The error I get:
TypeError: command.execute is not a function
at Object.execute (C:\Users\lachl\Desktop\Coding\Discord Bot\src\events\client\interactionCreate.js:11:25)
at Client.<anonymous> (C:\Users\lachl\Desktop\Coding\Discord Bot\src\functions\handlers\handleEvents.js:15:63)
at Client.emit (node:events:513:28)
handleEvents.js file:
const fs = require("fs");
module.exports = (client) => {
client.handleEvents = async () => {
const eventFolders = fs.readdirSync(`./src/events`);
for (const folder of eventFolders) {
const eventFiles = fs
.readdirSync(`./src/events/${folder}`)
.filter((file) => file.endsWith(".js"));
switch (folder) {
case 'client':
for (const file of eventFiles) {
const event = require(`../../events/${folder}/${file}`);
if (event.once) client.once(event.name, (...args) => event.execute(...args, client));
else client.on(event.name, (...args) => event.execute(...args, client));
}
break;
default:
break;
}
}
};
};
interactionCreate.js file:
module.exports = {
name: "interactionCreate",
async execute(interaction, client) {
if (interaction.isChatInputCommand()) {
const { commands } = client;
const { commandName } = interaction;
const command = commands.get(commandName);
if (!command) return;
try {
await command.execute(interaction, client);
} catch (error) {
console.error(error);
await interaction.reply({
content: `Something went wrong while executing this command...`,
ephemeral: true,
});
}
}
},
};
handleCommands.js file:
const { REST } = require("#discordjs/rest");
const { Routes } = require("discord-api-types/v9");
const fs = require("fs");
module.exports = (client) => {
client.handleCommands = async () => {
const commandFolders = fs.readdirSync(`./src/commands`);
for (const folder of commandFolders) {
const commandFiles = fs
.readdirSync(`./src/commands/${folder}`)
.filter((file) => file.endsWith(".js"));
const { commands, commandArray } = client;
for (const file of commandFiles) {
const command = require(`../../commands/${folder}/${file}`);
commands.set(command.data.name, command);
commandArray.push(command.data.toJSON());
console.log(
`Command ${command.data.name} has passed through the handler`
);
}
}
const clientId = "1050985494537834606";
const guildId = "1041260203112411197";
const rest = new REST({ version: "9" }).setToken(process.env.token);
try {
console.log("Started refreshing application [/] commands");
await rest.put(Routes.applicationGuildCommands(clientId, guildId), {
body: client.commandArray,
});
console.log("Successfully reloaded application [/] commands.");
} catch (error) {
console.error(error);
}
};
};
ping.js file:
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription("Ping Command!"),
async exectute(interaction, client) {
const message = await interaction.deferReply({
fetchReply: true
});
const newMessage = `API LATENCY: ${client.ws.ping}\nClient Ping: ${message.createdTimeStamp - interaction.createdTimeStamp}`
await interaction.editReply({
content: newMessage
});
}
}
When I run the code, the bot goes online but when I try to run a command, it doesn't work
You misspelled execute in ping.js.
Related
I copied the code exactly from the official Discord.JS Guide. But the bot does not respond to the command in any way. How to solve it?
index.js:
const fs = require('node:fs');
const path = require('node:path');
const { Client, Collection, Events, GatewayIntentBits } = require('discord.js');
const { token } = require('./config.json');
const client = new Client({ intents: [GatewayIntentBits.Guilds] });
client.commands = new Collection();
const commandsPath = path.join(__dirname, 'commands');
const commandFiles = fs.readdirSync(commandsPath).filter(file => file.endsWith('.js'));
for (const file of commandFiles) {
const filePath = path.join(commandsPath, file);
const command = require(filePath);
client.commands.set(command.data.name, command);
}
client.once(Events.ClientReady, () => {
console.log('Ready!');
});
client.on(Events.InteractionCreate, async interaction => {
if (!interaction.isChatInputCommand()) return;
const command = client.commands.get(interaction.commandName);
if (!command) return;
try {
await command.execute(interaction);
} catch (error) {
console.error(error);
await interaction.reply({ content: 'There was an error while executing this command!', ephemeral: true });
}
});
client.login(token);
config.json:
{
"clientId": "my id",
"guildId": "my id",
"token": "my token"
}
ping.js:
const { SlashCommandBuilder } = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('ping')
.setDescription('Replies with Pong!'),
async execute(interaction) {
return interaction.reply('Pong!');
},
};
I searched on the Internet, and even found something, but in an attempt to repeat this, the bot did not respond to commands, although it turned on calmly.
