How to implement closures without gc? - garbage-collection

I'm designing a language. First, I want to decide what code to generate. The language will have lexical closures and prototype based inheritance similar to javascript. But I'm not a fan of gc and try to avoid as much as possible. So the question: Is there an elegant way to implement closures without resorting to allocate the stack frame on the heap and leave it to garbage collector?
My first thoughts:
Use reference counting and garbage collect the cycles (I don't really like this)
Use spaghetti stack (looks very inefficient)
Limit forming of closures to some contexts such a way that, I can get away with a return address stack and a locals' stack.
I won't use a high level language or follow any call conventions, so I can smash the stack as much as I like.
(Edit: I know reference counting is a form of garbage collection but I am using gc in its more common meaning)

This would be a better question if you can explain what you're trying to avoid by not using GC. As I'm sure you're aware, most languages that provide lexical closures allocate them on the heap and allow them to retain references to variable bindings in the activation record that created them.
The only alternative to that approach that I'm aware of is what gcc uses for nested functions: create a trampoline for the function and allocate it on the stack. But as the gcc manual says:
If you try to call the nested function through its address after the containing function has exited, all hell will break loose. If you try to call it after a containing scope level has exited, and if it refers to some of the variables that are no longer in scope, you may be lucky, but it's not wise to take the risk. If, however, the nested function does not refer to anything that has gone out of scope, you should be safe.
Short version is, you have three main choices:
allocate closures on the stack, and don't allow their use after their containing function exits.
allocate closures on the heap, and use garbage collection of some kind.
do original research, maybe starting from the region stuff that ML, Cyclone, etc. have.

This thread might help, although some of the answers here reflect answers there already.
One poster makes a good point:
It seems that you want garbage collection for closures
"in the absence of true garbage collection". Note that
closures can be used to implement cons cells. So your question
seem to be about garbage collection "in the absence of true
garbage collection" -- there is rich related literature.
Restricting problem to closures does not really change it.
So the answer is: no, there is no elegant way to have closures and no real GC.
The best you can do is some hacking to restrict your closures to a particular type of closure. All this is needless if you have a proper GC.
So, my question reflects some of the other ones here - why do you not want to implement GC? A simple mark+sweep or stop+copy takes about 2-300 lines of (Scheme) code, and isn't really that bad in terms of programming effort. In terms of making your programs slower:
You can implement a more complex GC which has better performance.
Just think of all the memory leaks programs in your language won't suffer from.
Coding with a GC available is a blessing. (Think C#, Java, Python, Perl, etc... vs. C++ or C).

I understand that I'm very late, but I stumbled upon this question by accident.
I believe that full support of closures indeed requires GC, but in some special cases stack allocation is safe. Determining these special cases requires some escape analysis. I suggest that you take a look at the BitC language papers, such as Closure Implementation in BitC. (Although I doubt whether the papers reflect the current plans.) The designers of BitC had the same problem you do. They decided to implement a special non-collecting mode for the compiler, which denies all closures that might escape. If turned on, it will restrict the language significantly. However, the feature is not implemented yet.
I'd advise you to use a collector - it's the most elegant way. You should also consider that a well-built garbage collector allocates memory faster than malloc does. The BitC folks really do value performance and they still think that GC is fine even for the most parts of their operating system, Coyotos. You can migitate the downsides by simple means:
create only a minimal amount of garbage
let the programmer control the collector
optimize stack/heap use by escape analysis
use an incremental or concurrent collector
if somehow possible, divide the heap like Erlang does
Many fear garbage collectors because of their experiences with Java. Java has a fantastic collector, but applications written in Java have performance problems because of the sheer amount of garbage generated. In addition, a bloated runtime and fancy JIT compilation is not really a good idea for desktop applications because of the longer startup and response times.

The C++ 0x spec defines lambdas without garbage collection. In short, the spec allows non-deterministic behavior in cases where the lambda closure contains references which are no longer valid. For example (pseudo-syntax):
(int)=>int create_lambda(int a)
{
return { (int x) => x + a }
}
create_lambda(5)(4) // undefined result
The lambda in this example refers to a variable (a) which is allocated on the stack. However, that stack frame has been popped and is not necessarily available once the function returns. In this case, it would probably work and return 9 as a result (assuming sane compiler semantics), but there is no way to guarantee it.
If you are avoiding garbage collection, then I'm assuming that you also allow explicit heap vs. stack allocation and (probably) pointers. If that is the case, then you can do like C++ and just assume that developers using your language will be smart enough to spot the problem cases with lambdas and copy to the heap explicitly (just like you would if you were returning a value synthesized within a function).

