gRPC streaming and thread safety - multithreading

Say I'm using gRPC server-side streaming. If I send multiple client requests in a for loop, in this case on the server side, multiple threads will run the same service instance, and they will share the same StreamObserver object. If in one thread, the .onCompleted is called, will it prevent other threads from calling .onNext?

StreamObserver is not thread-safe, so should never be called from multiple threads simultaneously. The service instance is called multiple times, one for each server-streaming RPC. (For server-streaming RPCs, that is the same as once per client request.) But each time it is called it receives a different StreamObserver instance. You can call the different instances on different threads.
Since each RPC has its own StreamObserver instance, calling onCompleted() on one RPC has no impact to being able to call onNext() for a different RPC. The important part is to not call onNext() after onCompleted() for a single RPC/StreamObserver instance.

Related

Does NodeJS spin up a new process for new reqest?

I have a backend NodeJS API and I am trying to setting trace id. What I have been thinking is that I would generate a UUID through a Singleton module and then use it across for logging. But since NodeJS is single-threaded, would that mean that UUID will always remain the same for all clients?
For eg: If the API gets a request from https://www.example.com/client-1 and https://www.example-two.com/client-2, would it spin a new process and thereby generate separate UUIDs? or it's just one process that would be running with a single thread? If it's just one process with one thread then I think both the client apps will get the same UUID assigned.
Is this understanding correct?
Nodejs uses only one single thread to run all your Javascript (unless you specifically create a WorkerThread or child_process). Nodejs uses some threads internally for use in some of the library functions, but those aren't used for running your Javascript and are transparent to you.
So, unlike some other environments, each new request runs in the same thread. There is no new process or thread created for an incoming request.
If you use some singleton, it will have the same value for every request.
But since NodeJS is single threaded, would that mean that UUID will always remains the same for all clients?
Yes, the UUID would be the same for all requests.
For eg: If the API gets a request from https://www.example.com/client-1 and https://www.example-two.com/client-2, would it spin a new process and thereby generate separate UUIDs?
No, it would not spin a new process and would not generate a new UUID.
or it's just one process that would be running with a single thread? If it's just one process with one thread then I think both the client apps will get the same UUID assigned.
One process. One thread. Same UUID from a singleton.
If you're trying to put some request-specific UUID in every log statement, then there aren't many options. The usual option is to coin a new UUID for each new request in some middleware and attach it to the req object as a property such as req.uuid and then pass the req object or the uuid itself as a function argument to all code that might want to have access to it.
There is also a technology that has been called "async local storage" that could serve you here. Here's the doc. It can be used kind of like "thread local storage" works in other environments that do use a thread for each new request. It provides some local storage that is tied to an execution context which each incoming request that is still being processed will have, even as it goes through various asynchronous operations and even when it returns control temporarily back to the event loop.
As best I know, the async local storage interface has undergone several different implementations and is still considered experimental.
See this diagram to understand ,how node js server handles requests as compared to other language servers
So in your case there won't be a separate thread
And unless you are creating a separate process by using pm2 to run your app or explicitly creating the process using internal modules ,it won't be a separate process
Node.js is a single thread run-time environment provided that internally it does assign threads for requests that block the event loop.
What I have been thinking is that I would generate a UUID through a
Singleton module
Yes, it will generate UUID only once and every time you have new request it will reuse the same UUID, this is the main aim of using the Singleton design pattern.
would it spin a new process and thereby generate separate UUIDs? or
it's just one process that would be running with a single thread?
The process is the instance of any computer program that can have one or multiple threads in this case it is Node.js(the process), the event loop and execution context or stack are two threads part of this process. Every time the request is received, it will go to the event loop and then be passed to the stack for its execution.
You can create a separate process in Node.js using child modules.
Is this understanding correct?
Yes, your understanding is correct about the UUID Singleton pattern. I would recommend you to see how Node.js processes the request. This video helps you understand how the event loop works.

Is every method of ServerEndpoint executed by different thread?

