EventHub data bursty with long pauses - azure

I'm seeing multi-second pauses in the event stream, even reading from the retention pool.
Here's the main nugget of EH setup:
BlobContainerClient storageClient = new BlobContainerClient(blobcon, BLOB_NAME);
RTMTest.eventProcessor = new EventProcessorClient(storageClient, consumerGroup, ehubcon, EVENTHUB_NAME);
And then the do nothing processor:
static async Task processEventHandler(ProcessEventArgs eventArgs)
{
RTMTest.eventsPerSecond++;
RTMTest.eventCount++;
if ((RTMTest.eventCount % 16) == 0)
{
await eventArgs.UpdateCheckpointAsync(eventArgs.CancellationToken);
}
}
And then a typical execution:
15:02:23: no events
15:02:24: no events
15:02:25: reqs=643
15:02:26: reqs=656
15:02:27: reqs=1280
15:02:28: reqs=2221
15:02:29: no events
15:02:30: no events
15:02:31: no events
15:02:32: no events
15:02:33: no events
15:02:34: no events
15:02:35: no events
15:02:36: no events
15:02:37: no events
15:02:38: no events
15:02:39: no events
15:02:40: no events
15:02:41: no events
15:02:42: no events
15:02:43: no events
15:02:44: reqs=3027
15:02:45: reqs=3440
15:02:47: reqs=4320
15:02:48: reqs=9232
15:02:49: reqs=4064
15:02:50: reqs=395
15:02:51: no events
15:02:52: no events
15:02:53: no events
The event hub, blob storage and RTMTest webjob are all in US West 2. The event hub as 16 partitions. It's correctly calling my handler as evidenced by the bursts of data. The error handler is not called.
Here are two applications side by side, left using Redis, right using Event Hub. The events turn into the animations so you can visually watch the long stalls. Note: these are vaccines being reported around the US, either live or via batch reconciliations from the pharmacies.
vaccine reporting animations
Any idea why I see the multi-second stalls?
Thanks.

Event Hubs consumers make use of a prefetch queue when reading. This is essentially a local cache of events that the consumer tries to keep full by streaming in continually from the service. To prioritize throughput and avoid waiting on the network, consumers read exclusively from prefetch.
The pattern that you're describing falls into the "many smaller events" category, which will often drain the prefetch quickly if event processing is also quick. If your application is reading more quickly than the prefetch can refill, reads will start to take longer and return fewer events, as it waits on network operations.
One thing that may help is to test using higher values for PrefetchCount and CacheEventCount in the options when creating your processor. These default to a prefetch of 300 and cache event count of 100. You may want try testing with something like 750/250 and see what happens. We recommend keeping at least a 3:1 ratio.
It is also possible that your processor is being asked to do more work than is recommended for consistent performance across all partitions it owns. There's good discussion of different behaviors in the Troubleshooting Guide, and ultimately, capturing a +/- 5-minute slice of the SDK logs described here would give us the best view of what's going on. That's more detail and requires more back-and-forth discussion than works well on StackOverflow; I'd invite you to open an issue in the Azure SDK repository if you go down that path.
Something to keep in mind is that Event Hubs is optimized to maximize overall throughput and not for minimizing latency for individual events. The service offers no SLA for the time between when an event is received by the service and when it becomes available to be read from a partition.
When the service receives an event, it acknowledges receipt to the publisher and the send call completes. At this point, the event still needs to be committed to a partition. Until that process is complete, it isn't available to be read. Normally, this takes milliseconds but may occasionally take longer for the Standard tier because it is a shared instance. Transient failures, such as a partition node being rebooted/migrated, can also impact this.
With you near real-time reading, you may be processing quickly enough that there's nothing client-side that will help. In this case, you'd need to consider adding more TUs, moving to a Premium/Dedicated tier, or using more partitions to increase concurrency.
Update:
For those interested without access to the chat, log analysis shows a pattern of errors that indicates that either the host owns too many partitions and load balancing is unhealthy or there is a rogue processor running in the same consumer group but not using the same storage container.
In either case, partition ownership is bouncing frequently causing them to stop, move to a new host, reinitialize, and restart - only to stop and have to move again.
I've suggested reading through the Troubleshooting Guide, as this scenario and some of the other symptoms tare discussed in detail.
I've also suggested reading through the samples for the processor - particularly Event Processor Configuration and Event Processor Handlers. Each has guidance around processor use and configuration that should be followed to maximize throughput.

#jesse very patiently examined my logs and led me to the "duh" moment of realizing I just needed a separate consumer group for this 2nd application of the EventHub data. Now things are rock solid. Thanks Jesse!