I am getting the following error using discord.js V14 :
TypeError: Cannot read properties of undefined (reading 'send')
Thank you to anyone who can help me.
const { Client, Message, MessageEmbed } = require("discord.js");
const {SlashCommandBuilder} = require('discord.js');
module.exports = {
data: new SlashCommandBuilder()
.setName('test')
.setDescription('this is a test thing'),
/**
* #parom {Client} client
* #parom {Message} message
* #parom {String[]} args
*/
async execute(client, message, args, interaction) {
const questions = [
"test",
"test1?"
];
let collectCounter = 0;
let endCounter = 0;
const filter = (m) => m.author.id === message.author.id;
const author = message.author;
const appStart = await author.send(questions[collectCounter++]);
const channel = appStart.channel;
const collector = channel.createMessageCollector(filter);
message.delete({timeout: 100})
collector.on("collect", () => {
if (collectCounter < questions.length) {
channel.send(questions[collectCounter++]);
} else {
channel.send("submited!");
collector.stop("fulfilled");
}
});
const appsChannel = client.channels.cache.get("976110575547482152");
collector.on("end", (collected, reason) =>{
if (reason === "fulfilled") {
let index = 1;
const mappedResponses = collected
.map((msg) => {
return `${index++}) ${questions[endCounter++]}\n-> ${msg.content}`;
})
.join("\n\n");
appsChannel.send(
new MessageEmbed()
.setAuthor(message.author.tag, message.author.displayAvatarURL({ dynamic: true}))
.setTitle("!New Report!")
.setDescription(mappedResponses)
.setColor(`RANDOM`)
.setTimestamp()
);
appsChannel.send(`<#1057374161846145076>`);
}
});
},
};
Note I was using this before and once I updated to V14 I started getting this error.
it should message the user the set questions then post the answers in a channel.
EDIT: I am getting the error on this line
const appStart = await author.send(questions[collectCounter++]);
My interactions.js file
module.exports = {
name: "interactionCreate",
async execute(interaction, client) {
if (interaction.isChatInputCommand()) {
const {commands} = client;
const {commandName} = interaction;
const command = commands.get(commandName);
if (!command) return;
try {
await command.execute(interaction, client);
} catch (error) {
console.error(error);
await interaction.reply({
content: `Something went wrong while executing this command...`,
ephemeral: true,
});
}
} else if (interaction.isButton()) {
const {buttons} = client;
const {customId} = interaction;
const button = buttons.get(customId);
if (!button) return new Error('This Button Does not exist');
try{
await button.execute(interaction, client);
} catch (err) {
console.error(err);
}
}
},
};
You're calling the execute method of your /test command file with (interaction, client) but the method expects (client, message, args, interaction).
A possible solution would be to change the /test command file to
// Optimized imports
const { Client, MessageEmbed, BaseInteraction,
SlashCommandBuilder } = require("discord.js");
module.exports = {
data: new SlashCommandBuilder()
.setName('test')
.setDescription('this is a test thing'),
// Fixed typo in #param
/**
* #param {Client} client
* #param {BaseInteraction} interaction
*/
async execute(interaction, client) {
const questions = [
"test",
"test1?"
];
let collectCounter = 0;
let endCounter = 0;
// Get "Author" from interaction
const author = interaction.user;
const filter = (m) => m.author.id === author.id;
const appStart = await author.send(questions[collectCounter++]);
const channel = appStart.channel;
const collector = channel.createMessageCollector(filter);
// Removed message.delete() because interactions aren't messages and cant be deleted.
collector.on("collect", () => {
if (collectCounter < questions.length) {
channel.send(questions[collectCounter++]);
} else {
channel.send("submited!");
collector.stop("fulfilled");
}
});
const appsChannel = client.channels.cache.get("976110575547482152");
collector.on("end", (collected, reason) => {
if (reason === "fulfilled") {
let index = 1;
const mappedResponses = collected
.map((msg) => {
return `${index++}) ${questions[endCounter++]}\n-> ${msg.content}`;
})
.join("\n\n");
appsChannel.send(
new MessageEmbed()
.setAuthor(message.author.tag, message.author.displayAvatarURL({ dynamic: true }))
.setTitle("!New Report!")
