapidly scrolling glowing green symbols on a black background.
I think you should download some big win32 application, written in AT&T assembly language, and show it to her in notepad, and tell her, "As you can see, it takes a superhuman like myself to program."
Code something that has any comprehensible value to a non-programmer. If I'd demonstrate Quicksort to my mother, it wouldn't be of any use.
Ask the person about his interests. If he/she's into stock exchange for example, hack together a script that reads some stock statistics from a appropriate web page and compiles them into an excel sheet (use csv, to avoid heavy brain-damage ^^) or maybe into a nice graph.
If the person uses Twitter, code something that counts the followers of his followers or something like that.
These tasks are simple enough to be done in a very short time and they already utilize a lot of the basic tools that we programmers use, like loops, libraries (for all the http stuff involved), maybe recursion.
After you're finished or while you're coding (even better), you can explain how your program does its magic.
Just keep it simple and talk in human language. If you show them megabytes of code and talk about things like prototypal inheritance, you just intimidate them and they will lose interest immediately.
To give my wife an idea of what I do to bring in a paycheck (It's real work! I promise! we don't just browse the web all day!) I sat down with her one evening with Python and showed her a couple of the basic concepts: calling a function (print), assigning and reading a variable, and how an if statement works. Since she's a teacher, I likened the concept of conditionals to working with preschoolers :)
IF you hit Jonny THEN you're in time out OTHERWISE you can have a snack.
After reviewing a couple of the very high level concepts, I then showed her the code to a simple number guessing game and let her play it while looking though the code.
# Guessing Game
import random
print("Guess a number between 1 and 100: ")
target = random.randint(1, 100)
guess = 0
guess_count = 1
while guess != target:
guess_count += 1
guess = int(input())
if guess == target:
print("Correct!")
if guess < target:
print("Higher...")
if guess > target:
print("Lower...")
print("Congratulations! You guessed the number in " + str(guess_count) + " guesses!")
Aside from the somewhat abstract concept of "import", this is a very straightforward example that is easy to follow and "connect" to what's happening on the screen, not to mention it actually does something interesting and interactive. I think my wife walked away from the experience a little less mystified by the whole concept without really needing to know much in the way of code.
I think the key is being able to have someone see the code AND it's end result side by side.
There was a CLI graphics package called LOGO, and best known for Turtle Graphics, used to draw shapes on screen using commands like LT 90, RT 105 etc. See if you can find that, it would be a nice experience to try and draw something of medium complexity.
LOGO - Logic Oriented Graphic Oriented programming language.
REPEAT 360 [FD 1 RT 1] -- draws a circle, etc.
See more at logothings or Wikipedia which also has links to modern logo interpreters.
The computer programmer writes programs.
While not programming, the computer programmer annoys attractive women in his workplace.
Then:
(source: markharrison.net)
Now:
When my 5 y.o. daughter asked me the question I made her "develop" the program for a little arrow "robot" that will get him into the upper-left-corner of the board using flowchart-like pieces of paper signifying moves, turns and conditions. I think it applies to grown-ups as well.
I do not claim the invention of this answer, though.
About your edit: I'm afraid, programmers have even less idea of the idea others have about programming. ;-) People think that programming is a matrix-like green video card corruption about as much as they think that spies are all equipped with James Bond's hi tech toys. And any professional in any field is normally irritated when watching the movie concerning his job. Because the movie maker has no idea! Do we know how to properly depict programming in the movie on the other hand? ;-)
I've found that the best approach to "teach someone what programming is without teaching them programming" is actually to just drop anything related to a specific programming language.
Instead (assuming they're actually interested), I would talk them through implementing a function in a program, like a simple bank loan application (most people have had to deal with loans at some stage, if they're above a certain age), and then poking holes in all the assumptions.
Like, what should happen if the user types in a negative loan amount? What if the user cannot afford the loan? How would the loan application know that? How would the loan application know which bank account to check and which payment history to check (ie. who is the user actually)? What if the user tries to type in his name in the loan amount field? What if the user tries to take the loan over 75 years? Should we limit the choices to a list of available lengths?
And then in the end: Programming is taking all of those rules, and writing them in a language that the computer understands, so that it follows those rules to the letter. At this point, if it is felt necessary, I would pull out some simple code so that the overall language can be looked at, and then perhaps written out one of the rules in that language.
Bonus points if you can get your friend to then react with: But what if we forgot something? Well, then we have bugs, and now you know why no software program is bugfree too :)
Definitively something either with graphics, or windows, in a higher level language.
Why? A non-programmer is usually a non-matematician too, that's why he won't get the beauty of sorting. However showing something drawn on a screen ("look, a window!", "look, so little typing and we have a 3D box rotating!") can work wonders ;).
What does it look like when you work?
It looks like typing.
Seriously though, programming is kind of like if Legos were text, and to build a big Lego house, you had to type a lot of text in, just right, hooking up the right pegs with the right holes. So that is how I generally describe it.
It's really hard to understand what programming is like just from a source code example, because it is so abstract.
There is nothing wrong with starting on hello world, as long as you can show what the computer actually does with it. You can then introduce one construct at a time. That's what programming is like- Making incremental changes, and seeing the results.
So you have a hello world program. Now change it to
string Name = getLine();
printf("Hello, %s", name);
then the if construct
printf("Do you like cake?");
string answer = getLine();
if(answer == "yes") {
printf("Yeay! I like cake too!");
} else if(answer == "no") {
printf("Filthy cake hating pig!");
}
then demonstrate that the last program fails when it recieves an answer other than either "yes" or "no", and how you would go about fixing it....
and so on. I don't think you need to go into deep concepts like recursion, or even functions really.
It doesn't really matter what programming you use for this, as long as you're able to show, on a computer, the result of these different programs. (though these psuedocode examples are probably pretty close to being valid python)
Robotics is great for explaining programming, I think, because even simple, contrived examples are practical. The robotics equivalent of Hello World or printing a list of numbers might be having the robot move in a line or spin in a circle. It's easy for a non-programmer to understand that for a robot to do ANYTHING useful it must first move and position itself. This lets you explain simple program structure and flow control.
You want the robot to move forward, but only while there is nothing blocking its path. Then you want it to turn and move again. That's a simple routine using basic flow control, and the functions that you're calling are pretty easy to understand (if your platform has decent abstractions anyway).
Graphics might also work. Anything that has immediate results. jQuery even, because everyone is familiar with rotating pictures and web animations. Even contrived examples like pushing elements around in the DOM has an easy to see effect, and most people will understand what and why the statements in the program do.
Things like Robocode and LOGO are probably really good for this.
(source: wikimedia.org)
{
wait for 6/8;
play F (5), sustain it for 1/4 and a half;
play E flat (5), sustain it for 1/8;
play D flat (5), sustain it for 1/8 and a half;
play F (4), sustain it for 1/16;
// ...
}
Perhaps a metaphor could be that of a composer writing a musical score. The job of a composer is the intellectual activity of creating music. With a score, the composer is telling the pianist what to play, and he does it by means of precise instructions (notes, pauses and so on). If the "instructions" are not precise enough, the pianist will play something different.
The job of a software developer is the intellectual activity of solving problems (problems that have to do with automated processing of data). With source code, the developer is telling the computer what to do, and he does it by means of precise instructions. If the instructions are not precise enough, the computer will do something different and will not solve the problem correctly.
I would just write something in pseudocode that demonstrates how to use a computer to solve an everyday problem. Perhaps determining which store is cheaper to buy a particular grocery list from or some such.
Why not just show the timelapse video A Day in the Life of a Scrum Team?
A programmer writes instructions for the computer to perform.
Running the program results in the computer actually following those instructions.
An example is a cook will follow a recipe in order to bake a loaf of bread. (even if it's in their head)... that's programming. Unlike my wife, the computer follows the recipe exactly every time. My wife, does it in her head and it turns out different but delicious every time ;-)
If you want to go ahead and teach this in more detail then pseudo-code is easy to understand.
e.g.