Related

Replaying Messages in Order

I am implementing a consumer which does processing of messages from a queue where order of messages is of importance. I would like to implement a mechanism using NodeJS where:
the consumer function is consuming messages m1, m2, ..., mN from the queue
doing an IO intensive operation and process the messages. m -> m'
Storing the result m' in a redis cache.
acknowledging the queue after each message process (2)
In a different function, I am listening to the message from the cache
sending the processed messages m' to an external system
if the external system was able to process the external system, then delete the processed message from the cache
If the external system rejects the processed message, then stop sending messages, discard the unsent processed messages in the cache and reset the offset to the last accepted message in the queue. For example if m12' was the last message accepted by the system, and I have acknowledged m23 from the queue, then I have to discard m13' to m23' and reset the offset so that the consumer can read and start processing from m13 again.
Few assumptions:
The processing m to m' is intensive and I am processing them optimistically, knowing that most of the times there won't be a failure
With the current assumptions and goals, is there any way I can achieve this with RabbitMQ or any Azure equivalent? My client doesn't prefer Kafka or any Azure equivalent of Kafka (Azure Event Hub).
In scenarios where the messages will always be generated in sequence then a simple queue is probably all you need.
Azure Queues are pretty simple to get into, but the general mode of operation for queues is to remove the messages as they are processed successfully.
If you can avoid the scenario where you must "roll back" or re-process from an earlier time, so if you can avoid the orchestration aspect then this would be a much simpler option.
It's the "go back and replay" that you will struggle with. If you can implement two queues in a sequential pattern, where processing messages from one queue successfully pushes the message into the next queue, then we never need to go back, because the secondary consumer can never process ahead of the primary.
With Azure Event Hubs it is much easier to reset the offset for processing, because the messages stay in the bucket regardless of their read state, (in fact any given message does not have such a state) and the consumer maintains the offset pointer itself. It also has support for multiple consumer groups, which will make a copy of the message available to each consumer.
You can up your plan to maintain the data for up to 7 days without blowing the budget.
There are two problems with Large scale telemetry ingestion services like Azure Event Hubs for your use case
The order of receipt of the message is less reliable for messages that are extremely close together, the Hub is designed to receive many messages from many sources concurrently, so its internal architecture cares a lot less about trying to preserve the precise order, it records the precise receipt timestamp on the message, but it does not guarantee that the overall sequence of records will match exactly to a scenario where you were to sort by the receipt timestamp. (its a subtle but important distinction)
Event Hubs (and many client processing code examples) are designed to guarantee Exactly Once delivery across multiple concurrent consuming threads. Again the Consumers are encouraged to be asynchronous and the serice will try to ensure that failed processing attempts are retried by the next available thread.
So you could use Event Hubs, but you would have to bypass or disable a lot of its features which is generally a strong message that it is not the correct fit for your purpose, if you want to explore it though, you would want to limit the concurrency aspects:
minimise the partition count
You probably want 1 partition for each message producer, or atleast for each sequential set, maintaining sequence is simpler inside a single partition
make sure your message sender (producer) only sends to a specific partition
Each producer MUST use a unique partition key
create a consumer group for each of your consumers
process messages one at a time, not in batches
process with a single thread
I have a lot of experience in designing MS Azure based solutions for Industrial IoT (Telemetry from PLCs) and Agricultural IoT (Raspberry Pi) device implementations. In almost all cases we think that the order of messaging is important, but unless you are maintaining real-time 2 way command and control, you can usually get away with an optimisitic approach where each message and any derivatives are or were correct at the time of transmission.
If there is the remote possibility that a device can be offline for any period of time, then dealing with the stale data flushing through the system when a device comes back online can really play havok with sequential logic programming.
Take a step back to analyse your solution, EventHubs does offer a convient way to rollback the processing to a previous offset, as long as that record is still in the bucket, but can you re-design your logic flow so that you do not have to re-process old data?
What is the requirement that drives this sequence? If it is so important to maintain the sequence, then you should probably process the data with a single consumer that does everything, or look at chaining the queues in a sequential manner.