I use GF 4 as JavaEE server.
This is how I understand servlet processing: There is a pool of threads and when request comes one thread from this pool is taken to process the request. After that the thread is put back to pool.
Based on the information above I suppose (I am not sure) that websockets (server end points) are processed this way: There is pool of threads, when
Client creates new websocket a thread is taken from pool to create new instance of ServerEndpoint and to execute #OnOpen method. After that thread is put back to pool.
Client sends message over websocket to server. Thread is taken from pool to execute #OnMessage method. After that thread is put back to pool.
Client closes the websocket - thread is taken from pool to execute #OnClose method. After that thread is put back to pool.
It all means that every method of ServerEndpoint can be executed by different threads. Is my understanding right?
Yes.
The ServerEndpoint instance lives as long as the associated WebSocket session is available as Session argument during #OnOpen. During that WebSocket session, many HTTP and WebSocket requests may be fired. Each such request accounts as an individual thread.
In other words, if your ServerEndpoint class needs to deal with instance variables in multiple methods for some reason, it must be implemented in a thread safe manner. Depending on the concrete functional requirement, you'd probably better use Session#getUserProperties() instead to carry around state associated with the WS session (think of it as session attributes).
Noted should be that this all is regardless of the container and WS implementation used.

How, in general, does Node.js handle 10,000 concurrent requests?