IF today's date is the 1st of may then
print to screen "Happy Birthday"
ELSE
print to screen "It's not your birthday yet"
The beauty of psuedo code is nearly anyone can understand it and this is the point of it.
Want to show her what programming looks like? Just pop a terminal and
find /
Surprised this is still open, and surprised no one has already given this answer. (I think. I might have accidentally skipped one of the 40 questions that no one is going to read anyway.)
Your answer is in your question
When I was a kid, we once went on vacation in Italy. On the way down,
the pilot let me into the cockpit of the plane. Of course, I didn't
learn how to fly the plane. But I did get a peek into the pilot's
world. I got an idea of how they make the plane go, what the pilot
actually does.
That's really all I want to do.
That's all you have to do. Pick a short exercise out of a tutorial. A moderately longer GUI one could also be beneficial due to the added visuals. (Games might be pushing the length a bit.) And let her watch you code. That's it. It's the same as your pilot example.
Also there are a number of online REPLs that will make watching you code even more immediate.
I say show him bubble sort.
It's an easy, understandable trick, converted to a formal language.
That's what our job is about. Expressing our ideas in a strict, formal language, such that even a machine can understand. A little similar to designing procedures for organizational design.
Code up something quick that reads stock quotes and writes them to an excel spreadsheet. This is easy enough to do with a few minutes and impresses non technical types very quickly as they see the practical value of it.
My usual choice is to retrieve a set of customer records from a database. Using C# and LINQ in Visual Studio, it takes maybe 10 minutes at most to build a web page and dump out the "Northwind" database customers into a grid. The nice thing is that a "list of customers" is something that almost anybody can understand.
Totally depends on the level of her interest (or your level of interest in her). Most people ask that question as idle conversation, and don't really want to know.
Programming is more than algorithms (like "How to make a cup of coffee), it's also fundamentally rooted in mathematics. Most people will be quickly tripped up by the subtle use of mathematical terms (what's a "function"?).
In order to really teach programming, it may help to think back to your own first programming experiences, your first programming teacher, your first programming language. How did you learn? when you were learning, what skills did you already have fresh in your mind (i.e., calculus)? What motivated you to want to understand what a variable is or why there are three different kinds of loops?
Language-wise: Use something like python. Really high level, non-curly-bracket probably better.
Alice which was developed at Carnegie Mellon.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a teaching tool for introductory computing. It uses 3D graphics and a drag-and-drop interface to facilitate a more engaging, less frustrating first programming experience.
In pseudo-code:
function dealWithPerson(person){
if(ILike(person)){
getCookie().giveTo(person);
}
else{
person.tell("You shall receive no cookies!");
}
}
dealWithPerson(Person.fromName("Nick"));
dealWithPerson(Person.fromName("John"));
This demonstrates the concept of functions, object-orientation and strings, in a C-like syntax(when I say C-like syntax I refer to the weird characters).
It also shows how code can be reused.
Note that although it is pseudo-code, I wouldn't be surprised if there was some language that accepted this syntax(perhaps JavaScript allows this?).
You could also adapt this example to have loops.
Hope this helps show that person how a program looks like(since it is a realistic syntax and it is relatively easy to understand).
I have been teaching programming for many years and found out that the number of ways you need to explain things is equal to the number of students you have. But one method that works most of the time is as follows:
Present a flow chart that shown the flow of logic of a simple application
Write the instructions in full human language (e.g. English)
Abbreviate each instruction to the short-hand used in the programming language
Choose a less cryptic language like Basic or Pascal for teaching purposes
All code is simply shorthand for natural language. Written in full English most programs seem trivial.
As for a good algorithm, that is another story. It is sad to see many Computer Science courses no longer teach algorithms or brush over it.

What is the worst programming language you ever worked with? [closed]

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If you have an interesting story to
share, please post an answer, but
do not abuse this question for bashing
a language.
We are programmers, and our primary tool is the programming language we use.
While there is a lot of discussion about the best one, I'd like to hear your stories about
the worst programming languages you ever worked with and I'd like to know exactly what annoyed you.
I'd like to collect this stories partly to avoid common pitfalls while designing a language (especially a DSL) and partly to avoid quirky languages in the future in general.
This question is not subjective. If a language supports only single character identifiers (see my own answer) this is bad in a non-debatable way.
EDIT
Some people have raised concerns that this question attracts trolls.
Wading through all your answers made one thing clear.
The large majority of answers is appropriate, useful and well written.
UPDATE 2009-07-01 19:15 GMT
The language overview is now complete, covering 103 different languages from 102 answers.
I decided to be lax about what counts as a programming language and included
anything reasonable. Thank you David for your comments on this.
Here are all programming languages covered so far
(alphabetical order, linked with answer, new entries in bold):
ABAP,
all 20th century languages,
all drag and drop languages,
all proprietary languages,
APF,
APL
(1),
AS400,
Authorware,
Autohotkey,
BancaStar,
BASIC,
Bourne Shell,
Brainfuck,
C++,
Centura Team Developer,
Cobol
(1),
Cold Fusion,
Coldfusion,
CRM114,
Crystal Syntax,
CSS,
Dataflex 2.3,
DB/c DX,
dbase II,
DCL,
Delphi IDE,
Doors DXL,
DOS batch
(1),
Excel Macro language,
FileMaker,
FOCUS,
Forth,
FORTRAN,
FORTRAN 77,
HTML,
Illustra web blade,
Informix 4th Generation Language,
Informix Universal Server web blade,
INTERCAL,
Java,
JavaScript
(1),
JCL
(1),
karol,
LabTalk,
Labview,
Lingo,
LISP,
Logo,
LOLCODE,
LotusScript,
m4,
Magic II,
Makefiles,
MapBasic,
MaxScript,
Meditech Magic,
MEL,
mIRC Script,
MS Access,
MUMPS,
Oberon,
object extensions to C,
Objective-C,
OPS5,
Oz,
Perl
(1),
PHP,
PL/SQL,
PowerDynamo,
PROGRESS 4GL,
prova,
PS-FOCUS,
Python,
Regular Expressions,
RPG,
RPG II,
Scheme,
ScriptMaker,
sendmail.conf,
Smalltalk,
Smalltalk ,
SNOBOL,
SpeedScript,
Sybase PowerBuilder,
Symbian C++,
System RPL,
TCL,
TECO,
The Visual Software Environment,
Tiny praat,
TransCAD,
troff,
uBasic,
VB6
(1),
VBScript
(1),
VDF4,
Vimscript,
Visual Basic
(1),
Visual C++,
Visual Foxpro,
VSE,
Webspeed,
XSLT
The answers covering 80386 assembler, VB6 and VBScript have been removed.
PHP (In no particular order)
Inconsistent function names and argument orders
Because there are a zillion functions, each one of which seems to use a different naming convention and argument order. "Lets see... is it foo_bar or foobar or fooBar... and is it needle, haystack or haystack, needle?" The PHP string functions are a perfect example of this. Half of them use str_foo and the other half use strfoo.
Non-standard date format characters
Take j for example
In UNIX (which, by the way, is what everyone else uses as a guide for date string formats) %j returns the day of the year with leading zeros.
In PHP's date function j returns the day of the month without leading zeros.
Still No Support for Apache 2.0 MPM
It's not recommended.
Why isn't this supported? "When you make the underlying framework more complex by not having completely separate execution threads, completely separate memory segments and a strong sandbox for each request to play in, feet of clay are introduced into PHP's system." Link So... it's not supported 'cause it makes things harder? 'Cause only the things that are easy are worth doing right? (To be fair, as Emil H pointed out, this is generally attributed to bad 3rd-party libs not being thread-safe, whereas the core of PHP is.)
No native Unicode support
Native Unicode support is slated for PHP6
I'm sure glad that we haven't lived in a global environment where we might have need to speak to people in other languages for the past, oh 18 years. Oh wait. (To be fair, the fact that everything doesn't use Unicode in this day and age really annoys me. My point is I shouldn't have to do any extra work to make Unicode happen. This isn't only a PHP problem.)
