In my code, I have lines like this:
Builder builder = new Builder();
builder.AddFromFile(gladefile);
FileChooserDialog dialog =
(FileChooserDialog) builder.GetObject("dialog");
dialog.DefaultResponse = ResponseType.Ok;
Is there a way to set the default response in the glade file, rather than doing it manually?
Yes. When you create a GtkFileChooserDialog in Glade, you add the buttons to the dialog's button box. For example, "OK" and "Cancel". To make the "OK" button default, select the "OK" button, go to the "Common" properties, and turn on "Can default" and "Has default".
Related
So i have my main form and i open a second form using this code
this->Hide();
Form2^ dlg=gcnew Form2();
dlg->ShowDialog();
how do i go back from the second form to the main one?
In the dialog code set the DialogResult property, this will close the dialog and return to the main form, ShowDialog will return the DialogResult value you set.
Alternatively you can have a button on the dialog that has a DialogResult property set and then clicking the button will close the dialog and return the value associated with the button.
I have my setup type dialog looking like this :
The top option is a custom one I added.
So in my next button push event, I have this :
So what I would now like to do is load up the custom setup dialog, but those features should be enabled / disabled depending on what was selected.
OR
If completer or first custom option is selected, I want to open a dialog conditionally.
Is this possible?
You can do the following:
Note the 'value' attribute of your new radio button (by default it should be '3')
Add the appropriate events with the condition _IsSetupTypeMin = "value"
Here is an example showing how to define the 'Next' button behavior to do the following:
When selecting 'typical' it will select the proj_files feature and
proceed to the ReadyToInstall dialog
When selecting 'custom' it would
go to the CustomSetup dialog
When selecting the special option it
will add feature2 and remove the proj_files feature, then proceed to
the CustomSetup dialog.
I wish to save information entered by user on my form using a dialogue box.
Dialog d=new.dialog();
d.show("save info","Do you want to save?","OK","Cancel");
Can i add a textfield (edit-textbox) in the dialog box for the user to enter the desired name (alphanumeric) before pressing ok. and if not interested he can simply cancel. I will be saving the information as a hashtable in an object with user selected name.
If it cannot be done in dialog what is the next best way. pl add a piece of code or tutorial for better understanding.
Its a mobile app developed in Codename one. Therefore, even LWUIT users can help.
thanks
try this:
Textfield myTF = new textfield();
Dialog abc = new Dialog();//how ever u wish to initialize it
abc.addComponenet(myTF);//add text field to dialog
abc.show();//show dialog.
Note: Dialog extends a Form. so u get the propertied of a form in your dialog.
I want to create a dialog using Glade 3 (or gtk and Python). In Glade 2 if you wanted to create a dialog box there was an option to set a "standard button layout" which would automatically create an Ok button and a Cancel button which return either gtk.RESPONSE_OK or gtk.REPONSE_CANCEL. This feature has not been reimplmented in Glade 3.
How can I create a dialog which will have ok and cancel buttons which return the correct response?
Cheers,
Pete
You can create them manually in Glade; the response code can unfortunately only be set to a number. The numbers you need are here: OK is -5, Cancel is -6.
Or you can create it in code:
dialog = gtk.MessageDialog(flags=gtk.DIALOG_MODAL,
buttons=gtk.BUTTONS_OK_CANCEL,
message_format='Are you sure you want to reticulate the splines?')
response = dialog.run()
dialog.destroy()
I'm new to MFC and is a bit confused with the new features of "MFC feature pack." Through the wizard I now have an application that looks like an IDE - has a dockable file explorer on the left side and a dockable properties window on the right side. I'm able to get the selected items on the file explorer window through ON_WM_LBUTTONDBLCLK and GetItemText().
Question:
Properties window should be "updated" after clicking an item in the file explorer window. Ex. I click an item "button" in the tree control, properties window should show "image", "font", and "color" How can I do that? How do you update the contents of the propertygridCtrl?
To fill the property grid, look at the wizard-generated content. You'd set up a handler for the 'item button' clicked event, clear the grid content, fill it again. Seems an obvious answer so maybe I misunderstood the question.
I don't understand where is your difficulty. Just have a class derived from CMFCPropertyGrid, add a public member function on it to Update its data, having one parameter. Call that function from the file explorer window, having the selected element as the parameter.
Maybe you are choosing the wrong to handle the fact of the user is changing the selected item? I don't know what class is your "file explorer" control, but I suggest you to use something to do with "Item changed" instead of "Click" or "LButton", as the selected item can change by other means, namely arrow keys!