.setDescription(mappedResponses)
.setColor(`RANDOM`)
.setTimestamp()
);
appsChannel.send(`<#1057374161846145076>`);
}
});
},
};
I'm getting an error saying that I'm not defining message
content: `🏓Latency is ${Date.now() - message.createdTimestamp}ms.`,
^
ReferenceError: message is not defined
const Discord = require('discord.js');
const client = new Discord.Client();
const prefix = '.';
const fs = require('fs');
const guildId = ''
const getApp = (guildId) => {
const app = client.api.applications(client.user.id)
if (guildId) {
app.guilds(guildId)
}
return app
}
client.commands = new Discord.Collection();
const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
for(const file of commandFiles){
const command = require(`./commands/${file}`);
client.commands.set(command.name, command);
}
client.once('ready', async () => {
console.log('HenBot Is Online!');
const commands = await getApp(guildId).commands.get()
console.log(commands)
await getApp(guildId).commands.post({
data: {
name: 'ping',
description: 'Bots Latency',
},
})
client.ws.on('INTERACTION_CREATE', async (interaction, message) => {
const slashCommmand = interaction.data.name.toLowerCase()
if(slashCommmand === 'ping') {
client.api.interactions(interaction.id, interaction.token).callback.post({
data: {
type: 4,
data: {
content: `🏓Latency is ${Date.now() - message.createdTimestamp}ms.`,
},
},
})
}
})
})
client.on('message', message =>{
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split(/ +/);
const command = args.shift().toLowerCase();
if (command === 'ping') {
client.commands.get('ping').execute(message, args);
}
})
It’s because message is not a valid parameter for interactionCreate.
As the discord.js docs implies, you can only pass in interaction in an interactionCreate event.
This should work for your code:
content: `🏓Latency is ${Date.now() - interaction.createdTimestamp}ms.`,
interactionCreate event cannot have message parameter...
client.on('interactionCreate', async interaction => {
// your code here
})
My Index.js is having a error. I can't understand why.
const { Client, Collection } = require("discord.js");
const { readdirSync } = require("fs");
const { join } = require("path");
const { TOKEN, PREFIX } = require("./util/Util");
const i18n = require("./util/i18n");
const { Intents, client } = require('discord.js');
client.login(TOKEN);
client.commands = new Collection();
client.prefix = PREFIX;
client.queue = new Map();
const cooldowns = new Collection();
const escapeRegex = (str) => str.replace(/[.*+?^${}()|[\]\\]/g, "\\$&");
client.on("ready", () => {
console.log(`${client.user.username} ready!`);
client.user.setActivity(`with ${client.guilds.cache.size} servers`);
});
client.on("warn", (info) => console.log(info));
client.on("error", console.error);
const commandFiles = readdirSync(join(__dirname, "commands")).filter((file) => file.endsWith(".js"));
for (const file of commandFiles) {
const command = require(join(__dirname, "commands", `${file}`));
client.commands.set(command.name, command);
}
client.on("message", async (message) => {
if (message.author.bot) return;
if (!message.guild) return;
const prefixRegex = new RegExp(`^(<#!?${client.user.id}>|${escapeRegex(PREFIX)})\\s*`);
if (!prefixRegex.test(message.content)) return;
const [, matchedPrefix] = message.content.match(prefixRegex);
const args = message.content.slice(matchedPrefix.length).trim().split(/ +/);
const commandName = args.shift().toLowerCase();
const command =
client.commands.get(commandName) ||
client.commands.find((cmd) => cmd.aliases && cmd.aliases.includes(commandName));
if (!command) return;
if (!cooldowns.has(command.name)) {
cooldowns.set(command.name, new Collection());
}
const now = Date.now();
const timestamps = cooldowns.get(command.name);
const cooldownAmount = (command.cooldown || 1) * 1000;
if (timestamps.has(message.author.id)) {
const expirationTime = timestamps.get(message.author.id) + cooldownAmount;
if (now < expirationTime) {
const timeLeft = (expirationTime - now) / 1000;
return message.reply(
i18n.__mf("common.cooldownMessage", { time: timeLeft.toFixed(1), name: command.name })
);
}
}
timestamps.set(message.author.id, now);
setTimeout(() => timestamps.delete(message.author.id), cooldownAmount);
try {
command.execute(message, args);
} catch (error) {
console.error(error);
message.reply(i18n.__("common.errorCommand")).catch(console.error);
}
});
client.login(TOKEN);
The import is called Client instead of client. So change your import and instantiate the client like so:
const { Intents, Client } = require('discord.js');
const client = new Client({ intents: [Intents.FLAGS.GUILDS, Intents.FLAGS.GUILD_MESSAGES] });
You will have to set the intents according to your own use case, as per this answer.
You are calling client.login(TOKEN); two times, in the beginning and in the final of the code.
I started making a music bot for my discord server when i input command for playing song it returns that execute is not defined i tried to fix but i had no success. That's why I am asking here.
Note: I made event and command handler but that is not the problem since it was also not working before implementing it.