I have other beefs with the language. These are just some.
Jeff Atwood has an old post about why PHP sucks. He also says it doesn't matter. I don't agree but there we are.
XSLT.
XSLT is baffling, to begin with. The metaphor is completely different from anything else I know.
The thing was designed by a committee so deep in angle brackets that it comes off as a bizarre frankenstein.
The weird incantations required to specify the output format.
The built-in, invisible rules.
The odd bolt-on stuff, like scripts.
The dependency on XPath.
The tools support has been pretty slim, until lately. Debugging XSLT in the early days was an exercise in navigating in complete darkness. The tools change that but, still XSLT tops my list.
XSLT is weird enough that most people just ignore it. If you must use it, you need an XSLT Shaman to give you the magic incantations to make things go.
DOS Batch files. Not sure if this qualifies as programming language at all.
It's not that you can't solve your problems, but if you are used to bash...
Just my two cents.
Not sure if its a true language, but I hate Makefiles.
Makefiles have meaningful differences between space and TAB, so even if two lines appear identical, they do not run the same.
Make also relies on a complex set of implicit rules for many languages, which are difficult to learn, but then are frequently overridden by the make file.
A Makefile system is typically spread over many, many files, across many directories.
With virtually no scoping or abstraction, a change to a make file several directories away can prevent my source from building. Yet the error message is invariably a compliation error, not a meaningful error about make, or the makefiles.
Any environment I've worked in that uses makefiles successfully has a full-time Make expert. And all this to shave a few minutes off compilation??
The worse language I've ever seen come from the tool praat, which is a good audio analysis tool. It does a pretty good job until you use the script language. sigh bad memories.
Tiny praat script tutorial for beginners
Function call
We've listed at least 3 different function calling syntax :
The regular one
string = selected("Strings")
Nothing special here, you assign to the variable string the result of the selected function. Not really scary... yet.
The "I'm invoking some GUI command with parameters"
Create Strings as file list... liste 'path$'/'type$'
As you can see, the function name start at "Create" and finish with the "...". The command "Create Strings as file list" is the text displayed on a button or a menu (I'm to scared to check) on praat. This command take 2 parameters liste and an expression. I'm going to look deeper in the expression 'path$'/'type$'
Hmm. Yep. No spaces. If spaces were introduced, it would be separate arguments. As you can imagine, parenthesis don't work. At this point of the description I would like to point out the suffix of the variable names. I won't develop it in this paragraph, I'm just teasing.
The "Oh, but I want to get the result of the GUI command in my variable"
noliftt = Get number of strings
Yes we can see a pattern here, long and weird function name, it must be a GUI calling. But there's no '...' so no parameters. I don't want to see what the parser looks like.
The incredible type system (AKA Haskell and OCaml, praat is coming to you)
Simple natives types
windowname$ = left$(line$,length(line$)-4)
So, what's going on there?
It's now time to look at the convention and types of expression, so here we got :
left$ :: (String, Int) -> String
lenght :: (String) -> Int
windowname$ :: String
line$ :: String
As you can see, variable name and function names are suffixed with their type or return type. If their suffix is a '$', then it return a string or is a string. If there is nothing it's a number. I can see the point of prefixing the type to a variable to ease implementation, but to suffix, no sorry, I can't
Array type
To show the array type, let me introduce a 'tiny' loop :
for i from 1 to 4
Select... time time
bandwidth'i'$ = Get bandwidth... i
forhertz'i'$ = Get formant... i
endfor
We got i which is a number and... (no it's not a function)
bandwidth'i'$
What it does is create string variables : bandwidth1$, bandwidth2$, bandwidth3$, bandwidth4$ and give them values. As you can expect, you can't create two dimensional array this way, you must do something like that :
band2D__'i'__'j'$
The special string invocation
outline$ = "'time'#F'i':'forhertznum'Hz,'bandnum'Hz, 'spec''newline$'"
outline$ >> 'outfile$'
Strings are weirdly (at least) handled in the language. the '' is used to call the value of a variable inside the global "" string. This is _weird_. It goes against all the convention built into many languages from bash to PHP passing by the powershell. And look, it even got redirection. Don't be fooled, it doesn't work like in your beloved shell. No you have to get the variable value with the ''
Da Wonderderderfulful execution model
I'm going to put the final touch to this wonderderderfulful presentation by talking to you about the execution model. So as in every procedural languages you got instruction executed from top to bottom, there is the variables and the praat GUI. That is you code everything on the praat gui, you invoke commands written on menu/buttons.
The main window of praat contain a list of items which can be :
files
list of files (created by a function with a wonderderfulful long long name)
Spectrogramm
Strings (don't ask)
So if you want to perform operation on a given file, you must select the file in the list programmatically and then push the different buttons to take some actions. If you wanted to pass parameters to a GUI action, you have to follow the GUI layout of the form for your arguments, for example "To Spectrogram... 0.005 5000 0.002 20 Gaussian
" is like that because it follows this layout:
Needless to say, my nightmares are filled with praat scripts dancing around me and shouting "DEBUG MEEEE!!".
More information at the praat site, under the well-named section "easy programmable scripting language"
Well since this question refuses to die and since the OP did prod me into answering...
I humbly proffer for your consideration Authorware (AW) as the worst language it is possible to create. (n.b. I'm going off recollection here, it's been ~6 years since I used AW, which of course means there's a number of awful things I can't even remember)
the horror, the horror http://img.brothersoft.com/screenshots/softimage/a/adobe_authorware-67096-1.jpeg
Let's start with the fact that it's a Macromedia product (-10 points), a proprietary language (-50 more) primarily intended for creating e-learning software and moreover software that could be created by non-programmers and programmers alike implemented as an iconic language AND a text language (-100).
Now if that last statement didn't scare you then you haven't had to fix WYSIWYG generated code before (hello Dreamweaver and Frontpage devs!), but the salient point is that AW had a library of about 12 or so elements which could be dragged into a flow. Like "Page" elements, Animations, IFELSE, and GOTO (-100). Of course removing objects from the flow created any number of broken connections and artifacts which the IDE had variable levels of success coping with. Naturally the built in wizards (-10) were a major source of these.
Fortunately you could always step into a code view, and eventually you'd have to because with a limited set of iconic elements some things just weren't possible otherwise. The language itself was based on TUTOR (-50) - a candidate for worst language itself if only it had the ambition and scope to reach the depths AW would strive for - about which wikipedia says:
...the TUTOR language was not easy to
learn. In fact, it was even suggested
that several years of experience with
the language would be required before
programmers could build programs worth
keeping.
An excellent foundation then, which was built upon in the years before the rise of the internet with exactly nothing. Absolutely no form of data structure beyond an array (-100), certainly no sugar (real men don't use switch statements?) (-10), and a large splash of syntactic vinegar ("--" was the comment indicator so no decrement operator for you!) (-10). Language reference documentation was provided in paper or zip file formats (-100), but at least you had the support of the developer run usegroup and could quickly establish the solution to your problem was to use the DLL or SWF importing features of AW to enable you to do the actual coding in a real language.
AW was driven by a flow (with necessary PAUSE commands) and therefore has all the attendant problems of a linear rather than event based system (-50), and despite the outright marketing lies of the documentation it was not object oriented (-50) either. All code reuse was achieved through GOTO. No scope, lots of globals (-50).
It's not the language's fault directly, but obviously no source control integration was possible, and certainly no TDD, documentation generation or any other add-on tool you might like.
Of course Macromedia met the challenge of the internet head on with a stubborn refusal to engage for years, eventually producing the buggy, hard to use, security nightmare which is Shockwave (-100) to essentially serialise desktop versions of the software through a required plugin (-10). AS HTML rose so did AW stagnate, still persisting with it's shockwave delivery even in the face of IEEE SCORM javascript standards.
Ultimately after years of begging and promises Macromedia announced a radical new version of AW in development to address these issues, and a few years later offshored the development and then cancelled the project. Although of course Macromedia are still selling it (EVIL BONUS -500).