Avoid consuming same events parallel from EventHub

I'm using:
Azure platform to run some microservice architecture software solution.
microservices are using the Azure-EventHub for communicating in special cases.
Kubernetes with 2 clusters (primary, secondary)
per application namespace, there is 1 event-listener pod running per cluster for consuming from eventhub
The last point is relevant to my current problem:
The load balancers will share traffic between the primary and secondary clusters. This means that 2 event-listener-pods are running per application at the same time. So they are just reacting to events but some times they are consuming the same event from the event hub and this causes some duplicated notification mails.
So finally my question is: How can I avoid reading the same event twice the same time? I thought event hub index is always increasing but starting at the same moment is not "secured".
You will need to use separate consumer groups per pod to avoid EPOCH error.
That said, both pods will read the same events, so you have two options.
Have an active-passive set up. One consumer group, one pod that reads the events and delegates the work out on each event. If that pod fails, then a health/heart beat mechanism brings the second pod online.
Have an active-active set up. Two consumer groups, two active pods. You will need to implement idempotent processing.
Idempotent processing, where processing the same message multiple times produces the same result, is good practice regardless of approach. This would allow you to replay batches of events in which one errored and not have adverse affects on the integrity of your data.
I would opt for the first option, a single event hub reader will process thousands of events per second and pass off the work to your micro services.
If you have lower volumes of messages and need guaranteed message processing, then using Service Bus may be a better choice where messages can be locked, completed and abandoned.

Sharing EventHub between Azure Fabric reliable actors

I'm having an application where I map devices from the physical world to Reliable Actors in Azure Fabric. Each time I receive a message from a device, I want to push a message to an event hub.
What I'm doing right now is creating/using/closing the EventHubClient object for each message.
This is very inefficient (it takes about 1500ms) but it solves an issue I had in the past where I was keeping the EventHubClient in memory. When I have a lot of devices, the underlying virtual machine can quickly run out of network connections.
I'm thinking about creating a new actor that would be responsible for pushing data to the EventHub (by keeping the EventHubClient alive). Because of the turned based concurrency model of Reliable Actors, I'm not sure it's a good idea. If I get 10 000 devices pushing data "at the same time", each of their actors will block to push the message to the new actor that pushes message to the EventHub.
What is the recommended approach for this scenario ?
Thanks,
One approach would be to create a stateless service that is responsible for pushing messages to the EventHub. Each time an Actor receives a message from the device (by the way, how are they communicating with actors?) the Actor calls the stateless service. The stateless service in turn would be responsible for creating, maintining and disposing of one EventHubClient per service. Reliable Service would not introduce the same 'overhead' when it comes to handling incoming messages as a Reliable Actor would. If it is important for your application that the messages reach the EventHub in strictly the same order that they were produced in then you would have to do this with a Stateful Service and a Reliable Queue. (Note, this there is on the other hand no guarantee that Actors would be able to finish handling incoming messages in the same order as they are produced)
You could then fine tune-tune the solution by experimenting with the instance count (https://learn.microsoft.com/en-us/azure/service-fabric/service-fabric-availability-services) to make sure you have enough instances to handle the throughput of incoming messages. How many instances are roughly determined by the number of nodes and cores per node, although other factors may also affect.
Devices communicate with your Actors, the Actors in turn communicate with the Service (may be Stateless or Stateful if you want to queue message, see below), each Service manages an EventHubClient that can push messages to the EventHub.
If your cluster is unable to support an instance count for this service that is high enough (a little simplified: more instances = higher throughput), then you may need to create it as a Stateful Service instead and put messages in a Reliable Queue in the Service and then have the the RunAsync for the Service processing the queue in order. This could take the pressure of peaks in performance.
The Service Fabric Azure-Samples WordCount shows how you work with different Partitions to make the messages from Actors target different instances (or really partitions).
A general tip would be to not try to use Actors for everything (but for the right things they are great and reduces complexity a lot), the Reliable Services model support a lot more scenarios and requirements and could really complement your Actors (rather than trying to make Actors do something they are not really designed for).
You could use a pub/sub pattern here (use the BrokerService).
By decoupling event publishing from event processing, you don't need to worry about the turn based concurrency model.
Publishers:
The Actor sends out messages by simply publishing them to a BrokerService.
Subscribers
Then you use one or more Stateless Services or (different) Actors as subscribers of the events.
They would send them into EventHub in their own pace.
Event Hub Client
Using this approach you'd have full control over the EventHubClient instance counts and lifetimes.
You could increase event processing power by simply adding more subscribers.
In my opinion you should directly call from your actors the event hub in a background thread with an internal memory queue. You should aggregate messages and use SendBatch to improve performance.
The event hub is able to receive the load by himself.