I understand that Node.js uses a single-thread and an event loop to process requests only processing one at a time (which is non-blocking). But still, how does that work, lets say 10,000 concurrent requests. The event loop will process all the requests? Would not that take too long?
I can not understand (yet) how it can be faster than a multi-threaded web server. I understand that multi-threaded web server will be more expensive in resources (memory, CPU), but would not it still be faster? I am probably wrong; please explain how this single-thread is faster in lots of requests, and what it typically does (in high level) when servicing lots of requests like 10,000.
And also, will that single-thread scale well with that large amount? Please bear in mind that I am just starting to learn Node.js.
If you have to ask this question then you're probably unfamiliar with what most web applications/services do. You're probably thinking that all software do this:
user do an action
│
v
application start processing action
└──> loop ...
└──> busy processing
end loop
└──> send result to user
However, this is not how web applications, or indeed any application with a database as the back-end, work. Web apps do this:
user do an action
│
v
application start processing action
└──> make database request
└──> do nothing until request completes
request complete
└──> send result to user
In this scenario, the software spend most of its running time using 0% CPU time waiting for the database to return.
Multithreaded network app:
Multithreaded network apps handle the above workload like this:
request ──> spawn thread
└──> wait for database request
└──> answer request
request ──> spawn thread
└──> wait for database request
└──> answer request
request ──> spawn thread
└──> wait for database request
└──> answer request
So the thread spend most of their time using 0% CPU waiting for the database to return data. While doing so they have had to allocate the memory required for a thread which includes a completely separate program stack for each thread etc. Also, they would have to start a thread which while is not as expensive as starting a full process is still not exactly cheap.
Singlethreaded event loop
Since we spend most of our time using 0% CPU, why not run some code when we're not using CPU? That way, each request will still get the same amount of CPU time as multithreaded applications but we don't need to start a thread. So we do this:
request ──> make database request
request ──> make database request
request ──> make database request
database request complete ──> send response
database request complete ──> send response
database request complete ──> send response
In practice both approaches return data with roughly the same latency since it's the database response time that dominates the processing.
The main advantage here is that we don't need to spawn a new thread so we don't need to do lots and lots of malloc which would slow us down.
Magic, invisible threading
The seemingly mysterious thing is how both the approaches above manage to run workload in "parallel"? The answer is that the database is threaded. So our single-threaded app is actually leveraging the multi-threaded behaviour of another process: the database.
Where singlethreaded approach fails
A singlethreaded app fails big if you need to do lots of CPU calculations before returning the data. Now, I don't mean a for loop processing the database result. That's still mostly O(n). What I mean is things like doing Fourier transform (mp3 encoding for example), ray tracing (3D rendering) etc.
Another pitfall of singlethreaded apps is that it will only utilise a single CPU core. So if you have a quad-core server (not uncommon nowdays) you're not using the other 3 cores.
Where multithreaded approach fails
A multithreaded app fails big if you need to allocate lots of RAM per thread. First, the RAM usage itself means you can't handle as many requests as a singlethreaded app. Worse, malloc is slow. Allocating lots and lots of objects (which is common for modern web frameworks) means we can potentially end up being slower than singlethreaded apps. This is where node.js usually win.
One use-case that end up making multithreaded worse is when you need to run another scripting language in your thread. First you usually need to malloc the entire runtime for that language, then you need to malloc the variables used by your script.
So if you're writing network apps in C or go or java then the overhead of threading will usually not be too bad. If you're writing a C web server to serve PHP or Ruby then it's very easy to write a faster server in javascript or Ruby or Python.
Hybrid approach
Some web servers use a hybrid approach. Nginx and Apache2 for example implement their network processing code as a thread pool of event loops. Each thread runs an event loop simultaneously processing requests single-threaded but requests are load-balanced among multiple threads.
Some single-threaded architectures also use a hybrid approach. Instead of launching multiple threads from a single process you can launch multiple applications - for example, 4 node.js servers on a quad-core machine. Then you use a load balancer to spread the workload amongst the processes. The cluster module in node.js does exactly this.
In effect the two approaches are technically identical mirror-images of each other.
What you seem to be thinking is that most of the processing is handled in the node event loop. Node actually farms off the I/O work to threads. I/O operations typically take orders of magnitude longer than CPU operations so why have the CPU wait for that? Besides, the OS can handle I/O tasks very well already. In fact, because Node does not wait around it achieves much higher CPU utilisation.
By way of analogy, think of NodeJS as a waiter taking the customer orders while the I/O chefs prepare them in the kitchen. Other systems have multiple chefs, who take a customers order, prepare the meal, clear the table and only then attend to the next customer.
Single Threaded Event Loop Model Processing Steps:
Clients Send request to Web Server.
Node JS Web Server internally maintains a Limited Thread pool to
provide services to the Client Requests.
Node JS Web Server receives those requests and places them into a
Queue. It is known as “Event Queue”.
Node JS Web Server internally has a Component, known as “Event Loop”.
Why it got this name is that it uses indefinite loop to receive
requests and process them.
Event Loop uses Single Thread only. It is main heart of Node JS
Platform Processing Model.
Event Loop checks any Client Request is placed in Event Queue. If
not then wait for incoming requests for indefinitely.
If yes, then pick up one Client Request from Event Queue
Starts process that Client Request
If that Client Request Does Not requires any Blocking IO
Operations, then process everything, prepare response and send it
back to client.
If that Client Request requires some Blocking IO Operations like
interacting with Database, File System, External Services then it
will follow different approach
Checks Threads availability from Internal Thread Pool
Picks up one Thread and assign this Client Request to that thread.
That Thread is responsible for taking that request, process it,
perform Blocking IO operations, prepare response and send it back
to the Event Loop
very nicely explained by #Rambabu Posa for more explanation go throw this Link
I understand that Node.js uses a single-thread and an event loop to
process requests only processing one at a time (which is non-blocking).
I could be misunderstanding what you've said here, but "one at a time" sounds like you may not be fully understanding the event-based architecture.
In a "conventional" (non event-driven) application architecture, the process spends a lot of time sitting around waiting for something to happen. In an event-based architecture such as Node.js the process doesn't just wait, it can get on with other work.
For example: you get a connection from a client, you accept it, you read the request headers (in the case of http), then you start to act on the request. You might read the request body, you will generally end up sending some data back to the client (this is a deliberate simplification of the procedure, just to demonstrate the point).
At each of these stages, most of the time is spent waiting for some data to arrive from the other end - the actual time spent processing in the main JS thread is usually fairly minimal.
When the state of an I/O object (such as a network connection) changes such that it needs processing (e.g. data is received on a socket, a socket becomes writable, etc) the main Node.js JS thread is woken with a list of items needing to be processed.
It finds the relevant data structure and emits some event on that structure which causes callbacks to be run, which process the incoming data, or write more data to a socket, etc. Once all of the I/O objects in need of processing have been processed, the main Node.js JS thread will wait again until it's told that more data is available (or some other operation has completed or timed out).
The next time that it is woken, it could well be due to a different I/O object needing to be processed - for example a different network connection. Each time, the relevant callbacks are run and then it goes back to sleep waiting for something else to happen.
The important point is that the processing of different requests is interleaved, it doesn't process one request from start to end and then move onto the next.
To my mind, the main advantage of this is that a slow request (e.g. you're trying to send 1MB of response data to a mobile phone device over a 2G data connection, or you're doing a really slow database query) won't block faster ones.
In a conventional multi-threaded web server, you will typically have a thread for each request being handled, and it will process ONLY that request until it's finished. What happens if you have a lot of slow requests? You end up with a lot of your threads hanging around processing these requests, and other requests (which might be very simple requests that could be handled very quickly) get queued behind them.
There are plenty of others event-based systems apart from Node.js, and they tend to have similar advantages and disadvantages compared with the conventional model.