If anything else needs to be said, this is the language which allows spaces in variable names (-10000).
If you ever want to experience true pain, try reading somebody else's uncommented hungarian notation in a language which isn't case sensitive and allows variable name spaces.
Total Annakata Arbitrary Score (AAS): -11300
Adjusted for personal experience: OutOfRangeException
(apologies for length, but it was cathartic)
Seriously: Perl.
It's just a pain in the ass to code with for beginners and even for semi-professionals which work with perl on a daily basis. I can constantly see my colleagues struggle with the language, building the worst scripts, like 2000 lines with no regard of any well accepted coding standard. It's the worst mess i've ever seen in programming.
Now, you can always say, that those people are bad in coding (despite the fact that some of them have used perl for a lot of years, now), but the language just encourages all that freaking shit that makes me scream when i have to read a script by some other guy.
MS Access Visual Basic for Applications (VBA) was also pretty bad. Access was bad altogether in that it forced you down a weak paradigm and was deceptively simple to get started, but a nightmare to finish.
No answer about Cobol yet? :O
Old-skool BASICs with line numbers would be my choice. When you had no space between line numbers to add new lines, you had to run a renumber utility, which caused you to lose any mental anchors you had to what was where.
As a result, you ended up squeezing in too many statements on a single line (separated by colons), or you did a goto or gosub somewhere else to do the work you couldn't cram in.
MUMPS
I worked in it for a couple years, but have done a complete brain dump since then. All I can really remember was no documentation (at my location) and cryptic commands.
It was horrible. Horrible! HORRIBLE!!!
There are just two kinds of languages: the ones everybody complains about and the ones nobody uses.
Bjarne Stroustrup
I haven't yet worked with many languages and deal mostly with scripting languages; out of these VBScript is the one I like least. Although it has some handy features, some things really piss me off:
Object assignments are made using the Set keyword:
Set foo = Nothing
Omitting Set is one of the most common causes of run-time errors.
No such thing as structured exception handling. Error checking is like this:
On Error Resume Next
' Do something
If Err.Number <> 0
' Handle error
Err.Clear
End If
' And so on
Enclosing the procedure call parameters in parentheses requires using the Call keyword:
Call Foo (a, b)
Its English-like syntax is way too verbose. (I'm a fan of curly braces.)
Logical operators are long-circuit. If you need to test a compound condition where the subsequent condition relies on the success of the previous one, you need to put conditions into separate If statements.
Lack of parameterized class constructors.
To wrap a statement into several lines, you have to use an underscore:
str = "Hello, " & _
"world!"
Lack of multiline comments.
Edit: found this article: The Flangy Guide to Hating VBScript. The author sums up his complaints as "VBS isn't Python" :)
Objective-C.
The annotations are confusing, using brackets to call methods still does not compute in my brain, and what is worse is that all of the library functions from C are called using the standard operators in C, -> and ., and it seems like the only company that is driving this language is Apple.
I admit I have only used the language when programming for the iPhone (and looking into programming for OS X), but it feels as if C++ were merely forked, adding in annotations and forcing the implementation and the header files to be separate would make much more sense.
PROGRESS 4GL (apparently now known as "OpenEdge Advanced Business Language").
PROGRESS is both a language and a database system. The whole language is designed to make it easy to write crappy green-screen data-entry screens. (So start by imagining how well this translates to Windows.) Anything fancier than that, whether pretty screens, program logic, or batch processing... not so much.
I last used version 7, back in the late '90s, so it's vaguely possible that some of this is out-of-date, but I wouldn't bet on it.
It was originally designed for text-mode data-entry screens, so on Windows, all screen coordinates are in "character" units, which are some weird number of pixels wide and a different number of pixels high. But of course they default to a proportional font, so the number of "character units" doesn't correspond to the actual number of characters that will fit in a given space.
No classes or objects.
No language support for arrays or dynamic memory allocation. If you want something resembling an array, you create a temporary in-memory database table, define its schema, and then get a cursor on it. (I saw a bit of code from a later version, where they actually built and shipped a primitive object-oriented system on top of these in-memory tables. Scary.)
ISAM database access is built in. (But not SQL. Who needs it?) If you want to increment the Counter field in the current record in the State table, you just say State.Counter = State.Counter + 1. Which isn't so bad, except...
When you use a table directly in code, then behind the scenes, they create something resembling an invisible, magic local variable to hold the current cursor position in that table. They guess at which containing block this cursor will be scoped to. If you're not careful, your cursor will vanish when you exit a block, and reset itself later, with no warning. Or you'll start working with a table and find that you're not starting at the first record, because you're reusing the cursor from some other block (or even your own, because your scope was expanded when you didn't expect it).
Transactions operate on these wild-guess scopes. Are we having fun yet?
Everything can be abbreviated. For some of the offensively long keywords, this might not seem so bad at first. But if you have a variable named Index, you can refer to it as Index or as Ind or even as I. (Typos can have very interesting results.) And if you want to access a database field, not only can you abbreviate the field name, but you don't even have to qualify it with the table name; they'll guess the table too. For truly frightening results, combine this with:
Unless otherwise specified, they assume everything is a database access. If you access a variable you haven't declared yet (or, more likely, if you mistype the variable name), there's no compiler error: instead, it goes looking for a database field with that name... or a field that abbreviates to that name.
The guessing is the worst. Between the abbreviations and the field-by-default, you could get some nasty stuff if you weren't careful. (Forgot to declare I as a local variable before using it as a loop variable? No problem, we'll just randomly pick a table, grab its current record, and completely trash an arbitrarily-chosen field whose name starts with I!)
Then add in the fact that an accidental field-by-default access could change the scope it guessed for your tables, thus breaking some completely unrelated piece of code. Fun, yes?
They also have a reporting system built into the language, but I have apparently repressed all memories of it.
When I got another job working with Netscape LiveWire (an ill-fated attempt at server-side JavaScript) and classic ASP (VBScript), I was in heaven.
The worst language? BancStar, hands down.
3,000 predefined variables, all numbered, all global. No variable declaration, no initialization. Half of them, scattered over the range, reserved for system use, but you can use them at your peril. A hundred or so are automatically filled in as a result of various operations, and no list of which ones those are. They all fit in 38k bytes, and there is no protection whatsoever for buffer overflow. The system will cheerfully let users put 20 bytes in a ten byte field if you declared the length of an input field incorrectly. The effects are unpredictable, to say the least.
This is a language that will let you declare a calculated gosub or goto; due to its limitations, this is frequently necessary. Conditionals can be declared forward or reverse. Picture an "If" statement that terminates 20 lines before it begins.
The return stack is very shallow, (20 Gosubs or so) and since a user's press of any function key kicks off a different subroutine, you can overrun the stack easily. The designers thoughtfully included a "Clear Gosubs" command to nuke the stack completely in order to fix that problem and to make sure you would never know exactly what the program would do next.
There is much more. Tens of thousands of lines of this Lovecraftian horror.
The .bat files scripting language on DOS/Windows. God only knows how un-powerful is this one, specially if you compare it to the Unix shell languages (that aren't so powerful either, but way better nonetheless).
Just try to concatenate two strings or make a for loop. Nah.
VSE, The Visual Software Environment.
This is a language that a prof of mine (Dr. Henry Ledgard) tried to sell us on back in undergrad/grad school. (I don't feel bad about giving his name because, as far as I can tell, he's still a big proponent and would welcome the chance to convince some folks it's the best thing since sliced bread). When describing it to people, my best analogy is that it's sort of a bastard child of FORTRAN and COBOL, with some extra bad thrown in. From the only really accessible folder I've found with this material (there's lots more in there that I'm not going to link specifically here):
VSE Overview (pdf)
Chapter 3: The VSE Language (pdf) (Not really an overview of the language at all)
Appendix: On Strings and Characters (pdf)
The Software Survivors (pdf) (Fevered ramblings attempting to justify this turd)
VSE is built around what they call "The Separation Principle". The idea is that Data and Behavior must be completely segregated. Imagine C's requirement that all variables/data must be declared at the beginning of the function, except now move that declaration into a separate file that other functions can use as well. When other functions use it, they're using the same data, not a local copy of data with the same layout.