Use reference counting and garbage collect the cycles (I don't really like this)
It's possible to design your language so there are no cycles: if you can only make new objects and not mutate old ones, and if making an object can't make a cycle, then cycles never appear. Erlang works essentially this way, though in practice it does use GC.

If you have the machinery for a precise copying GC, you could allocate on the stack initially and copy to the heap and update pointers if you discover at exit that a pointer to this stack frame has escaped. That way you only pay if you actually do capture a closure that includes this stack frame. Whether this helps or hurts depends on how often you use closures and how much they capture.
You might also look into C++0x's approach (N1968), though as one might expect from C++ it consists of counting on the programmer to specify what gets copied and what gets referenced, and if you get it wrong you just get invalid accesses.

Or just don't do GC at all. There can be situations where it's better to just forget the memory leak and let the process clean up after it when it's done.
Depending on your qualms about GC, you might be afraid of the periodic GC sweeps. In this case you could do a selective GC when an item falls out of scope or the pointer changes. I'm not sure how expensive this would be though.
#Allen
What good is a closure if you can't use them when the containing function exits? From what I understand that's the whole point of closures.

You could work with the assumption that all closures will be called eventually and exactly one time. Now, when the closure is called you can do the cleanup at the closure return.
How do you plan on dealing with returning objects? They have to be cleaned up at some point, which is the exact same problem with closures.

So the question: Is there an elegant way to implement closures without resorting to allocate the stack frame on the heap and leave it to garbage collector?
GC is the only solution for the general case.

Better late than never?
You might find this interesting: Differential Execution.
It's a little-known control stucture, and its primary use is in programming user interfaces, including ones that can change dynamically while in use. It is a significant alternative to the Model-View-Controller paradigm.
I mention it because one might think that such code would rely heavily on closures and garbage-collection, but a side effect of the control structure is that it eliminates both of those, at least in the UI code.

Create multiple stacks?

I've read that the last versions of ML use GC only sparingly

I guess if the process is very short, which means it cannot use much memory, then GC is unnecessary. The situation is analogous to worrying about stack overflow. Don't nest too deeply, and you cannot overflow; don't run too long, and you cannot need the GC. Cleaning up becomes a matter of simply reclaiming the large region that you pre-allocated. Even a longer process can be divided into smaller processes that have their own heaps pre-allocated. This would work well with event handlers, for example. It does not work well, if you are writing compiler; in that case, a GC is surely not much of a handicap.

Related

Why do functional programming languages require garbage collection?

According to Wikipedia, the translation from lambda calculus to combinatory logic is trivial. Concatenative programming languages can rely solely on a stack for memory allocation.
What's stopping GHC from translating Haskell into a concatenative programming language, such as combinatory logic, and then simply using stack allocation for everything?
Is it feasible to do this translation and thus eliminate garbage collection for languages such as Haskell and OCaml? Are there downsides to doing this?
Suppose I have a function that generates a linked list of some size. The size is the function parameter.
The question is: where do I have to allocate memory for the list?
I can't allocate it on the function's stack, since it's invalid after the function is out. And I can't allocate it on the caller's stack, since I don't know how many memory I need to allocate before the function call. So I need to allocate it on the heap.
I think there may be RAII with manual heap management usable, But I can't see how to eliminate heap allocation at all.
Edit
I can't fit all my thoughts in the comment, so I write them here.
There is no magic about stack-based allocation languages. You still need to know when your data is relevant and remove them when they're not.
Imagine you have a separate stack, and your function has control to push and pop data in it. First, there is no automatic memory management anymore, i.e. the function terminates but the data is not deallocated automatically. Second, if you function allocates some memory, needed to support e.g. the list calculation, then all that stuff will be shuffled with the list that you want to return. No chance you can free unused memory (other lists, trees or so) since you have just push and pop operations. If you have other operations, then what is the difference with the heap?
What about few stacks, not one?
You need to allocate them somewhere, manage their growth and sometimes get them back. That stacks are separate constructions that you need manage by hands. No automatic memory management.
Stack-based languages are ok, but forget about the huge amount of algorithms, that was invented with the concept "get memory from somewhere" and "put the memory back", like hash maps, red-black trees, linked lists. Of course, we can allocate all of those structs on a stack, but we can't free their parts if they don't need anymore.
What about "trivial" lambda calculus translation to Turing machine?
Of course, it is trivial, if you resources are infinite. The math theory clarifies nothing about time and memory complexity of such translated constructions. It just approves that both of that models are equivalent, and all that we can say with Turing machine we can say with lambda calculus, and vice-versa. No guarantees that it can work with real-life limitations.
A concatenative programming language is every bit as capable of running out of memory as a functional programming language.
The fundamental challenge garbage collection addresses is freeing memory that is not, or is not known to be, used in a stack-like fashion. It is most especially useful when there is no clear place in the source code that can be pinpointed as the end of the object's lifetime.
If you simply translate a functional language into a concatenative one with only stack allocation, then you will end up overflowing the stack.
There have definitely been various efforts over the years to reduce the need for garbage collection. One interesting (but very complicated) attempt is the region inference system used in the ML Kit. Unfortunately, that's a bit much for most programmers, including myself, to understand. I believe others have worked on such systems since; I don't know the current state of the art.
The take-away is that some very heavy compiler machinery, along with careful programmer discipline and perhaps special annotations, can sometimes reduce or eliminate the need for garbage collection; no trivial transformation is going to do the trick.