I wouldn't claim that event-based systems are faster in every situation or with every workload - they tend to work well for I/O-bound workloads, not so well for CPU-bound ones.
Adding to slebetman answer:
When you say Node.JS can handle 10,000 concurrent requests they are essentially non-blocking requests i.e. these requests are majorly pertaining to database query.
Internally, event loop of Node.JS is handling a thread pool, where each thread handles a non-blocking request and event loop continues to listen to more request after delegating work to one of the thread of the thread pool. When one of the thread completes the work, it send a signal to the event loop that it has finished aka callback. Event loop then process this callback and send the response back.
As you are new to NodeJS, do read more about nextTick to understand how event loop works internally.
Read blogs on http://javascriptissexy.com, they were really helpful for me when I started with JavaScript/NodeJS.
The blocking part of the multithreaded-blocking system makes it less efficient. The thread which is blocked cannot be used for anything else, while it is waiting for a response.
While a non-blocking single-threaded system makes the best use of its single-thread system.
See diagram below:
Here waiting at kitchen door or waiting while customer is selecting food items, is "Blocking" the full capacity of the waiter. In sense of Compute systems, it could be waiting for IO, or DB response or anything which blocks whole thread, even though the thread is capable of other works while waiting.
Let see how non blocking works:
In a non blocking system, waiter only takes order and serve order, do not waits at anywhere. He shares his mobile number, to give a call back when they have finalzed the order. Similarly he shares his number with Kitchen to callback when order is ready to serve.
This is how Event loop works in NodeJS, and performs better than blocking multithreaded system.
Adding to slebetman's answer for more clarity on what happens while executing the code.
The internal thread pool in nodeJs just has 4 threads by default. and its not like the whole request is attached to a new thread from the thread pool the whole execution of request happens just like any normal request (without any blocking task) , just that whenever a request has any long running or a heavy operation like db call ,a file operation or a http request the task is queued to the internal thread pool which is provided by libuv. And as nodeJs provides 4 threads in internal thread pool by default every 5th or next concurrent request waits until a thread is free and once these operations are over the callback is pushed to the callback queue. and is picked up by event loop and sends back the response.
Now here comes another information that its not once single callback queue, there are many queues.
NextTick queue
Micro task queue
Timers Queue
IO callback queue (Requests, File ops, db ops)
IO Poll queue
Check Phase queue or SetImmediate
close handlers queue
Whenever a request comes the code gets executing in this order of callbacks queued.
It is not like when there is a blocking request it is attached to a new thread. There are only 4 threads by default. So there is another queueing happening there.
Whenever in a code a blocking process like file read occurs , then calls a function which utilises thread from thread pool and then once the operation is done , the callback is passed to the respective queue and then executed in the order.
Everything gets queued based on the the type of callback and processed in the order mentioned above.
Here is a good explanation from this medium article:
Given a NodeJS application, since Node is single threaded, say if processing involves a Promise.all that takes 8 seconds, does this mean that the client request that comes after this request would need to wait for eight seconds?
No. NodeJS event loop is single threaded. The entire server architecture for NodeJS is not single threaded.
Before getting into the Node server architecture, to take a look at typical multithreaded request response model, the web server would have multiple threads and when concurrent requests get to the webserver, the webserver picks threadOne from the threadPool and threadOne processes requestOne and responds to clientOne and when the second request comes in, the web server picks up the second thread from the threadPool and picks up requestTwo and processes it and responds to clientTwo. threadOne is responsible for all kinds of operations that requestOne demanded including doing any blocking IO operations.
The fact that the thread needs to wait for blocking IO operations is what makes it inefficient. With this kind of a model, the webserver is only able to serve as much requests as there are threads in the thread pool.
NodeJS Web Server maintains a limited Thread Pool to provide services to client requests. Multiple clients make multiple requests to the NodeJS server. NodeJS receives these requests and places them into the EventQueue .
NodeJS server has an internal component referred to as the EventLoop which is an infinite loop that receives requests and processes them. This EventLoop is single threaded. In other words, EventLoop is the listener for the EventQueue.
So, we have an event queue where the requests are being placed and we have an event loop listening to these requests in the event queue. What happens next?
The listener(the event loop) processes the request and if it is able to process the request without needing any blocking IO operations, then the event loop would itself process the request and sends the response back to the client by itself.
If the current request uses blocking IO operations, the event loop sees whether there are threads available in the thread pool, picks up one thread from the thread pool and assigns the particular request to the picked thread. That thread does the blocking IO operations and sends the response back to the event loop and once the response gets to the event loop, the event loop sends the response back to the client.
How is NodeJS better than traditional multithreaded request response model?
With traditional multithreaded request/response model, every client gets a different thread where as with NodeJS, the simpler request are all handled directly by the EventLoop. This is an optimization of thread pool resources and there is no overhead of creating the threads for every client request.
In node.js request should be IO bound not CPU bound. It means that each request should not force node.js to do a lot of computations. If there are a lot of computations involved in solving a request then node.js is not a good choice. IO bound has little computation required. most of the time requests are spent in either making a call to a DB or a service.
Node.js has single-threaded event loop but it is just a chef. Behind the scene most of the work is done by the operating system and Libuv ensures the communication from the OS. From the Libuv docs:
In event-driven programming, an application expresses interest in
certain events and respond to them when they occur. The responsibility
of gathering events from the operating system or monitoring other
sources of events is handled by libuv, and the user can register
callbacks to be invoked when an event occurs.
The incoming requests are handled by the Operating system. This is pretty much correct for almost all servers based on request-response model. Incoming network calls are queued in OS Non-blocking IO queue.'Event Loop constantly polls OS IO queue that is how it gets to know about the incoming client request. "Polling" means checking the status of some resource at a regular interval. If there are any incoming requests, evnet loop will take that request, it will execute that synchronously. while executing if there is any async call (i.e setTimeout), it will be put into the callback queue. After the event loop finishes executing sync calls, it can poll the callbacks, if it finds a callback that needs to be executed, it will execute that callback. then it will poll for any incoming request. If you check the node.js docs there is this image:
From docs phase-overview
poll: retrieve new I/O events; execute I/O related callbacks (almost
all with the exception of close callbacks, the ones scheduled by
timers, and setImmediate()); node will block here when appropriate.
So event loop is constantly polling from different queues. If ant request needs to an external call or disk access, this is passed to OS and OS also has 2 different queues for those. As soon as event loop detects that somehting has to be done async, it puts them in a queue. Once it is put in a queue, event-loop will process to the next task.
One thing that to mention here, event loop continuously runs. Only Cpu can move this thread out of CPU, event loop itself will not do it.
From the docs:
The secret to the scalability of Node.js is that it uses a small
number of threads to handle many clients. If Node.js can make do with
fewer threads, then it can spend more of your system's time and memory
working on clients rather than on paying space and time overheads for
threads (memory, context-switching). But because Node.js has only a
few threads, you must structure your application to use them wisely.
Here's a good rule of thumb for keeping your Node.js server speedy:
Node.js is fast when the work associated with each client at any given
time is "small".
Note that small tasks mean IO bound tasks not CPU. Single event loop will handle the client load only if the work for each request is mostly IO work.
Context switch basically means CPU is out of resources so It needs to stop the execution of one process to allow another process to execute. OS first has to evict process1 so it will take this process from CPU and it will save this process in the main memory. Next, OS will restore process2 by loading process control block from memory and it will put it on the CPU for execution. Then process2 will start its execution. Between process1 ended and the process2 started, we have lost some time. Large number of threads can cause a heavily loaded system to spend precious cycles on thread scheduling
and context switching, which adds latency and imposes limits on scalability and throughput.