Why do things this way? We learn that from The Software Survivors that Variable Scope Rules Are Hard. I'd include a quote but, like most fools, it takes these guys forever to say anything. Search that PDF for "Quagmire Of Scope" and you'll discover some true enlightenment.
They go on to claim that this somehow makes it more suitable for multi-proc environments because it more closely models the underlying hardware implementation. Riiiight.
Another choice theme that comes up frequently:
INCREMENT DAY COUNT BY 7 (or DAY COUNT = DAY COUNT + 7)
DECREMENT TOTAL LOSS BY GROUND_LOSS
ADD 100.3 TO TOTAL LOSS(LINK_POINTER)
SET AIRCRAFT STATE TO ON_THE_GROUND
PERCENT BUSY = (TOTAL BUSY CALLS * 100)/TOTAL CALLS
Although not earthshaking, the style
of arithmetic reflects ordinary usage,
i.e., anyone can read and understand
it - without knowing a programming
language. In fact, VisiSoft arithmetic
is virtually identical to FORTRAN,
including embedded complex arithmetic.
This puts programmers concerned with
their professional status and
corresponding job security ill at
ease.
Ummm, not that concerned at all, really. One of the key selling points that Bill Cave uses to try to sell VSE is the democratization of programming so that business people don't need to indenture themselves to programmers who use crazy, arcane tools for the sole purpose of job security. He leverages this irrational fear to sell his tool. (And it works-- the federal gov't is his biggest customer). I counted 17 uses of the phrase "job security" in the document. Examples:
... and fit only for those desiring artificial job security.
More false job security?
Is job security dependent upon ensuring the other guy can't figure out what was done?
Is job security dependent upon complex code...?
One of the strongest forces affecting the acceptance of new technology is the perception of one's job security.
He uses this paranoia to drive wedge between the managers holding the purse strings and the technical people who have the knowledge to recognize VSE for the turd that it is. This is how he squeezes it into companies-- "Your technical people are only saying it sucks because they're afraid it will make them obsolete!"
A few additional choice quotes from the overview documentation:
Another consequence of this approach
is that data is mapped into memory
on a "What You See Is What You Get"
basis, and maintained throughout.
This allows users to move a complete
structure as a string of characters
into a template that descrives each
individual field. Multiple templates
can be redefined for a given storage
area. Unlike C and other languages,
substructures can be moved without the problems of misalignment due to
word boundary alignment standards.
Now, I don't know about you, but I know that a WYSIWYG approach to memory layout is at the top of my priority list when it comes to language choice! Basically, they ignore alignment issues because only old languages that were designed in the '60's and '70's care about word alignment. Or something like that. The reasoning is bogus. It made so little sense to me that I proceeded to forget it almost immediately.
There are no user-defined types in VSE. This is a far-reaching
decision that greatly simplifies the
language. The gain from a practical
point of view is also great. VSE
allows the designer and programmer to
organize a program along the same
lines as a physical system being
modeled. VSE allows structures to be
built in an easy-to-read, logical
attribute hierarchy.
Awesome! User-defined types are lame. Why would I want something like an InputMessage object when I can have:
LINKS_IN_USE INTEGER
INPUT_MESSAGE
1 ORIGIN INTEGER
1 DESTINATION INTEGER
1 MESSAGE
2 MESSAGE_HEADER CHAR 10
2 MESSAGE_BODY CHAR 24
2 MESSAGE_TRAILER CHAR 10
1 ARRIVAL_TIME INTEGER
1 DURATION INTEGER
1 TYPE CHAR 5
OUTPUT_MESSAGE CHARACTER 50
You might look at that and think, "Oh, that's pretty nicely formatted, if a bit old-school." Old-school is right. Whitespace is significant-- very significant. And redundant! The 1's must be in column 3. The 1 indicates that it's at the first level of the hierarchy. The Symbol name must be in column 5. You hierarchies are limited to a depth of 9.
Well, ok, but is that so awful? Just wait:
It is well known that for reading
text, use of conventional upper/lower
case is more readable. VSE uses all
upper case (except for comments). Why?
The literature in psychology is based
on prose. Programs, simply, are not
prose. Programs are more like math,
accounting, tables. Program fonts
(usually Courier) are almost
universally fixed-pitch, and for good
reason – vertical alignment among
related lines of code. Programs in
upper case are nicely readable, and,
after a time, much better in our
opinion
Nothing like enforcing your opinion at the language level! That's right, you cannot use any lower case in VSE unless it's in a comment. Just keep your CAPSLOCK on, it's gonna be stuck there for a while.
VSE subprocedures are called processes. This code sample contains three processes:
PROCESS_MUSIC
EXECUTE INITIALIZE_THE_SCENE
EXECUTE PROCESS_PANEL_WIDGET
INITIALIZE_THE_SCENE
SET TEST_BUTTON PANEL_BUTTON_STATUS TO ON
MOVE ' ' TO TEST_INPUT PANEL_INPUT_TEXT
DISPLAY PANEL PANEL_MUSIC
PROCESS_PANEL_WIDGET
ACCEPT PANEL PANEL_MUSIC
*** CHECK FOR BUTTON CLICK
IF RTG_PANEL_WIDGET_NAME IS EQUAL TO 'TEST_BUTTON'
MOVE 'I LIKE THE BEATLES!' TO TEST_INPUT PANEL_INPUT_TEXT.
DISPLAY PANEL PANEL_MUSIC
All caps as expected. After all, that's easier to read. Note the whitespace. It's significant again. All process names must start in column 0. The initial level of instructions must start on column 4. Deeper levels must be indented exactly 3 spaces. This isn't a big deal, though, because you aren't allowed to do things like nest conditionals. You want a nested conditional? Well just make another process and call it. And note the delicious COBOL-esque syntax!
You want loops? Easy:
EXECUTE NEXT_CALL
EXECUTE NEXT_CALL 5 TIMES
EXECUTE NEXT_CALL TOTAL CALL TIMES
EXECUTE NEXT_CALL UNTIL NO LINES ARE AVAILABLE
EXECUTE NEXT_CALL UNTIL CALLS_ANSWERED ARE EQUAL TO CALLS_WAITING
EXECUTE READ_MESSAGE UNTIL LEAD_CHARACTER IS A DELIMITER
Ugh.
Here is the contribution to my own question:
Origin LabTalk
My all-time favourite in this regard is Origin LabTalk.
In LabTalk the maximum length of a string variable identifier is one character.
That is, there are only 26 string variables at all. Even worse, some of them are used by Origin itself, and it is not clear which ones.
From the manual:
LabTalk uses the % notation to define
a string variable. A legal string
variable name must be a % character
followed by a single alphabetic
character (a letter from A to Z).
String variable names are
caseinsensitive. Of all the 26 string
variables that exist, Origin itself
uses 14.
Doors DXL
For me the second worst in my opinion is Doors DXL.
Programming languages can be divided into two groups:
Those with manual memory management (e.g. delete, free) and those with a garbage collector.
Some languages offer both, but DXL is probably the only language in the world that
supports neither. OK, to be honest this is only true for strings, but hey, strings aren't exactly
the most rarely used data type in requirements engineering software.
The consequence is that memory used by a string can never be reclaimed and
DOORS DXL leaks like sieve.
There are countless other quirks in DXL, just to name a few:
DXL function syntax
DXL arrays
Cold Fusion
I guess it's good for designers but as a programmer I always felt like one hand was tied behind my back.
The worst two languages I've worked with were APL, which is relatively well known for languages of its age, and TECO, the language in which the original Emacs was written. Both are notable for their terse, inscrutable syntax.
APL is an array processing language; it's extremely powerful, but nearly impossible to read, since every character is an operator, and many don't appear on standard keyboards.