Cloud Architecture On Azure for Internet of Things

I'm working on a server architecture for sending/receiving messages from remote embedded devices, which will be hosted on Windows Azure. The front-facing servers are going to be maintaining persistent TCP connections with these devices, and I need a way to communicate with them on the backend.
Problem facts:
Devices: ~10,000
Frequency of messages device is sending up to servers: 1/min
Frequency of messages originating server side (e.g. from user actions, scheduled triggers, etc.): 100/day
Average size of message payload: 64 bytes
Upward communication
The devices send up messages very frequently (sensor readings). The constraints for that data are not very strong, due to the fact that we can aggregate/insert those sensor readings in a batched manner, and that they don't require in-order guarantees. I think the best way of handling them is to put them in a Storage Queue, and have a worker process poll the queue at intervals and dump that data. Of course, I'll have to be careful about making sure the worker process does this frequently enough so that the queue doesn't infinitely back up. The max batch size of Azure Storage Queues is 32, but I'm thinking of potentially pulling in more than that: something like publishing to the data store every 1,000 readings or 30 seconds, whichever comes first.
Downward communication
The server sends down updates and notifications much less frequently. This is a slightly harder problem, as I can see two viable paradigms here (with some blending in between). Could either:
Create a Service Bus Queue for each device (or one queue with thousands of subscriptions - limit is for number of queues is 10,000)
Have a state table housed in a DB that contains the latest "state" of a specific message type that the devices will get sent to them
With option 1, the application server simply enqueues a message in a fire-and-forget manner. On the front-end servers, however, there's quite a bit of things that have to happen. Concerns I can see include:
Monitoring 10k queues (or many subscriptions off of a queue - the
Azure SDK apparently reuses connections for subscriptions to the same
queue)
Connection Management
Should no longer monitor a queue if device disconnects.
Need to expire messages if device is disconnected for an extended period of time (so that queue isn't backed up)
Need to enable some type of "refresh" mechanism to update device's complete state when it goes back online
The good news is that service bus queues are durable, and with sessions can arrange messages to come in a FIFO manner.
With option 2, the DB would house a table that would maintain state for all of the devices. This table would be checked periodically by the front-facing servers (every few seconds or so) for state changes written to it by the application server. The front-facing servers would then dispatch to the devices. This removes the requirement for queueing of FIFO, the reasoning being that this message contains the latest state, and doesn't have to compete with other messages destined for the same device. The message is ephemeral: if it fails, then it will be resent when the device reconnects and requests to be refreshed, or at the next check interval of the front-facing server.
In this scenario, the need for queues seems to be removed, but the DB becomes the bottleneck here, and I fear it's not as scalable.
These are both viable approaches, and I feel this question is already becoming too large (although I can provide more descriptions if necessary). Just wanted to get a feel for what's possible, what's usually done, if there's something fundamental I'm missing, and what things in the cloud can I take advantage of to not reinvent the wheel.
If you can identify the device (may be device id/IMEI/Mac address) by the the message it sends then you can reduce the number of queues from 10,000 to 1 queue and not have 10000 subscriptions too. This could also help you in the downward communication as you will be able to identify the device and send the message to the appropriate socket.
As you mentioned the connections last longer you could deliver the command to the device that is connected and decide what to do with the commands to the device that are not connected.
Hope it helps

Azure Service Bus - Determine Number of Active Connections (Topic/Queue)

Since Azure Service Bus limits the maximum number of concurrent connections to a Queue or Topic to 100, is there a method that we can use to query our Queues/Topics to determine how many concurrent connections there are?
We are aware that we can capture the throttling events, but would very much prefer an active approach, where we can proactively increase or decrease the number of Queues/Topics when the system is under a heavy load.
The use case here is a process waiting for a reply message, where the reply is coming from a long-running process, and the subscription is using a Correlation Filter to facilitate two-way communication between the Publisher and Subscriber. Thus, we must have a BeginReceive() going in order to await the response, and each such Publisher will be consuming a connection for the duration of their wait time. The system already balances load across multiple Topics, but we need a way to be proactive about how many Topics are created, so that we do not get throttled too often, but at the same time not have an excess of Topics for this purpose.
I don't believe it is currently possile to query the listener counts. I think that the subscriber object also figures into that so in theory, if you have up to 2000 subscribers per topic and if each allows up to 100 connections, that's alot of potential connections. We just need to keep in mind that subscribers are cooperative (each gets a copy of all messages) and receivers on subscriers are competitive (only one gets it).
I've also seen unconfirmed reports of performance delays when you start running > 1,000 subscribers so make sure you test this scenario.
But... given your scenario, I'd deduce that performance time likely isn't the biggest factor (you have long running processes already). So introducing a couple seconds lag into the workflow likely won't be critical. If that's the case, I'd set the timeout for your BeginRecieve to something fairly short (couple seconds) and have a sleep/wait delay between attempts. This gives other listeners an opportnity to get messsages as well. We might also want to consider an approach where we attempt to recieve multiple messages and then assign them out other processes for processing (coorelation in this case?).
Juts some thoughts.

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