Here is my code from event that happens on message aka starting command:
module.exports = (client, Discord, message)=>{
const prefix = '-';
if(!message.content.startsWith(prefix) || message.author.bot) return;
const args = message.content.slice(prefix.length).split('/ +/');
const cmd = args.shift().toLowerCase();
const command = client.commands.get(cmd) || client.commands.find(a => a.aliases && a.aliases.includes(cmd));
//const ChannelName = message.channel.name;
try{
command.execute(args, cmd, client, Discord, message);
} catch(err){
message.reply("There was an error trying to execute this command!");
console.log(err);
}
}
And here is my code for play command:
const ytdl = require('ytdl-core');
const ytSearch = require('yt-search');
const queue = new Map();
module.exports = {
name: 'play',
aliases: ['skip', 'stop'],
cooldown: 0,
description: 'Advanced music bot',
async execute(args, cmd, client, Discord, message){
const voice_channel = message.member.voice.channel;
if (!voice_channel) return message.channel.send('You need to be in a channel to execute this command!');
const permissions = voice_channel.permissionsFor(message.client.user);
if (!permissions.has('CONNECT')) return message.channel.send('You dont have the correct permissins');
if (!permissions.has('SPEAK')) return message.channel.send('You dont have the correct permissins');
const server_queue = queue.get(message.guild.id);
if (cmd === 'play'){
if (!args.length) return message.channel.send('You need to send the second argument!');
let song = {};
if (ytdl.validateURL(args[0])) {
const song_info = await ytdl.getInfo(args[0]);
song = { title: song_info.videoDetails.title, url: song_info.videoDetails.video_url }
} else {
const video_finder = async (query) =>{
const video_result = await ytSearch(query);
return (video_result.videos.length > 1) ? video_result.videos[0] : null;
}
const video = await video_finder(args.join(' '));
if (video){
song = { title: video.title, url: video.url }
} else {
message.channel.send('Error finding video.');
}
}
if (!server_queue){
const queue_constructor = {
voice_channel: voice_channel,
text_channel: message.channel,
connection: null,
songs: []
}
queue.set(message.guild.id, queue_constructor);
queue_constructor.songs.push(song);
try {
const connection = await voice_channel.join();
queue_constructor.connection = connection;
video_player(message.guild, queue_constructor.songs[0]);
} catch (err) {
queue.delete(message.guild.id);
message.channel.send('There was an error connecting!');
throw err;
}
} else{
server_queue.songs.push(song);
return message.channel.send(`👍 **${song.title}** added to queue!`);
}
}
else if(cmd === 'skip') skip_song(message, server_queue);
else if(cmd === 'stop') stop_song(message, server_queue);
}
}
const video_player = async (guild, song) => {
const song_queue = queue.get(guild.id);
if (!song) {
song_queue.voice_channel.leave();
queue.delete(guild.id);
return;
}
const stream = ytdl(song.url, { filter: 'audioonly' });
song_queue.connection.play(stream, { seek: 0, volume: 0.5 })
.on('finish', () => {
song_queue.songs.shift();
video_player(guild, song_queue.songs[0]);
});
await song_queue.text_channel.send(`🎶 Now playing **${song.title}**`)
}
const skip_song = (message, server_queue) => {
if (!message.member.voice.channel) return message.channel.send('You need to be in a channel to execute this command!');
if(!server_queue){
return message.channel.send(`There are no songs in queue 😔`);
}
server_queue.connection.dispatcher.end();
}
const stop_song = (message, server_queue) => {
if (!message.member.voice.channel) return message.channel.send('You need to be in a channel to execute this command!');
server_queue.songs = [];
server_queue.connection.dispatcher.end();
}
I think that problem is in main part of code but I cant seem to find problem.
Here is code for command handling
const fs = require('fs');
module.exports = (client, Discord) =>{
const commandFiles = fs.readdirSync('./commands/').filter(file => file.endsWith('.js'));
for (const file of commandFiles){
const command = require(`../commands/${file}`);
if(command.name){
client.commands.set(command.name, command);
} else{
continue;
}
}
}
And here is my main file of the bot with commands collection
const Discord = require('discord.js');
const client = new Discord.Client();
client.once('ready', () => {
client.user.setStatus('online')
console.log('Bot is online!');
client.user.setActivity('Youtube',{
type:"LISTENING"
})
console.log('Servers:')
client.guilds.cache.forEach((guild) => {
console.log('-' + guild.name)
})
});
const fs = require('fs');
const message = require('./events/guild/message');
client.commands = new Discord.Collection();
client.events = new Discord.Collection();
['command_handler', 'event_handler'].forEach(handler =>{
require(`./handlers/${handler}`)(client, Discord);
})