TECO had a similar look, and for a similar reason. Most characters are operators, and this special purpose language was devoted to editing text files. It was a little better, since it used the standard character set. And it did have the ability to define functions, which was what gave life to emacs--people wrote macros, and only invoked those after a while. But figuring out what a program did or writing a new one was quite a challenge.
LOLCODE:
HAI
CAN HAS STDIO?
VISIBLE "HAI WORLD!"
KTHXBYE
Seriously, the worst programming language ever is that of Makefiles. Totally incomprehensible, tabs have a syntactic meaning and not even a debugger to find out what's going on.
I'm not sure if you meant to include scripting languages, but I've seen TCL (which is also annoying), but... the mIRC scripting language annoys me to no end.
Because of some oversight in the parsing, it's whitespace significant when it's not supposed to be. Conditional statements will sometimes be executed when they're supposed to be skipped because of this. Opening a block statement cannot be done on a separate line, etc.
Other than that it's just full of messy, inconsistent syntax that was probably designed that way to make very basic stuff easy, but at the same time makes anything a little more complex barely readable.
I lost most of my mIRC scripts, or I could have probably found some good examples of what a horrible mess it forces you to create :(
Regular expressions
It's a write only language, and it's hard to verify if it works correctly for the right inputs.
Visual Foxpro
I can't belive nobody has said this one:
LotusScript
I thinks is far worst than php at least.
Is not about the language itself which follows a syntax similar to Visual Basic, is the fact that it seem to have a lot of functions for extremely unuseful things that you will never (or one in a million times) use, but lack support for things you will use everyday.
I don't remember any concrete example but they were like:
"Ok, I have an event to check whether the mouse pointer is in the upper corner of the form and I don't have an double click event for the Form!!?? WTF??"
Twice I've had to work in 'languages' where you drag-n-dropped modules onto the page and linked them together with lines to show data flow. (One claimed to be a RDBMs, and the other a general purpose data acquisition and number crunching language.)
Just thinking of it makes me what to throttle someone. Or puke. Or both.
Worse, neither exposed a text language that you could hack directly.
I find myself avoid having to use VBScript/Visual Basic 6 the most.
I use primarily C++, javascript, Java for most tasks and dabble in ruby, scala, erlang, python, assembler, perl when the need arises.
I, like most other reasonably minded polyglots/programmers, strongly feel that you have to use the right tool for the job - this requires you to understand your domain and to understand your tools.
My issue with VBscript and VB6 is when I use them to script windows or office applications (the right domain for them) - i find myself struggling with the language (they fall short of being the right tool).
VBScript's lack of easy to use native data structures (such as associative containers/maps) and other quirks (such as set for assignment to objects) is a needless and frustrating annoyance, especially for a scripting language. Contrast it with Javascript (which i now use to program wscript/cscript windows and do activex automation scripts) which is far more expressive. While there are certain things that work better with vbscript (such as passing arrays back and forth from COM objects is slightly easier, although it is easier to pass event handlers into COM components with jscript), I am still surprised by the amount of coders that still use vbscript to script windows - I bet if they wrote the same program in both languages they would find that jscript works with you much more than vbscript, because of jscript's native hash data types and closures.
Vb6/VBA, though a little better than vbscript in general, still has many similar issues where (for their domain) they require much more boiler plate to do simple tasks than what I would like and have seen in other scripting languages.
In 25+ years of computer programming, by far the worst thing I've ever experienced was a derivative of MUMPS called Meditech Magic. It's much more evil than PHP could ever hope to be.
It doesn't even use '=' for assignment! 100^b assigns a value of 100 to b and is read as "100 goes to b". Basically, this language invented its own syntax from top to bottom. So no matter how many programming languages you know, Magic will be a complete mystery to you.
Here is 100 bottles of beer on the wall written in this abomination of a language:
BEERv1.1,
100^b,T("")^#,DO{b'<1 NN(b,"bottle"_IF{b=1 " ";"s "}_"of beer on the wall")^#,
N(b,"bottle"_IF{b=1 " ";"s "}_"of beer!")^#,
N("You take one down, pass it around,")^#,b-1^b,
N(b,"bottle"_IF{b=1 " ";"s "}_"of beer on the wall!")^#},
END;
TCL. It only compiles code right before it executes, so it's possible that if your code never went down branch A while testing, and one day, in the field it goes down branch A, it could have a SYNTAX ERROR!

What programming language is most like natural language? [closed]

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Closed 11 years ago.
I got the idea for this question from numerous situations where I don't understand what the person is talking about and when others don't understand me.
So, a "smart" solution would be to speak a computer language. :)
I am interested how far a programming language can go to get near to (English) natural language. When I say near, I mean not just to use words and sentences, but to be able to "do" things a natural language can "do" and by "do" I mean that it can be used (in a very limited way) as a replacement for natural language.
I know that this is impossible (is it?) but I think that this can be interesting.
There is a programming language called Inform that, in its most recent incarnation, Inform 7, looks a lot like natural language...in particular, written language.
Inform is very specifically for creating text adventure games, but there is no inherent reason that the concepts couldn't be extended into other realms.
Here's a small snippet of Inform 7 code, taken from the game Glass, by Emily Short.
Stage is a room.
The old lady is a woman in the Stage. Understand "mother" or
"stepmother" as the old lady. The old lady is active. The description
of the lady is "She looks plucked: thin neck with folds of skin
exposed, nose beaky, lips white. Perhaps when her fortunes are mended
her cosmetics too will improve."
The Prince is a man in the Stage. The description of the prince is
"He's tolerably attractive, in his flightless way. It's hard not to
pity him a little." The prince carries a glass slipper. The glass
slipper is wearable. Understand "shoe" or "heel" or "toe" or "foot"
as the slipper. The description of the slipper is "It is very small
for an adult woman's foot."
Complete code can be found here.
This is a small simple example...it can actually handle a surprisingly robust set of ideas.
It should be pointed out that the code isn't really a strange cypher where the constructs have hidden meanings...this code does more or less what you would expect. For example:
The old lady is a woman in the Stage. Understand "mother" or
"stepmother" as the old lady.
creates an object that happens to be a female person, names that object "old lady", and places that object within the room object called the "Stage". Then two aliases ("mother" and "stepmother" are created that also both reference the "old lady" object.
Of course, as the examples get increasingly complex, the necessary hoops to jump through also become more complex. English is, by its very nature, ambiguous, while computer code is most definitively not. So we'll never get a "perfect marriage".
Depends on what circles you roll in, but LOLCODE could be considered like natural language ;)
Example loop:
HAI
CAN HAS STDIO?
I HAS A VAR
IM IN YR LOOP
UP VAR!!1
VISIBLE VAR
IZ VAR BIGGER THAN 10? KTHXBYE
IM OUTTA YR LOOP
KTHXBYE
On a serious note, VB is a pretty natural language. It's easy for non-programmer types to learn, so the syntax must be pretty easy to understand.
The language Richard Pryor used to transfer millions of dollars with in Superman III was very close:
> TRANSFER $1,000,000 DOLLARS TO WEBSTER'S ACCOUNT.... NOW
;-)
EDIT: characters corrected ;-)
COBOL reads a lot like English
000100 IDENTIFICATION DIVISION.
000200 PROGRAM-ID. HELLOWORLD.
000300
000400*
000500 ENVIRONMENT DIVISION.
000600 CONFIGURATION SECTION.
000700 SOURCE-COMPUTER. RM-COBOL.
000800 OBJECT-COMPUTER. RM-COBOL.
000900
001000 DATA DIVISION.
001100 FILE SECTION.
001200
100000 PROCEDURE DIVISION.
100100
100200 MAIN-LOGIC SECTION.
100300 BEGIN.
100400 DISPLAY " " LINE 1 POSITION 1 ERASE EOS.
100500 DISPLAY "Hello world!" LINE 15 POSITION 10.
100600 STOP RUN.
100700 MAIN-LOGIC-EXIT.
100800 EXIT.
source
Lisp (of course (if you know what I mean (LOL)))
Good 'ol AppleScript touts its likeness to english as one of its strengths. However, it's not very fun to work with.