Can Rust handle cyclic data structures without any garbage collector?

Is it possible to completely avoid a garbage collector and manual deallocation?
Is it possible to implement an interpreter for a language that needs garbage collection (say, Scheme) in Rust, without implementing or using any garbage collector?
As for the title question - Yes, cyclic data structures can be handled without garbage collector.
http://smallcultfollowing.com/babysteps/blog/2015/04/06/modeling-graphs-in-rust-using-vector-indices/
http://featherweightmusings.blogspot.com/2015/04/graphs-in-rust.html
For first question. Yes, you can completely avoid garbage collector and manual deallocation in most cases. In some you rely on RC which is a simple form of garbage collection, or unsafe, which rely on author not missing a case in which it will be freed.
In some cases it's necessary to write a GC. For example if you are implementing a VM for Javascript, you'll need to develop a GC, because well, that's how JavaScript works. But developing such GC will probably require a large amount of unsafe code which again falls on authors back to test, check and prove it works.

How long should I expect a garbage collection to take before removing an opaque FFI object? Is it possible to speed it up some way?

I consider writing Haskell bindings to a quantum mechanics library written in C++ (I'd write a plain C wrapper) and CUDA. A major bottleneck is always the GPU memory used by the CUDA parts. In C++, this is handled quite efficiently because all objects have automatic memory management, i.e. are erased as soon as they leave scope. Also I use C++11 move semantics to avoid copies, those obviously wouldn't be necessary in Haskell anyway.
Yet I'm concerned it might not work as smoothly anymore when the objects are managed from garbage-collected Haskell, and I might need to come up with heuristics to migrate seldom-used objects back to host memory (which tends to be quite slow). Is this fear reasonable or is the GHC garbage collection so effective that most objects will vanish almost as quickly as in C++, even when the Haskell runtime doesn't see it needs to be economic on memory? Are there any tricks to help, or ways to signal that some objects take up too much GPU memory and should be removed as quickly as possible?
even when the Haskell runtime doesn't see it needs to be economic on memory?
This is the issue: the GHC GC doesn't know how big your foreign objects are, so they don't exert any heap pressure, and thus aren't collected as soon as they could be.
You can mitigate this by calling performGC manually to force a major GC.

Boehm and tagged pointers

Tagged pointers are a common optimization when implementing dynamic languages: take advantage of alignment requirements that mean the low two or three bits of a pointer will always be zero, and use them to store type information.
Suppose you're using the Boehm garbage collector, which basically works by looking at active data for things that look like pointers. Tagged pointers don't look like pointers, in the sense that their low bits are nonzero.
Is this a showstopper, i.e. do you have to ditch tagged pointers if you're using Boehm? Or does it have a way around this problem?
AFAIK Boehm can handle this with the right options. It is capable, at a small price, of detecting interior pointers. It is also possible to write your own scanning code. Basically there are probably enough hooks to handle just about anything.
I have written my own collector, it is precise on the heap and conservative on the stack. It does not touch C made pointers. For some applications it will be faster because it knows a lot about my language allocated objects and doesn't care about other stuff which is managed, say, using traditional C++ destructors.
However it isn't incremental or generational, and it doesn't handle threads as well (it's not smart enough to stop threads with signals). On the plus side, however, it doesn't require magic linkage techniques which Boehm does (to capture mallocs, etc). On the seriously minus side you can't put managed objects into unmanaged ones.