Can Akka or the Actor model give more processing power to an app?

I’m trying to get my head around why use Akka/Actor model. Suppose a machine has allocated to my stateless application only 2 threads and I have two Actors (Actor1 & Actor2). When a requests comes to Actor1 it pushes it onto Actor2, freeing up Actor1 to serve more requests. In this case at least 1 thread is always occupied, either by Actor1 or Actor2.
Why shouldn’t I just serve requests coming into the Actor1 onto the Actor2 in a single thread (blocking way) which will also use 1 thread and the benefit of using this code would be
easier to debug the code this way for a stateless application because it's running in a single thread.
The second thread can serve other requests.
the processing time of the full request might be quicker because to invoke say DAO from Service is just a function call whereas in Akka's case I will be delegating from Actor1 to Actor2 and Akka will be doing some thread management magic under the hood which means more code to execute and slower execution.
I will be writing less code to return responses for HTTP requests because it's blocked and in a single thread and having a return statement will cascade the response back to the user. Whereas in Akka I will passing the request context around (In Sprays-can case) and will be invoking complete {} way deep in the application layer when the request is actually complete. Or I will be using some special Akka pattern to serve Response for every request. Sounds like I will be writing to be too much code here
Backpressure will only be required at the Client request end point.
Can Akka/Actor model help me gain more out of a machine which only offers 1 or 2 threads to my application ?