If you're a connoisseur, the Shakespeare Programming Language is fairly natural ;)
There is a limit to how 'natural' you can get in programming though. Human languages are too open to interpretation - a programming language needs to be specific and precise, I don't think that meshes well with having a 'natural' programming language.
HyperTalk - the language behind Apple's HyperCard.
on mouseUp
put "100,100" into pos
repeat with x = 1 to the number of card buttons
set the location of card button x to pos
add 15 to item 1 of pos
end repeat
end mouseUp
HyperTalk on Wikipedia
I don't know that I'd go as far as to say that VB.NET is close to the English language, but I think it's about as close as you really get. Sure, once you've programmed it for a while, it seems like English - it does read like a book to a seasoned VB programmer, but if you stop and think about real world English:
For i As Integer = 1 To 10
Console.WriteLine("Hello World")
Next
Is a long way from:
Write "Hello World" and move to the next line of the console 10 times.
Of course, the English is ambiguous - does it want you to do the whole thing 10 times, or just write "Hello World" once and then move to the next line 10 times?
I guess we need to learn to talk in a less ambiguous fashion:
Do this 10 times: In the console, write "Hello World" and move to the next line.
But I doubt very much there's a programming language that really reads like English. Even those Cobol fanatics that say it's like natural language - it really isn't if you stop and think about how you think about things in a real way instead of in the manner defined by the programming language.
Even in VB you're limited to the way the framework dictates the way you do things...
Perl has some design principles that are based on how humans process natural languages (see http://www.wall.org/~larry/natural.html ).
That's a different thing from syntactical hacks to make code read like sentences in English or some other language. I'm not entirely convinced that those are useful. As an analogy, I can also make ASCII art with my code, but that doesn't mean that my language is based on principles of visual composition.
To give an example of where it may not be useful,suppose this does what it looks like it does in some rubyish/smalltalky language:
3.times say "hello!"
That's nice, it makes my code a bit more readable, and there's a similar sort of fun in it to having a parrot that can talk, but it's only useful if I know the underlying rules of the computer language. The fact that it happens to look like English gives me no extra leverage or insight. I can't use the English grammar processing engine in my brain to generate sentences like the following:
// The dot looks like misplaced punctuation
// in the "English" above, but it's essential in
// the computer language
3 times say "hello!" // syntax error
// In a natural language, a reordering might make
// sense, but it's impossible here because the word
// order was essential to carrying the parameters
// to the method invocation in the right order.
say "hello" 3 times // syntax error
gherkin is a domain specific language to
describe executable bdd-specifications. It is used among other by cucumber (ruby) and specflow (dotnet).
Example
Feature: Browsing
In order to see who's been on the site
As a user
I want to be able to view the list of posts
Scenario: Navigation to homepage
When I navigate to /Guestbook
Then I should be on the guestbook page
Scenario: Viewing existing entries
Given I am on the guestbook page
Then I should see a list of guestbook entries
And guestbook entries have an author
And guestbook entries have a posted date
And guestbook entries have a comment
Scenario: Most recent entries are displayed first
Given we have the following existing entries
| Name | Comment | Posted date |
| Mr. A | I like A | 2008-10-01 09:20 |
| Mrs. B | I like B | 2010-03-05 02:15 |
| Dr. C | I like C | 2010-02-20 12:21 |
And I am on the guestbook page
Then the guestbook entries includes the following, in this order
| Name | Comment | Posted date |
| Mrs. B | I like B | 2010-03-05 02:15 |
| Dr. C | I like C | 2010-02-20 12:21 |
| Mr. A | I like A | 2008-10-01 09:20 |
Well, Plain English, of course!
To sing the beer song:
Put 99 into a number.
Loop.
If the number is 0, break.
Format a string given the number and "bottle" and "bottles".
Write the string then " of beer on the wall, " then the string then " of beer.".
Format another string given the number minus 1 and "bottle" and "bottles".
Write "Take one down and pass it around, " then the other string then " of beer on the wall.".
Skip a line.
Subtract 1 from the number.
Repeat.
Write "No more bottles of beer on the wall, no more bottles of beer.".
Write "Go to the store and buy some more, 99 bottles of beer on the wall.".
To format a string given a number and a singular string and a plural string:
If the number is 0, put "no more " then the plural into the string; exit.
If the number is 1, put "1 " then the singular into the string; exit.
Put the number then " " then the plural into the string.
I haven't actually used this - I found it here.
Well, Ruby and Python are supposed to be fairly close. Ruby even goes to the length of adding special keywords that simulate real life. Such as the unless keyword, etc.
Of course, one you type real code in either of those 2 languages, it's not really like natural language, but then again what is?
I'd say SQL or COBOL.
the syntax of VB.NET is very near to English language
Forth is reverse-Polish based, and would work naturally for some people.
"Learn Forth quickly I will" - Yoda.
That is called "pseudocode". You use whatever means necessary to communicate the intent of the code (you have written or will later write).
Any programming language has some features that are ambiguous to outsiders.
Well natural language is equivocal, and takes a bit more than a literal linear reading to understand. But that being granted, VB.NET is getting close in some constructs. Closest I've seen.
For Loop in VB.NET
For i = 0 To 2
'loop time!
Next i
It's about as "natural" as I've seen without being too verbose.
Although not exactly what you asked for, there are languages that accomplish what you want, but from the other direction. Lojban, for example, is a language made to be used as a natural language, but without ambiguity.
Lojban (pronounced [ˈloʒban]) is a
constructed, syntactically unambiguous
human language based on predicate
logic.
Applescript looks like natural language.
I believe William Shakespeare was the world's best programmer...
The Shakespeare Programming Language
I believe your question is based on a fallacy. Programming is not mainly about translating from human to computer language. It is understanding technical problems and designing programs that is hard, typing in the code is a minor part. Learning a programming language won't make someone a programmer any more than learning musical notation will make them a composer.
That said, if you write at a high enough level in almost any language and spend a few minutes explaining syntax, you can communicate the gist of a piece of code to a dedicated non-programer. Conversely, a precise enough natural language specification can sometimes be translated into high level functions (although people are rarely willing to put in the effort to write such a spec.)
COBOL was created with the specific intent of being like natural language (English in this case)
With Ruby and Oslo (and possibly F#), you could build a very language-friendly DSL. That's at least the promise of Oslo. You can find an example of an Oslo grammar for BDD here.
Sanskrit comes close to what you describe.
It has no redundancies, it was the first language to follow BNF which is the basis of all modern prog. language grammar, and it shares a common Indo-European descent with English
Cobol is close to English as it gets
I believe Logo is also not too far from the English language
I wish there was a COmmon Business Oriented Language that read like English so everyone, even non-programmers could unterstand it... Maybe we should create one! (stolen from here)
What we normally call "pseudo-code" is very, very close to Pascal. That probably doesn't make it particularly close to natural English, but if it weren't simpler than most langauges, we wouldn't write pseudo-code at all (we'd just write code).
I thought of Eiffel. Quote from here:
Raphael Simon, lead software engineer
for Eiffel Software, said the language
was designed so that one could use
natural language to write the program.
See for example the 99 bottles of beer program.
I wouldn't say it's the "most" natural, but I find it rather natural.
For me, It is Python.
YMMV

What is your opinion on the Falcon language?

Falcon is a programming language that supports multiple paradigms like message passing, OO, functional, and yet the code looks nice and clean.
What do you think, does it have a chance to take off and be used as a general purpose programming glue language? Is it worth exploring? What are your impressions so far if you used it in real projects?
I've downloaded it. It's powerful, flexible, Unicode-aware, and in use in real-world situations, namely as the scripting language for AuroraUX.