For real time programming, does reference counting have an advantage over garbage collection in terms of determinism?

If you were designing a programming language that features automatic memory management, would using reference counting allow for determinism guarantees that are not possible with a garbage collector?
Would there be a different answer to this question for functional vs. imperative languages?
Would using reference counting allow for determinism guarantees that are not possible with a garbage collector?
The word guarantee is a strong one. Here are the guarantees you can provide with reference counting:
Constant time overhead at an assignment to adjust reference counts.
Constant time to free an object whose reference count goes to zero. (The key is that you must not decrement that object's children right away; instead you must do it lazily when the object is used to satisfy a future allocation request.)
Constant time to allocate a new object when the relevant free list is not empty. This guarantee is conditional and isn't worth much.
Here are some things you can't guarantee with reference counting:
Constant time to allocate a new object. (In the worst case, the heap may be growing, and depending on the system the delay to organize new memory may be considerable. Or even worse, you may fill the heap and be unable to allocate.)
All unreachable objects are reclaimed and reused while maintaining constant time for other operations. (A standard reference counter can't collect cyclic garbage. There are a variety of ingenious workarounds, but generally they invalidate constant-time guarantees for simple operations.)
There are now some real-time garbage collectors that provide pretty interesting guarantees about pause times, and in the last 5 years there have been pretty interesting developments in both reference counting and garbage collection. From where I sit as an informed outsider, there's no obvious winner.
Some of the best recent work on reference counting is by David Bacon of IBM and by Erez Petrank of Technion. If you want to learn what a sophisticated, modern reference-counting system can do, look up their papers. Among other things, they are using multiple processors in amazing ways.
For information about memory management and real-time guarantees more generally, check out the International Symposium on Memory Management.
Would there be a different answer to this question for functional vs. imperative languages?
Because you asked about guarantees, no. But for memory management in general, the performance tradeoffs are quite different for an imperative language (lots of mutation but low allocation rates), an impure functional language (hardly any mutation but high allocation rates), and a pure, lazy functional language (lots of mutation—all those thinks being updated—and high allocation rates).
would using reference counting allow for determinism guarantees that are not possible with a garbage collector?
I don't see how. The process of lowering the reference count of an object is not time-bounded, as that object may be the single root for an arbitrary large object graph.
The only way to approach the problem of GC for real-time systems is by using either a concurrent collector or an incremental one - and no matter if the system uses reference counting or not; in my opinion your distinction between reference counting and "collection" is not precise anyway, e.g. systems which utilize reference counting might still occasionally perform some memory sweep (for example, to handle cycles).
You might be interested in IBM's Metronome, and I also know Microsoft has done some research in direction of good, real-time memory management.
If you look at the RTSJ spec (JSR-1), you'll see they did an end-run around the problem by providing for no-heap realtime threads. By having a separate category of thread that isn't allowed to touch any object that might require the thread to be stopped for garbage collection, JSR-1 side stepped the issue. There aren't many RTSJ implementations right now, but the area of realtime garbage collection is a hot topic in that community.
For real time programming, does reference counting have an advantage over garbage collection in terms of determinism?
Yes. The main advantage of reference counting is simplicity.
If you were designing a programming language that features automatic memory management, would using reference counting allow for determinism guarantees that are not possible with a garbage collector?
A GC like Baker's Treadmill should attain the same level of guarantees regarding determinism that reference counting offers.
Would there be a different answer to this question for functional vs. imperative languages?
Yes. Reference counting alone does not handle cycles. Some functional languages make it impossible to create cycles by design (e.g. Erlang and Mathematica) so they trivially permit reference counting alone as an exact approach to GC.
In real time programming garbage collection could be harmful, because you don't know when the garbage collector will collect... so yes, reference counting is definitely better in this context.
As a side note, usually in real time system only some parts needs real time processing, so you could avoid garbage collection just in sensitive components. A real world example is a C# program running on a Windows CE target.
From some involvement in various projects migrating significant chunks of code from C++ (with various smart pointer classes, including reference counted) to garbage collected Java/C#, I observe that the biggest pain-points all seem to be related to classes with non-empty destructors (particularly when used for RAII). This is a pretty big flag that deterministic cleanup is expected.
The issue is surely much the same for any language with objects; I don't think hybrid OO-functional languages like Scala or Ocaml enjoy any particular advantages in this area. Situation might be different for more "pure" functional languages.

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