how do I install mono runtime on Steam OS? - linux

from what i understand steam os is a re skinned debian 8
someone had a method using sudo apt-key, that did not work, it says it's missing
I just want to see if I can get help
edit: it's actually based on arch

Related

Accessing Mainframe on Linux via an Emulator

Can anyone please provide a detailed process of installing an Emulator on Linux and accessing the Mainframe from it. I have gone through almost all on net and I am unable to get through it.
There are very few 3270 emulators for Linux, including vendor products. The most common one is x3270 which you can install using the standard package installers. For example, sudo apt-get install x3270 on an Ubuntu system.
Try the MVS turnkey system: http://www.bsp-gmbh.com/turnkey/
I also had issues trying to do it "from scratch" but turnkey sets it all up nicely.

Can't install mono on linux

I'm having trouble building and installing mono. the problem is that the call
make get-monolite-latest
fails due to invalid url. Anyone knows how to bypass this error?
P.S. I'm using Linux Mint 16
Thanks.
The server is online again; see my question regarding the same problem. It allowed me to complete a Centos install of Mono 3.4.0.

installing headers for 3.5 kernel in debian wheezy?

Yesterday, I compiled the 3.5 kernel in debian wheezy (testing), in a thinkpad edge S430 (i5). I did it following this blog, with all the default options. It seems succesful, but then, I tried to install the proprietary nvidia driver with m-a auto-install nvidia-kernel. The install is not able to proceed until the correct headers are installed. However, I have tried both manually to install linux-headers-3.5.0-18 and the linux-headers-amd64 package, but module assistant is not able to see them, showing the following message:
Bad luck, the kernel headers for the target kernel version could not be found and you did not specify other valid kernel headers to use.
There are other ways to install the driver, but I think that the problem with headers is broader.
Although I have been a Debian user for some years, I am far from being an expert, and I am not clear with the problems that I might face when compiling a 3.5 kernel on a Debian testing, so any help and explanation will be much appreciated.
First run
sudo m-a prepare
Getting source for kernel version: 3.8.5-ck1
Kernel headers available in /usr/src/linux-headers-3.8.5-ck1
Creating symlink..
Then do
sudo m-a a-i nvidia
and it should work.
Note that I did this on 3.8.5-ck1, but I built and installed that kernel in a similar fashion to how I wrote up the 3.5 build that you followed.

Hard time installing ia32-lib on mac osx

I'm trying to install the ia32-lib on my mac leopard osx 10.5.8 in order to be able to create some Android components like the SD card, the issue is that i get the following error:
E: Couldn't find package ia32-libs
so i thought it was an update issue and thus updated with:
sudo apt-get update
But still i get the same error,
another thing that i have noticed is that by running a cache scan like:
sudo apt-cache search ia32-libs
Nothing is returned, so the update actually did not fetch this library,
Have you ever experienced this? have some hints?
Unfortunately by looking around the web i have only found hints for Debian and Ubuntu.
Thank you,
OK:
1) You've got two threads open on the same question:
Hard time installing ia32-lib on mac osx
Android: Failed to create SD card
2) More to the point, I honestly think you're barking up the wrong tree.
I don't think you somehow need to get ia32-libs installed on Mac OSX. Heck, I don't even know if there is an ia32-libs for Mac OSX. Yes, It's necessary on some 64-bit Linux platforms. AFAIK, it is not necessary on 64-bit Mac OSX. Honest!
3) Please look at these links:
http://www.buzztouch.com/files/howtos/Setting_Up_Your_Android_Development_Environment_For_MacOSX_v1.0.pdf
android dev on 64-bit mac
http://relentlessinquiry.com/2011/03/02/how-i-built-my-mac-os-x-android-development-environment/
http://marakana.com/support/android_setup.html

Any tips on compiling PyQt for Centos 5.5?

I have installed a bunch of qt packages - qt, qt-devel, qt4, qt4-devel, sip but can't get latest PyQt4 to compile.
I've pointed the configure script at my qt4lib as such
python configure.py -q /usr/lib64/qt4/bin/qmake --verbose
but getting errors like
DBus v1 does not seem to be installed.
cfgtest_QtHelp.cpp:1:25: error: qhelpengine.h: No such file or directory
sip: /mnt/hgfs/rnp_repos/PyQt-x11-gpl-4.8.1/sip/QtCore/qabstractitemmodel.sip:156: syntax error
Error: Unable to create the C++ code.
EDIT: Found out that SIP v4.11.2 is required for PyQt 4.8 but still can't make without errors. At least python configure.py finishes now.
Any tips?
Grab the PyQt4 SRPM from Fedora and rebuild using mock. You may need to look a few versions back for one that will compile against the version of Qt 4 in CentOS.
I've just successfully compiled PyQt 4.8 on Centos 5.5. I went down the route of building Qt4 from source - using qt-everywhere-opensource-src-4.7.1.tar.gz from Nokia.
Had to obtain various *-devel packages before Qt's ./configure would complete - see http://doc.qt.nokia.com/4.7/requirements-x11.html (don't worry about the version numbers being slightly lower than required).
Also I used Python 2.6 from the EPEL 5 repository (python26-devel). Just remember when building PyQt to run python26 configure.py (and not the default Python). I don't know if this will improve your mileage in building PyQt but we're porting an application from Windows which was already using 2.6 so this route was necessary for me.
Not going to post my entire .bash_history here (much trial and error!) but if you're trying this and get stuck please ask a question.

Resources