Falcon is our scripting language of choice. "Simple, fast and powerful programming language, easy to learn and to feel comfortable with, and a scripting engine ready to empower mission-critical multithreaded applications." -- http://www.auroraux.org/index.php/AuroraUX:About
Speaking of Unicode, this is a real Falcon script:
// International class; name and street
class 国際( なまえ, Straße )
// set class name and street address
नाम = なまえ
شَارِع = Straße
// Say who am I!
function 言え!()
>#"I am $(self.नाम) from ",self.شَارِع
end
end
// all the people of the world!
民族 = [ 国際( "高田 Friederich", "台湾" ),
国際( "Smith Σωκράτης", "Cantù" ),
国際( "Stanisław Lec", "południow" ) ]
for garçon in 民族: garçon.言え!()
It currently has a small but active developer community and so it's currently at the state where the cool features are really solidifying. Given that the interpreter is currently almost completely unoptimised, it still runs at a very impressive speed.
I know of someone using for all the scripting in their game (replacing Lua) and as far as I know, they've found it a pleasure to use.
While it looks interesting, and has some cool ideas, I don't see much use in learning it unless it's used in industry and or academia.
The history of programming languages is littered with great languages that have fallen to the way side because no one adopted them.
Their features are however often incorporated into more popular languages.
That said Ruby was created in 1993 and rarely heard of it till it got used in Ruby on Rails. Now it's the next big new shiny thing.
So maybe in 2023 I'll be eating my words, but then again if Falcon is a good language and I need to use it then it should be easy enough to pick it up.
What do you think, does it have a chance to take off and be used as a general purpose programming glue language? no one knows!
Is it worth exploring? I guess any language is worth to take a look at
What are your impressions so far if you used it in real projects? I have not used it
Today a race exists to see who creates the most sofisticated language borrowing syntax among them.
Regarding easy to read programs, we can depart from assembly language (and esoteric languages!), following near english ones (C, Java, PHP and Delphi my favorite) and finally english like ones. For example, COBOL.
¿Do we really need a new language? hard to tell. Java was regarded a curiosity and quickly got strong influence in the industry. Dart on the other hand, promised a lot and still have not heard of nobody using it.
Where will Falcon will be positioned? Only time will tell. Personally, I find it's syntax too sofisticated (and also Java, PHP and C). I have been programming in Pascal for many years (and its variants) and prefer something like:
Writeln('I am ',age,'years old and my zipcode is ',zipcode);
Than C++:
cout << "I am " << age << " years old and my zipcode is " << zipcode;
I guess all programmers have a favorite (or in some cases only one) programming language. That leads to the saying "When the only tool you know is a hammer, all problems look like nails!" (perhaps the same can be said about database engines) How many users create "databases" using worksheets?
So, in conclusion I will explore it to enhace my tool box and have a hammer, screwdriver and even a sextant!

What exactly is Intentional Programming

On my reading spree, I stumbled upon something called Intentional Programming.
I understood it somewhat, but I not fully. If anyone can explain it in better detail, please do. Is it being used in any real application?
You got me started on this one...
Looks like C. Simonyi wanted to step to the next level of abstraction from High level languages. Reduce the dependency of customers on developers to make every change.. in code (cryptic for people not in development).
So he invents this new product called IP, which has a WYSIWYG type GUI editor to create a domain specific model. (i.e. IP has a GUI to create the building blocks for your app.. LISP allowed you to create the meta/building blocks but not in a way that domain experts could easily do it.)
Like the models in UML, the promise is that you can auto-generate the corresponding source code at the "push of a button". So the domain experts can tweak the model in the future and press the Bake button to deliver the next version of the app.
It seems to utilise DSLs however with the added benefit that multiple user-created DSLs can talk with each other via a built-in IP mechanism... which means the finance model and sales model can interact and reuse blocks as needed. As with DSLs, you get the benefit of code that conveys developer intent rather than appeases implementation language constraints.
The idea being to give greater control to the BA and domain experts who actually know what's needed...
Update:
Real world use looks like 'not yet'.. although Simonyi believes 'absolutely in the long term'.
Short Story: MS squished IP in favor of .Net framework, Simonyi left MS and formed his own company 'Intentional Software'.. with the contract that he could use the IP ideas but he would have to rewrite his working proto from the ground up.. (that should slow him down). It's still Work-In-Progress I think.. and being written in C# (to boot)
Sources:
Anything you can do, I can do meta by Scott Rosenberg, MIT Tech Review (2007)
To think till yesterday.. I didn't know a thing about this. Investigative reporter signing off. Going back to day job :)
It's the opposite of what happens when I come home at 2am after a pub crawl and fire up the laptop "just to check my email real quick, hon."
Then, the next day, when I peel open one eye and find my way to the bathroom at the crack of noon, I start brushing my teeth and realize, toothpaste dribbling out of my mouth, that last night I made 4 SVN commits, closed 3 bugs, and figured out how to solve the starvation problem on our distributed locking protocol. And I have no idea how the hell any of it works, anymore.
Or maybe it's what workmad3 said.
It appears to be a method of programming that allows the programmer to expand what is actually in the language to more closely follow their original intent, rather than forcing the programmers intent into the constrained syntax of the language.
It explicitly mentions LISP as a language that supports this, so I'd suggest you read up on this great language :) LISP Macros are exactly what are described in the article, allowing you to indefinitely expand the language to cover almost anything you would care to express. (A fairly common outcome of large LISP systems is that you end up with a domain specific language that is very good for writing specific applications, i.e. writing a word processor ends up with a word processor specific language).
For your last part, yes LISP (and thus Intentional Programming) is used in some projects. Paul Graham is a great proponent of LISP, and other examples of it include the original Crash Bandicoot (a game object creation system was created in LISP for this, including a LISP PlayStation compiler)
I have a slightly different understanding of Intentional Programming (as a more general term, not just what Charles Simonyi is doing). It is closely linked to fluent interfaces and can be achieved, with various degrees of difficulty, in modern Object Orientated languages.
Some of these concepts come from Domain Driven Design (in fact the term "fluent interface" has been popularised by Eric Evans, the author of "the" blue book - Domain Driven Design: Tacking Complexity in the Heart of Software).
The aim is to make business layer code readable by a non-programmer (i.e. a business person). This can be achieved by class and method names that explicitly state the intent of the operation. In my opinion, being explicit and being intentional produces highly readable and maintainable code.
Consider the two examples below that achieve the same thing - creating an order for a customer with 10% discount and adding a couple of products to it.
//C#, Normal version
Customer customer = CustomerService.Get(23);
Order order = new Order();
//What is 0.1? Need to look at Discount property to understand
order.Discount = 0.1;
order.Customer = customer;
//What's 34?
Product product = ProductService.Get(34);
//Do we really care about Order stores OrderLines?
order.OrderLines.Add(new OrderLine(product, 1));
Product product2 = ProductService.Get(54);
order.OrderLines.Add(new OrderLine(product2, 2)); //What's 2?
Order.Submit();
//C#, Fluent version
//byId is named parameter, states that this method looks up customer by Id
ICustomerForOrderCreation customer =
CustomerService.GetCustomerForOrderCreation(byId: 23);
//Explicit method to create a discount order and explicit percentage
Order order = customer.CreateDiscountOrder(10.Percent())
.WithProduct(ProductService.Get(byId: 34))
.WithProduct(ProductService.Get(byId: 54))
.WithQuantity(2); //Explicit quantity
Order.Submit();
By changing your programming style slightly, you are able to communicate your intent more clearly and reduce the amount of having to look at code elsewhere to understand what's going on.
Seems to me like yet another fad of software engineering. We've seen thousands of them already: meta programming, generative programming, visual programming, and so on. For a short time they get very fashionable, people use it everywhere, and then they invariably go back to old ways of creating software.
Why? Frederick Brooks has already answered this question over 20 years ago: there's No Single Silver Bullet to kill the werewolf...
Intentional Programming is encoding your intent, or goals. Thus it is Goal-Oriented Programming or Planning. Step up to manangement.
It's where you intend to program, you don't just accidently do it. ;)

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