Named pipes: Many clients. How to be prudent with thread creation? Thread Pool?

Situation:
I'm am using named pipes on Windows for IPC, using C++.
The server creates a named pipe instance via CreateNamedPipe, and waits for clients to connect via ConnectNamedPipe.
Everytime a client calls CreateFile to access the named pipe, the server creates a thread using CreateThread to service that client. After that, the server reiterates the loop, creating a pipe instance via CreateNamedPipe and listening for the next client via ConnectNamedPipe, etc ...
Problem:
Every client request triggers a CreateThread on the server. If clients come fast and furious, there would be many calls to CreateThread.
Questions:
Q1: Is it possible to reuse already created threads to service future client requests?
If this is possible, how should I do this?
Q2: Would Thread Pool help in this situation?
I wrote a named pipe server today using IOCompletion ports just to see how.
The basic logic flow was:
I created the first named pipe via CreateNamedPipe
I created the main Io Completion Port object using that handle: CreateIoCompletionPort
I create a pool of worker threads - as a thumb suck, CPUs x2. Each worker thread calls GetQueuedCompletionStatus in a loop.
Then called ConnectNamedPipe passing in an overlapped structure. When this pipe connects, one of the GetQueuedCompletionStatus calls will return.
My main thread then joins the pool of workers by also calling GetQueuedCompletionStatus.
Thats about it really.
Each time a thread returns from GetQueuedCompletionStatus its because the associated pipe has been connected, has read data, or has been closed.
Each time a pipe is connected, I immediately create a unconnected pipe to accept the next client (should probably have more than one waiting at a time) and call ReadFile on the current pipe, passing an overlapped structure - ensuring that as data arrives GetQueuedCompletionStatus will tell me about it.
There are a couple of irritating edge cases where functions return a fail code, but GetLastError() is a success. Because the function "failed" you have to handle the success immediately as no queued completion status was posted. Conversely, (and I belive Vista adds an API to "fix" this) if data is available immediately, the overlapped functions can return success, but a queued completion status is ALSO posted so be careful not to double handle data in that case.
On Windows, the most efficient way to build a concurrent server is to use an asynch model with completion ports. But yes you can use a thread pool and use blocking i/o too, as that is a simpler programming abstraction.
Vista/Windows 2008 provide a thread pool abstraction.

Resources